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1. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
MJDs do nothing for hybrids. Projectiles are still cap-free and lasers still have dominant optimal. Have we learned nothing from this monstrously atrocious thread? How does introducing a new item suddenly and magically fix the shortcomings of anot...
- by Magosian - at 2012.03.19 22:33:00
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2. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Pinky Denmark wrote: Dammit - this thread dropped to page 2 after the baby news? It should totally be a sticky until issues are solved 100% agree. I've been asking for this for weeks also. My faith is waivering, however....
- by Magosian - at 2012.02.28 15:43:00
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3. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Super Chair wrote: I feel rails and blasters are actually in a good spot for frigate and destroyer sized hulls. I feel like armor tanking and blasters for cruiser and larger hulls were never really meant to be, which is why i shield tank my h...
- by Magosian - at 2012.02.10 16:33:00
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4. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hybrids still need help. Allow me to explain why: Null should give 50/50, not 40/40, at least for medium and large hybrid turrets. This puts ranges more on par with comparable sizes of scorch and autos loaded with RF ammo coupled with TE fall...
- by Magosian - at 2012.02.09 21:55:00
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5. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hamox wrote: thoth rothschild wrote: i think they are done with gallente and now focus on the issues listed in the csm minutes and the fan fest. I know I'm repeating myself but CPP's communication is the epic fail of this century... Def...
- by Magosian - at 2012.02.03 20:36:00
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6. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Mariner6 wrote: Magosian wrote: Also consider introducing a mechanism that allows pilots to remove drawback completely. Armor rigs are absolutely stupid on any ship who hopes to get in range of a target who has higher base speed in the first...
- by Magosian - at 2012.01.30 15:20:00
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7. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Also consider introducing a mechanism that allows pilots to remove drawback completely. Armor rigs are absolutely stupid on any ship who hopes to get in range of a target who has higher base speed in the first place. Say, 20% reduction to drawback...
- by Magosian - at 2012.01.28 18:46:00
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8. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Just some random thoughts: Hybrids do perform at the frigate level typical high speeds of the frigate class IN ADDITION TO typical high agility make closing the gap on unsuspecting ships fairly easy to do, ESPECIALLY when overloading prop mo...
- by Magosian - at 2012.01.27 17:30:00
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9. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hello all. Good times.... Rank Ships Kills 1 Drake 184015 2 Maelstrom 122055 3 Tengu 107609 4 Hurricane 93759 5 Abaddon 68809 6 Armageddon 47606 7 Tornado 42132 8 Scimitar 34675 9 Tempest 33565 10 Sabre 26533 11 Huginn 24567 12 Zealot 23110 13 Ho...
- by Magosian - at 2012.01.26 20:07:00
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10. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Fon Revedhort wrote: This thread is there for a sole reason of competent players warning CCP about performing excessive steps on hybrids alone instead of treating the whole balance as a complex matter, where things like hulls, rigs, mods and so...
- by Magosian - at 2012.01.25 20:30:00
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11. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Fon Revedhort wrote: Magosian wrote: Af'ilia wrote: Heres my 2isk... When I can fit an omen with blasters and get more dps than pulse... There is a balancing issue. Forgive me, but I just can't help myself. Battleclinic says you hav...
- by Magosian - at 2012.01.25 19:33:00
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12. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Af'ilia wrote: Heres my 2isk... When I can fit an omen with blasters and get more dps than pulse... There is a balancing issue. Forgive me, but I just can't help myself. Battleclinic says you haven't logged a kill since April of 2010. Tha...
- by Magosian - at 2012.01.25 18:06:00
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13. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Nikuno wrote: http://killboard.the-godfathers.com/index.php/kill_detail/180828/ Nice to see someone decided to try a thorax fleet. We engaged at zero on a gate, we were all arty/beam fit. Sad thing isn't the outcome, which was a bit lopsided, ...
- by Magosian - at 2012.01.22 20:05:00
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14. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
I just found this in passing: http://www.eveonline.com/devblog.asp?a=blog&nbid=3381 The very first bullet addresses the potential power creep of Null ammo with respect to turret size. They don't mention any details of the variation, so it'...
- by Magosian - at 2012.01.22 00:35:00
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15. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Good things: This thread is only 2-3 months old and already we are seeing changes made to hybrids to make them more viable. Frankly, this kind of pace is reassuring and I'm very glad this thread even exists. Personally, Null changes are a leap ...
- by Magosian - at 2012.01.20 22:32:00
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16. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Prometheus Exenthal wrote: The Null changes are as follows: 1.25x optimal bonus changed to 1.4x 1.25x falloff bonus changed to 1.4x Yes, medium rails need work. But in all seriousness Hybrids are pretty damn awesome now. If you're having troub...
- by Magosian - at 2012.01.16 21:40:00
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17. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Could someone from CCP please detail current SiSi hybrid changes regarding null and possibly: 1) railguns, medium-sized fittings seems to need further tweaking, as does damage at the medium and large levels 2) any plans to provide hybrid ships so...
- by Magosian - at 2012.01.16 19:23:00
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18. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Jerick Ludhowe wrote: thoth rothschild wrote: and ships which are somewhat strange will still be strange like eos, astarte.... Command ships as a whole need a good looking at by CCP. The advantage that field commands get over tier2 bc...
- by Magosian - at 2012.01.12 22:42:00
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19. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Naomi Knight wrote: tEcHnOkRaT wrote: what is strange that both minmatar arty and autocanons can hit targets at 100km distance but if u talk about hybrids to give them such an ability it gets monstrous yup because hybrids needs cap and ca...
- by Magosian - at 2012.01.12 17:22:00
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20. So... about those new amarr/minmatar skins... - in Test Server Feedback [original thread]
m3talc0re X wrote: The two most popular races' ships for pvp need to look at least as bad ass as the other two, weaker races' ships, whose ass they have routinely kicked for several years. NOW! I think that's what I heard.
- by Magosian - at 2012.01.11 22:33:00
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