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221. [Idea] make the Genolution 'Auroral' 197-variant capsule immune to bubbles - in Player Features and Ideas Discussion [original thread]
As one who has the box set, personally, I'd LOVE to have my pod immune to bubbles. That said, I still vote 'NO', because my risk needs to be the same as everyone else's. Just because I can afford to buy something outside the game shouldn't give m...
- by Meyr - at 2013.11.06 23:29:00
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222. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
Frozen Chief wrote: Dear Meyr , Please don't take this the wrong way... but 4 pages later someone has to say it. You're kind of embarrassing yourself. You keep talking about tears, but what tears? I see a few people attempting to engage in a ...
- by Meyr - at 2013.11.06 19:23:00
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223. [Rubicon] Warp Drive Calibration skill - in Player Features and Ideas Discussion [original thread]
Every freighter pilot in Eve would immediately train this skill to V. Ever crossed a 100+ AU system at 0.75 AU/second? You have time to make a sandwich, grab a soda, and pick a book to read before you finally jump into the next system.
- by Meyr - at 2013.11.06 01:56:00
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224. [Rubicon discussion] What happened to the SoE battleship? - in Player Features and Ideas Discussion [original thread]
ElQuirko wrote: Antillie Sa'Kan wrote: Do we really need a battleship focused on lasers/drones and exploration?
What could it do that the current SoE cruiser could not?
Do we really want a battleship with a Covert Ops cloak? Especi...
- by Meyr - at 2013.11.06 01:05:00
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225. Interdictors, Bubbles and Aggro - in Player Features and Ideas Discussion [original thread]
I heartily endorse the above-mentioned product and/or service! Having taken advantage of this mechanic a time or two, it does seem a bit broken.
- by Meyr - at 2013.11.05 00:14:00
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226. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
Having an Industrial fitted with WCS' is nothing new. As I stated earlier in this thread, I had a Bestower I used for hauler missions through lowsec. One of the local 'Ebil Piwates', having missed me twice, he fit with two Warp Scramblers, and got...
- by Meyr - at 2013.11.05 00:00:00
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227. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
Von Keigai wrote: NearNihil wrote: If the opposition fits to not get tackled and you know they have, why don't you come up with something new? Oh it is quite possible. Penny can just sacrifice a midslot on her cloaky Loki to put in a secon...
- by Meyr - at 2013.11.04 18:03:00
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228. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
Who cares that the 'loot' is put back into the POCO? It does nobody any good there, and, eventually, it's going to have to move. Grab a Recon, and tackle it, drop a bubble to pull it out of warp, THINK! You've been given ALL of the options in thi...
- by Meyr - at 2013.11.04 06:53:00
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229. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
The tears are strong with this one...
- by Meyr - at 2013.11.03 18:34:00
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230. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
Sipphakta en Gravonere wrote: Meyr wrote: Same principle applies here. If you want the kill, EARN IT. Use a better ship, use a better fit, ask for help. Go read all of the forum posts about freighters, and you'll readily and easily be able t...
- by Meyr - at 2013.11.03 17:28:00
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231. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
Doesn't invalidate anything I posted above. I do Industry, Hauling, bad PVP (mostly just a fleet line pilot, but I'm learning how to use a Neut Domi), PVE, some Trading, etc. I've been ganked numerous times. I used to fly a stabbed Bestower in lo...
- by Meyr - at 2013.11.03 17:09:00
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232. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
I heartily endorse the above-mentioned product and/or service! Honestly, I don't do PI myself, but conversations with those who do points out the need for something like this. +1!
- by Meyr - at 2013.11.03 16:52:25
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233. Planetary Interaction API - in Player Features and Ideas Discussion [original thread]
I heartily endorse the above-mentioned product and/or service! Honestly, I don't do PI myself, but conversations with those who do points out the need for something like this. +1!
- by Meyr - at 2013.11.03 16:52:00
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234. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
Penny Ibramovic wrote: Meyr wrote: 1. Bring friends, or fit differently. If I choose to fit a DC II, and a rack of Warp Stabs, then it's your job to fit two scrams to stop me. There's no difference here between my old Bestower/Iteron V fits ...
- by Meyr - at 2013.11.03 16:26:00
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235. Remove security status hits for fights in FW plexes - in Player Features and Ideas Discussion [original thread]
Sec status loss is designed to be a time/ISK sink. You want to shoot other players, fine. But it's going to cost you time spent killing red crosses, or ISK for tags. Risk/reward, action/reaction, decision/consequence. You have to remember - the ...
- by Meyr - at 2013.11.03 16:06:00
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236. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
I've said it before, and I'll say it again... WOW, ARE GANKERS AND PIRATES THE WHINIEST GROUP OF EVE PLAYERS!!! You have almost unlimited options at your disposal, and you're crying because you can't easily catch and destroy a T1 hauler with a s...
- by Meyr - at 2013.11.03 15:53:00
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237. SoE Ships LP Store cost - in Test Server Feedback [original thread]
That's a fair chunk higher than other pirate faction ship BPC's. Can we expect a similar price adjustment for existing pirate ships, or are SoE ships on their own pricing tier?
- by Meyr - at 2013.11.02 05:19:00
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238. Summer 2014 Expansion, [Service Pack 1] - in Player Features and Ideas Discussion [original thread]
I'm definitely in favor of something like this. A patch/update that had some minor tweaking of ship stats (you don't get off that easy, Fozzy!), but really devoted effort so improving the back-end code without having to worry about some new 'featu...
- by Meyr - at 2013.11.01 00:13:00
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239. Please devs, please get rid of those stupid mission soundtracks.... - in Player Features and Ideas Discussion [original thread]
Do NOT mess with Gallente 004!!!
- by Meyr - at 2013.10.31 09:33:00
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240. New ship type Tarantula - in Player Features and Ideas Discussion [original thread]
Sadly, this is not one of those times...
- by Meyr - at 2013.10.31 09:10:00
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