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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Kaylyis
Line Ark Security Armaments Dragon Swarm Dynasty
28
|
Posted - 2011.11.21 19:41:00 -
[1051] - Quote
Mekhana wrote:You mean with all modules active? No. Gallente doesn't have as much cap problems as Amarr but we can still get screwed over without proper cap management.
When you are buffer tanked most of your cap is spent on MWD and guns. And keeping those running will dry you out of 800s quite quickly.
which is why I suggest making the prevailing engagement tactic of MWD speed boost. Blasters get close, disengage MWD (this is the important part) and start slamming their tackle gear and cap boosters while they start cutting things up.
Is this viable solo? Yeah, if your opponent's stupid enough to let you get that close. But I think it's a better fleet solution than a solo solution because a pack of wolves is gonna get the farmer with the shotgun, where one wolf probably isn't. |
ClusterFook
Science and Trade Institute Caldari State
27
|
Posted - 2011.11.21 21:19:00 -
[1052] - Quote
Well im pretty sure they are done "balancing" hybrids. You know what they say you cant polish a terd. Redesigning them with any of the numerouse great ideas put forth would take actual effort, Instead we are given some very basic stat changes. Honestly i think i have put more thought and effort into thoery crafting a fix for hybrids than CCP has in impementing their "balance." I wonder how much coding they still do at CCP for EVE? Crusible seems to be vastly all art and superficial changes.
Oh well nothing to see ehre move along back to Mimatar |
Maxsim Goratiev
The Scope Gallente Federation
34
|
Posted - 2011.11.21 21:20:00 -
[1053] - Quote
Kaylyis wrote: I was asking if gallente ships can be rendered cap stable fitted MWDs, because if they CAN there is no sane reason to give them the suggested speed boost to MWD velocity. Addressing the idea of getting a blaster boat into engagement range, not asking for fitting advice. I've gotten a cap booster and am dickering around with how best to employ it..
All frigates can permanently run MWD quite easilly, however let's leave frigates out of this because they generally don;t have trouble getting in range. Cruisers can be made cap stable while MWD'ing, but you are sacrafacing quite a lot of your slots and fitting in many cases, so your ship will be weaker than most of the competition. For pvp they can run the mwd for quite a while with a cap booster.
BS run out of cap while mwd'ing very quickly, and whlist rood skills and a bunch of cap rechargers will allow you to permanently run mwd, that ship will be much weaker in pve (because it just sacrificed half of all it's slots for this) and pretty much useless in pvp.
|
Autonomous Monster
Paradox Interstellar
43
|
Posted - 2011.11.21 21:53:00 -
[1054] - Quote
Kaylyis wrote:Which leaves the question: Can gallente cruisers, battleships and battlecruisers be fitted with an MWD and stay cap stable or retain cap long enough that an MWD speed boost would be OP? If I had more experience (especially with cap boosters) I wouldn't have asked.
Hmm.
Well, if it's possible anywhere, it'll be possible on the Thorax or one of its derivatives...
...
Okay, here we go. I'll just start by saying that I haven't spent a lot of time with HACs, and none of these are as tanky as I'd like on a 100M uninsurable ship- so I doubt I'll be winning any prizes for these. But:
http://i.imgur.com/EQLoX.png
First varient; works by cap regen alone. This means it can use those two mids for web/scram instead of a cap booster, and it's the fastest of all of them- but with the thinnest tank. I think you can squeeze 250mm IIs on there. You'll have to drop to meta on some of the stuff in the lows and maybe grab a grid implant, but it's doable. (wtf are rails using more grid than blasters for? I feel for the Caldari, I do)
http://i.imgur.com/XEZhn.png
Second varient; drops the scram (or web; pick whichever you prefer) for a cap booster and the CCCs for Trimarks. Advantage: ~20% more tank; disadvantage; ~9% less speed. 250s is... trickier. Again, you can make a lot of savings in CPU if you need to, but there's not a lot you can do about grid short of going down a plate size. I think a PG8 will work... but I'm too lazy to check
http://i.imgur.com/wf2Ff.png
Third varient; drops to Ions and grabs a PG6 to go up a plate size. MOAR BUFFER. 250s, not a prayer. Probably not even 200s . Happily, it's not significantly less tanky than the others, though it does lose a substantial amount of range.
Options for splurging (): IN EANMs, FN Mag Stabs, and, pricier still, deadspace MWDs and T2 rigs.
This is viable primarily because, the derpy way the 'Rax's MWD bonus works, with high skills the cap penalty of high meta MWDs becomes a bonus. . No, it's not just bug in EFT/pyfa, I just tested this on Sisi.
(And yeah, none of these are active tanking fits- good luck with that) |
Magosian
Center for Advanced Studies Gallente Federation
177
|
Posted - 2011.11.21 21:54:00 -
[1055] - Quote
Kaylyis wrote:Ok I fly gallente, and I adore the megathron hulls. But they're ohmygod pregnant-whale sluggish. I'm not at everything elite and in order to survive level 3 missions I have to use a battleship....
Nothing else beyond here matters.
There is Eve Survival, who dedicates its entire site explaining how to run missions, as well as a wealth of knowledge on Battleclinic on how to create effective PVE fits. Combine those two with some decent skills and that is really all you will ever need up through level 4 missions. I'm not sure why you would start talking about PVE here, but since you've already drawn the attention....Gallente and Caldari are absolutely fine in the PVE department. The shortcomings are largely noticed when other players are literally flying circles around you, while literally shooting you at ranges hybrids cannot match. That's why this thread exists.
I figured the title of this thread: "Balancing Feedback: Hybrid Turrets," implies a PVP problem with hybrids. Please don't derail this thread. |
M1AU
Farstriders New Eden Industrie Alliance
46
|
Posted - 2011.11.21 22:22:00 -
[1056] - Quote
Magosian wrote:Kaylyis wrote:Ok I fly gallente, and I adore the megathron hulls. But they're ohmygod pregnant-whale sluggish. I'm not at everything elite and in order to survive level 3 missions I have to use a battleship.... Nothing else beyond here matters. There is Eve Survival, who dedicates its entire site explaining how to run missions, as well as a wealth of knowledge on Battleclinic on how to create effective PVE fits. Combine those two with some decent skills and that is really all you will ever need up through level 4 missions. I'm not sure why you would start talking about PVE here, but since you've already drawn the attention....Gallente and Caldari are absolutely fine in the PVE department. The shortcomings are largely noticed when other players are literally flying circles around you, while literally shooting you at ranges hybrids cannot match. That's why this thread exists. I figured the title of this thread: " Balancing Feedback: Hybrid Turrets," implies a PVP problem with hybrids. Please don't derail this thread.
I think it's a PVE problem too. I for example fly some lvl4s from time to time and generally fly only Gallente ships, with exception to the Tengu which i traind just recently. And while I have over 10m sp only in gunnery support skills and hybrid, the performance in PVE still lucks by a fair amount compared to my low skills in missiles, flying the Tengu... It really is no fun to play when you need the range and use rails instead of blaster, but can't track any rat as soon as it comes near 20-30km. Just saying in my opinion Hybrids are under performed even in PVE environments. |
Zarak1 Kenpach1
Aperture Harmonics K162
40
|
Posted - 2011.11.21 22:57:00 -
[1057] - Quote
if you are gallente, why on earth would you consider using something other than a drone boat for missions? infinite ammo...
i'm with the guy calling you out for derailment |
Maxsim Goratiev
The Scope Gallente Federation
34
|
Posted - 2011.11.21 23:24:00 -
[1058] - Quote
Zarak1 Kenpach1 wrote:if you are gallente, why on earth would you consider using something other than a drone boat for missions? infinite ammo...
i'm with the guy calling you out for derailment Every time i have to do the following highly entertaining sequence: Warp in Activate gate Turn on reppers Aggro everything Release drones Go watch something on youtube check for $$$$$ in 10-15 minutes
However, even though this sequence is really involving and highly engaging, after flying dominix and doing this for a bout 3 years i am getting a little bored. The only thing that changed in 3 years, is me having to check for isk more frequently cause my skills improved. So i would like some changge.
PvE is kinda part of the game. ATM i have guns taht reach to 180 km, and guns that don;t reach anywhere at all. WIth the improved javeling it will get a little better, but it's still annoying, dornes end up killing most of the rats even if you fly a gunship. |
Mekhana
Spiritus Draconis
435
|
Posted - 2011.11.21 23:43:00 -
[1059] - Quote
Do missions in low sec? |
Chi Quan
Bibkor Enterprises
2
|
Posted - 2011.11.22 00:41:00 -
[1060] - Quote
Mekhana wrote:Do missions in low sec? how is that supposed to help balancing hybrids? -- Please like me, I'm an attention w*ore. |
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Kaylyis
Line Ark Security Armaments Dragon Swarm Dynasty
28
|
Posted - 2011.11.22 01:17:00 -
[1061] - Quote
Magosian wrote:Kaylyis wrote:Ok I fly gallente, and I adore the megathron hulls. But they're ohmygod pregnant-whale sluggish. I'm not at everything elite and in order to survive level 3 missions I have to use a battleship.... Nothing else beyond here matters. There is Eve Survival, who dedicates its entire site explaining how to run missions, as well as a wealth of knowledge on Battleclinic on how to create effective PVE fits. Combine those two with some decent skills and that is really all you will ever need up through level 4 missions. I'm not sure why you would start talking about PVE here, but since you've already drawn the attention....Gallente and Caldari are absolutely fine in the PVE department. The shortcomings are largely noticed when other players are literally flying circles around you, while literally shooting you at ranges hybrids cannot match. That's why this thread exists. I figured the title of this thread: " Balancing Feedback: Hybrid Turrets," implies a PVP problem with hybrids. Please don't derail this thread.
*Snerk*
This wasn't a request for advice on how to survive level 4's, I already know what fit and skills I need. It was more a commentary on how hard it was to currently get into engagement with blasters combined with issues spelled out earlier as an exampIe. weighed in on improving the ships to get into blaster engagement range. Do I think CCP will use the idea? Not a chance in hell. but them's the breaks.
Just cause someone's new doesn't mean they're an idiot.
I leave the number crunching on the actual buffs to the Blasters and rails to you all, because you all know those numbers better. I'm more concerned with delivery, because if ya can't get in range, then the numbers are more or less meaningless. |
Borachon
GoonWaffe Goonswarm Federation
3
|
Posted - 2011.11.22 01:30:00 -
[1062] - Quote
The base problem is that there is simply no way you can fit a decent armor or shield tank onto a gallente blaster boat without a massive rework of ships and/or modules. Armor tanks drop their speed/agility too much, they don't have the slots to shield tank. There's simply no way that's going to happen.
There's a simple strategy to fix Gallente blaster boats, one that's already hinted at here: Taranis Uber Alles. The Taranis is by far the most successful Gallente blaster boat because of its high damage, speed, low sig, and high structure. Blasters and a sig/speed/structure tank make it a challenging but fun boat to fly. The Talos/Deimos/Thorax should be able to sig/speed tank and use structure as a buffer until they get in close to kill things. To do this, they need three things: 1. Dual prop so that they can get in close by pulsing the MWD and then stay close/fast using AB/scram. 2. Decent structure buffer that doesn't kill their speed 3. A way to modestly slow down opponents that doesn't eat scarse midslots
To do this: 1. Buff reinforced bulkheads by removing the speed penalty. The speed penalty makes them worthless to the very ships that would like to use them to get more buffer while they dive in close. 2. Slightly buff overdrive injectors speed bonus - with a propmod, they result in lower top speeds than nanofibers *and* don't give the agility bonus that nanofibers do. Gallente should prefer overdrives (especially with the hybrid cargo size buff) while Minmatar prefer nanofibers, but overdrives need a slight buff for them to be competitive. 3. Add light and medium stasis web drones with a 4/8% velocity reduction to use because Gallente blaster ships lack midslots. 4. Give us some structure repair drones to use on each other between fights.
Basically, the following fits, which fit with the current SiSi hybrid fitting requirements, should be made to be a competitive blaster boats that you want to fly like a giant Taranis. They currently aren't viable because of the problems with RB2/Overdrives and the lack of necessary drones:
Talos, Talanis HIghs: 8x Neutron Blaster Canon Mids: MWD2/AB 2/Warp Scram 2/Stasis Web 2 Lows: DC2/RB2/2x Overdrive Injector/1x MFS Rigs: Polycarb/Hybrid damage Drones: 5x Light stasis webifier drones
Deimos, Deiranis Highs: 5x Heavy Neutron Blaster, 1x named medium neut Mids: Named MWD/AB2/Scram2 Lows: DC2/2xRB2/2xMFS/1xOverdrive Rigs: Polycarb/Dynamic Fuel Valve Drones: 2x med web/3x light web/armor+hull rep drones
Thorax, Thoranis Highs: 5x Heavy Neutron Blaster Mids: Named MWD/AB2/Scram2 Lows: DC2/2xRB2/1xOverdrive/1xMFS2 RIgs: ACR/Polycarb/Collision Accel Drones: 2x med web/3x light web/armor+hull rep drones |
Jazz Styles
SchlongBong
31
|
Posted - 2011.11.22 01:55:00 -
[1063] - Quote
This has probably been covered, but how about changing the armour rep bonus (obsolete) to a afterburner/mwd speed bonus, and then putting it on the gallente ships that are supposed to be blaster boats.
- Thorax & Deimos (remove the cap bonus and replace with speed)
- Hyperion
- Megathron? (Great blaster boat, but that tracking bonus is pretty sweet, and if the hyperion gets speed, it'll probably end up being better overall).
- Brutix and its variants.
- Myrmidon (I don't see this as a blaster boat, so change the rep bonus to be a hybrid damage bonus to make it a lighter version of the Dominix)
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Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.11.22 06:36:00 -
[1064] - Quote
Jazz Styles wrote:This has probably been covered, but how about changing the armour rep bonus (obsolete) to a afterburner/mwd speed bonus, and the putting it on the gallente ships that are supposed to be blaster boats.
- Thorax & Deimos (remove the cap bonus and replace with speed)
- Hyperion
- Megathron? (Great blaster boat, but that tracking bonus is pretty sweet, and if the hyperion gets speed, it'll probably end up being better overall).
- Brutix and its variants.
- Myrmidon (I don't see this as a blaster boat, so change the rep bonus to be a hybrid damage bonus to make it a lighter version of the Dominix)
With the Combat Booster change, these bonuses will be very nice, so I wouldn't exactly want to junk them.
And the webbing drones above: webbing drones are viewed as useless because of stacking penalties; the talos can get away with 1 heavy because they move just fast enough to catch most cruisers.
The Talos may have a tanking issue, but thats kindof the point. |
Mekhana
Spiritus Draconis
435
|
Posted - 2011.11.22 07:01:00 -
[1065] - Quote
The Myrmidon should not be touched. Its one of the few Gallente boats that actually work what they are designed for. I'd like to see them with a bigger drone bay but this doesn't matter right now.
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Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.11.22 07:17:00 -
[1066] - Quote
Zarak1 Kenpach1 wrote:i plan on using the vig as a point man for armor gangs. with the capability to bring a target that is mwd'ing around down to 25m/s or lower at 14km (fed navy webs), my collegues will be applying nearly perfect damage. in this way, it is far superior to the cynabal since A) the cynabal cannot armor tank B)the web bonus of the vig lets my heaviest hitting t3's in gang do full dps C) it can finally have a reasonable tank and compete with the other t3's and pirate ships we fly dps wise.
comparing a cynabal and vigilant is analogous to comparing a race car to a bear trap. they have two completely different applications.
Agreed, its about understanding the role of a ship. Sure, Gallente ships have a harder time switching targets and reaching them, but when you do, you apply stupid amounts of damage. Use a fast crusier to tackle, and with the tracking bonus, logistics melt even faster.
Maybe its the WH PvP slugfests we do on top of wormholes.. |
Rip Minner
ARMITAGE Logistics Salvage and Industries
65
|
Posted - 2011.11.22 07:35:00 -
[1067] - Quote
Jazz Styles wrote:This has probably been covered, but how about changing the armour rep bonus (obsolete) to a afterburner/mwd speed bonus, and the putting it on the gallente ships that are supposed to be blaster boats.
- Thorax & Deimos (remove the cap bonus and replace with speed)
- Hyperion
- Megathron? (Great blaster boat, but that tracking bonus is pretty sweet, and if the hyperion gets speed, it'll probably end up being better overall).
- Brutix and its variants.
- Myrmidon (I don't see this as a blaster boat, so change the rep bonus to be a hybrid damage bonus to make it a lighter version of the Dominix)
Just no on the Myrmidon thing it's a drone boat thats why you dont see it as a blaster boat.
And yes it do's need it's bonus changed as well as the Dominix too. The Myrmidon needs to drop that rep bonus and the Dominix needs to drop that Hybird bonus and they both need it replaced with a 10% to armor hit points bonus to the ship it's not the drones if that's what anyone's thinking. |
Jazz Styles
SchlongBong
31
|
Posted - 2011.11.22 07:38:00 -
[1068] - Quote
Jaigar wrote: With the Combat Booster change, these bonuses will be very nice, so I wouldn't exactly want to junk them.
If you're referring to the 7.5% rep bonus, it's generally accepted that local repping is an inferior option for pvp (granted it works on the myrmidon if you put 3 medium repairers on, but not many others can do that). This is why you don't see many hyperions, or armour tanked brutixes etc. The idea with changing that bonus to aid speed is to let blaster boats do what they're designed to do, better, and local repping isn't one of those things. |
Jazz Styles
SchlongBong
31
|
Posted - 2011.11.22 07:41:00 -
[1069] - Quote
Rip Minner wrote: Just no on the Myrmidon thing it's a drone boat thats why you dont see it as a blaster boat.
Yeah I see a lot of autocannon fitted myrms for the caplessness (same with prophecies and the other no-damage bonus ships)
Rip Minner wrote: And yes it do's need it's bonus changed as well as the Dominix too. The Myrmidon needs to drop that rep bonus and the Dominix needs to drop that Hybird bonus and they both need it replaced with a 10% to armor hit points bonus to the ship it's not the drones if that's what anyone's thinking.
Ooo, I take it all back - change the rep bonus to a 10% armour hp bonus per level |
Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
|
Posted - 2011.11.22 07:51:00 -
[1070] - Quote
Jazz Styles wrote:Jaigar wrote: With the Combat Booster change, these bonuses will be very nice, so I wouldn't exactly want to junk them.
If you're referring to the 7.5% rep bonus, it's generally accepted that local repping is an inferior option for pvp (granted it works on the myrmidon if you put 3 medium repairers on, but not many others can do that). This is why you don't see many hyperions, or armour tanked brutixes etc. The idea with changing that bonus to aid speed is to let blaster boats do what they're designed to do, better, and local repping isn't one of those things. Kindof missing the point here. The 15% boosters will give close to 20% rep bonus for up to 2 hours and cost roughly 8-15 mil ISK. Because they are removing the side effects of boosters and changing that skill to +5% booster bonus, theres no drawbacks besides a little isk investment. and 1.375*1.19=163% normal repping strength, which is pretty nice. |
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Rip Minner
ARMITAGE Logistics Salvage and Industries
65
|
Posted - 2011.11.22 07:54:00 -
[1071] - Quote
Jaigar wrote:Zarak1 Kenpach1 wrote:i plan on using the vig as a point man for armor gangs. with the capability to bring a target that is mwd'ing around down to 25m/s or lower at 14km (fed navy webs), my collegues will be applying nearly perfect damage. in this way, it is far superior to the cynabal since A) the cynabal cannot armor tank B)the web bonus of the vig lets my heaviest hitting t3's in gang do full dps C) it can finally have a reasonable tank and compete with the other t3's and pirate ships we fly dps wise.
comparing a cynabal and vigilant is analogous to comparing a race car to a bear trap. they have two completely different applications. Agreed, its about understanding the role of a ship. Sure, Gallente ships have a harder time switching targets and reaching them, but when you do, you apply stupid amounts of damage. Use a fast crusier to tackle, and with the tracking bonus, logistics melt even faster. Maybe its the WH PvP slugfests we do on top of wormholes..
Yes it is the kind of PVP that normaly happends in WH PVP that make Blaster boats usefull still as they have always been very usefull in small gangs and smaller fleet fights.
But as the numbers Rise in a fleet fights the less likely you are to see a Hybird/Drone/Missile BS fleet of any kind at higher levels were High levels of dmg projection realy matter becouse you got to melt that other fleet faster then they can melt you and there for the travel time of blaster ships lower dps of rails and travel time of both missiles and drone pluse other missile/drone problems realy leave only Projectiles and Lazers as the only truely usefull Major fleet fight weapons.
Thats the nut shell and the only way I see out of it is..
1.) Give Caldari and Gallente usefull PVP Missile and Drone BS.
OR
2.) Make Hybirds the equel of Projectiles and Lazers buy turning Rails into a Kin/Therm verson of Beams zero reload time on Rails and Blasters into a Kin/Therm verson of Projectiles with 10sec reload time same as autocannons.
And no one realy whats the second option.
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Rip Minner
ARMITAGE Logistics Salvage and Industries
65
|
Posted - 2011.11.22 08:01:00 -
[1072] - Quote
Jaigar wrote:Jazz Styles wrote:Jaigar wrote: With the Combat Booster change, these bonuses will be very nice, so I wouldn't exactly want to junk them.
If you're referring to the 7.5% rep bonus, it's generally accepted that local repping is an inferior option for pvp (granted it works on the myrmidon if you put 3 medium repairers on, but not many others can do that). This is why you don't see many hyperions, or armour tanked brutixes etc. The idea with changing that bonus to aid speed is to let blaster boats do what they're designed to do, better, and local repping isn't one of those things. Kindof missing the point here. The 15% boosters will give close to 20% rep bonus for up to 2 hours and cost roughly 8-15 mil ISK. Because they are removing the side effects of boosters and changing that skill to +5% booster bonus, theres no drawbacks besides a little isk investment. and 1.375*1.19=163% percent normal repping strength, which is pretty nice.
Holy crap hell ya I toltaly missed that and did not even know they were removing penitals on boosters. Any hope that there going to make the legal in High sec.?
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Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
35
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Posted - 2011.11.22 08:11:00 -
[1073] - Quote
No, Synth are the only ones legal, and with level 4 skills, those will still give you around 6% boost for 400k isk to 1.5 mil. I already bought up a few hundred.
But those with more dough can throw 20-40 mil (20 in placid ATM) for +25% rep amount for up to 2 hours.. might see more local tank ships return.
And I guess it should be noted that local armor tank ships fly a little faster than their plated brethren, and during a fleet fight, if you can set it up to hold out in say 5 or less on each side fight for 1-2 minutes, it might be just enough... |
Jazz Styles
SchlongBong
31
|
Posted - 2011.11.22 11:06:00 -
[1074] - Quote
Jaigar wrote:No, Synth are the only ones legal, and with level 4 skills, those will still give you around 6% boost for 400k isk to 1.5 mil. I already bought up a few hundred.
But those with more dough can throw 20-40 mil (20 in placid ATM) for +25% rep amount for up to 2 hours.. might see more local tank ships return.
And I guess it should be noted that local armor tank ships fly a little faster than their plated brethren, and during a fleet fight, if you can set it up to hold out in say 5 or less on each side fight for 1-2 minutes, it might be just enough... Can't wait to test this out in proper pvp, I too had missed the change to boosters... myrm ftw |
Spugg Galdon
Callidus Temple Forsaken.Empire
117
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Posted - 2011.11.22 11:34:00 -
[1075] - Quote
Claymores will be the new FOTM with the booster changes. Not active armour tanked ships although active tanking on the whole will become far more prolific amongst small gang and solo PvP.
Extreme boosters plus crystal set and stupidly overpowered ship and weapons (claymore) = fun but not exactly balanced |
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
|
Posted - 2011.11.22 12:14:00 -
[1076] - Quote
Dominix doesn't need to change anything - especially not for a tank bonus lol Most other gallente ships might need a few tweaks, but they are NOT as bad as people make them. They just have to be flown using special tactics and have a minor overhaul.
Hybrid turrets except a few of the guns sticking out seems pretty reasonable The ammunition need a revamp as they are too chaotic. Overdrives, nanofiber internals and inertia stabilizers definately need to be reworked Blasterships need to accelerate faster (lower mass? better agility?) Minmatar need to be fastest (higher velocity, higher mass? worse agility?)
Plates - make sure the Gallente ships can fit a MWD+plate and still have better or same mass as minmatar ships? Armor rigs - make sure they don't reduce a vital attribute for Gallente. Make them nerf sensor strength or scan resolution instead...
Pinky
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thoth rothschild
First Aid Emergency Service
67
|
Posted - 2011.11.22 12:44:00 -
[1077] - Quote
There are 3 changes which will have a great impact on the game but very likely more in favor of minmatar:
a) Hail Ammo b) Booster Changes c) T2 Ganglinks
As usual with such changes; each of them perceived as a standing alone change would not have much impact but in combination , "Hail Ammo" with "Drop-booster " and shield or skirmish T2-Link will hurt.
Whereas Soothsayer or Drop won't help gallente that much, same with skirmish links which do not have that much impact on gallente. They already got low signiture and do not have ships with web range boni.....
A Machariel with a signiture of 200 and a tracking of 0.1 while using Hail on 800mm Guns migth get a real nightmare. Just imagine a zealot doing the damage of 3 zealots and the tank of 2 :p
Finding synergies and carefully handle them is a key ability of system designers. Seems we got trolled heavily. |
Mekhana
Spiritus Draconis
435
|
Posted - 2011.11.22 12:58:00 -
[1078] - Quote
We're beating a dead horse here. CCP has stopped reading this thread long ago and clearly no longer doesn't care about our opinion because they consider current changes as final. And probably dropped the whole balancing process over 10 days ago like an anvil.
You people can keep arguing all you want but the next response you get out of CCP out of this whole ordeal is a message that the thread is locked.
This was just an excuse to get us shafted again.
This video is Crucible in a nutshell:
http://youtu.be/Un2slS7q5Zw |
Zarak1 Kenpach1
Aperture Harmonics K162
40
|
Posted - 2011.11.22 13:13:00 -
[1079] - Quote
QQ mekkie, maybe you should unsub if your so mad
the blaster changes will work nicely for what i want them for. the rest of you can go rot in a ditch somewhere lolz |
Pinky Denmark
The Cursed Navy Tactical Narcotics Team
97
|
Posted - 2011.11.22 13:14:00 -
[1080] - Quote
True - for some reason I feel totally humiliated having spent time and energy to check changes, predict impacts and consequences and dig up arguments for and against various stuff... |
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