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1. Singularity: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please activate my account too. :)
- by LeetCanadian - at 2012.02.08 21:52:00
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2. Fighters assigned to SHUTTLES - in EVE General Discussion [original thread]
Edited by: LeEtCaNaDiAn on 18/04/2007 05:01:08 12. Spamming and bumping are prohibited. Spam is considered to be repetitive posting of the same text again and again or nonsensical posts that have no substance and are often designed to annoy o...
- by LeEtCaNaDiAn - at 2007.04.18 05:05:00
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3. No Topic - in EVE Forum Experiments [original thread]
Edited by: LeEtCaNaDiAn on 07/02/2007 05:53:25
- by LeEtCaNaDiAn - at 2007.02.07 05:57:00
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4. HP increase affecting PvE? - in Missions & Complexes [original thread]
A week or so ago.
- by LeEtCaNaDiAn - at 2006.10.21 00:17:00
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5. Worst: kills over Value ship? - in Ships and Modules [original thread]
Probably one of the pirate ships.
- by LeEtCaNaDiAn - at 2006.10.16 01:41:00
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6. Level 2 - in Missions & Complexes [original thread]
Edited by: LeEtCaNaDiAn on 06/10/2006 05:00:28 If there's a specific agent you want, read the name of the station, and it'll tell you what corporation owns the station (which is the corporation that the agent is in). For example, "Orvolle I - ...
- by LeEtCaNaDiAn - at 2006.10.06 05:00:00
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7. Mission "Human Cattle" question. - in Missions & Complexes [original thread]
When I ran the mission (in my Rupture), what I noticed was that if you attacked the support frigates, they'd MWD to you and just orbit, but if you sat there and let them automatically attack you, they will web. Could just be a coincidence though, ...
- by LeEtCaNaDiAn - at 2006.10.06 04:55:00
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8. Post your damage! - in Ships and Modules [original thread]
Edited by: LeEtCaNaDiAn on 29/09/2006 04:55:55 1228.5 is the highest possible non-wrecking hit on a 1400mm Howitzer Artillery II cannon on a Tempest with maxed skills and 6 officer Gyrostabilizers in lows, so I would say that the 3000+ hit p...
- by LeEtCaNaDiAn - at 2006.09.29 04:55:00
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9. Carrier & Frieghter Question - in Ships and Modules [original thread]
I believe a Freighter is just a big industrial ship. I don't think it is a capital ship, so it probably doesn't have any "special" features.
- by LeEtCaNaDiAn - at 2006.09.28 02:32:00
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10. Auto cannons... - in Ships and Modules [original thread]
Before responding to your post, I'd like to state that autocannons and artillery are very different. They're hard to compare mathematically. Also, this post was originally about the Rifter. However, I'll respond to anything else as well. Quo...
- by LeEtCaNaDiAn - at 2006.09.18 03:30:00
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11. Rifter Setups for Deadspace Complexes - in Ships and Modules [original thread]
AB is not really that necessary. The Rifter should be fast enough to catch anything in a 2/10 complex. You should NOT be waiting until you get to 1000m. Autocannons specialize in having a really long falloff and really short optimal. Opening fire...
- by LeEtCaNaDiAn - at 2006.09.18 01:19:00
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12. Rifter Setups for Deadspace Complexes - in Ships and Modules [original thread]
Replace the 2 Shield Rechargers with passive hardeners (look under Shield Resistance Amplifiers) and you should be fine. The shield power relays should provide enough recharge to fuel the passive tank, while adding some hardeners will reduce the a...
- by LeEtCaNaDiAn - at 2006.09.18 01:02:00
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13. Auto cannons... - in Ships and Modules [original thread]
I felt that adding tons of stuff into the equation will just complicate things. I prefer to keep things simple, because no matter how complicated something is, you can tear it down to something really simple. As my calculations expected only 2 aut...
- by LeEtCaNaDiAn - at 2006.09.18 00:58:00
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14. Auto cannons... - in Ships and Modules [original thread]
But let's also say hypothetically that your Artillery hits for 50 damage, every 10 seconds, and your Autocannons hit for 10 damage, every second. Let's say each round is costing you 25 ISK. (we're going to ignore tracking, range, fitting, and all ...
- by LeEtCaNaDiAn - at 2006.09.17 19:45:00
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15. I failed my courier mission... or did I? - in Missions & Complexes [original thread]
I believe you can search on the market and buy the same item again, and move that to the dropoff point instead.
- by LeEtCaNaDiAn - at 2006.09.09 20:49:00
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16. Tux wants to break the blob! - in Ships and Modules [original thread]
What about a ranged interdictor weapon that would take up a ton of CPU and PG (and capacitor), but has a range of about 200k and a radius of around 30k? It could act as a "Burst" version of the Warp Disrupter/Scrambler, putting like 10 points of s...
- by LeEtCaNaDiAn - at 2006.09.06 05:17:00
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17. Is there a point to learning scrapmetal processing? - in Skill Discussions [original thread]
Just saying "5% reduction in reprocessing waste per skill level." would be good enough. Easier to just put refining with ores and reprocessing with modules, ammo, etc...
- by LeEtCaNaDiAn - at 2006.08.14 05:17:00
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