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1. Unlocking BPO's - Please CCP!!! I don't want carpal tunnel s... - in Player Features and Ideas Discussion [original thread]
From what I understand of the upcoming changes, I will need to unlock literally hundreds of corp. bpo's and then lock them down at their new destination. Anyone who has done this for even one bpo knows this is a click intensive process. Basically...
- by Maxpie - at 2014.06.26 14:23:00
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2. Let us be able to read patch notes while the patch is dowloading - in Player Features and Ideas Discussion [original thread]
Yes, I know. But while I'm sitting there watching the patch install, they could simultaneously be showing me the patch notes. It would just seem like a logical little convenience. I'm not trying to say it's a big deal to go look up the patch notes...
- by Maxpie - at 2009.08.24 18:23:00
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3. Let us be able to read patch notes while the patch is dowloading - in Player Features and Ideas Discussion [original thread]
If it is possible to do, I think it would be nice to read the patch notes while the patch is downloading and installing rather than have to read through it first, then sit through the installation. I know it's not a big deal, but it would seem a ...
- by Maxpie - at 2009.08.24 18:15:00
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4. Multi-Logging Ban - in Player Features and Ideas Discussion [original thread]
Your suggestion will be flamed to the seventh circle of hell, but I must agree. Eve would be a much better game if it was one account per person and one character per account. Hiding behind alts is weaksauce, but almost everyone does it sadly. He...
- by Maxpie - at 2009.07.08 22:45:00
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5. LEVEL 4s, SOLVED (OMG IT'S SO EASY!!!) - in Player Features and Ideas Discussion [original thread]
I must disagree. Travel is the most un-fun part of any mmo. There should be no increase in the time we spend traveling, that is not a solution, that is simply making the game less fun to reduce a perceived problem. This is why warp-to-zero was, in...
- by Maxpie - at 2009.05.27 13:35:00
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6. Training Queue "Apply" Confirmation - in Player Features and Ideas Discussion [original thread]
I haven't had this problem yet, but after seeing that others have, every time I finish setting up my skills I close, then re-open the skill list and check to make sure I have a skill actually in training (ie the timer is moving and my sp's are inc...
- by Maxpie - at 2009.03.24 14:05:00
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7. Clone Jump timer too long... - in Player Features and Ideas Discussion [original thread]
I would just change it to once per downtime. Although ideally it would be every 18 hours in my opinion. The problem with the way it is now is that if you play at the same times every day, in effect your jump clone timer is every 2 days. He put......
- by Maxpie - at 2009.03.24 14:03:00
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8. What Eve is still really missing for me and probably other people. - in Player Features and Ideas Discussion [original thread]
I've always thought of Eve combat kind of like being the captain in Star Trek..."activate shield booster, fire all missiles"... It's more you giving the orders. That being said, I wouldn't mind if even more depth was added ("switch all power to fr...
- by Maxpie - at 2009.03.24 14:00:00
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9. New player corporation (Noob corp) û ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Khemul Zula Originally by: M'kie Zeletta .. Discuss.. CCP should rename "Features and Ideas Discussion" to something a little more obvious. Apparently people are not understanding the vague description for that for...
- by Maxpie - at 2009.01.05 19:23:00
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10. Bounties - a simple solution - in Player Features and Ideas Discussion [original thread]
You know what I mean, no need to troll. He put... creatures... in our bodies... to control our minds. He made us... say lies... do things.
- by Maxpie - at 2008.06.12 19:56:00
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11. Bounties - a simple solution - in Player Features and Ideas Discussion [original thread]
Obviously the bounty system needs improvement and there are a lot of great ideas out there, but I haven't seen this one - Don't display the amount of the bounty, only show the fact that the person has a bounty on his head. Nobody ever knows the t...
- by Maxpie - at 2008.06.12 15:06:00
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12. Secondary market for corporate shares? Anyone? - in Player Features and Ideas Discussion [original thread]
When I started playing and saw that shares existed, I assumed something like a stock exchange existed. Unfortunately, it doesn't, but I've always thought this was a cool idea. I guess the biggest problem is that there is no "SEC". There would be r...
- by Maxpie - at 2008.02.28 21:44:00
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13. Self Destructing - Rebalancing? - in Player Features and Ideas Discussion [original thread]
I agree that self-destructing should not give rise to an insurance payout (of course, I think insurance should be removed altogether), however I cannot agree with the rest of your proposal (aside from perhaps better combat logs). Why couldn't a pi...
- by Maxpie - at 2008.02.28 21:25:00
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14. Player Created Missions - in Player Features and Ideas Discussion [original thread]
Seeing some complaints about Eve PVE, I got the idea (probably not original) to implement Player Created Missions. This fits in with the sandbox approach of Eve and could add a great deal of fun and variety to the current mission structure. Make ...
- by Maxpie - at 2008.02.27 17:10:00
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15. Autopilot Tweak - Avoid System - in Player Features and Ideas Discussion [original thread]
/signed. This has been requested for some time. I'm surprised they never implemented it since they are always looking for ways to reduce Jita lag. He put... creatures... in our bodies... to control our minds. He made us... say lies... do things.
- by Maxpie - at 2007.11.27 15:04:00
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16. Concord and the Insurance - in Player Features and Ideas Discussion [original thread]
There should be no insurance for ships, particularly for combat ships. Insurance companies look at risk. The risk is simply too high in the Eve galaxy to justify insuring any ship except perhaps shuttles. Real insurance companies will refuse to un...
- by Maxpie - at 2007.11.27 15:01:00
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17. Enhanced Mining - in Player Features and Ideas Discussion [original thread]
why not just improve the survey scanner. just show which rocks are being targeted by which lasers. maybe even add a timer. He put... creatures... in our bodies... to control our minds. He made us... say lies... do things.
- by Maxpie - at 2007.11.27 14:57:00
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18. 5.4 How are new players protected from others with malicious intent? - in Player Features and Ideas Discussion [original thread]
This (and many other problems) could be solved by removing ship insurance (who would insure privately owned combat ships? there's no way the insurance company is profitable) and by removing alts. Too many so-called pvp'ers hide from the consequen...
- by Maxpie - at 2007.11.26 15:33:00
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19. AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Originally by: VJ Maverick Originally by: Maxpie The problem with afk cloakers is that they are, in effect, playing while afk. For the same reason there is no skill queue, afk cloaking should be reduced. I like the idea of no cap r...
- by Maxpie - at 2007.11.16 20:32:00
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20. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I love this idea. The first time I saw a POS, I asked my ceo, "where is it?" and he said "that's it." You mean all that stuff floating around in space? Oh..." He put... creatures... in our bodies... to control our minds. He made us... say lies....
- by Maxpie - at 2007.11.16 15:45:00
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