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Thread Statistics | Show CCP posts - 2 post(s) |

Harry Saq
Blueprint Haus Blades of Grass
117
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Posted - 2015.08.25 12:53:33 -
[1141] - Quote
hmm....it doesn't appear to be so much this: https://zkillboard.com/kill/48675936/
https://zkillboard.com/kill/48675935/
https://zkillboard.com/kill/48675935/
https://zkillboard.com/kill/48675583/
https://zkillboard.com/kill/48674901/
.... .... as it is....
this: http://rischwa.net/coalitions/
The Imperium (38.05%) - 41237 Provi-Bloc (9.72%) - 10530 Black Legion. (2.29%) - 2486 Borderlands Syndicate (6.54%) - 7089 Dank Meme Dominion (5.74%) - 6215 Drone Region Federation (12.01%) - 13020 Elite Space Coalition (3.26%) - 3529 Guardians of the Galaxy (7.60%) - 8233 Lethal Ironingboards (0.67%) - 724 Pandemic Legion (4.22%) - 4575 Red Menace (3.36%) - 3637 Stain Wagon (6.54%) - 7090
...so, if this were a team deathmatch on pretty much any shooter (heck, let's just say Dust514, why not, it still exists....right....right?), we are looking at a team of 8 vs a team of 2, and the team of 8 is gloating, taunting, and talking about being bored...just sayin (this last part is for the threads saying stuff about not winning fast enough...or something) |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6616
|
Posted - 2015.08.25 13:04:11 -
[1142] - Quote
Rivr Luzade wrote:This is the entire point of occupancy based sov. You need to be there to claim it as yours. If you are not there, your claim is void and open to attacks. If you need to get there, you do not occupy it, you only exert an empty claim. The only issue is that entities like CFC still need more than 1 region to sustain themselves and thus offer such a large attackable surface. How do you still not understand that this has nothing to do with what we are saying here? For a start, Our space is relatively safe. We're one of the few groups that is actively using their space.
Secondly, the problem isn't that people can take space too easily. One ship SHOULD be able to take an uncontested system, and if it's really uncontested an interceptor IS NOT REQUIRED. You could land a ship with anchor rigs on an uncontested TCU and not worry about it. The reason people want interceptors is for easily attacking, but not taking space that people are using.
Rivr Luzade wrote:Banishing ceptors from using ELs is not going to give fights. It is, as said, only going to shift the problem from evading fights to not being able to start a fight to begin with. No it's not. For the most part, interceptors aren't being used to start fights. Fights are being started by combat capable ships. Trollceptors are mostly used for content denial, for evasion, not to start fights.
Rivr Luzade wrote:If nothing else, the current steamrolling of Providence at least tells that. Making it possible for powerful entities such as CFC (2/5 of the Null population is powerful) to be practically unassailable as any attempt can be easily dealt with, is nothing that should be supported. We're the best at taking and holding our space. No system is going to suddenly make it possible for a tiny group to destroy our space without also making it ridiculously easy for us to contest theirs. That we triggered 38% of the timers in the highest ADM region in a single day clearly indicates this is the case.
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
93
|
Posted - 2015.08.25 13:07:53 -
[1143] - Quote
I do like the idea of battlecruisers / command ships getting a bonus to using the Entosis Link.
Also thanks for the info on 'hiding posts', no more Orca rabblings in the thread. Now everyone just needs to stop quoting his trolling. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6616
|
Posted - 2015.08.25 13:09:11 -
[1144] - Quote
Harry Saq wrote:...so, if this were a team deathmatch on pretty much any shooter (heck, let's just say Dust514, why not, it still exists....right....right?), we are looking at a team of 8 vs a team of 2, and the team of 8 is gloating, taunting, and talking about being bored...just sayin (this last part is for the threads saying stuff about not winning fast enough...or something) And would the solution be to tell the people in the team deathmatch to abandon their team and swap over to another faction to fight, or would the solution be to fix the system so that team sizes were balanced out during matchmaking?
We're out there generating content for ourselves because the mechanics failed to do so, and we're more than happy to provide feedback on why they failed.
I love how it always falls on us, like we must destroy ourselves and if we choose not to we're evil. I tell you what, as those stats show, we are 38% of the nullsec coalition playerbase. Why don't you put the other 62% together and destroy us.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1822
|
Posted - 2015.08.25 14:04:39 -
[1145] - Quote
You cannot balance teams into equal team numbers if one team has already sucked up most of the available players and there's nothing left to put in other teams. You have to destroy yourself in order for a matchmaking to be able to create equal team sizes. However, this can only happen from the players themselves. As long as they only seek safety and stability (read: avoid fights and conflict), this is not going to happen. There is more than 38% of Null sec under your banner, now that the Drone Land Russians also work closely with you. We are looking at nearly 50% of Null sec working together. I wonder where you want to get the players from for the other team?
Interceptors are very well able to start fights and create distraction so that a defender has a harder time. Interceptors are also a valid choice to make taking sov of abandoned space go faster and get uncontested capture events done quicker so that actual content, like roams or camps can take place.
If you'd use your space actively, you would not have a "backyard". You certainly use your space a lot, but as long as you have a backyard, you are too big space-wise.
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Orca Platypus
Pator Tech School Minmatar Republic
75
|
Posted - 2015.08.25 14:26:50 -
[1146] - Quote
Kagura Nikon wrote:Citation needed is one of the most stupid thigns you can post on a forum discussion That is funny considering gewnie named baltec is the most frequent user of that. I was just parodying him. Other than picking on my parody, any real evidence? No? So you spewed baseless bs and now you derail.
Kagura Nikon wrote:specially when you are posting with a NPC corp character. You looking for ad gewnminem too?
Kagura Nikon wrote:People that are in the sov hodlers corps are the ones that get the bennefit of not needign a citiation, if YOU want to prove otherwise it is up to you to bring proof, because you are not in a position to make anyoen beleive in you when you post from an NPC corp that has no place in sov game. Confirming sov holder corp members are "special". But that includes me! Oh snap...
Kagura Nikon wrote:The fact that you point the 90 dps as even a factor just proves how ignorant of the problem you are, a gunless ship is as dangerous to sov as a a 1 trillion dps ship would be. Oh my god, that tearnado made me laugh. Tear-nado. See what I did there? "CCP HALP THERE IS A TRILLION DPS DANGER APPROACHING ME, MY ANU... ahem... SOV IS IN DANGER AND I'M SPECIAL REMOVE HIM NAO".
trollceptor is as much threat to sov as he is to a carrier. Unless you are completely afk for an hour, you lose nothing.
Kagura Nikon wrote:If you cannot understand that sacrificing a interceptor every few minutes just to anger other players is too effective way of MEta warfare tha do nto generate combat, just play the psycological game, then you do nto deserve new answers. Trollceptors are just the new version of the "DENY ALL CONTENT"problem of the previous system. Fozzie, we need content, not trolceptors. Banish frigates from using them and you will achieve it. [/quote] "CCP HALP THEY ROAM ME WITH A CEPTOR TO ANGER ME, CALM MY **** NAO" Entosis ceptor is ~80m. Every few minutes, let's say 10, brings us to 480m an hour. Someone paying 480m/hour to get a reaction out of you, deserves it.
Trollceptors are just the new version of MAKE BEARS UNDOCK ROAM, you're about to make a deluge warning with your tears about a simple roamer. Aren't you ashamed of yourself?
I believe that'll be 11th repetition in this thread, but it'll be carried out till you understand: Trollceptors cannot claim sov, unless completely uncontested, and if it's uncontested, then it's not yours. Since they cannot claim sov, they are no more than roamers, the only difference being that they now can force you out of your bearhole, stop crying about it, nothing is changed in the way roaming works. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6716
|
Posted - 2015.08.25 14:29:10 -
[1147] - Quote
Rivr Luzade wrote:You cannot balance teams into equal team numbers if one team has already sucked up most of the available players and there's nothing left to put in other teams. You have to destroy yourself in order for a matchmaking to be able to create equal team sizes. However, this can only happen from the players themselves. As long as they only seek safety and stability (read: avoid fights and conflict), this is not going to happen. And we're not going to voluntarily cripple ourselves so that you can be balanced without having to figure out how to work with others. That leaves the only viable option to be for CCP to go ahead and do what they have needed to and develop a system where we either choose to dismantle ourselves or benefit less by attacking outside of our size brackets. All the time it's more rewarding and less risk to form together into coalitions, that's what will happen. If not us then someone else.
Rivr Luzade wrote:There is more than 38% of Null sec under your banner, now that the Drone Land Russians also work closely with you. It's only for this war, we're not really working together in the normal sense, they simply have a statement to make and assisting in Provi helps them make the statement. It wouldn't be too hard to combine a few groups against us, but the problem isn't just our size, it's our level of organisation and dedication. And of course that most "grr goons" groups who would want to form against us are so high on the autistic spectrum that noone wants to associate with them. *shrug*
Rivr Luzade wrote:Interceptors are very well able to start fights and create distraction so that a defender has a harder time. But in general they don't start fights, they are evasion fit. Evading is not fighting. 10 individual ceptors are less distracting than a 10 man cruiser gang.
Rivr Luzade wrote:Interceptors are also a valid choice to make taking sov of abandoned space go faster and get uncontested capture events done quicker so that actual content, like roams or camps can take place. They are, but there's no reason to use interceptors. Abandoned space has no defenders, so a battlecruiser would take the space as easily as an interceptor. Most would also be pre-fit for combat as the entosis would go in the utility slot, meaning they can even more quickly get into actual content. The evasion fit interceptor has to go back and ship into a combat ship.
The only reason to use interceptors is to run away from defenders. If you are running away from defenders you weren't attacking uncontested sov.
Rivr Luzade wrote:If you'd use your space actively, you would not have a "backyard". You certainly use your space a lot, but as long as you have a backyard, you are too big space-wise. All of our space is our back yard and we do use it actively. I'm not at all worried that we're going to lose space, even less so knowing that most players will opt to go the safe route of using evasion fit interceptors instead of forming a real attack force. My problems with fozziesov are legitimately for the entertainment of the system all round, even if certain people want to claim adamantly that it's for self-preservation. I'm less worried about us losing space than I was in dominion.
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Harry Saq
Blueprint Haus Blades of Grass
117
|
Posted - 2015.08.25 15:01:22 -
[1148] - Quote
Lucas Kell wrote:
We're out there generating content for ourselves because the mechanics failed to do so, and we're more than happy to provide feedback on why they failed.
This is not a mechanics driven issue anymore, it certainly used to be under dominion, however it is not under Aegus Sov. We are into voluntary boredom territory now, and no mechanic is forcing a circle of "friends" to force march each other (in the form of PAP links) into mining and ratting CTAs in space nobody cares about so it can be bragged that all their indexes are up, and they are better than others. That burnout will be theirs to enjoy, and not the fault of any mechanic that forced those people into those systems.
At this point boredom is a choice, and there are no mechanics that would support, require, or even drive some random percentage of the remaining player base to "rally" themselves to help un-bore those the choose to be bored (remember that whole jump fatigue thing meant to prevent this "coming togetherness" requirement). This is simply the slow very natural transition from mega-coalitions to smaller independent groups, where some are adapting faster than others (in terms of fun and retention sustainability). We are not there yet, and there are plenty of new mechanics that need to be made to further drive this transition, none of which will encourage the continuation of the numbers seen in the charts below:
http://rischwa.net/coalitions/
The Imperium (38.05%) - 41237 Drone Region Federation (12.01%) - 13020
Provi-Bloc (9.72%) - 10530
Black Legion. (2.29%) - 2486 Borderlands Syndicate (6.54%) - 7089 Dank Meme Dominion (5.74%) - 6215 Elite Space Coalition (3.26%) - 3529 Guardians of the Galaxy (7.60%) - 8233 Lethal Ironingboards (0.67%) - 724 Pandemic Legion (4.22%) - 4575 Red Menace (3.36%) - 3637 Stain Wagon (6.54%) - 7090 |

Khan Wrenth
Ore Oppression Prevention and Salvation
207
|
Posted - 2015.08.25 15:03:38 -
[1149] - Quote
Lucas Kell wrote:A lot of things over many posts on a lot of pages
For whatever it's worth, I feel you make a compelling case. It's too bad the powers that be didn't listen a bit more closely when setting up these things. I remember it was brought up back then. There has to be a better way to set up this system.
Let's discuss overhauling the way we get intel in EvE.
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Harry Saq
Blueprint Haus Blades of Grass
117
|
Posted - 2015.08.25 15:07:07 -
[1150] - Quote
Khan Wrenth wrote:Lucas Kell wrote:A lot of things over many posts on a lot of pages For whatever it's worth, I feel you make a compelling case. It's too bad the powers that be didn't listen a bit more closely when setting up these things. I remember it was brought up back then. There has to be a better way to set up this system. It appears as though these guys found a way: https://zkillboard.com/kill/48675936/
https://zkillboard.com/kill/48675935/
https://zkillboard.com/kill/48675583/
https://zkillboard.com/kill/48674901/ |
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
93
|
Posted - 2015.08.25 15:30:09 -
[1151] - Quote
Congratulations on finding 4 interceptor losses out of the literal hundreds we have thrown out to Entosis. In other words "Trollceptors aren't a problem! They can be killed ~2% of the time!"
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Harry Saq
Blueprint Haus Blades of Grass
117
|
Posted - 2015.08.25 15:34:44 -
[1152] - Quote
These are all pre-speed nerf patch to the dreaded troll ceptor in provi....just a few I gathered: https://zkillboard.com/kill/48665775/
https://zkillboard.com/kill/48665948/
https://zkillboard.com/kill/48668129/
https://zkillboard.com/kill/48668120/
https://zkillboard.com/kill/48668115/
https://zkillboard.com/kill/48668681/
https://zkillboard.com/kill/48669543/
https://zkillboard.com/kill/48674414/
https://zkillboard.com/kill/48674311/
https://zkillboard.com/kill/48674901/
...there are plenty plenty more, but those are just a few of the solo troll kills from a variety of defending type ships. This is a very useful demonstration indeed.
Don't forget this though (when systems start falling as the actual reason): http://rischwa.net/coalitions/
The Imperium (38.05%) - 41237 Drone Region Federation (12.01%) - 13020
Provi-Bloc (9.72%) - 10530 |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6716
|
Posted - 2015.08.25 15:51:43 -
[1153] - Quote
Harry Saq wrote:This is not a mechanics driven issue anymore, it certainly used to be under dominion, however it is not under Aegus Sov. We are into voluntary boredom territory now, and no mechanic is forcing a circle of "friends" to force march each other (in the form of PAP links) into mining and ratting CTAs in space nobody cares about so it can be bragged that all their indexes are up, and they are better than others. That burnout will be theirs to enjoy, and not the fault of any mechanic that forced those people into those systems. It's not "voluntary boredom", it's that the mechanics don't encourage people to do beyond the minimum when interacting with them. Defending is now easier since you only need to defend at preselected times and for attackers it's easier to simply annoy sov holders with frigates in multiple places rather than form up a group capable of actually taking sov to fight in one.
I'm not sure why you think we'll burn out pushing indices though, since we've spent several years forming fleets to fire missiles at structures for several hours which gains us nothing on an individual level. Now we can rat and mine (which many of us choose to do in our spare time anyway) with a full fleet support and a good bit of banter while knowing that it's helping keep our space defended.
Harry Saq wrote:(remember that whole jump fatigue thing meant to prevent this "coming togetherness" requirement) No it wasn't, it was to support people using caps to escalate without every battle ending in someone dogpiling the fleet from afar. A supercap pilot in catch shouldn't be worried about a whole fleet jumping across the map from Branch when he chooses to use his ship. "coming togetherness" will always be a desirable factor in MMOs, it's one of the main draws especially in one as socially driven as EVE.
Harry Saq wrote:This is simply the slow very natural transition from mega-coalitions to smaller independent groups, where some are adapting faster than others (in terms of fun and retention sustainability). We are not there yet, and there are plenty of new mechanics that need to be made to further drive this transition, none of which will encourage the continuation of the numbers seen in the charts below There's no transition, that's just wishful thinking on your part. The new system makes it even better to form into a mega-coalition than it was before, since any serious groups deploying against one another will be more vulnerable to small groups. While they can get their space back with ease from the smaller groups, it's healthier not to lose it, so non-invasion pacts are preferable at a minimum. With systems now supporting more players, mega-coalitions can be even more tightly grouped, and with staggered timers can ensure the most availability for neighboring alliances to assist where needed.
I doubt CCP even wants to get rid of mega-coalitions to be honest. Consider how much of the game is based around things the mega-coalitions do. I doubt CCP want to get rid of that. They simply want to make enough room for some of the smaller guys to join in a bit, which I'm fine with - if the mechanics are entertaining for all.
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bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
93
|
Posted - 2015.08.25 15:56:29 -
[1154] - Quote
Half of those aren't even trollceptor fits. Also you don't know how they were killed / where they were killed, quite possible they were sitting afk somewhere not paying attention.
The Imperium only has around 2000< people or so in Provi so your number reasoning is a bit unjustified.
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Speedkermit Damo
Demonic Retribution The Initiative.
472
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Posted - 2015.08.25 16:54:22 -
[1155] - Quote
[quote=Lucas Kell] We're out there generating content for ourselves because the mechanics failed to do so. [quote]
I think thats the general idea.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6716
|
Posted - 2015.08.25 16:57:17 -
[1156] - Quote
Speedkermit Damo wrote:Lucas Kell wrote: We're out there generating content for ourselves because the mechanics failed to do so. I think thats the general idea. Erm... no. Game mechanics should at the very least encourage content. Aegis sov actively discourages it.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1824
|
Posted - 2015.08.25 17:16:54 -
[1157] - Quote
They do not. They give players choices. And players use all the choices appropriately. Unfortunately for you, ceptors are the only way to cause you some headache.
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baltec1
Bat Country Goonswarm Federation
16552
|
Posted - 2015.08.25 17:41:23 -
[1158] - Quote
Orca Platypus wrote: Citation needed (c).
The patch you downloaded with a change specifically aimed at nerfing trollcepers and their t3 counterparts isnt enough for you?
Orca Platypus wrote: I mean, you can just land on it like you do on a 100MN links T3 except entosis T3 can't just warp away, which is like the only defense link T3 has. So how?
Simple, you build them with the goal of evasion not combat.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6718
|
Posted - 2015.08.25 17:49:51 -
[1159] - Quote
Rivr Luzade wrote:They do not. They give players choices. And players use all the choices appropriately. Lol? You think game mechanics aren't there to encourage content? Those choices you have, they have risk reward balances with them and you'll tend to find the ones that reward the most are the ones with the most engagement with others. The problem with Aegis is that it's a bit backwards, the best choice in many cases is evasion and reduced interaction.
Rivr Luzade wrote:Unfortunately for you, ceptors are the only way to cause you some headache. Wrong. They're not even the best way to give me some headache. People using them will eventually figure out they do very little and be back here whining for new ways to annoy us. It's a shame CCP don't just work from the feedback they're getting right now telling them it's the case before too many pilots burn out from trollceptoring.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1825
|
Posted - 2015.08.25 18:04:09 -
[1160] - Quote
If they burn themselves out, it's their choice. They are free to use a different ship or approach whenever they want; nothing is holding them back from going for a cruiser and enter the meat grinder. If they do not do this, it's their decision. The current way the mechanics are give you that freedom.
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Teckos Pech
The Executives Executive Outcomes
3242
|
Posted - 2015.08.25 19:19:56 -
[1161] - Quote
Lucas Kell wrote:Rivr Luzade wrote: Unfortunately for you, ceptors are the only way to cause you some headache.
Wrong. They're not even the best way to give me some headache.
Confirming Lucas is correct, I'm the best way to give him a headache. 
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Orca Platypus
Pator Tech School Minmatar Republic
76
|
Posted - 2015.08.25 21:41:29 -
[1162] - Quote
baltec1 wrote:The patch you downloaded with a change specifically aimed at nerfing trollcepers and their t3 counterparts isnt enough for you? Of course not. Aside from the obvious fact that it doesn't state the reason for these changes, it's obvious that CCP routinely catered to gewn tears without sufficient analysis, like it did many times before. So I'm all for asking for a reason to this patch before it's even a candidate for needed citation.
baltec1 wrote:Simple, you build them with the goal of evasion not combat. Unfortunately this is not the case where mechanics permit evasion. Since you ignored the question, I have to assume typical goon bs. You can still give a legit explanation to break that assumption, but until you do, it stands. |

PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2693
|
Posted - 2015.08.25 21:59:10 -
[1163] - Quote
On the off chance that ccp dudes are still reading this and care for more feedback, I'll post some thoughts on the current sov system.
The core sov system is, fundamentally, not bad. Structure shoots are gone, which is good. Capital fleets crisscrossing the entire map in 5 minutes is no longer a thing, which is good. Smaller groups have, at least briefly, been able to take sov in areas of unused space, which is good. With structure shoots gone, taking undefended space is much faster, which makes sense.
There are however, some issues. Sov used to be the domain of 200+ man cruiser, T3, Capital, BS, and BC fights. I enjoyed many of those fights - those fights which are becoming increasingly rare. Now it's the domain of Ceptors and T3D's.
The problem isn't that I can't catch ceptors, I can with some success using remote sebos and the like. The problem is that hunting trollceptors all day long gets stale, fast. It's tedious low risk combat. If I wanted that, I'd go to fac war - it pays better. Hell, most of the time it isn't even combat - most trollceptors don't shoot back.
The entosis link has fundamentally shifted core sov doctrines away from cruisers, battleships, and capitals to interceptors and T3 destroyers. This is bad. Very many low risk frigate fights lead to tedium. The content I was getting pre-aegis (100 man cruiser fights against reavers) was more engaging then the content I'm getting now. This is bad. We already have an arena for many low risk fights - fac war. Why do we need a second fac war? And where do the people that like 200 man cruiser fights go for their content?
Fortunately, there are knobs that can be turned in this system. One knob is ship speed. Taking sov should require a commitment of ships to a particular grid. You try to take a sov node? You take it or you loose your ship. No middle ground.
To that end, I would suggest reducing max velocity of entosis ships to somewhere around 1000 m/s - this is afterburner frigate speed, and I believe it to be entirely reasonable. Better still would be to set speed to 0 m/s ala cynos - that way you'd have to (god forbid) bring a support fleet to take sov, but I don't think you'll go for that. |

baltec1
Bat Country Goonswarm Federation
16554
|
Posted - 2015.08.25 22:13:02 -
[1164] - Quote
Orca Platypus wrote: Of course not. Aside from the obvious fact that it doesn't state the reason for these changes, it's obvious that CCP routinely catered to gewn tears without sufficient analysis, like it did many times before. So I'm all for asking for a reason to this patch before it's even a candidate for needed citation.
They also confirmed it on the meta show, grudgingly.
Orca Platypus wrote: Unfortunately this is not the case where mechanics permit evasion. Since you ignored the question, I have to assume typical goon bs. You can still give a legit explanation to break that assumption, but until you do, it stands.
So despite stating over and over you are having fun with trollcepters you don't know how to fit one?
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2087
|
Posted - 2015.08.25 22:42:50 -
[1165] - Quote
Orca Platypus wrote:baltec1 wrote:Simple, you build them with the goal of evasion not combat. Unfortunately this is not the case where mechanics permit evasion. Since you ignored the question, I have to assume typical goon bs. You can still give a legit explanation to break that assumption, but until you do, it stands.
You know, goons are not among the wiesest and brighest of eve, and I do not like them, but you know who has even less sttus to talk about what is right or wrong? Pator tech school.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Alavaria Fera
GoonWaffe
6819
|
Posted - 2015.08.25 23:03:08 -
[1166] - Quote
baltec1 wrote:So despite stating over and over you are having fun with trollcepters you don't know how to fit one? Who is dumb enough to do that in a place where it might cause them to not be able to trollceptor in the future?
Every change leaves the badguys just about to fall.
We just need more coalitions to exist to destroy them, more legions to be paid off, more lasersov, more something!!
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Shun Makoto
Caldari Independent Navy Reserve Curatores Veritatis Alliance
59
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Posted - 2015.08.26 00:34:11 -
[1167] - Quote
If you want examples of how this Sov Mechanic is being used just look to Providence. 50+ man trollceptor fleets rolling around capturing everything in sight. I logged in today with 355 notifications about captured services. Within 3-5 hours I had at least another 100.
Caldari Independant Navy Reserve - Junior Diplomat
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Kystraz
Federal Navy Academy Gallente Federation
27
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Posted - 2015.08.26 02:41:18 -
[1168] - Quote
Shun Makoto wrote:If you want examples of how this Sov Mechanic is being used just look to Providence. 50+ man trollceptor fleets rolling around capturing everything in sight. I logged in today with 355 notifications about captured services. Within 3-5 hours I had at least another 100.
Would you say that this is enjoyable and fascinating for all the players involved? |

bigbillthaboss3
Wildly Inappropriate Goonswarm Federation
94
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Posted - 2015.08.26 02:42:03 -
[1169] - Quote
Shun Makoto wrote:If you want examples of how this Sov Mechanic is being used just look to Providence. 50+ man trollceptor fleets rolling around capturing everything in sight. I logged in today with 355 notifications about captured services. Within 3-5 hours I had at least another 100.
Well, we tried to warn everyone about this.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1827
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Posted - 2015.08.26 05:59:31 -
[1170] - Quote
And again: In this particular case, where is the difference between 100 Trollceptors and 100 Cruisers or BC? As long as players (and one group in particular) have nothing better to do than to exhaust mechanics to the extreme, the situation itself is not going to change.
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