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141. SETI Receives Alien Signals!!! - in Out of Pod Experience [original thread]
Originally by: Suolia Why would aliens go hundreds of light years to blow us up? We have a nice planet - _____
- by Meridius - at 2006.06.30 03:08:00
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142. Request: Hail & the Velocity Penalty - in Ships and Modules [original thread]
/signed in slave blood - _____
- by Meridius - at 2006.06.30 00:32:00
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143. wanna be a daddy? are you sure? - in Out of Pod Experience [original thread]
- _____
- by Meridius - at 2006.06.29 16:25:00
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144. SETI Receives Alien Signals!!! - in Out of Pod Experience [original thread]
My take on what would happen if the aliens wanted to lay down the smackdown - _____
- by Meridius - at 2006.06.29 15:31:00
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145. Design your own remote control - in Out of Pod Experience [original thread]
Probably just a good old death ray tbh. You don't see enough death rays these days - _____
- by Meridius - at 2006.06.29 07:40:00
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146. Watch this :o - in Out of Pod Experience [original thread]
This Very cool short film - _____
- by Meridius - at 2006.06.29 05:02:00
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147. Wolverine spinoff movie confirmed!! - in Out of Pod Experience [original thread]
Why can't they just leave xmen alone, they've butchered it enough imo - _____
- by Meridius - at 2006.06.29 01:40:00
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148. What would the AFs fourth bonus be...? - in Ships and Modules [original thread]
Edited by: Meridius on 28/06/2006 09:55:49 Originally by: HippoKing Please give the retribution an EW bonus More seriously, I'd give several of them a damage bonus: they should be able to do more damage than they currently do IMO ...
- by Meridius - at 2006.06.28 09:56:00
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149. How to Fix Amarr (maybe) - in Ships and Modules [original thread]
Originally by: Forsch Something no one has suggested yet: Change Quad light beams to quad light pulses! So I can at least use the good t2 crystals on them. Thats more of an oversight...surprised it's still in as it clearly has the ...
- by Meridius - at 2006.06.27 01:51:00
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150. How to Fix Amarr (maybe) - in Ships and Modules [original thread]
Edited by: Meridius on 26/06/2006 06:44:53 double your refreshment, double your posts, double mint gum - _____
- by Meridius - at 2006.06.26 06:43:00
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151. How to Fix Amarr (maybe) - in Ships and Modules [original thread]
Originally by: Ciaphas Khaine Before everyone yells just look its nothing big 1) change main dmg on amarr guns from EM to Therm, and make EM the lesser damage type 2) on Amarr weapon mods, instead of a 50% stacking penalty, make it a 25% ...
- by Meridius - at 2006.06.26 06:43:00
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152. Problem with sleep - in Out of Pod Experience [original thread]
I get my timing all screwed up during the weekdays but drinking fix's it on the weekend. So yeah, go get wasted - _____
- by Meridius - at 2006.06.25 01:07:00
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153. Tier 3 BS bonuses unveiled. :-) - in Ships and Modules [original thread]
Originally by: Ithildin Amarr: Drone bonus and armor resist. Minmatar: Target painting and Cruise/Torp ROF bonus. Bad. Amarr is overpowered and non-Amarr built Minmatar is underpowered and non-Minmatar built A missile based BS wi...
- by Meridius - at 2006.06.24 23:17:00
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154. The Amarrians arent all that bad. (Personal Experiance) - in Ships and Modules [original thread]
Originally by: HippoKing Originally by: Meridius There isn't much wrong with Amarr, just a few things need fixing. 1. Khanid MK II 2. Zealot/Omen +1 Turret 3. Shutting the **** up already with the god damned post spamming ...
- by Meridius - at 2006.06.24 23:01:00
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155. Prey Demo - in Out of Pod Experience [original thread]
Originally by: Sarmaul Originally by: Ikvar Hahah, Prey... DOES IT STILL HAVE PORTAL TECHNOLOGY!!?!?!??!!?!?!1122212 It has portals you can walk and shoot through :) I shot myself in the back of the head - _____
- by Meridius - at 2006.06.24 22:34:00
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156. The Amarrians arent all that bad. (Personal Experiance) - in Ships and Modules [original thread]
Originally by: F4ze Originally by: Jake Noble ... Were the easiest to jam, cant use EW effectivly due to a lack of midslots and now have to make a choice to either tank or deal damage? Hmmmm... Actually, minmatar are the easi...
- by Meridius - at 2006.06.24 10:14:00
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157. Prey Demo - in Out of Pod Experience [original thread]
Crazy game, definetly gonna buy it. - _____
- by Meridius - at 2006.06.24 10:05:00
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158. The Amarrians arent all that bad. (Personal Experiance) - in Ships and Modules [original thread]
There isn't much wrong with Amarr, just a few things need fixing. 1. Khanid MK II 2. Zealot/Omen +1 Turret 3. Shutting the **** up already with the god damned post spamming well there is some more smaller changes but i believe the ab...
- by Meridius - at 2006.06.24 05:58:00
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159. Amarr ... dull? - in Ships and Modules [original thread]
Originally by: Tiuwaz Edited by: Tiuwaz on 23/06/2006 21:08:41 they can whine like nobody else Negative. Caldari Minmatar Gallente Amarr We whine the least, theres only been a sudden surge of it lately (some with good cause, mos...
- by Meridius - at 2006.06.24 02:11:00
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160. When did the Ishkur get nerfed? - in Ships and Modules [original thread]
Last i heard it was classified as an exploit. - _____
- by Meridius - at 2006.06.23 14:15:00
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