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1. Dreadnaughts - in Ships and Modules [original thread]
Originally by: Soren Originally by: Ab Initio Originally by: Soren Originally by: Soren 0.4 and lower What is there not to get about this? People just clarifying that they can be built higher. Its just tha...
- by MachZERO - at 2006.07.10 01:09:00
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2. Advanced drone interface & Drone control unit - in Ships and Modules [original thread]
It struck me as odd that they are active modules with no cap useage at all the first time I used them as well. This module/skill should really be diferent IMO. Instead of using 4 drone control modules to control 4 more drones, why not just have ...
- by MachZERO - at 2006.07.08 07:54:00
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3. Transport cargo capacity -VS- Ship Assembly Arrays - in Ships and Modules [original thread]
Originally by: HippoKing /signed. FYI, the other transport that can pull off that size is the Impel thx HippoKing. So basically if you want to scoop an assembly array you have a choice between just THREE ships: 1) Iteron Mk5 2) Occa...
- by MachZERO - at 2006.06.15 08:04:00
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4. Transport cargo capacity -VS- Ship Assembly Arrays - in Ships and Modules [original thread]
Edited by: MachZERO on 15/06/2006 05:26:02 I've been a minmatar pureist since I started this lovely game around two and a half years ago. Minmatar industrials and transports have masterfully filled all the requirements I've ever needed when it...
- by MachZERO - at 2006.06.15 05:20:00
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5. Ya got me wondering Tux... - in Ships and Modules [original thread]
Like any true eve fanatic, I love change in eve. For those of us that have been around for 2+ years, we have seen LOTS of change. This last patch and the upcoming one have me a bit confused. You actually IMPROVED several minmatar ships... S...
- by MachZERO - at 2006.05.31 04:32:00
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6. Adv. Drone Interfacing, Fighters, and a few things Carrier - in Ships and Modules [original thread]
Issue #1 - Advanced Drone Interfacing skill It blows my mind as to why the advanced drone interfacing skill has been left out of the next patch. (You're definately breaking my heart on this one Tux...) "Drone control modules make the Moros t...
- by MachZERO - at 2006.05.22 13:08:00
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7. How easy to suicide on a freighter in .5+ space? - in Ships and Modules [original thread]
Originally by: Corp Mule was wondering on what it would take or how many people to kill one in concord space... anyone got any ideas ? kids these days... -------------------------------------- "All that is, Ever was, Will be ev...
- by MachZERO - at 2006.03.02 19:49:00
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8. Considering Amarr to minmitar switch - in Ships and Modules [original thread]
Edited by: MachZERO on 13/02/2006 20:04:05 Originally by: pewbic hare i know its a lot to ask for, but im like a kid in a candy store and want to fly it all but im wise and know i have to make a decisison and specialise as early as ...
- by MachZERO - at 2006.02.13 20:04:00
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9. Scanning probes - How are they used effectively ? - in Ships and Modules [original thread]
Edited by: MachZERO on 06/02/2006 12:18:25 I'm assuming that you've not read the sticky at the top of the ships and modules forum so... If the link given above doesn't work out or you need a little more info then try these links: Probes FAQ...
- by MachZERO - at 2006.02.06 12:17:00
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10. Typhoon needs a boost, Devs need to keep community updated on changes - in Ships and Modules [original thread]
I normally avoid these topics but this one does warrant some merrit. Can't help but agree.. The Phoon simply has the 'Jack of all trades' thing down so well that it simply lacks a well defined role. Let's Compare it to the other Teir 1 BS's: Arm...
- by MachZERO - at 2006.02.06 11:52:00
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11. Hulk setup... opinions please? - in Ships and Modules [original thread]
Originally by: Oresome Can we pretend that cost is no issue for this exercise please?... Definately brought a smile to my face.. and a chuckle. Are you talking 0.0 mining or empire? -------------------------------------- "All that...
- by MachZERO - at 2006.02.06 11:18:00
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12. Typhoon - in Ships and Modules [original thread]
hehe.. I see someone necro'd this post back to life... filled with good info tho. -------------------------------------- "All that is, Ever was, Will be ever, Twisting, Turning, Through the never" --------------------------------------
- by MachZERO - at 2006.02.04 11:53:00
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13. Bellicose Setups? - in Ships and Modules [original thread]
Originally by: Kyozoku Huginn training! lol... so true.. -------------------------------------- "All that is, Ever was, Will be ever, Twisting, Turning, Through the never" --------------------------------------
- by MachZERO - at 2006.02.04 11:36:00
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14. Where are the missile counter measures? - in Ships and Modules [original thread]
Originally by: High Sierra and of course flares would work really well in a vacuum wouldnt they cos theres sooo much oxygen there to burn. use defenders and EW. problem solved. I realize this has nothing to do with the original post...
- by MachZERO - at 2006.01.30 09:47:00
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15. ASSUALT FRIGS ARE MASSIVELY OVERPOWERED SINCE RMR - in Ships and Modules [original thread]
Originally by: Ginger Magician I find it a shame that CCP seems intent on making solo play so difficult.While I still love EVE unless there is some change in direction in the next few patches I think it may be time to look for the next big...
- by MachZERO - at 2006.01.29 07:30:00
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16. Huginn setups/opinions please - in Ships and Modules [original thread]
Originally by: Famine Aligher'ri I flew a Rapier which is pretty much the same thing minus dps/missile bonus junk ect. Now the Huginn isn't that weak. I mean it has decent em/thermal compared to it's brother. So it can shield tank pretty w...
- by MachZERO - at 2006.01.29 06:45:00
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17. Hulk Exhumer - How much am i likely to pay? - in Ships and Modules [original thread]
Originally by: Laughlyn Vaughns How much can i expect to pay when the first ones start coming into empire escrow? I'm building up Ships for the market in preparation and i'm hoping to get a rough price on what they gonna be. I was thinki...
- by MachZERO - at 2005.12.19 11:23:00
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18. Clone jumping -- no longer slaves to our implants! - in Ships and Modules [original thread]
Originally by: DAR*** It will probably go like this: If i have good fight i usually offer enemy to let his pod go for some simbolic price: 2-3mil... piracy? NO, just favor to pvper. But as they are pvpers, i usually get polite response: i...
- by MachZERO - at 2005.12.15 16:04:00
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19. Clone jumping -- no longer slaves to our implants! - in Ships and Modules [original thread]
Originally by: evil's toy so let me get this straight i'm a touch confused. you can have a pvp clone, mining clone, learning clone... etc and just switch between them once a day? Yup.. pretty much. So long as you personal and corporat...
- by MachZERO - at 2005.12.15 15:39:00
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20. Clone jumping -- no longer slaves to our implants! - in Ships and Modules [original thread]
Originally by: Brisi Originally by: MachZERO Originally by: without it changes nothing at all just allows more blobs and bigger blobs u need to have a personal AND CORP standing of 8 to jump into any station. thus it is ...
- by MachZERO - at 2005.12.15 15:30:00
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