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Thread Statistics | Show CCP posts - 2 post(s) |
Eternity Mistseeker
Renegades of Eve Aureus Alae
9
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Posted - 2015.09.04 15:25:16 -
[1351] - Quote
Philip Ogtaulmolfi wrote:Talking about another thing, I thought that destroying the iHub would reset the ADM and looking at Providence it doesn't seem so.
Another reason not to fight, if the fleet that you risk to defend the iHub is several times more expensive than the 300Misk of the iHub and your ADM is not seriously affected. It does not reset it, you lose the strategic component, and the loss of the iHubs upgrades makes maintaining any significant military or industrial component a lot harder unless they are replaced.
If anything i do wonder if iHubs should have two timers!
The hub itself with any reasonable number of upgrades becomes quite an expensive piece of kit with a lot of strategic value to the system (explicitly the strategic index, and implicitly via its upgrades the military and industrial indices).
It also makes me wonder whether the owner of an iHub should be able to tax the system activities related to it.
Mild disclaimer: provi resident, non-sov holder...
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Dersen Lowery
Scanners Live in Vain
1747
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Posted - 2015.09.04 17:26:10 -
[1352] - Quote
Lucas Kell wrote:Of course, but a big portion of it is that other areas of space are simply not viable for industry, so that all gets done in highsec. Jita is the central point for that too. If industry were viable (and profitable) in other areas of space (not just null) it owuld go a long way to easing the bottleneck in highsec.
Plus, like I say, highsec should be taxed to hell. Slap on 5-10% minimum sales taxes in Jita and you'd see people shifting.
But shifting where? You can't simultaneously say that nullsec isn't worth living in and that all we have to do is make the other place intolerable to fix that. All you'd have at the end is an entire game that's not worth living in. (Well, except maybe low sec. Keep your bloody mitts off low sec.) Everything I've seen of the sov ~metagame~ disinclines me to ever try it, so if you succeed in nerfing empire space I'll just have to take the nerf on the chin. There's no ISK/hr amount that can convince me to put up with something I don't want to put up with in a game.
And you're still dodging the problem that what makes null sec suck is logistics, which is rooted in why it's called "null sec." The remainder is built on player decisions that are rooted in first assuring maximum defense. As anyone who's ever looked at a fortress knows, defense always comes at the price of convenience, and logistics are a convenience. There's a reason why Black Frog only delivers to NPC stations.
Here's a wild thought: what if you actually looked beyond ISK/hr sometimes?
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6754
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Posted - 2015.09.04 18:02:05 -
[1353] - Quote
Dersen Lowery wrote:But shifting where? You can't simultaneously say that nullsec isn't worth living in and that all we have to do is make the other place intolerable to fix that. All you'd have at the end is an entire game that's not worth living in. (Well, except maybe low sec. Keep your bloody mitts off low sec.) Everything I've seen of the sov ~metagame~ disinclines me to ever try it, so if you succeed in nerfing empire space I'll just have to take the nerf on the chin. There's no ISK/hr amount that can convince me to put up with something I don't want to put up with in a game.
And you're still dodging the problem that what makes null sec suck is logistics, which is rooted in why it's called "null sec." The remainder is built on player decisions that are rooted in first assuring maximum defense. As anyone who's ever looked at a fortress knows, defense always comes at the price of convenience, and logistics are a convenience. There's a reason why Black Frog only delivers to NPC stations.
Here's a wild thought: what if you actually looked beyond ISK/hr sometimes? Anywhere. Out of highsec, lower sec stations, yes, your precious lowsec. The problem I see is that it's much easier, safer and more rewarding to do everything in highsec. Industry in null is pretty much dead, because the margins on items in highsec hubs are small enough that the additional effort and cost of securing enough materials to do the builds in nullsec make you worse off than just shipping the finished product from Jita. Further, because industry in null is so weak the market for materials there is small and so mining isn't very good beyond ice. So you've bascially got two entire portions of gameplay that just won't grow in ull.
I'm not all about isk/hour, but I am about efficiency. It's simply not efficient to perform these activities in nullsec over highsec. It's not just about nerfing though. Sure, it needs to be made more expensive to do these things in highsec, but it also needs to be made more appealing to do them in null. I'd love to see a day that nullsec is significantly more self sufficient than it is.
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Yun Kuai
Justified Chaos Spaceship Bebop
267
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Posted - 2015.09.05 07:39:11 -
[1354] - Quote
baltec1 wrote:Rivr Luzade wrote:baltec1 wrote:Where do you think each and every member of the imperium came from? We all came from highsec. Ignoring that the majority of players in High sec have no intention to go to Null sec, so even if you went on a PR spree, you could not motivate them properly to leave the area of space they are content with. Or the thing called alts of Null sec entities or otherwise organizations, like market alts, hauler alts, Incursion alts, mission alts, production alts, etc., who also do not have any intention to join Null sec for obvious reasons. Calling it "90% neutral or hostile to us" is grossly simplifying the reality, and by subtracting all the groups mentioned above, among many others, the 90% of "available players" shrinks significantly. Not to mention that many other organizations are not interested in creating what you have: an entire sector of space pacified, requiring you to complain in forums about lack of content and requiring you to move far away from your home to find "sustainable" activity. Because nobody else is complaining about the lack of content in null.
I mean you're right....other people are complaining about the lack of content, but I'd say it's about 90% Imperium members whining on the foums about how they have nothing to do and no one will fight them. Unblue even half of your coalition and you'd still be traveling 15+ jumps to find fights.
That's difference between the "nullsec blocs" vs the other members of the game. We choose to openly have a small number of blues so that we constantly have different people to shoot. Also, we poke the bear so to speak pretty much every day in order to keep getting content, which I know is another "crazy man on the corner preaching..." idea since you know, content is worth logging in for even it's not strategic. It's also one of the reaons a lot of groups, unsurprisingly who aren't blue with each other, have all decided to move to Black Rise/Placid for the content that the FW guys and local priates create.
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baltec1
Bat Country Goonswarm Federation
16619
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Posted - 2015.09.05 12:33:20 -
[1355] - Quote
Yun Kuai wrote:
I mean you're right....other people are complaining about the lack of content, but I'd say it's about 90% Imperium members whining on the foums about how they have nothing to do and no one will fight them. Unblue even half of your coalition and you'd still be traveling 15+ jumps to find fights.
That's difference between the "nullsec blocs" vs the other members of the game. We choose to openly have a small number of blues so that we constantly have different people to shoot. Also, we poke the bear so to speak pretty much every day in order to keep getting content, which I know is another "crazy man on the corner preaching..." idea since you know, content is worth logging in for even it's not strategic. It's also one of the reaons a lot of groups, unsurprisingly who aren't blue with each other, have all decided to move to Black Rise/Placid for the content that the FW guys and local priates create.
If we are not the big boys someone else would take our place. Big groups will always happen, right now we are in a time where there is just one superpower. Telling us to disband does not solve the problem, the only way to solve it is to keep organisations like ours in mind when designing sov mechanics. We have been calling for nerfs to our own power for years now and we are continuing to do so because telling people to not abuse bad mechanics does not work.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Alavaria Fera
GoonWaffe
6831
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Posted - 2015.09.05 19:44:27 -
[1356] - Quote
baltec1 wrote:If we are not the big boys someone else would take our place. It should've been Vince Draken's renters: Northern Associates.
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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PupserDerNebelhafte
Suicidal Decisions Forkoff
0
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Posted - 2015.09.11 22:40:48 -
[1357] - Quote
are you working on an option to transfer structures too? or if it cant be transfered directly maybe it would be possible to transfer it back to the npc corp. like when it just got dropped so anyone else can reclaime it |
baltec1
Bat Country Goonswarm Federation
16621
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Posted - 2015.09.12 11:54:41 -
[1358] - Quote
Told you so.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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