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1. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
The balance between an AOE constant check vs 'anywhere in system' will have some bearing on the workablility of any change. With grid size changes on grid means something different than it used to. I am in favour of reining in the range to somet...
- by Mike Azariah - at 2016.06.11 17:57:53
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2. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
I agree with the above, Citadels should have a way to celebrate, make a module for 'disco mode' or a weapons package and a am sure poeple would buy and use them. boots n pants n boots n pants n . . .. m
- by Mike Azariah - at 2016.05.29 20:42:20
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3. Sticky:[Focus Group] Capital Ships - in Player Features and Ideas Discussion [original thread]
Orca Platypus wrote: Incompetent - 3 Unknown - 4 Corrupt - 12 Good - 7 This is literally worse than T3 group. I guess for the next group CCP bias will finally get full power, and corrupt people finally get the majority they need to get rid of ...
- by Mike Azariah - at 2015.11.13 00:52:33
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4. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
Initial list has been made, you slow pokes still applying need to be a bit quicker off the mark, eh? https://forums.eveonline.com/default.aspx?g=posts&m=6160369#post6160369 m
- by Mike Azariah - at 2015.11.11 17:08:26
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5. War dec trolls. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: The only real fix for the way wardecs are used is to take them out of High Sec. It will happen sooner or later. The game is starting to suffer the consequences of it's reliance on pvp as 'content'. Once they start developi...
- by Mike Azariah - at 2015.11.04 16:41:05
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6. Make player standings to NPC corps a tradeable commodity. - in Player Features and Ideas Discussion [original thread]
Fantastic concept and a whole new career opportunity for standing farmers to grind then sell excess standings with the more popular factions If we are going to butcher all that makes characters characters then, by all means, let us go all the wa...
- by Mike Azariah - at 2015.10.23 00:59:28
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7. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Azazel The Misanthrope wrote: Arkon Olacar wrote: CCP Fozzie wrote: I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses ar...
- by Mike Azariah - at 2015.09.30 18:46:39
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8. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: These changes look great, Fozzie. What's even better is that they closely track what some knowledgeable and articulate players have been advocating for months. Always good to see usage metrics and reasonable player feedback t...
- by Mike Azariah - at 2015.09.11 18:48:21
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9. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Buzz Kill wrote: Dont forget about the command ships I, for one, haven't m
- by Mike Azariah - at 2015.09.11 18:47:10
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10. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
I can has a Drake? m
- by Mike Azariah - at 2015.09.11 17:08:59
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11. CSM Little Things - Jayne's List - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Mt top priority is to dissolve the CSM, thanks passing along my dream to CCP. they try at the summit but it seems we do not dissolve in volcanic waters nor alcohol, other solvents will be tried. m
- by Mike Azariah - at 2015.09.01 19:21:30
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12. Petition - Contract time based rewards - in Player Features and Ideas Discussion [original thread]
I did see the potential for abuse and traps in the intial proposal and was all set to be the dissenting voice. RJ's addendum on the third page with a scaled lets say if completed within; 3 hours = 100% Bonus pool 6 hours = 75% Bonus pool 9 hours...
- by Mike Azariah - at 2015.08.28 17:10:31
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13. How to fix EVE Online! - in Player Features and Ideas Discussion [original thread]
to the original concept? No, just no. For me? One of Eve's draws WAS that plex existed, that if I chose to run on that treadmill I could 'play for free' Since 2008 I have maybe used one plex bought and paid for with isk. Rest of the time? It is...
- by Mike Azariah - at 2015.08.22 02:23:30
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14. Restrict the Alliance Tournament to sov-holding alliances - in Player Features and Ideas Discussion [original thread]
No, not supported, will argue against if ever brought up in csm . . . will never mention it at all m
- by Mike Azariah - at 2015.08.22 02:15:47
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15. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
Ayara Itris wrote: Would "decaying" work as a way to ease the load on defenders a bit? i.e., if someone comes in and hits your sov, if no one touches it for a while it decays back to its normal state. Basically, that means that someone has to...
- by Mike Azariah - at 2015.08.08 23:04:54
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16. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
A few issues 1) 'Just clear current bounties' sounds nice but are you talking about waving a magic wand and erasing billions from the game, billions that people spent on bounties? Or trying to figure out who gets what share of a diminished bounty...
- by Mike Azariah - at 2015.07.27 07:24:03
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17. Corp/Alliance SKIN Licenses - in Player Features and Ideas Discussion [original thread]
I agree, flying the colours of your organization in pride is a good thing. m
- by Mike Azariah - at 2015.07.19 00:55:04
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18. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Tiberius Heth wrote: It really isn't difficult to come up with a meaningful NPE, it just isn't. It doesn't take more than 20-30 minutes of brain storming to think of something a whole lot better than what we have. And given that they still h...
- by Mike Azariah - at 2015.07.12 16:57:05
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19. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
We are all in an ultra marathon and not a single person has crossed the finish line. Oh lots of folks have bowed out of the race but nobody has gone all the way, yet. And here we are, discussing shortening the course. Whether it be by moving the ...
- by Mike Azariah - at 2015.07.06 09:03:21
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20. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Elsa Hayes wrote: Reposting: Today I was lurking in the recruitment chat and found a new guy asking around for a noob friendly corp, after some minutes, probably half an hour, he asked if this game hated new players since seemingly no one want...
- by Mike Azariah - at 2015.07.03 19:17:21
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