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181. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Zvaarian the Red wrote: What external forums are supporting this idea by the way? I really want to see that. Failheap Challenge. Failheap is a great community, but it is fair to say, that it is proportionall...
- by Moonaura - at 2013.11.12 22:16:00
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182. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Thaddeus Eggeras wrote: I'm with many others, missiles as a whole need looked at. I don't think any really need nerfed, but the rapids do need adjusted. But it should be held off a till ALL missiles are looked at. I think missiles deserve more ...
- by Moonaura - at 2013.11.12 19:42:00
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183. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Ion Blacknight wrote: Really? How negative and how overwhelming does the feedback have to be? I am pretty new so I am seeing this with fresh eyes. Now I understand you old bros. I can't believe my beloved RLM Caracal is gone. Wow. This way of...
- by Moonaura - at 2013.11.12 19:08:00
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184. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I'm not sure where the idea comes from that this plan came out of thin air in a few days has come from. Yes, it's late in the release cycle, but we spent weeks talking about how to deal with this problem and went through multipl...
- by Moonaura - at 2013.11.12 16:04:00
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185. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Good arguement This is a fair and fine argument, and the point is perfectly valid except that, cruisers are not as fast as the frigates that RLML are designed to counter, and this also pushes RLML into a very niche style of p...
- by Moonaura - at 2013.11.12 15:54:00
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186. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The personal attacks on CCP Rise are not warranted in this thread. He's a nice guy, who was pro active with the community before he joined CCP. We are all just human beings trying to make the best in our short lives. You're never going to win the...
- by Moonaura - at 2013.11.12 14:52:00
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187. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Yeah, that is what gets in my claw - I'm basically paying to beta test this whole mechanic.
- by Moonaura - at 2013.11.12 14:14:00
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188. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Moonaura wrote: Kagura Nikon wrote: Kristoffon vonDrake wrote: CCP Rise wrote: Again, I will say that the concerns about ammo swapping are completely valid and I've talked to my team and we can hopefully addres...
- by Moonaura - at 2013.11.12 13:59:00
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189. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Kristoffon vonDrake wrote: CCP Rise wrote: Again, I will say that the concerns about ammo swapping are completely valid and I've talked to my team and we can hopefully address that sometime after Rubicon. So why ...
- by Moonaura - at 2013.11.12 13:48:00
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190. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Patri Andari wrote: When can we expect this on the test server? Ahahahahahahahahahahahaha In 7 days on Tranquility.
- by Moonaura - at 2013.11.12 13:35:00
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191. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Karle Tabot wrote: Well I was pretty interested in this one thread, and so I have been through almost every post in it twice now. I understand a lot more about the issues now, though do not have the time in game and experience to understand it ...
- by Moonaura - at 2013.11.12 13:28:00
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192. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise on hearing that people don't like his idea: http://www.youtube.com/watch?v=8lCuZfWk6BA lol
- by Moonaura - at 2013.11.12 12:56:00
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193. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise, thanks for the update. I think it's wrong, because it forces RLML into a very specific use with massive penalties. And fine if its going in. But next time, please, you have 6 months inbetween expansions, yet this change only was announce...
- by Moonaura - at 2013.11.12 11:37:00
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194. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Another thing I'd like to add is, where on the forum is there pages of screaming from people talking about RLML being overpowered and deadly? I don't see it. They are entirely situational, and a cruiser fitted this way is completely vulnerable to ...
- by Moonaura - at 2013.11.12 11:04:00
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195. Sticky:Dev blog: The New Character Selection Screen - in EVE Information Portal [original thread]
I love you guys, and for the Dev's who worked on this, this isn't aimed at you, as it isn't you guys who decide what is done next etc - that is where the designers/producers come in. But clearly, if you asked the players. what you spent your time...
- by Moonaura - at 2013.11.12 00:14:00
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196. Warp effect - in Player Features and Ideas Discussion [original thread]
Zack1023 wrote: +1 As far as the graphics. trails is just gonna make it look dumb. maybe this is an opportunity to make the tactical display have more to it. showing the general direction of any ship going to warp would be awesome. its a guessi...
- by Moonaura - at 2013.11.11 23:52:00
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197. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Arthur Aihaken wrote: Another day - no updates. Hope looked slim for our heroesGǪ On the plus side, these changes will be fairly easy to adapt for missions. It may make more sense to mix launcher types (RLMLs/HMLs and ...
- by Moonaura - at 2013.11.11 19:08:00
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198. How to make high sec suicide ganking more difficult - in Player Features and Ideas Discussion [original thread]
In the theme of Anchor Men: CAREBEARS ASSEMBLE! http://therealmcast.com/wp-content/uploads/2012/04/Anchorman-assemble.jpg
- by Moonaura - at 2013.11.11 17:59:00
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199. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Madbuster73 wrote: WORST IDEA EVER!!!! What a spectacular post. Care to expand on it so that Rise might take you at least a little seriously? To be honest, Madbuster is one of the best solo / small gang pilots...
- by Moonaura - at 2013.11.11 17:17:00
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200. Getting on KM as a logistic-pilot - in Player Features and Ideas Discussion [original thread]
Add this to the long list of wishful thinking sadly. Its not like this has been all said and asked for before, but I worry CCP are well past their 'lets fix the obvious stuff' retribution phase now. Time will tell.
- by Moonaura - at 2013.11.11 13:50:00
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