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1. Domi for PvE, these skills decent? - in Ships and Modules [original thread]
So long as you can use 5 heavy drones and fit two large armor reps + 4 hardeners, you're more than fine in a domi. Highs/mids optional, really, tank + drones are what's essential.
- by Meiron - at 2006.06.05 07:32:00
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2. Give Crystals another Damage type - in Ships and Modules [original thread]
Originally by: Antwon Stylez Amarr is limited in what types of damage they deal. Gallente has drones so they can deal all 4 types. Minmitar ammo can deal all 4 types, and caldari uses missiles so they can use all 4 types. It would be fair ...
- by Meiron - at 2006.06.02 01:35:00
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3. domi nerf - in Ships and Modules [original thread]
Hmmm, might be too subtle for some, but I think it's funny anyway :)
- by Meiron - at 2006.05.19 19:28:00
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4. shield recharge rates?!? - in Ships and Modules [original thread]
Hardeners in the rest of your mids, PDUs in your low, decent shield skills, you'll get there.
- by Meiron - at 2006.04.25 04:09:00
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5. shield recharge rates?!? - in Ships and Modules [original thread]
It's measured in seconds, and I don't know why it doesn't change based on hps, but the fact that it doesn't allows for passive tanking. Since the recharge time doesn't change, it means you're recharging a fix percentage per second, so if you load ...
- by Meiron - at 2006.04.25 04:03:00
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6. My medium blasters miss level 2 rats. - in Ships and Modules [original thread]
EVE is a forgiving game at first, but you'll soon realize you have to optimize your ship if you want to keep advancing through level 2, 3, or 4 missions, not to mention PvP. For example, just relying on your ship's raw hps isn't ideal. A passive ...
- by Meiron - at 2006.04.22 19:38:00
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7. Torps or missiles for new people to level 4 missions - in Ships and Modules [original thread]
Well, there's like four times as many cruisers/frigs in any given level 4 mission compared to battleships, and since battleships won't scramble you (except for Zor! watch out for Right Hand of Zzazzmatazz :)), it's generally a good idea to take ou...
- by Meiron - at 2006.04.14 07:30:00
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8. Artillery or Rail??? - in Ships and Modules [original thread]
Not to be cynical or anything, but I feel if you have the CPU/grid to fit 425s or 1400s on a Raven for your last 2 high slots, you can probably fit something that'll help your tank/gank much more.
- by Meiron - at 2006.04.14 07:22:00
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9. Artillery or Rail??? - in Ships and Modules [original thread]
Artillery: bigger alpha strikes, significantly lower DPS over time, ability to choose damage types to a degree by swapping ammo. Railguns: good DPS, but Caldari ships tend to get range bonii instead of damage bonii for hybrids, and that's not as ...
- by Meiron - at 2006.04.14 06:59:00
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10. Enhancement to drones - in Ships and Modules [original thread]
How is throwing away your own drones going to be exploitable? :) Maybe I'm just not thinking hard enough, but this seems like a very reasonable option. I mean, drones aren't free, throwing away 5 tech II Ogres is a very expensive option.
- by Meiron - at 2006.04.13 04:07:00
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11. Dominix Bonus - in Ships and Modules [original thread]
Originally by: Amarr knight Raven used to have a straight ROF bonus. Which was changed to Siege and cruise missile Rof bonus a long time ago. And changing domi bonus doesnt stop domi from carring and using small/med drones. Recently a lot...
- by Meiron - at 2006.03.27 09:44:00
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12. Dominix Bonus - in Ships and Modules [original thread]
Why do Ravens get a straight RoF bonus instead of a Kinetic damage bonus to Siege/Cruise Launchers? Is it so inconceivable that certain ships were designed with flexibility in mind? It makes perfect sense that the Dominix gets a 5% large hybrid ...
- by Meiron - at 2006.03.27 09:18:00
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13. Amarr Dreadnaughts - in Ships and Modules [original thread]
Since dreadnoughts are such huge, slow ships, and they're designed to be deep in hostile space engaging a POS, I'd say never having to restock your ammo is a pretty significant advantage.
- by Meiron - at 2006.03.16 01:02:00
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14. Tier 3 BS - in Ships and Modules [original thread]
Apocalypse is actually not following the Amarr ship progression. It's one of the only (maybe THE only?) ships with a capacitor capacity bonus. The other defensive Amarr ships get 5% per level of armor resistance instead. Think Punisher-Maller-Prop...
- by Meiron - at 2006.03.16 00:41:00
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15. Possible to get your private Nyx in time? - in Ships and Modules [original thread]
Dream big, my friend. Without goals, what point does life (or EVE-life at least) have? That being said, let's be realistic for a moment. Baby steps. Go for a nice cruiser, then battlecruiser, and then battleship. It's the real moneymaker in this ...
- by Meiron - at 2006.03.16 00:23:00
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16. Domi Setups - in Ships and Modules [original thread]
Why not solve both of Setup One's cons at once by swapping the cap injector for an AB II or space permitting, a MWD (I don't think it'd fit though)? Anyway I vote for Setup One, the single Neut in Setup Two does kill a LOT of cap, but if you coun...
- by Meiron - at 2006.03.16 00:05:00
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17. any way to find or hunt officer spawns? - in Missions & Complexes [original thread]
I frequently see security ratings of below 0.0 listed, is there a website out there where the true, hidden security status of a 0.0 system is listed? If so, would someone be kind enough to link it?
- by Meiron - at 2006.01.19 23:13:00
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