| Pages: [1] 2 3 4 5 |
1. Deimos change: WTF? - in Ships and Modules [original thread]
Edited by: Magazaki on 26/02/2008 11:46:43 5/4/6... Can we make it 5/6/4 for the eagle as well? A 5/5/4 for the Moa? While we're at it, can we also move the harpy's and all the rest useless utility highslots to mids/lows? **Everybody**, and I...
- by Magazaki - at 2008.02.26 11:44:00
|
2. Why EANM II's over active hardener II's on a PvP ship? - in Ships and Modules [original thread]
Originally by: Sokratesz ... This distribution currently exists for armor, as a flat 10%. I think that introducing this for shields would be a rather good thing. The amount is something CCP could figure out. There's also something else....
- by Magazaki - at 2008.02.25 13:17:00
|
3. Missiles in Fleet Combat - in Ships and Modules [original thread]
Well that's a good question. First of all, let me say that forcing people to warp out from your missiles is a good thing as long as you can pull it off. If you can launch 6 cruise missiles against six different targets and 3 of them warp out, you...
- by Magazaki - at 2008.02.25 13:08:00
|
4. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Msobe You may (just may) find using EM missiles makes sense sometimes now... ...This change helps anyone who can use EM damage - and Caldari certainly can. You are correct 100%. But in this case, Gallente droneships are ge...
- by Magazaki - at 2008.02.17 19:21:00
|
5. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Magazaki on 17/02/2008 13:55:22 Originally by: Dromidas Shadowmoon This is also going to help caldari and anyone that uses missiles, as well. I keep hearing this over and over, and it wasn't true the first time I did. The ...
- by Magazaki - at 2008.02.17 13:54:00
|
6. Rokh pvp setup - in Ships and Modules [original thread]
Originally by: Arsenic Lupus (or that point II you refer in your message which I don't know what that is)... But subsidary question: you guys fit a webifier. What for? Pointless if the target can warp out no? ... Point II = 1 point Warp...
- by Magazaki - at 2008.02.17 13:45:00
|
7. How do I figure out how much dps I can tank? - in Ships and Modules [original thread]
Originally by: Nomakai Delateriel Also note that your tank will be slightly above the said number as your practical tanking numbers will almost always be close to the theoretical maximum, while the practical DPS will rarely approach its th...
- by Magazaki - at 2008.02.17 00:45:00
|
8. caldari SOLO pvp ships - in Ships and Modules [original thread]
Originally by: AnKahn Originally by: Svensgaard Caldari, PVP, success Pick two.... First of all, is it me or is this pick 2 thing getting old, annoying, and unfunny? Second, Caldari suck at SOLO PvP. Caldari excel at gang sup...
- by Magazaki - at 2008.02.16 03:16:00
|
9. Vulture Setup's - in Ships and Modules [original thread]
Edited by: Magazaki on 14/02/2008 14:50:59 Originally by: Sedai Hara 1x Large Dread Gurista Sheild booster (Love this one, and is realy worth it) Second that, I use them on my eagles, they rock, and they're not THAT expensive... Alt...
- by Magazaki - at 2008.02.14 14:49:00
|
10. Buzzard - in Ships and Modules [original thread]
Edited by: Magazaki on 14/02/2008 14:07:28 Cloak - check Proble launcher - check MWD - check Scanning rigs - check Speed - check Notify - Your covert ops setup is perfect, as is any other possible covops setup that can scan, cloak, run and MW...
- by Magazaki - at 2008.02.14 14:06:00
|
11. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Cpt Branko Can we at least agree on that TDs only need to be really effective on Amarr recons/Arbitrator/EAFs? Personally, I do not. Because I like strong EW that can conceivably take the place of your tank if you so choos...
- by Magazaki - at 2008.02.14 13:48:00
|
12. Pulse vs. Beam lasers - in Ships and Modules [original thread]
Edited by: Magazaki on 13/02/2008 14:27:21 Both. Once you have one you're practiaclly ready for the other. -----sig----- Originally by: Kaemonn:Signature Originally by: kieron: off duty You dont have to swallow! Win...
- by Magazaki - at 2008.02.13 14:27:00
|
13. Armor vs. Shield Rigs - Price Disparity - in Ships and Modules [original thread]
Edited by: Magazaki on 13/02/2008 14:24:47 Originally by: Ishina Fel It could also be that the armor rigs share a build component with another kind of rig that is in very high demand; therefore that other rig will drive up the price of...
- by Magazaki - at 2008.02.13 14:23:00
|
14. Nos and rats - in Ships and Modules [original thread]
You will suck a token cap from the rat and that's it. BUT!!!!!!!!!!!! Activating a nos on a rat (the bigger the nos the better) will reduce his chance of repping (that is to "simulate" the effect the nos would have on a "real" eve ship), which a...
- by Magazaki - at 2008.02.12 17:20:00
|
15. Caldari character not sure on what race's ships to fly - in Ships and Modules [original thread]
Your starting character has no effect whatsoever on the skills you will be able to acquire on the way, the only thing your character will keep is your attributes. A Gallente character has no inherent advantage to a Caldari character at flying Gall...
- by Magazaki - at 2008.02.12 14:06:00
|
16. Can a command ship survive a titan's DD weapon. - in Ships and Modules [original thread]
Edited by: Magazaki on 12/02/2008 01:46:57 Originally by: Merin Ryskin By the way, this is assuming an omni-tank that's useful for general PvP as well, and can deal with ANY kind of DD. If you know which DD you need to tank against, it...
- by Magazaki - at 2008.02.12 01:45:00
|
17. Can a command ship survive a titan's DD weapon. - in Ships and Modules [original thread]
So I'm not doing something wrong, it's the extra bas HP that make the Vulture able to take it and the eagle not. Thanks. -----sig----- Originally by: Kaemonn:Signature Originally by: kieron: off duty You dont have to swallow! ...
- by Magazaki - at 2008.02.11 23:59:00
|
18. Caracal Mission Ship - PVE - Low SP - in Ships and Modules [original thread]
Thumbs up. But I would agree to use Ballistic control units in the lows, a dual-extended tank will quite rarely be tested in level 2's, so the SPR's are not really, really needed, while the extra damage is both money and a reduction of incoming da...
- by Magazaki - at 2008.02.11 23:04:00
|
19. Can a command ship survive a titan's DD weapon. - in Ships and Modules [original thread]
Merin, Playing around with an Eagle on EFT. Experimentation, mind you, not a real fitting. So I gave him 2 invuln II, an EM hardener and 2 LSE II's. Strangely, this one says "63.325 EHP", which don't sound right. So, am I DOING something wrong a...
- by Magazaki - at 2008.02.11 22:54:00
|
20. Webs overpowered? - in Ships and Modules [original thread]
Originally by: Jones Maloy sig resolution for webs: frigate, cruiser, and battleship sizes. battleship sizes have range of ~20-40 km, cruiser ~10-25km, frigate ~7-18km. frigate size reduce speed by 75%, cruiser by 50%, battleship by 25%. ...
- by Magazaki - at 2008.02.11 13:54:00
|
| Pages: [1] 2 3 4 5 |
| First page | Previous page | Next page | Last page |