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1. afsvj - in EVE Forum Experiments [original thread]
bcvb
- by Majmic - at 2004.05.18 07:34:00
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2. Racist or open minded multi-cultural pilot? Who are you? - in Skill Discussions [original thread]
Edited by: Majmic on 08/04/2004 14:16:09 More open minded myself; gallente frigate lvl 5 minmtar frigate lvl 3 cladri frigate lvl 3 amarr frigate lvl 3 gallente cruser vlv 4 gallente battleship lvl 1 alough not shure i want to train up for ot...
- by Majmic - at 2004.04.08 14:12:00
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3. Racist or open minded multi-cultural pilot? Who are you? - in Skill Discussions [original thread]
Edited by: Majmic on 08/04/2004 14:13:52 accdental second post
- by Majmic - at 2004.04.08 14:12:00
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4. How about built in Voice Communication? - in Player Features and Ideas Discussion [original thread]
This could work if the eve client ascted as a voice server. one person in the corp/group acts as the server for the rest of the group to connect to, and because its built into eve no ip address would need to be shared alough there are advantages ...
- by Majmic - at 2004.03.25 09:22:00
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5. Allow deeper ship modification - in Player Features and Ideas Discussion [original thread]
i came up with a simular idea, but insted of changing a ships configuration, it was created from scrath by the use of modules like a high slot, armour plates etc. The other option is to create a blueprint from a "custom ship master copy" but bein...
- by Majmic - at 2004.03.24 10:53:00
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6. Login queue - in Player Features and Ideas Discussion [original thread]
good idea, as long as the players know where they are in the que it would reduce much frustration
- by Majmic - at 2004.03.24 10:40:00
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7. make the universe habitated - in Player Features and Ideas Discussion [original thread]
Edited by: Majmic on 24/03/2004 10:38:43 Being able to employ crew members like, say a tatical officer, which increase rate of fire or wepon damamge would be a nice addition to the game. They could be killed or injured from a volly of fire wea...
- by Majmic - at 2004.03.24 10:36:00
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8. Targeted Enemy Ring - in Player Features and Ideas Discussion [original thread]
Edited by: Majmic on 24/03/2004 10:23:46 i like this idea, it think the best option would be to split the cricle into thirds and have a different colour for each (shield blue?, armour orange?, structure red?) that way all 3 attributes could be...
- by Majmic - at 2004.03.24 10:23:00
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9. New drone type - in Player Features and Ideas Discussion [original thread]
Edited by: Majmic on 24/03/2004 10:12:33 yea, i had an idea like that, i didnt post it here because i could see how it would make stealing ore easier, unless of course they could only collect from npc pods. it would be useful for the slow bat...
- by Majmic - at 2004.03.24 10:11:00
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10. link test - in EVE Forum Experiments [original thread]
its a test
- by Majmic - at 2004.03.24 10:08:00
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11. fighters? - in Player Features and Ideas Discussion [original thread]
i had this idea a while ago, except i thought a shuttle could have 1 or 2 med and 1 or 2 low slots, used just to go faster with new shuttle modules, or expand the cargohold at the cost of speed. in the same way there are 1nm, 10nm and 100nm afterb...
- by Majmic - at 2004.03.23 09:08:00
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12. Auto Pilot - in Player Features and Ideas Discussion [original thread]
i like this idea, something iv wanted to see for a while
- by Majmic - at 2004.03.22 11:59:00
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13. Personalised Ships - in Player Features and Ideas Discussion [original thread]
I think the paint by numbers option is the best idea, and i would also like to have the option to put my vorp logo on my ship. I would like to the the colour options in RGB with 255 leves for each of the 3 colours like they are in many photoediti...
- by Majmic - at 2004.03.18 11:09:00
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14. We Want A Calculator! - in Player Features and Ideas Discussion [original thread]
I would like to see a calculator tied into the market. One which automatically tells you the highest price of the minerals/ore demand and their location on the market within the current region, which can be easily input into the calculator at the ...
- by Majmic - at 2004.03.18 10:50:00
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15. New sig =) - in EVE Forum Experiments [original thread]
yet another test
- by Majmic - at 2004.03.12 17:27:00
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16. Custom ships? - in Player Features and Ideas Discussion [original thread]
The limiting factor i was thiking of was the number of upgrade modules the ship could be equiped with. Base attribute of the ship would be the equilvent of one of each module, so for a frig 1 high, med, low slot, somethibng like 25 shield, 25 ar...
- by Majmic - at 2004.02.05 10:23:00
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17. Custom ships? - in Player Features and Ideas Discussion [original thread]
Edited by: Majmic on 04/02/2004 19:12:20 I was thinking that the number of modules allowed to be fitted would be limited depending on the class of ship. The ship could have realy low base attributs like one of each slot, low shield etc. Then...
- by Majmic - at 2004.02.04 19:11:00
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18. Custom ships? - in Player Features and Ideas Discussion [original thread]
Edited by: Majmic on 03/02/2004 18:39:58 i think it would be good to be able to create a more customised ship, choosing the number of hi, med and low slots, amount of cpu, power, shield etc. I understand that it wouldnt be pratical to be able...
- by Majmic - at 2004.02.03 18:35:00
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19. The Threat!!! - in Player Gatherings and Events [original thread]
What we lack in numbers we make up in power, belive me Emperor Roid, you will fall one way or another. i have seen entire roid fields mined to their ends (and the miners now very rich people). I warn you Emperor Roid, i have double doide mining ...
- by Majmic - at 2003.11.12 15:00:00
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