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161. Unite the Clans! - in Player Features and Ideas Discussion [original thread]
if(condition==true) then spawn(ships); isn't AI. Fleet movements with any degree of intelligence would require something more complex, or they'd be exploited like hell. The current code could likely do things like making a few ships spawn an extra...
- by Mithfindel - at 2010.06.30 07:14:00
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162. [Proposal] Reallocating skillpoints - in Assembly Hall [original thread]
(1) Dump all attribute points to two attributes and train these learnings to max (2) Train skill (3) Reallocate (4) ??? (5) Go back to WoW.
- by Mithfindel - at 2010.06.30 06:33:00
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163. Newer guy here, asking: How many ships did EVE have at launch? - in EVE General Discussion [original thread]
Early Caldari ships had bonuses only for railguns. Early Gallente ships had bonuses only for blasters. Here's a list: http://eve-history.net/wiki/index.php/Gemini_Ship_Bonuses
- by Mithfindel - at 2010.06.30 06:22:00
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164. At the bottom of the newcastle article: Dust 514 - in EVE General Discussion [original thread]
Old news is old. It's always supposed to be so that there's the ground-pounders pounding the ground and one player sitting in the mobile command center doing command stuff. I would assume that this "commander" player is playing the RTS and the gru...
- by Mithfindel - at 2010.06.30 06:16:00
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165. ATTN new players about the bonus SP - in EVE New Citizens Q&A [original thread]
As a note, the game warns the player if the player attempts to use the unallocated SP while under the 1.6M limit. So anyone with reading comprehension will not make the mistake the OP warns about.
- by Mithfindel - at 2010.06.30 06:07:00
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166. Why Caldari ships are Ugly ? - in EVE Alliance Tournament Discussion [original thread]
Let us for a moment forget that EVE is about submarines in space. Every race does actually have ships with unbalanced engine placement. Also, as a note, inertia has absolutely no effect here as a concept. The symmetry of the outline does not have...
- by Mithfindel - at 2010.06.29 09:02:00
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167. [Proposal] Seed BPOs for the upcoming Primae ship gift. - in Assembly Hall [original thread]
Make it a BPC in an appropriate LP store, and the idea might be going somewhere. Otherwise there's little idea to add more T1 ships.
- by Mithfindel - at 2010.06.29 08:38:00
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168. Unite the Clans! - in Player Features and Ideas Discussion [original thread]
The AI in EVE doesn't really support this. While it would be a cool feature to have the rats actually hunt players, I don't think it is feasible without larger modifications to the codebase. The GM stuff you've actually got, it is called live eve...
- by Mithfindel - at 2010.06.29 08:35:00
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169. Minmatar Electronic Warfare change - in Player Features and Ideas Discussion [original thread]
I agree. This suggestion is lame. To actually contribute something (and not only troll), Minmatar have got somewhat of a short stick with target painters, specially when they don't have that many missile boats. The affected ships, however, are li...
- by Mithfindel - at 2010.06.29 08:31:00
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170. capital ship fiction? - in EVE Fiction [original thread]
There's been at least one EON chronicle (classed as fan fiction back then, before the EON short stories were vetted by devs) that is set on board an Archon-class carrier targetted by Minmatar freedom fighters/terrorists. Cannot remember others on ...
- by Mithfindel - at 2010.06.28 20:40:00
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171. [ISSUE] PI - Why Have Different Command Centres? - in Assembly Hall [original thread]
Keep the different command center levels on planet. But have the thing you need to drop to be only "command center building equipment" or another suitably-named item. Once the command center is there, you can expand it by having building materials...
- by Mithfindel - at 2010.06.28 10:53:00
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172. [Proposal] Outlaw Faction Stations - in Assembly Hall [original thread]
There would be some extra work to set the undock locations and vectors... but yes, definitely would add to the game, even if it's a small graphical update. Serpentis HQ, Blood Raiders, Khanid, some Angel stations (Jove, SOCT) and Sansha. (Possibly...
- by Mithfindel - at 2010.06.28 10:43:00
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173. [Discussion] Orca Maintenance Bay - in Jita Park Speakers Corner [original thread]
As noted, you must take into account also other ships with ship maintenance arrays. Iteron V rigged and with GSCs can take almost 50k. Several of those in a carrier would transform the carrier into a cheap jump freighter. (Unable to enter hisec, t...
- by Mithfindel - at 2010.06.28 10:34:00
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174. Carriers, can they use jumpgates through lowsec? - in Warfare & Tactics [original thread]
To clarify, "real" capitals (all supercarriers/carriers, dreadnoughts, titans and the Rorqual) can only use wormholes (allowing their mass) or the capital jump to a cynosural field to change systems. They cannot use regular jump gates. The jump f...
- by Mithfindel - at 2010.06.22 10:08:00
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175. EvE Science in need of review: jumpgate technology backstory - in EVE Fiction [original thread]
At least the Deklein region description explicitly states that the stargates are manned. Quote: Like a skeletal finger pointing out toward the void, Deklein is a narrow band of stars loosely connected by some of the most ancient gates outsid...
- by Mithfindel - at 2010.06.22 08:30:00
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176. playing EVE in HD - in EVE General Discussion [original thread]
Agreeing with Darkwolf. 1920x1200, DVI, works like a dream on the 24" display I have. Remember, when talking about televisions, the vanilla TV resolution is actually very, very low - something that isn't really noticed, since the technology to for...
- by Mithfindel - at 2010.06.20 23:04:00
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177. The Role of the Parliament in Shakor's Republic? - in EVE Fiction [original thread]
Edited by: Mithfindel on 20/06/2010 22:54:10 The situation is further complicated by the fact that none of the empires are truly monolithic. The Minmatar have their tribes and likely a few who still subscribe to the parliamentary ideology, the...
- by Mithfindel - at 2010.06.20 22:48:00
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178. Why Caldari ships are Ugly ? - in EVE Alliance Tournament Discussion [original thread]
In the matter of fact, the Caldari ships are gorgeous. The issue is that after years of spaceships = fighter planes in space thinking, the early art style of EVE Online, which underlines asymmetry does not seem very pleasing. However, after gettin...
- by Mithfindel - at 2010.06.20 22:37:00
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179. Planets - All over? - in EVE New Citizens Q&A [original thread]
It's still in the very beginning. It was yesterday when the "competing" NPC sell orders were removed. Some people may, however, have lots of stockpiles they've bought from the NPCs at a cheap price. However, despite some individuals (even if it's ...
- by Mithfindel - at 2010.06.18 12:15:00
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180. Amarr Emperor - in EVE Fiction [original thread]
The Privy Council is the closest advisors to the Empress and in large parts of the Empire, the true government. The Empress has the last word - but her power is usually limited to her immediate vicinity, and trickles down the ranks. Of course, i...
- by Mithfindel - at 2010.06.18 09:12:00
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