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1. Caldari changes for Trinity - in Ships and Modules [original thread]
Originally by: Liang Nuren So I think everyone agrees with: Drake: +PG (so you can fit an active tank), -Kin bonus, +ROF bonus Then: Stack nerf shield recharge. Liang PG is one thing but the kinetic bonus should stay.
- by LordVodka - at 2007.11.26 04:40:00
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2. Caldari changes for Trinity - in Ships and Modules [original thread]
Edited by: LordVodka on 25/11/2007 02:30:06 I agreed with you on that in like 4 posts, learn to read... I also see no chance of surviving.
- by LordVodka - at 2007.11.25 02:29:00
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3. Caldari changes for Trinity - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: LordVodka you talk about fitting mods seriously try fitting heavy pulse II without reactors or pdu's or fitting rigs Harbinger 7x Heavy Pulse Laser II 10mn MWD II, Med Cap Booster II,...
- by LordVodka - at 2007.11.25 02:27:00
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4. Caldari changes for Trinity - in Ships and Modules [original thread]
As I said we're done arguing, I do use realistic fits, and anyone besides this guy that has anything to criticize more then happy to hear it.
- by LordVodka - at 2007.11.25 02:18:00
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5. Caldari changes for Trinity - in Ships and Modules [original thread]
omg, seriously screen shot a harb that does 900 dps, right now, you talk about fitting mods seriously try fitting heavy pulse II without reactors or pdu's or fitting rigs , go now, I don't know how to fit gallante? well last i check my tank out dp...
- by LordVodka - at 2007.11.25 02:11:00
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6. Caldari changes for Trinity - in Ships and Modules [original thread]
Idaues is not my alt, and I'm done arguing with you.
- by LordVodka - at 2007.11.25 02:05:00
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7. Caldari changes for Trinity - in Ships and Modules [original thread]
Edited by: LordVodka on 25/11/2007 02:01:34 Since when were you on my side you said I have no idea what i'm talking about... And btw i can get 573 dps tank on a myrm t2 fit, it's sustainability over the previous fit which is key, 1 neut or no...
- by LordVodka - at 2007.11.25 01:59:00
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8. Caldari changes for Trinity - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: LordVodka Does it matter who you quote and look at alliance/corp were obviously from the same corp and been playing together for well over a year... And I checked EFT again as I edited in a...
- by LordVodka - at 2007.11.25 01:58:00
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9. Caldari changes for Trinity - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Idaeus Originally by: Liang Nuren Funny, because I didn't quote you. I quoted the other guy (Idaeus). ;-) It's because I was frothing at the mouth on MSN to him (I really dislike ...
- by LordVodka - at 2007.11.25 01:55:00
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10. Caldari changes for Trinity - in Ships and Modules [original thread]
Does it matter who you quote and look at alliance/corp were obviously from the same corp and been playing together for well over a year... And I checked EFT again as I edited in a above post, yes I use PDU's to make it work so i guess you have me ...
- by LordVodka - at 2007.11.25 01:52:00
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11. Caldari changes for Trinity - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Idaeus Originally by: LordVodka Originally by: Liang Nuren TBH, boost the Drake's powergrid so that it can actually fit an active tank with only a single fitting mod. Then s...
- by LordVodka - at 2007.11.25 01:42:00
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12. Caldari changes for Trinity - in Ships and Modules [original thread]
Hmm I actually forgot alot of my key points on the Oynx... but here's the problem with the ship let's assume were in EC- of pureblind, people should know it last i checked theres more km's there then from any system in eve.. Your sitting there wi...
- by LordVodka - at 2007.11.25 01:30:00
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13. Caldari changes for Trinity - in Ships and Modules [original thread]
Edited by: LordVodka on 25/11/2007 01:12:10 Originally by: Liang Nuren TBH, boost the Drake's powergrid so that it can actually fit an active tank with only a single fitting mod. Then stacking nerf shield recharge. Liang Try a ski...
- by LordVodka - at 2007.11.25 01:09:00
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14. Caldari changes for Trinity - in Ships and Modules [original thread]
Originally by: NoNah Originally by: d026 Edited by: d026 on 24/11/2007 13:15:10 Edited by: d026 on 24/11/2007 13:13:36 after patch: fully rigged myrm: 543 dps dealt/511 dps tanked fully rigged drake: 339kin/299 other dps d...
- by LordVodka - at 2007.11.25 01:07:00
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15. Caldari changes for Trinity - in Ships and Modules [original thread]
Originally by: d026 Edited by: d026 on 24/11/2007 13:15:10 Edited by: d026 on 24/11/2007 13:13:36 after patch: fully rigged myrm: 543 dps dealt/511 dps tanked fully rigged drake: 339kin/299 other dps dealt/967 dps tanked. (with cn...
- by LordVodka - at 2007.11.25 01:05:00
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16. Caldari changes for Trinity - in Ships and Modules [original thread]
Edited by: LordVodka on 24/11/2007 12:21:35 So, the race that has sucked at pvp for well over a year finally is getting a boost. I've heard quotes saying, 'im telling you man, its "Caldari Online" again.' Is this so far from the truth? Well w...
- by LordVodka - at 2007.11.24 12:17:00
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17. So what's up with Nossing Billboards? - in Ships and Modules [original thread]
Edited by: LordVodka on 29/04/2007 19:44:49 Originally by: SFShootme billboards do not give cap, it just looks funny. O i love uneducated quotes ^^, billboards do give cap btw but not alot, you get about 2-3 cycles outa a heavy n...
- by LordVodka - at 2007.04.29 19:48:00
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18. NOS Nerf - in Ships and Modules [original thread]
Nos doesn't need to be nerfed... Should inties really be allowed to win every single fight, guns can't hit inty's with nos and i for one am not going to start flying ravens with prcision missiles, NOS NERF IS STUPID!!!! If you do anything with nos...
- by LordVodka - at 2007.04.29 19:31:00
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19. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Gallante ore indeed overpowered, but not that overpowered 3 ships need to be nerfed and we can let the fun begin, 1) Myrmidon, 2) Hyperion (I mean CUT ME A BREAK THIS THING BEATS MOST 2 on 1's), 3) Megathron too good for a tier 2 maybe if it was l...
- by LordVodka - at 2007.04.24 10:10:00
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20. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Ya so why do they need 21K power then!!!?!? amarr is armor tnak so we need 10000000000 power then.
- by LordVodka - at 2006.10.25 04:43:00
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