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Nikuno
Atomic Heroes The G0dfathers
45
|
Posted - 2011.12.10 15:43:00 -
[1381] - Quote
Fon Revedhort wrote:How about you starting comparing apples to apples and providing valid info?
It's pretty evident that a Zealot outdamages any other hac at his own optimal. All his bonuses are devoted to lasers and the ship's got no drones, no utility etc. It must outdamage everything in its class.
I'm pretty sure you've omitted drones of Deimos. Also - yeah, long-range sniping is dead, but still - what's the damage output of a Zealot at the distances Eagle is intended for? Muninn is a bit weird in its design.
Yet again, provide valid pairs for comparison.
abso: 535 DPS @ 15 and merely 490 @ 19 astarte: 535 @ 19 (and this ship has got x2.3 falloff in comparison)
apoc: 312 @163 (fleet setup dating back to 2008) mega: 343 @168 (fleet setup dating back to 2008)
Figures imply 2 damage mods.
I used the ships you chose to quote originally. If you now admit they disproved what you were trying to demonstrate why make the assertion in the first place?
As for your latest attempts;
Absolution 6 heavy beam II, 2 HS II; 465 dps @ 15+10 with multi, 310dps @ 54+10 with aurora Astarte 7 250mm Rail II, 2 MFS II; 482 dps@ 18+23 with antimatter, 321 dps @ 65+23 with spike
The astarte gets 3.6% dps more for fitting an extra rail. If the guns were equivalent then it should gain an extra 16.7%. In other words, on this gallente ship, designed for doing damage, it is underperforming the equivalent laser platform by almost 13%, and to achieve equity has to use an extra slot. This could be seen as the Abso's extra low slot being used to fit a 3rd HS. Which makes the abso not only a better dps ship, but also still a superior tank.
Your turn. |

Nikuno
Atomic Heroes The G0dfathers
45
|
Posted - 2011.12.10 16:00:00 -
[1382] - Quote
Jack bubu wrote:yes please boost rails some more, so our rokh fleet gets even better B)
And yes, I did notice the 48 rokhs mixed in with the 70 abaddons and 17 maelstroms you used against ccp. I also noticed the loss of 5 of those rokhs and none of the abaddons or maelstroms. While I applaud PLs use of innovative setups, I don't believe we'll see this become one of your shining successes. I live in hope that you might prove me wrong.
Oh, and when will we see gallente rail bs in your fleet? |

Gypsio III
Dirty Filthy Perverts
214
|
Posted - 2011.12.10 16:05:00 -
[1383] - Quote
Fon Revedhort wrote:How about you starting comparing apples to apples and providing valid info?
It's pretty evident that a Zealot outdamages any other hac at his own optimal. All his bonuses are devoted to lasers and the ship's got no drones, no utility etc. It must outdamage everything in its class.
Why should the Zealot outdamage the Eagle when the Zealot is also much faster than the Eagle, and also has much greater flexibility of useful engagement range? And is much easier to fit.
|

Jack bubu
GK inc. Pandemic Legion
297
|
Posted - 2011.12.10 17:18:00 -
[1384] - Quote
Nikuno wrote:Jack bubu wrote:yes please boost rails some more, so our rokh fleet gets even better B) And yes, I did notice the 48 rokhs mixed in with the 70 abaddons and 17 maelstroms you used against ccp. I also noticed the loss of 5 of those rokhs and none of the abaddons or maelstroms. While I applaud PLs use of innovative setups, I don't believe we'll see this become one of your shining successes. I live in hope that you might prove me wrong. Oh, and when will we see gallente rail bs in your fleet? your pretty dumb my friend, because you obviously wherent in the engagement you assume we all engaged at the same time.
we went in first with the rokhs/maels and fought ccp for about 40 minutes, before NCdot came in abaddon in the end to finish them off.
you also forget that those abaddon all had t2 trimarks, dev implants that give them a 40% ! resistance and HP bonus aswell as 6% hardwirings .
Also their fleet was FC'ed by our CSM dude Elise randolph so we won either way hah! :P
And you will see a gallente rail BS in our fleet when you can properly shield tank them. |

Fon Revedhort
Monks of War DarkSide.
651
|
Posted - 2011.12.10 17:40:00 -
[1385] - Quote
Nikuno wrote:Fon Revedhort wrote:How about you starting comparing apples to apples and providing valid info?
It's pretty evident that a Zealot outdamages any other hac at his own optimal. All his bonuses are devoted to lasers and the ship's got no drones, no utility etc. It must outdamage everything in its class.
I'm pretty sure you've omitted drones of Deimos. Also - yeah, long-range sniping is dead, but still - what's the damage output of a Zealot at the distances Eagle is intended for? Muninn is a bit weird in its design.
Yet again, provide valid pairs for comparison.
abso: 535 DPS @ 15 and merely 490 @ 19 astarte: 535 @ 19 (and this ship has got x2.3 falloff in comparison)
apoc: 312 @163 (fleet setup dating back to 2008) mega: 343 @168 (fleet setup dating back to 2008)
Figures imply 2 damage mods. I used the ships you chose to quote originally. If you now admit they disproved what you were trying to demonstrate why make the assertion in the first place? As for your latest attempts; Absolution 6 heavy beam II, 2 HS II; 465 dps @ 15+10 with multi, 310dps @ 54+10 with aurora Astarte 7 250mm Rail II, 2 MFS II; 482 dps@ 18+23 with antimatter, 321 dps @ 65+23 with spike The astarte gets 3.6% dps more for fitting an extra rail. If the guns were equivalent then it should gain an extra 16.7%. In other words, on this gallente ship, designed for doing damage, it is underperforming the equivalent laser platform by almost 13%, and to achieve equity has to use an extra slot. This could be seen as the Abso's extra low slot being used to fit a 3rd HS. Which makes the abso not only a better dps ship, but also still a superior tank. Your turn.
Stupid forums have evaporated my post. Anyway,
where does this 3.6% come from? Just dividing X by Y is invalid since these figures come with different ranges. As I said, start comparing something comparable.
490 DPS for abso at 19 km 555 DPS for astarte at the same range
13.2 % increment.
Dragging in extra low of Abso is invalid since it's there for a reason. Astarte has got an extra mid and extra 25m3 dronespace.
By all means, boost rails even further. After they fix current volley damage of arties it will make sense to use rails and nothing else. Fon Revedhort for CSM 7 |

m0cking bird
Doomheim
95
|
Posted - 2011.12.10 18:32:00 -
[1386] - Quote
Mag's wrote:m0cking bird wrote:Well at-least some people found it funny. They are laughing at you. m0cking bird wrote:You cannot fix what is not broken. You thought they were OK before the changes, you were wrong then and you're wrong now. The changes for blasters didn't go far enough, you're still better off using lasers or projectiles.
I seem to school your corporation/alliances camps pretty well with my fail Gallente ships. You know, when you guys try to gank me. I suppose the good fights you throw me in local after I spank your whole crew solo is not a very honest response. (not to mention a nice little fight with, BlackBeard NL, she1and some other dude( friend dies because the other 2 ran away).
Also, you and your whole crew are a joke. Why anyone would listen to you could only reflect badly on them. (although you guys did get me back buy blowing up my rookie ship (nice camp)...)
Also, like I've said in a thread 2 weeks ago. Rail-guns have been boosted significantly. The power grid and CPU alone was a big boost to rail-gun.
-proxyyyy |

Nikuno
Atomic Heroes The G0dfathers
45
|
Posted - 2011.12.10 19:22:00 -
[1387] - Quote
Fon Revedhort wrote:Nikuno wrote:Fon Revedhort wrote:How about you starting comparing apples to apples and providing valid info?
It's pretty evident that a Zealot outdamages any other hac at his own optimal. All his bonuses are devoted to lasers and the ship's got no drones, no utility etc. It must outdamage everything in its class.
I'm pretty sure you've omitted drones of Deimos. Also - yeah, long-range sniping is dead, but still - what's the damage output of a Zealot at the distances Eagle is intended for? Muninn is a bit weird in its design.
Yet again, provide valid pairs for comparison.
abso: 535 DPS @ 15 and merely 490 @ 19 astarte: 535 @ 19 (and this ship has got x2.3 falloff in comparison)
apoc: 312 @163 (fleet setup dating back to 2008) mega: 343 @168 (fleet setup dating back to 2008)
Figures imply 2 damage mods. I used the ships you chose to quote originally. If you now admit they disproved what you were trying to demonstrate why make the assertion in the first place? As for your latest attempts; Absolution 6 heavy beam II, 2 HS II; 465 dps @ 15+10 with multi, 310dps @ 54+10 with aurora Astarte 7 250mm Rail II, 2 MFS II; 482 dps@ 18+23 with antimatter, 321 dps @ 65+23 with spike The astarte gets 3.6% dps more for fitting an extra rail. If the guns were equivalent then it should gain an extra 16.7%. In other words, on this gallente ship, designed for doing damage, it is underperforming the equivalent laser platform by almost 13%, and to achieve equity has to use an extra slot. This could be seen as the Abso's extra low slot being used to fit a 3rd HS. Which makes the abso not only a better dps ship, but also still a superior tank. Your turn. Stupid forums have evaporated my post. Anyway, where does this 3.6% come from? Just dividing X by Y is invalid since these figures come with different ranges. As I said, start comparing something comparable. 490 DPS for abso at 19 km 555 DPS for astarte at the same range 13.2 % increment. Dragging in extra low of Abso is invalid since it's there for a reason. Astarte has got an extra mid and extra 25m3 dronespace. By all means, boost rails even further. After they fix current volley damage of arties it will make sense to use rails and nothing else.
Division is a commonly accepted mathematical function often used to derive percentages. Congratulations on getting that far. 555/490 is a 13.3% better level of dps achieved by using 7/6 guns which is a 16.7% level of additional firepower. So even at your chosen level of combat the rails are underperforming the lasers by (572-555) 18dps on a ship dedicated to damage, with a range bonus and at the range chosen by you to show how good they are.
Now please also tell me why you're discussing 19km ranges for these ships? Is it because the apparent window of rail superiority (which maths proves to be otherwise) is so small ? Also at that range the abso would be pulse fitted anyway, so the whole argument is pointless. As for ignoring the extra gun required to reach this level of performance that is rather idiotic, as it still clearly demonstrates that rails outshine nothing and underperform in almost ever area. |

Fon Revedhort
Monks of War DarkSide.
651
|
Posted - 2011.12.10 19:29:00 -
[1388] - Quote
It's 'outperfomed' merely cause of ROF bonus, which inreases cap consumption by 33%. It's idiotic to ignore different bonuses Abso and Astate receive.
We can discuss any range up to 80 km or w/e. The thing is, you can not ignore range superioirty, otherwise let's pull out blasters and they say they're fine cause they deal a crapload of damage.
A straight comparison between rails and beams show that rails are already ahead. As I said, use a typical pair of bonuses - that is cap usage and damage ones. Wanna compare Brutix vs Prophecy? Fon Revedhort for CSM 7 |

Nikuno
Atomic Heroes The G0dfathers
45
|
Posted - 2011.12.10 19:55:00 -
[1389] - Quote
Fon Revedhort wrote:It's 'outperfomed' merely cause of ROF bonus, which inreases cap consumption by 33%. It's idiotic to ignore different bonuses Abso and Astate receive.
We can discuss any range up to 80 km or w/e. The thing is, you can not ignore range superioirty, otherwise let's pull out blasters and they say they're fine cause they deal a crapload of damage.
A straight comparison between rails and beams show that rails are already ahead. As I said, use a typical pair of bonuses - that is cap usage and damage ones. Wanna compare Brutix vs Prophecy?
Yet another pair of ships? It doesn't matter what ships you fit them too, rails will underperform. I showed it with your chosen zealot/deimos pairing. I showed it with your chosen absolution/astarte pairing AT the range you specifically chose. Twice you've asserted something untrue. Twice you've been shown clearly where the error lies. This won't change because you pick another set of ships because the guns themselves still remain unbalanced. |

Fon Revedhort
Monks of War DarkSide.
651
|
Posted - 2011.12.10 20:05:00 -
[1390] - Quote
What are you talking about? I've seen barely an attempt of comparing apples to oranges. You threw away drones the Deimos has at its disposal - unlike Zealot - and then claim Zealot to outdamage it by a huge margin? Nice trick. Astarte vs Absolution - Astarte is already ahead damage vise even without its superior drones.
It makes no sense to ask for Gallente boats fitted with Rails to outdamage Amarr ones with Beams at short range and still leave them with greater dronebays, superior range and better cap stability.
What exactly are you asking for? Fon Revedhort for CSM 7 |

Naomi Knight
Imperial Academy Amarr Empire
199
|
Posted - 2011.12.11 13:52:00 -
[1391] - Quote
Fon Revedhort wrote:What are you talking about? I've seen barely an attempt of comparing apples to oranges. You threw away drones the Deimos has at its disposal - unlike Zealot - and then claim Zealot to outdamage it by a huge margin? Nice trick. Astarte vs Absolution - Astarte is already ahead damage vise even without its superior drones.
It makes no sense to ask for Gallente boats fitted with Rails to outdamage Amarr ones with Beams at short range and still leave them with greater dronebays, superior range and better cap stability.
What exactly are you asking for? yeah you are just way too dumb to be able to compare them which is pretty easy to do so , and cause you cant you come with this apple orange bs , btw who the hell cant compare apples to oranges in the first place?:O |

The Djego
Hellequin Inc. Mean Coalition
24
|
Posted - 2011.12.11 14:31:00 -
[1392] - Quote
The golden age was in 2006, before the hp buff and rigs. Blaster ships where quick and did pack lots of punch. Gangs where a lot smaller, not anybody flown and fitted T2(because it was quite expensive, like 260M Vagas etc.). However even then they where pretty niche, compared to the all out pawn mobiles that the nos\ecm drone ships where.
During the nano age they where usable at least, given they had proper control and the ability to actually deploy her damage at close range. The mega was mostly popular because of her ability to lay down the hurt and reach out to full point range to at least force nano ships out of point range. Ofc the mega had the ability to go after undersized hulls, but hey w/o this ability it became pretty much useless, as most of the blaster ships. Not everybody flown a solo BS(actually it was only a very very small minority) so most of your targets where undersized(similar as today when I take my pest for a spin) and the reason the mega was actually useful(different to today, where it is on of the worst ships for the job).
People often play down the role of the web, it isn't really about killing frigs with BS, but being far less affected by tacklers(since they will hardly survive her doing) what gives you a similar ability to solo with this ship as a nano ship got(since it is harder to tackler) and keeping the ship fairly mobile. Controlling the fight is also a very important point, even if the odds are stacked against you(still being able to hold your target at your range against multiply targets and under multiple webs). Another point is that it allows you full 28km point range, since you don't need to a scram(what is pathetic when it comes to BS) and gives you back sig bloom on the target and the with overall lower transversal at very close ranges that you need to archive peak DPS at point blank(similar as a Oracle or nano Pest would force this scenario against MWDing targets somewhere between 15-24km).
Sure a Abaddon could kill a mega in a 1o1, however it wasn't able to catch it or many other ships. Even if the mega would have lost against any kind of BS in eve, it would have not been be a big deal(similar as a nano pest today) because 1o1 against another BS is mostly irrelevant when it not happens or when you simply can avoid it. What matters is the real performance of the ship against targets you actually encounter. This is also the point why blaster ships suck so much, they look balanced around a theoretical scenario, that however isn't encountered ingame(if you not a real fan of empire wars at least), while they lack what it takes to actually be useful in the situations you encounter ingame in Low Sec or 0.0.
Edit: Between the nos nerf and the projectile buff, the pest was pretty bad overall and one of the last BS you actually took serious into pvp. |

Mekhana
Spiritus Draconis
435
|
Posted - 2011.12.11 18:44:00 -
[1393] - Quote
Still looking forward to added hybrid changes. |

MeBiatch
Republic University Minmatar Republic
186
|
Posted - 2011.12.11 20:10:00 -
[1394] - Quote
wtf this thread is like groundhogs day... its just the same damn arguments over and over again... tallest please post some more changes for sisi next week so we can test them and start a new conversation...because this endless talk its getting redundant! |

m0cking bird
Doomheim
95
|
Posted - 2011.12.11 23:17:00 -
[1395] - Quote
As you've stated. Thread is dead and so is the conversation. Enjoy Gallente rail-gun boost. I'll be flying Rail-Deimos/Thorax soon enough. Have other things I want to use alot before then.
Like the more important issue of coming up with set-ups and using ships to deal with t2 gang-link boosted battle-cruisers and tier 3 battle-cruisers.
I rather point out how bad neg ten is on the forums though. That's my interest on the forums atm.
-neg ten are terrible. Leave your that one system alot more and then you can give me advice. |

m0cking bird
Doomheim
95
|
Posted - 2011.12.11 23:38:00 -
[1396] - Quote
The Djego wrote:The golden age was in 2006, before the hp buff and rigs. Blaster ships where quick and did pack lots of punch. Gangs where a lot smaller, not anybody flown and fitted T2(because it was quite expensive, like 260M Vagas etc.). However even then they where pretty niche, compared to the all out pawn mobiles that the nos\ecm drone ships where. During the nano age they where usable at least, given they had proper control and the ability to actually deploy her damage at close range. The mega was mostly popular because of her ability to lay down the hurt and reach out to full point range to at least force nano ships out of point range. Ofc the mega had the ability to go after undersized hulls, but hey w/o this ability it became pretty much useless, as most of the blaster ships. Not everybody flown a solo BS(actually it was only a very very small minority) so most of your targets where undersized(similar as today when I take my pest for a spin) and the reason the mega was actually useful(different to today, where it is on of the worst ships for the job). People often play down the role of the web, it isn't really about killing frigs with BS, but being far less affected by tacklers(since they will hardly survive her doing) what gives you a similar ability to solo with this ship as a nano ship got(since it is harder to tackler) and keeping the ship fairly mobile. Controlling the fight is also a very important point, even if the odds are stacked against you(still being able to hold your target at your range against multiply targets and under multiple webs). Another point is that it allows you full 28km point range, since you don't need to a scram(what is pathetic when it comes to BS) and gives you back sig bloom on the target and the with overall lower transversal at very close ranges that you need to archive peak DPS at point blank(similar as a Oracle or nano Pest would force this scenario against MWDing targets somewhere between 15-24km). Sure a Abaddon could kill a mega in a 1o1, however it wasn't able to catch it or many other ships. Even if the mega would have lost against any kind of BS in eve, it would have not been be a big deal(similar as a nano pest today) because 1o1 against another BS is mostly irrelevant when it not happens or when you simply can avoid it. What matters is the real performance of the ship against targets you actually encounter. This is also the point why blaster ships suck so much, they look balanced around a theoretical scenario, that however isn't encountered ingame(if you not a real fan of empire wars at least), while they lack what it takes to actually be useful in the situations you encounter ingame in Low Sec or 0.0. Edit: Between the nos nerf and the projectile buff, the pest was pretty bad overall and one of the last BS you actually took serious into pvp.
I was not playing eve-online in 2006. So I wouldn't know if what you're saying is factual. Gallente battleships with 90% stasis webifiers would not increase their viability that much. Mobile ships will still be @ a advantage. Although engaging sub-battleships will be more effective. Once in stasis webifier range but, from what I've been reading in this thread. That's the problem to begin with (even getting into overloaded stasis webifier range). I have no issue getting into range, but Gallente battleships also have very strong defences and adequate damage projection. Which compensates for lack of mobility. Again, I don't have issues with Gallente battleships solo and I'm pretty sure most in this thread are focusing on medium turrets. |

Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.12.12 07:30:00 -
[1397] - Quote
well, 90% webs did help a LOT, but really the deal was projectile turrets werent half what they are now . . .
That and frigates couldnt turn off your MWD with a warp scrambler and as you said, you could kill frigates with medium/large ships, so you could get more damage on target
Even that being said, there werent many cruiser sized blaster ships used . . . the thorax was insanely popular but the deimos was still the die-most and the brutix still wasnt really popular either . . . it was pretty much all megathron and thorax |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
|
Posted - 2011.12.12 10:35:00 -
[1398] - Quote
The damage of hybrids are pretty sweet now - but the balance between Gallente and minmatar ships are off and hybrids still need a look into the ammunition.
Minmatar ships need a slower acceleration and gallente ships need a faster acceleration while remaining the current top speeds. Unless the game mechanics are misleading I think an increase to minmatar ship mass and decrease of gallente ship mass should do a fantastic trick.
Those minmatar flying junkyards should be fast ships with their plenty rockets, however I don't see why the well designed gallente ships shouldn't be allowed much better agility including acceleration/deceleration? |

Dare Devel
Perkone Caldari State
14
|
Posted - 2011.12.12 18:20:00 -
[1399] - Quote
Probably it is too early to see a change in these rankings, but still, following is the current stats copied from eve kill. ROKH is the sole representative here.
RankShipsKills
1Drake79930 2Hurricane45597 3Abaddon31775 4Tengu22205 5Maelstrom18365 6Tornado16221 7Armageddon14872 8Scimitar11504 9Tempest10319 10Sabre9789 11Cynabal9144 12Huginn8606 13Thrasher8188 14Loki7231 15Rapier7170 16Lachesis7156 17Vagabond7141 18Rokh7135 19Zealot7112 20Rifter7106
RankWeaponsKills
1Heavy Missile Launcher II33892 2425mm AutoCannon II13747 31400mm Howitzer Artillery II9400 4Mega Pulse Laser II8748 5200mm AutoCannon II7454 6720mm Howitzer Artillery II6344 7220mm Vulcan AutoCannon II5996 8125mm Gatling AutoCannon II5341 9150mm Light AutoCannon II5245 10800mm Repeating Artillery II5046 11Heavy Pulse Laser II4640 12425mm Railgun II2587 13Heavy Neutron Blaster II2388 14Light Neutron Blaster II 2143 15'Malkuth' Heavy Missile Launcher I 2090 16'Arbalest' Siege Missile Launcher 2000 17280mm Howitzer Artillery II1713 18Dual 180mm AutoCannon II1662 19Mega Modulated Pulse Energy Beam I1598 20Neutron Blaster Cannon II1594
|

Gypsio III
Dirty Filthy Perverts
214
|
Posted - 2011.12.12 19:29:00 -
[1400] - Quote
Who's using all the Drakes? I thought large Drake blobs were readily counterable these days? |

Hamox
The Scope Gallente Federation
24
|
Posted - 2011.12.12 19:37:00 -
[1401] - Quote
Dare Devel wrote:Probably it is too early to see a change in these rankings, but still, following is the current stats copied from eve kill. ROKH is the sole representative here.
RankShipsKills
1Drake79930 2Hurricane45597 3Abaddon31775 4Tengu22205 5Maelstrom18365 6Tornado16221 7Armageddon14872 8Scimitar11504 9Tempest10319 10Sabre9789 11Cynabal9144 12Huginn8606 13Thrasher8188 14Loki7231 15Rapier7170 16Lachesis7156 17Vagabond7141 18Rokh7135 19Zealot7112 20Rifter7106
RankWeaponsKills
1Heavy Missile Launcher II33892 2425mm AutoCannon II13747 31400mm Howitzer Artillery II9400 4Mega Pulse Laser II8748 5200mm AutoCannon II7454 6720mm Howitzer Artillery II6344 7220mm Vulcan AutoCannon II5996 8125mm Gatling AutoCannon II5341 9150mm Light AutoCannon II5245 10800mm Repeating Artillery II5046 11Heavy Pulse Laser II4640 12425mm Railgun II2587 13Heavy Neutron Blaster II2388 14Light Neutron Blaster II 2143 15'Malkuth' Heavy Missile Launcher I 2090 16'Arbalest' Siege Missile Launcher 2000 17280mm Howitzer Artillery II1713 18Dual 180mm AutoCannon II1662 19Mega Modulated Pulse Energy Beam I1598 20Neutron Blaster Cannon II1594
From what time period are all those numbers? |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.12 19:41:00 -
[1402] - Quote
Dare Devel wrote:Probably it is too early to see a change in these rankings, but still, following is the current stats copied from eve kill. ROKH is the sole representative here.
RankShipsKills
1Drake79930 2Hurricane45597 3Abaddon31775 4Tengu22205 5Maelstrom18365 6Tornado16221 7Armageddon14872 8Scimitar11504 9Tempest10319 10Sabre9789 11Cynabal9144 12Huginn8606 13Thrasher8188 14Loki7231 15Rapier7170 16Lachesis7156 17Vagabond7141 18Rokh7135 19Zealot7112 20Rifter7106
RankWeaponsKills
1Heavy Missile Launcher II33892 2425mm AutoCannon II13747 31400mm Howitzer Artillery II9400 4Mega Pulse Laser II8748 5200mm AutoCannon II7454 6720mm Howitzer Artillery II6344 7220mm Vulcan AutoCannon II5996 8125mm Gatling AutoCannon II5341 9150mm Light AutoCannon II5245 10800mm Repeating Artillery II5046 11Heavy Pulse Laser II4640 12425mm Railgun II2587 13Heavy Neutron Blaster II2388 14Light Neutron Blaster II 2143 15'Malkuth' Heavy Missile Launcher I 2090 16'Arbalest' Siege Missile Launcher 2000 17280mm Howitzer Artillery II1713 18Dual 180mm AutoCannon II1662 19Mega Modulated Pulse Energy Beam I1598 20Neutron Blaster Cannon II1594
pandemic legion started using rokh as fleet sniper. but the railguns need about 10-15% more damage so the rokh can compete with abadon and still abadon would have more ehp and a bigger cargohold to load all the 800cap boosters. |

Naomi Knight
Imperial Academy Amarr Empire
199
|
Posted - 2011.12.12 20:36:00 -
[1403] - Quote
"Probably it is too early to see a change in these rankings" so why the tornado is there and no other tier 3 bc?:O winmatar is still op , hybrids still crap |

Fade Azura
Azura Industries
124
|
Posted - 2011.12.12 21:29:00 -
[1404] - Quote
Naomi Knight wrote:"Probably it is too early to see a change in these rankings" so why the tornado is there and no other tier 3 bc?:O winmatar is still op , hybrids still crap
this pretty much.
|

The Djego
Hellequin Inc. Mean Coalition
24
|
Posted - 2011.12.12 21:30:00 -
[1405] - Quote
m0cking bird wrote:I was not playing eve-online in 2006. So I wouldn't know if what you're saying is factual. Gallente battleships with 90% stasis webifiers would not increase their viability that much. Mobile ships will still be @ a advantage. Although engaging sub-battleships will be more effective. Once in stasis webifier range but, from what I've been reading in this thread. That's the problem to begin with (even getting into overloaded stasis webifier range). I have no issue getting into range, but Gallente battleships also have very strong defences and adequate damage projection. Which compensates for lack of mobility. Again, I don't have issues with Gallente battleships solo and I'm pretty sure most in this thread are focusing on medium turrets.
Well people complained a lot during the nano age, the "Can't get in range, can't do damage." isn't a new thing. While it is true that you had issues against nano fittings, you still seen the megas out there as the dps workhorse for solo/small gang game play. For me it did come down to having just the tool to get the job done quick or solo rather heavy tanked purger drakes(pretty annoying) or CS in a ship with a very solid defense against anything that could attack you at close range while being passable at scaring off a nano HAC or two. Similar to the cane, pest or nano drake today it was a ship that worked in your pvp environment against nearly any target you did face there and did offer a particular advantage(applied DPS, ability to take down stuff in belts and at gates extreme fast) over the the alternatives if you can live with her drawbacks(range, massive cap need, speed, weak tank).
While I am obviously a bit more BS focused then most of the eve players, in general the change would also make the Thorax pretty attractive, since it balances up her weaknesses with a solid advantage when it comes down to close range fighting. I wouldn't mind flying one again with adjustments to the web strength. The brutix will always suffer from being not as quick as a rax and lacking the punch of the mega, however with a extra med you could probably win 1o1s against other BCs with a TD or beefing up the tank in gank fits to useful levels.
In the end, what you see is what you get. Getting in range is key and the ships should offer a solid advantage if you pull it off for all the hassle and drawbacks involved with this in common pvp. You might be not able to gtfo in fights, however you become damn hard to tackle at your range by smaller ships, can pin down and kill neuting **** before it sucks you dry, counter close range tactics like tds or abs reasonable well and people will be really screwed if they fail to kite you in solo and small gang pvp. A point blank ship, that excels at web range pvp and gank, that has no real weakness in the meta game when it comes to close range pvp. Bring it in range and shoot stuff down with it, like it was back in the days.
Edit: If CCP changes the speed penalty at least for the resist and active tank armor rigs, I would be ok with the ability of the ships to bring them in range. Blasters are not great fleet weapons, kitting should remain a very viable tactic against blaster ships and this battle should be won or lost by player skill. Getting in range doesn't has to be very easy, however it should be worth it in realistic scenarios(at least the ones where it makes sense to fly a blaster ship), giving you the ability to actually take down the target once you managed it in a very effective and predictable way. |

Dare Devel
Perkone Caldari State
14
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Posted - 2011.12.12 22:37:00 -
[1406] - Quote
Data above is related to the period [2011-12-1 to 2011-12-12] |

Galphii
Furnulum pani nolo THE SPACE P0LICE
34
|
Posted - 2011.12.13 12:47:00 -
[1407] - Quote
Just wanted to report that railguns are much improved by the recent changes. Cormorant is pretty awesome now 
The only thing I could suggest would be to reduce the rate of fire and increase damage, to make them better for sniping, and also to reduce server load (the same as what was done for projectiles a while back).
Blasters are still kinda meh; I wonder if a 100% optimal range increase would help? |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2011.12.13 15:07:00 -
[1408] - Quote
Galphii wrote:Just wanted to report that railguns are much improved by the recent changes. Cormorant is pretty awesome now  The only thing I could suggest would be to reduce the rate of fire and increase damage, to make them better for sniping, and also to reduce server load (the same as what was done for projectiles a while back). Blasters are still kinda meh; I wonder if a 100% optimal range increase would help?
well the frigcize hybrid ships where ok before the patch but now they are really greate becouse u can fit them easier
the problem is with cruiser and BS hulls, in those hulls u are either out of range or u are outdamaged by projektiles and lasers in the middle and long range |

Xtover
Macabre Votum Against ALL Authorities
67
|
Posted - 2011.12.13 16:11:00 -
[1409] - Quote
Naomi Knight wrote:"Probably it is too early to see a change in these rankings" so why the tornado is there and no other tier 3 bc?:O winmatar is still op , hybrids still crap Both the Naga and Oracle have proven quite effective in PvP.
The Talos is the only one that is struggling, considering the general tactic relies on range. |

Tanya Powers
Science and Trade Institute Caldari State
856
|
Posted - 2011.12.13 20:16:00 -
[1410] - Quote
Xtover wrote:Naomi Knight wrote:"Probably it is too early to see a change in these rankings" so why the tornado is there and no other tier 3 bc?:O winmatar is still op , hybrids still crap Both the Naga and Oracle have proven quite effective in PvP. The Talos is the only one that is struggling, considering the general tactic relies on range.
The Talos has any other Gallente ship is only good on paper, station undocks, gates and gank in belts until they get meanings to fight in med range.
Med range, med range and med range.
Did I mentioned MED RANGE? ? |
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