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1. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: also what's happened too the TE/TC/TD change to add missiles too them that would also help with making missiles more useful and add options and balance up the e-war situation.. along with a missile rebalance ofc... -nerf r...
- by Morniee - at 2013.12.02 15:14:00
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2. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: but atm we dont have a proper missile systems outside of spacialised frig owning system and brawling HAMs, (yes you need webs to apply damage) I mean if this is actually the root of a lot of the problem then that's ...
- by Morniee - at 2013.11.27 18:00:00
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3. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
My god... They Fixed Light missiles, Then Nerfed one of it's 2 platforms. Then nerf Heavy missiles, then build a NERFED weapon platform... This is Hillarious...
- by Morniee - at 2013.11.16 00:27:00
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4. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise. I saw the patch notes, like many of your company 's costumers did. And all of them, or the vast majority of missile users find it a terrible idea. Feedback was posted on this forums from serveral players. and for what i see its being IGN...
- by Morniee - at 2013.11.15 23:46:00
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5. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Or... I got an idea, that has ben debated before... somewere... Ballistic Guidance System : 2 Scripts 1 for missile flight time, other for exp Velocity medium power slot. A new Rig: Advanced Loading System: reduces the time your Lauchers...
- by Morniee - at 2013.11.15 15:45:00
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6. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Gorski Car wrote: Michael Harari wrote: This is a terrible idea. 1) Having a lot of downtime is just bad gameplay design. In a gang, you might stay on the field to provide point and webs, but if you are solo, you basically are going to kill...
- by Morniee - at 2013.11.15 15:31:00
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7. A video that shows exactly why Falcon (and/or ECM) needs a nerf. - in EVE General Discussion [original thread]
My god man... Those tengus in the video, are not using the sensor streght subsystem, nor using ECCM.... What would you expect that a anty Caldari Fitted falcon would do... they could have ditched the falcon, if they were using the Tengu Electr...
- by Morniee - at 2013.10.22 10:06:00
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8. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
Max Kolonko wrote: CCP Affinity wrote: [quote=Von Keigai][quote=CCP Affinity]They will be pirate spawns with no bounty - not NPCs there for farming Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will ...
- by Morniee - at 2013.10.21 16:37:00
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9. Where is the new Paladin model/animation? - in Test Server Feedback [original thread]
I had a dream last night... The new golem, had symmetric wings, and not a hammer head... And had a good base damage aplication to torps. But then i woke up...
- by Morniee - at 2013.10.21 16:29:00
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10. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
All Tech 2 implants should be player made... Not only using exploration materials, but LP's From every NPC corp related to science, and R&D. Great idea. Keep adding new Signatures, and Anorms in WH's and everywere else.
- by Morniee - at 2013.10.21 16:20:00
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11. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Here is my 2 cents 1 Give dictors Cov ops cloak 2 Or give dictors no penalty moving while cloaked.
- by Morniee - at 2013.10.21 16:08:00
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12. Where is the new Paladin model/animation? - in Test Server Feedback [original thread]
Am i the only one that thinks that the new Golem model is realy ugly? Raven model back please... KK TX.
- by Morniee - at 2013.10.15 14:24:00
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13. Sticky:[Rubicon] Rapid Heavy Missile Launchers - in Player Features and Ideas Discussion [original thread]
Before you add a new module, witch is a GREAT idea, and i personaly love it.... Can CCP please explain why, you are not fixing the Heavy missile itself, instead of doing it later, just to realize that Rapid HML are OP after that?... Ask any on...
- by Morniee - at 2013.10.14 18:51:00
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14. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Has for the Boost of cruises... I am thrilled to see them implemented.[/quote] Honestly, i dont need any new Modules for missiles in PvE. Okay a new modules for a low-slot would be nice, but a Target Painter is almost enough for a Cruise raven. ...
- by Morniee - at 2013.04.18 12:00:00
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15. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Why cant the missile users have access to a new module, for example " Ballistic Guidance Unit " that would mitigate the penalty to explosion velocity of the missiles, and signature radius? Pretty much like Tracking Enhancers for turrets? could ev...
- by Morniee - at 2013.04.18 11:13:00
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