Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 46 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
|

CCP Fozzie
C C P C C P Alliance
13073

|
Posted - 2015.08.18 22:54:40 -
[1] - Quote
Hey everyone. With vacation season winding down here in Iceland, we're fast approaching the first release since the Aegis Sovereignty deployment: Galatea on August 25th.
Galatea will contain the first (and definitely not the last) set of updates to the sov capture system released in Aegis, thanks in large part to your excellent feedback and observations we've made of the first few weeks of the new system on Tranquility. This first set of adjustments is focused on the capture times and maximum number of Command Nodes, as well as some tweaks to the Entosis Link penalties itself.
The first and most significant change in this release is that we are reducing the base capture time of Structure Command Nodes from 10 minutes to 4 minutes, and Station Services from 5 minutes to 4 minutes. This means the capture times for these structures will range from a minimum of 4 minutes (for defenders and when the multiplier is at its base of 1) to a maximum of 24 minutes (for attackers against a 6x multiplier structure).
To help ensure that defenders maintain a robust but fair advantage, we are also starting the defending alliance off with 60% control in the overall event tug of war when nodes start spawning. This means that an uncontested defense will now require capture of 8 nodes at 4 minutes (plus warmup) a piece, down from 10x10 before. In total, the fastest possible defense would require 4 players and 12 minutes post-Galatea, compared to 5 players and 24 minutes pre-Galatea.
To help reduce the clutter that builds up in lower value systems when capture events are left for extended periods of time uncontested, we are also reducing the cap on total nodes that can spawn per structure from 20 to 10. We are also reducing the spawn rate of randomly appearing extra nodes by approximately 50% (this second part only applies to the randomly spawning extra nodes, not the the nodes that spawn instantly when old ones are completed).
We are also making an adjustment to the penalties on the Entosis Link module itself. The mass penalty is being replaced with a "speed limit" to 4000m/s. This means that the normal subwarp engines of a ship with an Entosis Link fitted will never accelerate it past 4000m/s. This limit was chosen to have the smallest possible impact on ships fit for engagement and combat while having a larger impact on the escapability of evasion fits than the mass penalty.
We are also releasing the first batch of Sov UI little things, which CCP Punkturis and CCP Sharq sourced from your feedback in this thread. These changes include an overview of sov data in the constellation show-info window, direct access to the default vulnerability timer and a new region column in the sov dashboard and improved tooltips in the infrastructure hub UI. Punkturis is continuing to work on improving the sov UI and we encourage people to keep posting their requests in the little things thread.
Finally this release also contains a number of bug fixes, some of which are quite visible (Alliance logos once again appearing in space on the TCU) and others which improve handling of rare edge cases (such as alliances disbanding mid-fight) and back-end code.
The Galatea is just the beginning of our commitment to iterating and improving nullsec and sov. We are hard at work on the changing coming in future releases, including formal methods for dropping sov, the ability to turn IHub upgrades on and off, updates to the formula for calculating activity defense multipliers, new PVE experiences for sov nullsec and much more. Nullsec and Sov remain our focus here at Team Five 0 and we'll be continuing to update you on progress as we go forward. We are listening to your feedback and continuing to observe the results of our changes as we make them.
These Galatea changes will also obviously not be the final changes to the capture mechanics themselves. We have some changes we know we want to make (like partially captured structures returning to defender control at a slow constant regeneration pace to reduce the need for "maintenance linking") and others that we don't want to rule out but that also need more investigation and internal/external discussion before making final decisions (such as ship restrictions on Entosis Links). Thanks to everyone who's been providing constructive feedback so far, we hope you'll continue.
Thanks everyone, and good hunting!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|

FT Cold
The Scope Gallente Federation
25
|
Posted - 2015.08.18 23:01:21 -
[2] - Quote
Interesting, I like how you've responded to the community on this one. |

Jay Amazingness
Amok. Goonswarm Federation
8
|
Posted - 2015.08.18 23:01:54 -
[3] - Quote
:munch: |

Gypsys Bear
Iris Covenant The Gorgon Empire
1
|
Posted - 2015.08.18 23:03:18 -
[4] - Quote
3rd. Comments later |

Mostlyharmlesss
GoonWaffe Goonswarm Federation
192
|
Posted - 2015.08.18 23:04:01 -
[5] - Quote
This fixes literally none of the concerns. Troll ships will still be a thing
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
|

GOB III
Adversity. Northern Coalition.
9
|
Posted - 2015.08.18 23:04:38 -
[6] - Quote
feawen likes this |

Alendriana
Trojan Legion Fidelas Constans
4
|
Posted - 2015.08.18 23:05:25 -
[7] - Quote
So glad we will still see troll ships....... not |

Feawen
Adversity. Northern Coalition.
18
|
Posted - 2015.08.18 23:05:59 -
[8] - Quote
I'm glad CCP is taking this seriously and tweaking Sov. I'm sure there are more tweaks to be made in the future but this is the first step towards a FUN sov system and something everyone will enjoy
Thanks FOZZIE! |

Zetaomega333
HIFI INDUSTRIAL Gentlemen's.Parlor
94
|
Posted - 2015.08.18 23:05:59 -
[9] - Quote
So how does capping at 4km/s solve the troll ceptor problem? Do you plan on reducing the t1 entosis cycle time to 4 minutes instead of 5 |

Balthusdire Dominus
Valar Morghulis. Goonswarm Federation
14
|
Posted - 2015.08.18 23:06:06 -
[10] - Quote
The speed limitation while helpful doesn't solve the underlying problem of no risk to an attacker.
Good to see things moving forward. I think fozzie sov can be fun, just needs some more work. |
|

RatKnight1
Association of Commonwealth Enterprises Nulli Secunda
58
|
Posted - 2015.08.18 23:06:38 -
[11] - Quote
So, we can still fly trollceptors?
Yeah.
A 4km/s speed limit is not enough.
Limit these things to ships that force players to put some skin into the race. On top of this, players in trollceptors can still fly through space while generally being untouchable... sure, they can only go 4km/s, but that still is enough to outrun most combat fit ships in the game. |

bear mcgreedy
Shadow State The Bastion
4
|
Posted - 2015.08.18 23:07:07 -
[12] - Quote
/mefacepalm at the way ccp listens to the community...........
maybe if every one sat in jita making the highsec pubbies whine they would fix it... |

Cat silth
ASH TO DUST Obsidian Descendants
30
|
Posted - 2015.08.18 23:07:07 -
[13] - Quote
More boring spining round a structures , give me something to shoot for gods sake , fozzie sov is boring lets creat content , not |

Lim Yoona
24
|
Posted - 2015.08.18 23:07:34 -
[14] - Quote
This is some ishtar-type rebalance. So I guess in three years sov might be bearable.
Typical CCP, tip-toeing where giant leaps are needed and taking sledgehammers to china shops  |

progodlegend
League of Non-Aligned Worlds Snuffed Out
187
|
Posted - 2015.08.18 23:08:06 -
[15] - Quote
Well this will be fun.
I just finished training up the last skills I needed for my Orthrus too. |

Doctor Chalke
GoonWaffe Goonswarm Federation
2
|
Posted - 2015.08.18 23:08:18 -
[16] - Quote
Swing and a miss CCP. |

Galphii
Oberon Incorporated Get Off My Lawn
324
|
Posted - 2015.08.18 23:08:25 -
[17] - Quote
Some good first steps there, though I do question the logic of releasing the new sov system right on the cusp of iceland's extensive holiday season, thus preventing this iteration from taking place sooner. Still, what's done is done and I hope this stuff helps.
The 4k/sec limit is an interesting approach which should see trollceptors diminish (and explode) a little more often, though they're still going to be difficult to catch without links and therefore will still exist. At least there will be no more goddamn 500mn cruisers. Less timesink is also a good thing. Probably have to wait for more iterations before it's a bearable experience though.
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
|

Michael Oskold
Adversity. Northern Coalition.
9
|
Posted - 2015.08.18 23:08:35 -
[18] - Quote
Mostlyharmlesss wrote:This fixes literally none of the concerns. Troll ships will still be a thing. 4000 m/s is still going to be able to escaping the vast majority of things.
into the trash you go.
|

Credacom
Adversity. Northern Coalition.
48
|
Posted - 2015.08.18 23:08:37 -
[19] - Quote
Good to see, hope more to come soon. Things are getting bad out here.
The big question will be does anyone care?
Shake-up needed asap. |

5pitf1re
4S Corporation Goonswarm Federation
15
|
Posted - 2015.08.18 23:08:58 -
[20] - Quote
2000 m/s or even 3000 m/s would sounds a lot more sensible. |
|

Desudes
Adversity. Northern Coalition.
441
|
Posted - 2015.08.18 23:09:33 -
[21] - Quote
That fixes a lot of things. 250km links are still pretty homo though.
Excuse me, but what the f*ck are you desu?
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
143
|
Posted - 2015.08.18 23:09:36 -
[22] - Quote
Thank you, a couple of steps in the right direction.
I suspect coming up with an adhoc 4km/s limit was not easy.. there is no good reason for it to be that number, other than being an arbitrarily reasonable one. I dare say we'll see more of these ad hoc "fixes" as the new Eve sov/structure system falls into place.. |

Magorath
KarmaFleet Goonswarm Federation
1
|
Posted - 2015.08.18 23:09:54 -
[23] - Quote
so.. less time to react as a defender and troll ships still perfectly acceptable.
Now this is content creation.
Never thought I'd say it but pos bashing was actually more fun then watching a timer as it's not a serious take over. I'd have a use for a carrier + dread as well.
|

Alphaomega21
Amok. Goonswarm Federation
23
|
Posted - 2015.08.18 23:10:12 -
[24] - Quote
This literally changes nothing. You have essentially made it easier for people to troll sovereignty in space people use and done nothing to address the barrier of entry to sovereignty trolling. This is a repeat of the Ishtar "nerfs" where a rethink of the problem is needed not a small tweak.
If you want to fix the problems with the new sovereignty system vastly reduce the number of nodes so people will have to fight over them rather than just capture more than the other guy. Also there needs to be a real barrier of entry to starting a sovereignty attack even rather than having a sovereignty laser and an interceptor
If you don't address the issue of sovereignty in a meaningful way you will keep losing active players and they probably won't ever come back. |

Reagalan
Amok. Goonswarm Federation
92
|
Posted - 2015.08.18 23:10:47 -
[25] - Quote
Won't do jack **** to a system that is fundamentally and critically flawed and unsalvageable.
Until you get off of this "small gang" and "local conflict" soapbox the decline of Eve will continue. We didn't sign up for small gang impermanent bullshit and we detest your attempts to force this playstyle upon us. |

Feawen
Adversity. Northern Coalition.
18
|
Posted - 2015.08.18 23:12:23 -
[26] - Quote
Alphaomega21 wrote:This literally changes nothing. You have essentially made it easier for people to troll sovereignty in space people use and done nothing to address the barrier of entry to sovereignty trolling. This is a repeat of the Ishtar "nerfs" where a rethink of the problem is needed not a small tweak.
If you want to fix the problems with the new sovereignty system vastly reduce the number of nodes so people will have to fight over them rather than just capture more than the other guy. Also there needs to be a real barrier of entry to starting a sovereignty attack even rather than having a sovereignty laser and an interceptor
If you don't address the issue of sovereignty in a meaningful way you will keep losing active players and they probably won't ever come back.
Coming from someone who hasn't actually experienced anything except defending heavily defended space, I don't know how you plan to contribute to the conversation |

Kristoff Merkas
I'm Fine and You Goonswarm Federation
15
|
Posted - 2015.08.18 23:12:36 -
[27] - Quote
This is ridiculous.
Limit it to 2km/s, or even make it like a Cyno, Siege Mode or Bastion Mode and reduce your speed to 0 m/s.
Limit it to ONLY Battlecruisers and Battleships! You should have to risk something to take Sov, not run around in a trollceptor.
Do you even play your OWN GAME? I think not.
I am Loyal... Like a Dog. Give me a ship; give me food, and I'll stick by your side forever.
I <3 Garmurs
LEGIO ASTARTES ARCANUM FOREVER!!!!
|

Taram Caldar
Royal Black Watch Highlanders DARKNESS.
86
|
Posted - 2015.08.18 23:13:55 -
[28] - Quote
1: Reduce the speed limit to 3k/s 2: Make it so that if a ship is nullified it cannot fit an entosis link 3: Make it so that a ship cannot fit a cloak and an entosis link (mutually exclusive modules)
I'm not thrilled with this announcement. It doesn't do a damn thing about the 'trollceptor' phenomena and still doesn't address the issue of systems that someone comes and triggers capture nodes but never following up on. Systems should reset to fully defended (non vulnerable) if someone sov wands them but doesn't come do the anoms within X amount of time.
"No bastard ever won a war by dying for his country.-á He won it by making the other poor dumb bastard die for his country."
|

Lim Yoona
24
|
Posted - 2015.08.18 23:15:52 -
[29] - Quote
I'm gonna vote with my wallet on this one and cancel my subs. This used to be a good game maybe one day it'll get better.
After this crop of small gang devs goes to Riot. |

bear mcgreedy
Shadow State The Bastion
4
|
Posted - 2015.08.18 23:17:12 -
[30] - Quote
i made it easy for you devs listening to the community... maybe this might be an aide for you ????
http://strawpoll.me/5252730 |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 46 :: one page |
First page | Previous page | Next page | Last page |