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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Anomaly One
Imperial Academy Amarr Empire
15
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Posted - 2013.11.12 13:36:00 -
[991] - Quote
I do not understand how is it fun to have a 40 sec reload??? and with all this negative feedback you'd think you'd do something about it, please tell me where the fun part is in this
"hehehe! I blapped a frigate!" "zzzzzzzzzzzzz......." "zzzzzzzz...." "zzz....." "hehehe! I blapped a frigate!" "zzzzzzzz......"
.
boring..
You might as well fit a cloak on a caracal now |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
695
|
Posted - 2013.11.12 13:43:00 -
[992] - Quote
Kristoffon vonDrake wrote:CCP Rise wrote: Again, I will say that the concerns about ammo swapping are completely valid and I've talked to my team and we can hopefully address that sometime after Rubicon. So why is it that in Iceland half-assed jobs are acceptable? What happened to do it right or don't? That is the equivalent of me taking my car to a car wash and getting it back full of dirt on the right side and the person telling me "oh don't worry from the left it looks ok the next time you bring it in we'll wash it fully"
Now you get why they lost 80% of their economy value in 2008? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Moonaura
The Dead Rabbit Society
316
|
Posted - 2013.11.12 13:48:00 -
[993] - Quote
Kagura Nikon wrote:Kristoffon vonDrake wrote:CCP Rise wrote: Again, I will say that the concerns about ammo swapping are completely valid and I've talked to my team and we can hopefully address that sometime after Rubicon. So why is it that in Iceland half-assed jobs are acceptable? What happened to do it right or don't? That is the equivalent of me taking my car to a car wash and getting it back full of dirt on the right side and the person telling me "oh don't worry from the left it looks ok the next time you bring it in we'll wash it fully" Now you get why they lost 80% of their economy value in 2008?
And have the fastest growing economy in Europe now? Ergo. Does not compute. Boldly going forward, still can't find reverse - name that tune kids! |
FistyMcBumBasher
Calamitous-Intent Feign Disorder
61
|
Posted - 2013.11.12 13:50:00 -
[994] - Quote
I do not know whether these changes will be good or bad, but suggesting them 7 days before Rubicon hits is too short notice in my opinion and will lead to a lack of valuable feedback.
Like all suggested changes, they should be put onto the test server for a minimum of two weeks to a month before they can even be considered going live.
Allowing players to alter the explosion radius/velocity/flight time of themselves and opponents seems like the better option in my opinion.
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Nova Satar
Rekall Incorporated Sinewave Alliance
188
|
Posted - 2013.11.12 13:51:00 -
[995] - Quote
i can vaguely see the idea but this, but it's a bad one in my opinion. if you are trying to bring in some sort of ASB style dps system then all it is going to do is promote ganks and blobs even more for the struggling solo and small gang pvpers, which has been outlined numerous times in this thread already.
yes i understand it could be thought of in the reverse way, giving somebody high dps to make a few kills and get out but thats not the way this is going to work out.
Stop listening to CSM input as it is completely moronic, they do not represent the people they are effecting/disrupting the most. It's just alliance popularity contests.
As mentioned on here previously, if this is not 100%, tested and perfected, then don't release it. having to put in comments basically saying you realise it is bodged and will address it later is ridiculous. The game has enough broken mechanics on the fix list as it is, don't add anymore. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
696
|
Posted - 2013.11.12 13:53:00 -
[996] - Quote
Moonaura wrote:Kagura Nikon wrote:Kristoffon vonDrake wrote:CCP Rise wrote: Again, I will say that the concerns about ammo swapping are completely valid and I've talked to my team and we can hopefully address that sometime after Rubicon. So why is it that in Iceland half-assed jobs are acceptable? What happened to do it right or don't? That is the equivalent of me taking my car to a car wash and getting it back full of dirt on the right side and the person telling me "oh don't worry from the left it looks ok the next time you bring it in we'll wash it fully" Now you get why they lost 80% of their economy value in 2008? And have the fastest growing economy in Europe now? Ergo. Does not compute.
Growing from near zero is very easy. Every extra million represents a huge percentage! Irrelevant sicne they were considered the most " developed" country in world just before the crisis. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1036
|
Posted - 2013.11.12 13:54:00 -
[997] - Quote
FistyMcBumBasher wrote:I do not know whether these changes will be good or bad, but suggesting them 7 days before Rubicon hits is too short notice in my opinion and will lead to a lack of valuable feedback.
Like all suggested changes, they should be put onto the test server for a minimum of two weeks to a month before they can even be considered going live.
Allowing players to alter the explosion radius/velocity/flight time of themselves and opponents seems like the better option in my opinion.
There's no lack of "valuable feedback". CCP Rise got all the feedback he was interested in. The rest of it was not valuable to him and was thus hand-waved away. |
Moonaura
The Dead Rabbit Society
317
|
Posted - 2013.11.12 13:59:00 -
[998] - Quote
Kagura Nikon wrote:Moonaura wrote:Kagura Nikon wrote:Kristoffon vonDrake wrote:CCP Rise wrote: Again, I will say that the concerns about ammo swapping are completely valid and I've talked to my team and we can hopefully address that sometime after Rubicon. So why is it that in Iceland half-assed jobs are acceptable? What happened to do it right or don't? That is the equivalent of me taking my car to a car wash and getting it back full of dirt on the right side and the person telling me "oh don't worry from the left it looks ok the next time you bring it in we'll wash it fully" Now you get why they lost 80% of their economy value in 2008? And have the fastest growing economy in Europe now? Ergo. Does not compute. Growing from near zero is very easy. Every extra million represents a huge percentage! Irrelevant sicne they were considered the most " developed" country in world just before the crisis.
To be honest, I sort of like that Iceland actually put its bankers in jail, created a new, democratically evolved constitution, and decides to sensibly declare bankruptcy over crippling its tax payers that did nothing wrong for generations just to repay the IMF, while equally being screwed over a barrel for having to do so. Good for them.
None of this however, will make RLML any better. Boldly going forward, still can't find reverse - name that tune kids! |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
698
|
Posted - 2013.11.12 14:02:00 -
[999] - Quote
Moonaura wrote:
To be honest, I sort of like that Iceland actually put its bankers in jail, created a new, democratically evolved constitution, and decides to sensibly declare bankruptcy over crippling its tax payers that did nothing wrong for generations just to repay the IMF, while equally being screwed over a barrel for having to do so. Good for them.
None of this however, will make RLML any better.
YEah.. my comment was about the pre crisis iceland ( pun intended with pre crisis DC universe :P and overpowered and nerfed superheros launchers :P)
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Volstruis
Caldari Provisions Caldari State
49
|
Posted - 2013.11.12 14:09:00 -
[1000] - Quote
Sorry for upsetting you CCP RIse. You'll find that when you blatantly ignore people and make bad decisions they tend to push back.
I can't help but wonder what the heck is going on here. The player base is saying as a collective we are losing patience and confidence in your work. CCP should listen to this.
I miss the eve of two years ago when some ships were bad, some were good, and the only thing that really needed balancing was the Dramiel.
EDIT: And the Worm. Which you haven't even looked at yet. |
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Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1038
|
Posted - 2013.11.12 14:12:00 -
[1001] - Quote
Moonaura wrote: To be honest, I sort of like that Iceland actually put its bankers in jail, created a new, democratically evolved constitution, and decides to sensibly declare bankruptcy over crippling its tax payers that did nothing wrong for generations just to repay the IMF, while equally being screwed over a barrel for having to do so. Good for them.
None of this however, will make RLML any better.
No, but it's a better use of our posts than wasting keystrokes attempting to discuss something that will not be listened to by a dev who will not admit he's treating the symptoms rather than the disease, is forcing a radical change directly to TQ without any stopover on SiSi, admits this change has a glaring flaw that can't be fixed in time for release and still refuses to delay even as much as Rubicon 1.1 for playtesting and fix-finding.
I would expect this from a Free-to-Play Korean MMO publisher. Not from CCP.
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Angelus Ryan
One Ronin
48
|
Posted - 2013.11.12 14:14:00 -
[1002] - Quote
Yep. As expected. Rise, your credibility is gone.
I won't bother to offer any more insightful feedback to any feature you develop. It isn't a great loss, I am sure, but I've had enough.
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Moonaura
The Dead Rabbit Society
317
|
Posted - 2013.11.12 14:14:00 -
[1003] - Quote
Yeah, that is what gets in my claw - I'm basically paying to beta test this whole mechanic. Boldly going forward, still can't find reverse - name that tune kids! |
S1euth
The Graduates RAZOR Alliance
23
|
Posted - 2013.11.12 14:15:00 -
[1004] - Quote
CCP Rise wrote: I'll cut to the chase and say that the conclusion is to go ahead with the change, with the understanding that it needs to be carefully looked at following release.
If your determined to move forward with a 40 sec reload, then increase clip capacity to 80-90 seconds. 90 seconds is barely any time on grid, but enough time for some one to catch you. Increasing the clip capacity will enable RML players to choose to stay on the field rather than run away because the remaining damage in their clip is worth staying.
Because of how the game works, the decision for 50 seconds of pew pew time will almost always be to run away if it appears your going to be tackled within 20-30 seconds of landing on grid. As a pilot, knowing the right choice is almost always going to be running away is not a fun mechanic. Moving the pew pew time from 50 seconds to 90 seconds will at least give the player a reasonable choice and choices are fun. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2420
|
Posted - 2013.11.12 14:18:00 -
[1005] - Quote
Chessur wrote:Most of the CSM trash are 0.0 political bloc leaders, that have no relevant PvP experience- outside of blobs.
Tell me more about your trash CSM, 0.0 bloc member.
Maybe you shouldn't vote your own people into the CSM if you're so unhappy with them?
Ch+˝j+ě Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
HazeInADaze
L'Avant Garde Surely You're Joking
68
|
Posted - 2013.11.12 14:18:00 -
[1006] - Quote
This change feels like a hail mary to address the imbalance between missiles without putting in the work to fix the core problems with missiles. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1041
|
Posted - 2013.11.12 14:19:00 -
[1007] - Quote
I'm not sure what's so hard about admitting that mistakes were made, pushing the release back to Rubicon 1.1 and letting us playtest the new mechanic while a fix for the reloading problem is found - and while missiles as a whole (or at least medium missiles) are given a thorough and careful re-evaluation.
You're not a spacefamous lowsec video-PvPer anymore, Kil2. You're a CCP now. At least pretend to act like you give a **** what your subscribers think and leave your ego at home when you go to work.
HazeInADaze wrote:This change feels like a hail mary to address the imbalance between missiles without putting in the work to fix the core problems with missiles. Treating the symptoms rather than the disease is an easy, low-hanging-fruit approach that yields the appearance of progress without requiring any significant investment of time or resources. I can understand if there aren't very many resources available to commit, what with Rubicon almost out and all, but then this whole stupid thing needs to be shelved until after that and addressed when the resources are available again to do a proper job of things. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
699
|
Posted - 2013.11.12 14:25:00 -
[1008] - Quote
Katrina Oniseki wrote:Chessur wrote:Most of the CSM trash are 0.0 political bloc leaders, that have no relevant PvP experience- outside of blobs. Tell me more about your trash CSM, 0.0 bloc member. Maybe you shouldn't vote your own people into the CSM if you're so unhappy with them?
Small groups by definitaion have a hard time to get representatives "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Michael Harari
Genos Occidere HYDRA RELOADED
844
|
Posted - 2013.11.12 14:26:00 -
[1009] - Quote
HazeInADaze wrote:This change feels like a hail mary to address the imbalance between missiles without putting in the work to fix the core problems with missiles.
A couple pages backed i linked a post with pages of math explaining where missiles are broken. Missile explosion stats need a good rework. |
Angelus Ryan
One Ronin
48
|
Posted - 2013.11.12 14:28:00 -
[1010] - Quote
Michael Harari wrote:HazeInADaze wrote:This change feels like a hail mary to address the imbalance between missiles without putting in the work to fix the core problems with missiles. A couple pages backed i linked a post with pages of math explaining where missiles are broken. Missile explosion stats need a good rework.
Math is hard. Ancillary is easy. |
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Arthur Aihaken
The.VOID
503
|
Posted - 2013.11.12 14:33:00 -
[1011] - Quote
Patri Andari wrote:When can we expect this on the test server? November 19. I am currently away, traveling through time and will be returning last week. |
Ravcharas
Infinite Point Nulli Secunda
262
|
Posted - 2013.11.12 14:36:00 -
[1012] - Quote
I guess there's always something to be said for shaking up the meta. I hope it works out better than the french autoloaders in WoT. |
Bouh Revetoile
TIPIAKS
418
|
Posted - 2013.11.12 14:44:00 -
[1013] - Quote
Kagura Nikon wrote:Also math is much older and more renowed than any PVPer in this game ever will be.
And I would love to see him do his old streams now in a Rapid launcher caracal with his new rapid missiles.
We are all just posting mathematically supported posts that this will nerf the very small gang style PVP that this expansion says it shoudl promote. Your maths, while correct, are heavily biased toward the cases where burst RLML would not work. You focus on these case and completely discard all the others where they would be almost OP.
Even your exemple of 2 Caracals vs 2 AF is plain wrong as the 2 Caracal would just wreck the first AF in mere seconds and easily tank the second one during the reload except if you shoot the bad damage (like kinetic to an Enyo, and even then I'm not sure she could survive 30k damage). In fact, two Caracal are exactly the situation where the burst RLML would shine, because no frigate would survive more than 20 seconds. All these MWD kiters for example will be dispatched in 5 or 6 volleys, which is less than 30 seconds for ONE Caracal at 60km !
Not to mention that you feel absolutely required to be able to kill a lightly tanked cruiser with an anti-frigate weapon.
I also did some tests with HAM : HAM hit a Vexor (armor or shield tank) for full damage. If MWD on, HAM do ~90% dps. To a Thorax, an attack cruiser with much lower tank, HAM do 90%/75% with MWD off/on. And this to 30km... And I'm not even considering TP.
HAM have been buffed when HML have been nerfed. Some people here should do the math again or explicit the use of links and AB in their numbers.
Of course AB drasticaly reduce missile dps (by ~50%), but it's the only counter to them so that's rather fair. The bigest problem seems to come from links in fact. For this, the faster they come on grid, the better. |
Ranger 1
Ranger Corp
4820
|
Posted - 2013.11.12 14:52:00 -
[1014] - Quote
Kagura Nikon wrote:Ranger 1 wrote:This reminds me strongly of when the adjustments to Arty were made, before people understood the sheer power of properly applied alpha. Many folks steadfastly insisted that Arty would never be used in game again, as it's reload time and DPS was simply horrible. The concept of burst damage, done in this fashion, is also extremely powerful if applied correctly. It's a small gangs wet dream, and a gankers vision of perfection. Vessels that rely on speed, or rapidly warping in and out, to control the situation will find them a nearly ideal weapons system. On the other hand, people that don't understand how to apply their strengths will throw up their hands in disgust. After a bit of tweaking it won't take long for this to become a well accepted combat mechanic. Cosniderign I was the MAIN advocant of the alpha increase back then and fought every single of those denyers of the alpha. I do understand it. But its completely different. Arties have enough potetntial damage to kill stuff. THese reapids do nto have ALPHA, you can repair on those seconds it is firing so it cannot brea k RR as alpha can. And also arties do not stay 40 seconds sleeping. First, I am well aware of who spoke up for arty back then.
You are correct, this weapons system is not about Alpha damage... it is about burst damage... which while similar in some aspects is completely different in others.
Alpha has the ability to break RR when applied in groups due to the large amount of damage applied suddenly, catching the RR unaware and on the wrong recipient.
It's drawbacks are it's slow ROF and reload, and poor overall DPS. If you don't kill it in the first volley or two, it's not going to happen. Oh yes, extremely poor tracking as well.
Burst damage, when applied in groups and likely over heated, has the capability to simply overwhelm RR due to the enormous increase in DPS... a distinctly different mechanic with it's own unique properties. You have a full load of ammo you can unload (50seconds or a bit less), sustaining a very large increase in damage over a much longer period of time. They have the capability to overwhelm RR during their burst duration... and unlike arty can maintain a high rate of speed and maneuver without the need to worry about tracking issues and have overall excellent damage application.
Of course the drawbacks to burst damage are significant as well. Basically after your burst is over you need to withdraw or evade during your long reload timer, or be confident in your ability to tank. Obviously the former is ideal, as if you wished to stay on grid and slug it out over a long period of time you would have gone with a standard weapons selection with better long term DPS.
What we need to look at is how over heating will affect the numbers (when used properly, this is key), and see how skills affect the final numbers.
It might even lead to new ship lines geared to these weapons systems, perhaps with bonuses to either ammo capacity or (even more interestingly) reductions in reload time. While the latter would be handy on any ship, it would be even more significant when paired with this particular weapons system.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Moonaura
The Dead Rabbit Society
317
|
Posted - 2013.11.12 14:52:00 -
[1015] - Quote
The personal attacks on CCP Rise are not warranted in this thread. He's a nice guy, who was pro active with the community before he joined CCP. We are all just human beings trying to make the best in our short lives.
You're never going to win the argument by making things personal like that.
Like others have suggested though, I would like to see these changes pushed back to 1.1 and able for us to test them on Sisi. It's wrong CCP Rise to defend these modules inclusion, when nobody has been able to even try them outside of CCP, especially given the extremely short notice of their inclusion. Boldly going forward, still can't find reverse - name that tune kids! |
Arthur Aihaken
The.VOID
503
|
Posted - 2013.11.12 14:56:00 -
[1016] - Quote
Tune in next expansion: Same bat time, same bat channel. I am currently away, traveling through time and will be returning last week. |
Ranger 1
Ranger Corp
4820
|
Posted - 2013.11.12 14:57:00 -
[1017] - Quote
Ravcharas wrote:I guess there's always something to be said for shaking up the meta. I hope it works out better than the french autoloaders in WoT. Autoloaders in WOT are awesome, no matter what nationality you are using... IF... you know how to play them correctly. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
700
|
Posted - 2013.11.12 14:57:00 -
[1018] - Quote
Bouh Revetoile wrote:Kagura Nikon wrote:Also math is much older and more renowed than any PVPer in this game ever will be.
And I would love to see him do his old streams now in a Rapid launcher caracal with his new rapid missiles.
We are all just posting mathematically supported posts that this will nerf the very small gang style PVP that this expansion says it shoudl promote. Your maths, while correct, are heavily biased toward the cases where burst RLML would not work. You focus on these case and completely discard all the others where they would be almost OP. Even your exemple of 2 Caracals vs 2 AF is plain wrong as the 2 Caracal would just wreck the first AF in mere seconds and easily tank the second one during the reload except if you shoot the bad damage (like kinetic to an Enyo, and even then I'm not sure she could survive 30k damage). In fact, two Caracal are exactly the situation where the burst RLML would shine, because no frigate would survive more than 20 seconds. All these MWD kiters for example will be dispatched in 5 or 6 volleys, which is less than 30 seconds for ONE Caracal at 60km ! Not to mention that you feel absolutely required to be able to kill a lightly tanked cruiser with an anti-frigate weapon. I also did some tests with HAM : HAM hit a Vexor (armor or shield tank) for full damage. If MWD on, HAM do ~90% dps. To a Thorax, an attack cruiser with much lower tank, HAM do 90%/75% with MWD off/on. And this to 30km... And I'm not even considering TP. HAM have been buffed when HML have been nerfed. Some people here should do the math again or explicit the use of links and AB in their numbers. Of course AB drasticaly reduce missile dps (by ~50%), but it's the only counter to them so that's rather fair. The bigest problem seems to come from links in fact. For this, the faster they come on grid, the better.
I admit I focus on these cases, exactly because these are the cases that clearly the proponent of the idea has not seen.
As I stated in a few posts the idea is great for moderately large gangs of rapid launchers.
But as I posted, the web page about the expansion has among its calls, focus on small gangs, not large groups....
I defend what I feel is defenseless nowadays, the very small scale PVP balance. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Sven Viko VIkolander
Aliastra Gallente Federation
101
|
Posted - 2013.11.12 14:58:00 -
[1019] - Quote
Dalikah wrote:Just to reply to your latest post Rise:
The 40s reload timer: Do you really feel like a 40s period of not being able to effectively defend yourself against tackle is not a deal-breaker, when an Interceptor is going to be able to pass 2 systems and tackle you in this amount of time with Rubicon? And why would one ever invest 2-300m ISK into a HAC that can do nothing but warp in, kill a few Frigates and is then either useless for 40s or forced off? The same problem comes with the inability to switch ammo efficently, an Enyo can appear basically out of nowhere within seconds, render your kinetic missiles useless and force a reload - good luck kiting long enough to reload and kill an MWD-bonused AF.
Also, yes, RLML deal a whole lot of damage to MWDing T1-frigs, and a reasonable amount to AFs, but have you ever actually looked at a DPS graph against a properly fitted Interceptor backed up by the Rubicon changes? A current 3x BCU Cerberus does 90 DPS to a Malediction using faction missiles, which means it would take almost 40 seconds (or 30s with precision) to kill it . That sounds reasonable and well balanced, why does it have to change? Yes, nice, it will take less time with the ROF changes, but you-¦re not going to kill more than 1-2 before you have to reload, which is nothing but a bad joke (this also assumes no links, no heat and ignores the greatly reduced range through the Ceptor-¦s high speed). And this is just about the Cerberus, the by far highest-DPS RLML platform - others like Caracal and Fleet Scythe would suffer even more.
You also state that the front-loaded DPS and ridiculous reload will bring "new kinds of decision making" and "spikes of tension", which basically translates to more tactical gameplay. This is simply completely false. Missiles in general already tend to offer slightly less tactical and piloting options than turret ships in return for a more reliable dps output, just because the whole mechanics around transversal and maneuvers to force people into taking more damage from your weapons do not really exist in missile based combat. Instead, you have the immunity to tracking disruption, resistance to ECM and damps via FoFs as well as (semi-)fully selectable damagetypes - your changes would make all of those bar the td-immunity more or less obsolete in the heat of a fight. This leaves us with a very dull and stale weapon system, that basically only allows 1 tactic: choose ammo, warp in, try to gank the lowest ehp ship(s), burn off/warp off/die. This offers no diversity, no ability to react to changing circumstances in a reasonable amount of time (i.e. new incoming tackle, need of max (fury) dps, etc), simply no interesting nor challenging gameplay.
If you really feel like RLML are slightly overpowered in their current state (I don-¦t see people shooting monuments over RLML so they can-¦t be ridiculously strong and need a nerf into the ground, like you proposed here), then reduce their damage application and volley by a little, then see how things go.
I appreciate the fact that you want to try out new ideas and concepts, and the basic idea of front-loaded dps or swarm-missiles surely has potential, but it-¦s nothing to bring up 1.5 weeks before the patch goes live, nor something to replace "normal" launchers with - throw them onto Singularity along with tweaks to the "normal" RLML, give people time to test them out. gather data, adjust accordingly and consider a further rebalancing of RLML with Rubicon 1.1 (the changes in powergrid need already are a bit of nerf for now, aren-¦t they). You even basically admitted yourself that making such drastic changes to a popular weapon does bring a lot of problems with it if not part of the future entire module/weapon tiericide and rebalancing - so please take yourself some time and think about your ideas again. In fact, with the shifts of the Eve meta towards Cruisers/HACs and away from battlecruisers, reverting the nerf to HML application might be an interesting move on Singularity to see how people react and adapt, and then look at RLML again and ask yourself if they really are/were too strong, or the other medium sized missile systems too weak.
The best summary of the problems with this change IMO. I would love the ability to choose between v1 (say, with slightly nerfed dps) and v2 when reloading, though--that is what would add tactical decision making, rather than just v2 across the board. |
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ISD Cura Ursus
ISD Community Communications Liaisons
276
|
Posted - 2013.11.12 15:01:00 -
[1020] - Quote
Removed one post that went over the line for civilized discourse. (I will be reading more on this thread to make sure it does not go there again.)
Many many many of the posts seem to be attacking the person rather than the idea.
Please be civil and keep me from getting out my ginsu knives to slice and dice this thread. ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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