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61. Mini Freighter - in Player Features and Ideas Discussion [original thread]
Why not simply switch the cargo capacity for both the freighter and jump freighter? I mean, getting more skills would be rewarding. Wait a sec, i see that jump freighter would become way too OP with this. Nevermind.
- by LeHarfang - at 2012.01.07 10:36:00
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62. Whole Character Re-Creation Features - in Player Features and Ideas Discussion [original thread]
Why not have people pay isk to change their body? Would make a pretty nice isk sink and would have no effect on the actual gameplay.
- by LeHarfang - at 2012.01.07 08:01:00
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63. opening IGBR when modal window is open (bug report 124651) - in Player Features and Ideas Discussion [original thread]
Oh yeah, i've used the bug report tool a few times. It does sound pretty bad if there is a bug in the bug report tool, so yeah it should be fixed. Bump it so that the devs sees it.
- by LeHarfang - at 2012.01.04 00:50:00
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64. Back Pay for Missed Skill Points? - in Player Features and Ideas Discussion [original thread]
Jeyson Vicious wrote: I get not paying for SP and I agree with it. But what about a limited buy back option? I took 3 months off not long ago and now would love to get those 90 or so days between my activations back. And to penalize it a bit, ...
- by LeHarfang - at 2012.01.03 07:04:00
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65. Make Covert Cynos work in deadspace - in Player Features and Ideas Discussion [original thread]
+1. I agree, lighting cynos should work everywhere. If you want to be safe while PvEing, there is high sec for that. Null sec systems arent supposed to be safe in anyway.
- by LeHarfang - at 2012.01.03 06:55:00
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66. opening IGBR when modal window is open (bug report 124651) - in Player Features and Ideas Discussion [original thread]
el alasar wrote: ...is currently not possible. this becomes a problem when - like in my case - i want to report a bug where a modal window is part of the bug i want to report and take a screenshot of. as instructed by BH on duty i am suppose...
- by LeHarfang - at 2012.01.03 06:47:00
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67. Ennemy and friendly NPCs - in Player Features and Ideas Discussion [original thread]
Callidus Dux wrote: Faction standing gain for killing players, with bad standings to the faction I get standing for? That would result in a Alt-Killing-Bloodlust. Everyone would kill his own alts / toons with bad standings to repair their stan...
- by LeHarfang - at 2012.01.01 20:30:00
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68. Ennemy and friendly NPCs - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: LeHarfang, criminal gangs don't work that way. You need more than to be an enemy of their enemy to gain favor with them, though mutual goals are necessary as well. In eve there are pirate factions hostile to each other. If...
- by LeHarfang - at 2012.01.01 08:32:00
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69. Repair all button - in Player Features and Ideas Discussion [original thread]
Drag a box around everything, right click and select "get repair quote". There's your repair all button.
- by LeHarfang - at 2012.01.01 07:26:00
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70. Ennemy and friendly NPCs - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: @leharfang your proposal is good however Quote: Another thing that could be added, is that your standings with NPC factions would get better if you kill players who have a bad standing with this faction in particular. ...
- by LeHarfang - at 2012.01.01 07:24:00
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71. Drone Rigs - in Ships and Modules [original thread]
1-Up Mushroom wrote: I know that you might think this but then the Dominix would become severely overpowered, it can already reach 1000+ DPS w/ Sentries and Rails, a Drone dmg mod would make it better than even some marauders and faction BS's i...
- by LeHarfang - at 2012.01.01 06:56:00
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72. IDEA: Dreads - becoming tres expensive. How about a mini dread? - in Player Features and Ideas Discussion [original thread]
Hadez411 wrote: Velicitia wrote: Hadez411 wrote: If some guy wants to show up in a lone dread to shoot at my customs offices or pos, I wanna hop in something with a small handful of my buddies and go take him out. Maybe I dont have 2bil...
- by LeHarfang - at 2011.12.31 00:28:00
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73. Captains Quarter... RED ALERT!! - in Player Features and Ideas Discussion [original thread]
+1 Also agree for the party alert lol
- by LeHarfang - at 2011.12.31 00:25:00
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74. Ennemy and friendly NPCs - in Player Features and Ideas Discussion [original thread]
Goose99 wrote: Wait, I can get rewards from rats for shooting carebears? Also, FW. Why not? High sec dwellers (or carebears) helps the empires by doing missions for them and killing pirates. I'm pretty sure normal pirates would reward merc...
- by LeHarfang - at 2011.12.31 00:20:00
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75. Ennemy and friendly NPCs - in Player Features and Ideas Discussion [original thread]
If the players demands it, they will do it. Look at what happenned with the Jita protests. also, bump
- by LeHarfang - at 2011.12.30 22:53:00
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76. Incursion MOM Loot - in Player Features and Ideas Discussion [original thread]
Herping yourDerp wrote: Karim alRashid wrote: You gotta be kidding? Why don't just shoot the ninja looter? Oh, because it's highsec ? Then less reward for playing in a zero risk environment is justified by all means. hello, to post on...
- by LeHarfang - at 2011.12.30 22:47:00
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77. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Tanya Powers wrote: Clara Sprudel wrote: Rutuli wrote: And even if you manage to get into range, you probably will have half hp. Yes but once in range the enemy should have problems to hit you becouse of tracking issues and your hig...
- by LeHarfang - at 2011.12.30 10:02:00
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78. Ennemy and friendly NPCs - in Player Features and Ideas Discussion [original thread]
I got this idea while watching the video from the 2011 fanfest, where they talked about Incursions. What would be cool to see is that all NPCs from a faction (pirate or empire) becomes red (their crosses) to you if you have a bad standing with th...
- by LeHarfang - at 2011.12.30 09:24:00
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79. Implant/Hardwiring retrieval - in Player Features and Ideas Discussion [original thread]
Not coherent with story anyway. When you die, your brain gets a jolt to scan it and retreive the memory for the next clone. This jolt completely destroys your brain and since implants are in there, they get litterally fried.
- by LeHarfang - at 2011.12.30 06:32:00
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80. Holiday Themed ship skins - in Player Features and Ideas Discussion [original thread]
What we need is costum paint jobs made on ships that can be then, sold trough contracts. It could even become a profession to make costum paint jobs on people's ships for the most talented. I mean, ever wanted to have an alliance colored battlesh...
- by LeHarfang - at 2011.12.24 03:19:00
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