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Thread Statistics | Show CCP posts - 20 post(s) |
Sirinda
Oberon Incorporated RAZOR Alliance
255
|
Posted - 2013.11.15 15:14:00 -
[1531] - Quote
Alright.
If the missile systems mentioned in the OP would receive an overall DPS buff (1.5 times of what other missile systems of comparable size do) I could maybe imagine RLML and RHML as worthwhile.
Also, seeing as a T2 HML already fits around 40 missiles, it's rather preposterous to assume a larger launcher would only be able to load 28 missiles. Take the ammo capacity of the standard LML and HML, then buff rate of fire while nerfing reload speed.
Make it a truly devastating weapon - hell, give RHML fit Golems the ability to spike 2000-3000 DPS without factoring in reloads, with the caveat of having to wait for almost a minute once they've run dry.
Basically, survive the first barrage and stand a good chance of either burning away or obliterating your target - or continuously tanking the damage and repping up once they've shot their wad.
Also, this concept basically puts all Caldari missile boats at a disadvantage because they're only bonused for kinetic damage. |
Morniee
Barbs Hammer Insane Asylum
0
|
Posted - 2013.11.15 15:31:00 -
[1532] - Quote
Gorski Car wrote:Michael Harari wrote:This is a terrible idea.
1) Having a lot of downtime is just bad gameplay design. In a gang, you might stay on the field to provide point and webs, but if you are solo, you basically are going to kill 1-2 targets and warp out. And then nobody gets to do anything for the next 40s while you reload. It promotes non-interactive gameplay.
2) Its not intuitive. Its yet another thing that vets know that noobs dont.
3) Its not that people use rapid lights because they are really good. We use them because the other medium missile systems are utter trash. I would love to be able to use heavy missiles again, but there is just no reason since they are currently the worst weapon system in the entire game for anything but giant blobs.
4) There is no alternative. You can use normal shield boosters instead of ancillary boosters. You can use normal armor reps instead of ancillary reps. There are good reasons to choose each. For medium missile launchers, there isnt any alternative to rapid lights. Heavy missiles are too slow, do too little damage for the fitting, and apply too poorly. Heavy assaults are too short range, and apply even more poorly.
5) While roaming, its can be very difficult to make a 40s reload when going gate to gate. This will just slow gangs down, with no real reason to do so.
Making this change will basically just end the use of missile ships in small gangs. People will just go to other ships, instead of dealing with the possibility of being tackled and having to wait for close to a minute to return fire.
If you want people to choose heavy missiles, then make heavy missiles be something besides a trash tier weapons system. This pretty much sums up why this is a horrible idea.
I subscribe this... CCP, Also, Please make the Precision and navy Heavy missiles apply more damage. At least, So normal cruisers might have a chance against frigs with medium missile weapon systems. |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
59
|
Posted - 2013.11.15 15:38:00 -
[1533] - Quote
Sirinda wrote:Also, this concept basically puts all Caldari missile boats at a disadvantage because they're only bonused for kinetic damage. That's ok cause Caldari pilots only use kinetic when bonused. Ask Rise if you don't believe me. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1671
|
Posted - 2013.11.15 15:39:00 -
[1534] - Quote
Sirinda wrote:Alright.
If the missile systems mentioned in the OP would receive an overall DPS buff (1.5 times of what other missile systems of comparable size do) I could maybe imagine RLML and RHML as worthwhile.
Also, seeing as a T2 HML already fits around 40 missiles, it's rather preposterous to assume a larger launcher would only be able to load 28 missiles. Take the ammo capacity of the standard LML and HML, then buff rate of fire while nerfing reload speed.
Make it a truly devastating weapon - hell, give RHML fit Golems the ability to spike 2000-3000 DPS without factoring in reloads, with the caveat of having to wait for almost a minute once they've run dry.
Basically, survive the first barrage and stand a good chance of either burning away or obliterating your target - or continuously tanking the damage and repping up once they've shot their wad.
Also, this concept basically puts all Caldari missile boats at a disadvantage because they're only bonused for kinetic damage.
Maybe the mechanism to rapidly fire missiles is huge?
And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, their supposed to be a niche thing. Something you fit only with a specific engagement type in mind.
At least thats what i take from it. BYDI recruitment closed-ish |
Baron' Soontir Fel
Justified Chaos
75
|
Posted - 2013.11.15 15:44:00 -
[1535] - Quote
How do people still think RLMLs gives cruiser sized DPS numbers. Vexors can hit 700DPS... RLML Caracals hit like 260dps. There's a reason I'm getting less than 50% of a Vexor's DPS, and it's called a trade-off. |
Morniee
Barbs Hammer Insane Asylum
0
|
Posted - 2013.11.15 15:45:00 -
[1536] - Quote
Or... I got an idea, that has ben debated before... somewere...
Ballistic Guidance System : 2 Scripts 1 for missile flight time, other for exp Velocity medium power slot.
A new Rig: Advanced Loading System: reduces the time your Lauchers take to reload by 20% And increases PWG need for Missile lauchers by 10%.
|
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
60
|
Posted - 2013.11.15 16:00:00 -
[1537] - Quote
Garviel Tarrant wrote: And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, their supposed to be a niche thing.
Really? How incredibly fortunate missile pilots are, being the only one's in game with 4 (four!) niche weapon systems: - rapid light missiles - rapid heavy missiles - heavy missiles - heavy assault missiles
Having that much luck soon they can expect two more niche systems coming: - swarm rockets - rapid cruise missiles
Train Caldari, the most specialized race in EvE. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1675
|
Posted - 2013.11.15 16:17:00 -
[1538] - Quote
Niena Nuamzzar wrote:Garviel Tarrant wrote: And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, their supposed to be a niche thing.
Really? How incredibly fortunate missile pilots are, being the only one's in game with 4 (four!) niche weapon systems: - rapid light missiles - rapid heavy missiles - heavy missiles - heavy assault missiles Having that much luck soon they can expect two more niche systems coming: - swarm rockets - rapid cruise missiles Train Caldari, the most specialized race in EvE.
Heavy missiles are in a bad spot, they were nerfed to the level of other long range weapons and then the other long range weapons got massive buffs. So i agree that they need a balance pass.. Don't need a lot though.
HAMs however are not niche at all, i can't really see how you would think that. They have really good range for short range weapons. Applies dps pretty damn decently, especially on webbed targets and in many cases has selectable damage types..
are they perfect in all situations? No they will struggle against many things.. but so do all the other medium weapon systems. BYDI recruitment closed-ish |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
73
|
Posted - 2013.11.15 16:23:00 -
[1539] - Quote
If you are planning on nerfing this, without really trying to find a real way to fix them, (which they aren't OP anyway) then just get rid of them. 40s reload on a weapon system, that is just ridiculous, and I don't like where it could lead with other weapon system later on. Either find a REAL way to fit the issues you think the rapid launchers have WITHOUT adding 40s to relaod and taking the amount of missiles it holds away, or just get rid of them all together.
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Niena Nuamzzar
Royal Amarr Institute Amarr Empire
60
|
Posted - 2013.11.15 16:39:00 -
[1540] - Quote
Garviel Tarrant wrote: HAMs however are not niche at all, i can't really see how you would think that. They have really good range for short range weapons. Applies dps pretty damn decently, especially on webbed targets and in many cases has selectable damage types..
are they perfect in all situations? No they will struggle against many things.. but so do all the other medium weapon systems.
Range is not a problem, damage application is. They are usable of course, just not nearly as good as medium turrets, which makes them kinda semi-niche. Try to hit a frigate or speedy cruiser with HAM's. What you can easily kill are noobs, with skilled pilot you will struggle even if you are skilled yourself. Turrets are different cause with good piloting you can make a difference. Web makes everything better, sure thing but... it's not always easy to fit web on a shield tanked ship. |
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Dav Varan
Spiritus Draconis Sicarius Draconis
97
|
Posted - 2013.11.15 16:43:00 -
[1541] - Quote
Julian DeCroix wrote:As a primarily PvE pilot, I've greatly enjoyed flying my Caracal with RLMLs in missions, anomalies and escalations in which I have to deal with dozens of frigate-class ships with a smattering of cruiser-size targets. Anything smaller than a cruiser has trouble fitting the necessary tank, let alone fit a salvager/tractor/salvage drones; a larger ship often is not permitted, and standard mid-size weapon systems frequently cannot apply enough damage to small targets to be useful (at least, not without sacrificing a significant portion of tank, which defeats the purpose of bringing the larger hull to begin with). The cruiser using a juiced-up small weapon system is the perfect solution. I was looking forward to a similar solution for running some of the more advanced anomalies and L4 missions which focus on larger numbers of smaller elite targets; running them in a BC often is still problematic, while applying damage using cruise missiles or torpedoes is suboptimal at best. Drones can help to an extent, but still can't fully bridge the gap, especially not with the improved NPC AI. Being able to fit RHMLs to my Raven for such missions was a very appealing idea. However, for my purposes (and yes, I realize that my playstyle does not constitute that of the larger subscription base) I feel the proposed mechanics for RMLs render them useless to me. The biggest problem I see actually stems from missile flight time. For the sake of simplicity, let's assume a 5s cycle time on the launcher and 5k m/s velocity for the missiles. Unless you're being very careful, any target over 25km away will have at least one salvo en route when it explodes; anything over 50km, at least two salvos. With the current iteration, this isn't that big a deal, but for the new mechanics this would mean that 5-20% of your ammo capacity could easily be wasted *per target*...and then you hope you can survive the reload. When I first found the RLMLs, I was ecstatic; I immediately tried to find similar systems for turret ships, but instead found that the "dual/quad $smallergun" turrets do not follow anything close to the same formula for being a viable means of combating numerous smaller ships from a larger hull. Is it intended that drones be the most, or perhaps even only, reasonable solution for this situation?
Sorry you are not in a blob in 0.0. You do not matter. No council representation for your playstyle. No dev consideration for your playstyle. You have to be stuck with 25% more grind in your mission.
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
73
|
Posted - 2013.11.15 17:09:00 -
[1542] - Quote
Wrong, I did a test on SiSi, I used HAMs and RMLs against a faction cruisers the HAMs rocked it compared to the RLMLs, and against an HAC the RLMLs and HAMS did within 5 points of the same damage, and as HAMs shoot faster they would have done more DPS. Now against destroyers and frigates RMLs rock them compared to HAMs, but so do dual 180mm compared to 420mms and so on. And range, well any range gun will nail any ship no matter the size unless said ship is moving in a Z. It's common to see large guns take out frigates with ease., but that's not OP at all right? Show me cruise and torp that can do anything to frigates. So before everyone goes crazy about how great rapids are, maybe test them out some.
My test was against a 2008 player in a faction cruiser, didn't kill him so the fit wouldn't change. The assault ship was a Vaga, and that player was a 2007 and again didn't kill him to make sure the fit didn't change (To be honest he won the RLML round). I used a Cerb for both. Rapids don't out perform HAMs in the least not even against HACs. Now HMLs are a different story, and I didn't test them out. If you doubt this, go on sis with a friend and test through a number of different ships. I posted my test on s different forum, migh have been the first Rapdi Heavy Missile Launcher forum, I'm not sure. Rapid launchers don't do anything their gun brothers can't, IF you use the smallest version of that size. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1675
|
Posted - 2013.11.15 17:32:00 -
[1543] - Quote
Niena Nuamzzar wrote:Garviel Tarrant wrote: HAMs however are not niche at all, i can't really see how you would think that. They have really good range for short range weapons. Applies dps pretty damn decently, especially on webbed targets and in many cases has selectable damage types..
are they perfect in all situations? No they will struggle against many things.. but so do all the other medium weapon systems.
Range is not a problem, damage application is. They are usable of course, just not nearly as good as medium turrets, which makes them kinda semi-niche. Try to hit a frigate or speedy cruiser with HAM's. What you can easily kill are noobs, with skilled pilot you will struggle even if you are skilled yourself. Turrets are different cause with good piloting you can make a difference. Web makes everything better, sure thing but... it's not always easy to fit web on a shield tanked ship.
You're talking about this like the other medium weapons have great application..
Blasters have no range what so ever. Pulses have terrible tracking. Ac's are relatively low dps and not great at range.
And i cannot think of a single HAM ship that doesn't have the mids to fit a tank and a web... Yes HAM's struggle to apply damage to some targets.. but so do the other weapon systems.. even more so in some cases..
A webbed ab frigate will still take between 15-25% damage from hams. Even at full speed.
A pulse laser ship won't be able to do 1% damage to a frigate orbiting it at 40% speed. But instead its better at killing said frigate at its optimal. Its a trade off. BYDI recruitment closed-ish |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
73
|
Posted - 2013.11.15 17:48:00 -
[1544] - Quote
AC don't have terrible damage and never have. Lasers, if you use the small version can track and take out frigates and destroyers with easy usually, blasters don't have much range, but if you get in ther range or you use a Caldari blast boat which gives them pretty alright range, you will rock whatever you are attacking, the amount of damage blasters do, little will stand up against them. And range guns usually always nail their target no matter the size of target or size of guns. It's not umcommon to see 1400mm, or 425mm or etc take out frigates and destroyers with little issue one on one even. When was the last time you saw a cruise boat or torp boat take a frigate out one on one? Rapids aren't OP at all, and if the issue is that they can hit far and do what close guns can, find I'm game change raipds into HAMs and rockets, so they don't get such range. |
Ju0ZaS
Mentally Assured Destruction The Pursuit of Happiness
31
|
Posted - 2013.11.15 17:51:00 -
[1545] - Quote
This is just... a bad idea. If you're so unsatisfied with the current state, how about just slightly nerfing the current dps that you can get with rapids and introducing your current design as completely new weapon systems that you could add to the game instead of replacing the current rapids with this nonsense.
-1 on your current idea from me. Are you going to fight me or do you expect to bore me to death with your forum pvp? |
Bouh Revetoile
TIPIAKS
426
|
Posted - 2013.11.15 18:31:00 -
[1546] - Quote
Thaddeus Eggeras wrote: And range guns usually always nail their target no matter the size of target or size of guns. It's not umcommon to see 1400mm, or 425mm or etc take out frigates and destroyers with little issue one on one even. When was the last time you saw a cruise boat or torp boat take a frigate out one on one? Haha ! Man we are talking about moving target and fight, not dedock sniping ! A large LR turret won't hit a moving frigate bellow 40km ! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1676
|
Posted - 2013.11.15 18:39:00 -
[1547] - Quote
Thaddeus Eggeras wrote:AC don't have terrible damage and never have. Lasers, if you use the small version can track and take out frigates and destroyers with easy usually, blasters don't have much range, but if you get in ther range or you use a Caldari blast boat which gives them pretty alright range, you will rock whatever you are attacking, the amount of damage blasters do, little will stand up against them. And range guns usually always nail their target no matter the size of target or size of guns. It's not umcommon to see 1400mm, or 425mm or etc take out frigates and destroyers with little issue one on one even. When was the last time you saw a cruise boat or torp boat take a frigate out one on one? Rapids aren't OP at all, and if the issue is that they can hit far and do what close guns can, find I'm game change raipds into HAMs and rockets, so they don't get such range.
So why do Ac ships need a double dps bonus to match other ships?
And when you say small version of lasers do you mean SMALL guns or do you mean Focused medium pulses. Actually it doesn't really matter which one you mean because the first is dumb and the second is wrong. Focused mediums don't track frigs at all unless they have next to no transversal on you. BYDI recruitment closed-ish |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
61
|
Posted - 2013.11.15 19:02:00 -
[1548] - Quote
Garviel Tarrant wrote: You're talking about this like the other medium weapons have great application..
Not great, good. Unlike HAM's, which are not so good.
Quote: Blasters have no range what so ever. Pulses have terrible tracking. Ac's are relatively low dps and not great at range.
Pulses have good enough tracking that you can kill a frigate if you know how. Same with other two systems, you can use them to your advantage, which you cannot do in the same way with heavy assault missiles.
Quote: And i cannot think of a single HAM ship that doesn't have the mids to fit a tank and a web... Yes HAM's struggle to apply damage to some targets.. but so do the other weapon systems.. even more so in some cases..
Sure you can fit web if you're happy leaving two mids for tank. I'm just saying that sometimes you are not.
Quote: A webbed ab frigate will still take between 15-25% damage from hams. Even at full speed.
And how much if it's not webbed - 5%, 6..?
Quote: A pulse laser ship won't be able to do 1% damage to a frigate orbiting it at 40% speed. But instead its better at killing said frigate at its optimal. Its a trade off.
Yes, it is - the one where you can do up to 80% damage or more to a webbed Merlin if everything is done properly. Just try to compare HAM Cerb and pulse Zealot, both with webs and faction ammo and hopefully you'll see that Zealot has at least 50% better damage application. |
Bouh Revetoile
TIPIAKS
426
|
Posted - 2013.11.15 19:31:00 -
[1549] - Quote
Niena Nuamzzar wrote:Pulses have good enough tracking that you can kill a frigate if you know how. Same with other two systems, you can use them to your advantage, which you cannot do in the same way with heavy assault missiles. HAM have enough application that you can kill a frigate if you know how. You cannot do in the same way with turrets. :D I too master the "always true" statement ; butI know it's a poor way to argue.
Quote:And how much if it's not webbed - 5%, 6..? In France, we have an expression which translate into "with 'if's we could put Paris into a bottle." How much damage will your turrets do to a closely orbiting frigate ? Answer is 0 and 5 is still superior to 0.
Quote:Yes, it is - the one where you can do up to 80% damage or more to a webbed Merlin if everything is done properly. Just try to compare HAM Cerb and pulse Zealot, both with webs and faction ammo and hopefully you'll see that Zealot has (EDIT: could have) at least 50% better damage application. If everything is done properly, HAM Cerb will do a lot of damage to a fully tackled and painted Merlin. This is another "if everything is perfect" scenario for turrets against a "if everything goes wrong" for missiles ; in other words, an always true statement. |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
61
|
Posted - 2013.11.15 20:01:00 -
[1550] - Quote
Bouh Revetoile wrote: HAM have enough application that you can kill a frigate if you know how. You cannot do in the same way with turrets. :D I too master the "always true" statement ; butI know it's a poor way to argue.
"If you know how" means at proper distance, with proper positioning etc. There is no proper distance with missiles in the same way, nor can you achieve much with positioning.
Quote: In France, we have an expression which translate into "with 'if's we could put Paris into a bottle." How much damage will your turrets do to a closely orbiting frigate ? Answer is 0 and 5 is still superior to 0.
Well, if frigate isn't webbed your damage will be about 10% and that only if you have perfect precision skills. Answer is zero, yes but "if you know how" you have the option to shoot close to the end of your optimal / the end of web range, where your damage will be highest. You can't do such a thing with missiles.
Quote: If everything is done properly, HAM Cerb will do a lot of damage to a fully tackled and painted Merlin. This is another "if everything is perfect" scenario for turrets against a "if everything goes wrong" for missiles ; in other words, an always true statement.
Of course, if everything goes wrong (no web, short orbit, bad tracking... you name it), you won't do any damage but that's the thing - with your experience and good piloting you can make the difference. Something you cannot do nearly as good using missiles. Too much depends on how small your target is and how fast it is moving so if you have under-performing weapon like HAM's, you can press F1, orbit and sit on your hands for the rest of the fight... doesn't matter. |
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Suleiman al-Amarr
Imperial Academy Amarr Empire
2
|
Posted - 2013.11.15 20:14:00 -
[1551] - Quote
Julian DeCroix wrote:As a primarily PvE pilot, I've greatly enjoyed flying my Caracal with RLMLs in missions, anomalies and escalations in which I have to deal with dozens of frigate-class ships with a smattering of cruiser-size targets. Anything smaller than a cruiser has trouble fitting the necessary tank, let alone fit a salvager/tractor/salvage drones; a larger ship often is not permitted, and standard mid-size weapon systems frequently cannot apply enough damage to small targets to be useful (at least, not without sacrificing a significant portion of tank, which defeats the purpose of bringing the larger hull to begin with). The cruiser using a juiced-up small weapon system is the perfect solution.
^ This.
Forever faithful to the Imperial Academy. |
Stitch Kaneland
Soldiers of Farscape The East India Co.
0
|
Posted - 2013.11.15 20:31:00 -
[1552] - Quote
Niena Nuamzzar wrote:Bouh Revetoile wrote: HAM have enough application that you can kill a frigate if you know how. You cannot do in the same way with turrets. :D I too master the "always true" statement ; butI know it's a poor way to argue.
"If you know how" means at proper distance, with proper positioning etc. There is no proper distance with missiles in the same way, nor can you achieve much with positioning. Quote: In France, we have an expression which translate into "with 'if's we could put Paris into a bottle." How much damage will your turrets do to a closely orbiting frigate ? Answer is 0 and 5 is still superior to 0.
Well, if frigate isn't webbed your damage will be about 10% and that only if you have perfect precision skills. Answer is zero, yes but "if you know how" you have the option to shoot close to the end of your optimal / end of web range, where your damage will be highest. You can't do such a thing with missiles. Quote: If everything is done properly, HAM Cerb will do a lot of damage to a fully tackled and painted Merlin. This is another "if everything is perfect" scenario for turrets against a "if everything goes wrong" for missiles ; in other words, an always true statement.
Of course, if everything goes wrong (no web, short orbit, bad tracking... you name it), you won't do any damage but that's the thing - with your experience and good piloting you can make the difference. Something you cannot do nearly as good using missiles. Too much depends on how small your target is and how fast it is moving so if you have under-performing weapon like HAM's, you can press F1, orbit and sit on your hands for the rest of the fight... doesn't matter.
But hams and hml aren't meant for defrigging...
Its like complaining about 425s not hitting close range frigs when you have no tracking enhancers or don't switch to titanium sabot. Your trying to kill something that the weapon platform was not designed around. Its a medium weapon system meant for hitting medium sized targets. Add rigors/flares and tp to your hml fits or webscram on ham fits. That is the equivalent to te or metastasis rigs, that help apply the dps better. |
Taoist Dragon
Bastion of Mad Behaviour
680
|
Posted - 2013.11.15 20:38:00 -
[1553] - Quote
Garv mate I'd stop trying to educate closed minded bad players. They cannot comprehend the simple truth of what you are describing to them.
Just stick the ear plugs in mate and ignore their whining. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
61
|
Posted - 2013.11.15 20:39:00 -
[1554] - Quote
Stitch Kaneland wrote: But hams and hml aren't meant for defrigging...
I know. Please, do me a favor if not too much to ask. Read more than you just did and then comment. |
Stitch Kaneland
Soldiers of Farscape The East India Co.
0
|
Posted - 2013.11.15 21:03:00 -
[1555] - Quote
Niena Nuamzzar wrote:Stitch Kaneland wrote: But hams and hml aren't meant for defrigging...
I know. Please, do me a favor if not too much to ask. Read more than you just did and then comment.
You mention hams underperforming on small quick moving targets in your last paragraph. Seems to indicate frigate to me. Of course hams are **** if the target isn't scrammed or web. Maybe I'm misunderstanding your point, or didnt feel like reading 70 pages to find it. but the general consensus that I'm reading is ppl don't want any sacrifice when fitting hams or hml like it is with rlml. Just fill lows with bcus and shoot. Then moan when hams/hml suck at applying dps because they do the same thing on a ham or hml fit. No rigors/flares tps/web or hell, even crash booster. Yea.. that's what happens when you go for max paper dps.
Worst case scenario? You should factor in the more common scenarios into the fits. |
Arthur Aihaken
The.VOID
580
|
Posted - 2013.11.15 21:08:00 -
[1556] - Quote
So I must've missed the part where the power grid requirements for RLMLs got bumped...
Quote:Rapid Light Missile Launcher I Fitting: 72 PG, 35 CPU Rate of fire: 7.8s Charge capacity: 16 Reload time: 40s
Rapid Light Missile Launcher II Fitting: 76 PG, 39 CPU Rate of fire: 6.2s Charge capacity: 18 Reload time: 40s I am currently away, traveling through time and will be returning last week. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1681
|
Posted - 2013.11.15 21:08:00 -
[1557] - Quote
Niena Nuamzzar wrote:[quote=Garviel Tarrant] Quote: Blasters have no range what so ever. Pulses have terrible tracking. Ac's are relatively low dps and not great at range.
Pulses have good enough tracking that you can kill a frigate if you know how. Same with other two systems, you can use them to your advantage, which you cannot do in the same way with heavy assault missiles.
I must assume that by "If you know how" you mean if you have them at 20-30 km away from you and you're using scorch.
Because even with dual webs a zealot cannot track a close orbiting KESTREL, let alone a fast frig.
Are pulse lasers better at popping frigates at 20 km? Yes, by quite a lot.
They are also absolutely unable to do it in scram range.
Again, trade off. BYDI recruitment closed-ish |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
766
|
Posted - 2013.11.15 21:15:00 -
[1558] - Quote
Gentleman.. this is not a thread about LASERS!!! ITs a thread about the anihilation of rapid launchers from game "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
62
|
Posted - 2013.11.15 21:19:00 -
[1559] - Quote
Stitch Kaneland wrote: You mention hams underperforming on small quick moving targets in your last paragraph. Seems to indicate frigate to me. Of course hams are **** if the target isn't scrammed or web. Maybe I'm misunderstanding your point, or didnt feel like reading 70 pages to find it. but the general consensus that I'm reading is ppl don't want any sacrifice when fitting hams or hml like it is with rlml. Just fill lows with bcus and shoot. Then moan when hams/hml suck at applying dps because they do the same thing on a ham or hml fit. No rigors/flares tps/web or hell, even crash booster. Yea.. that's what happens when you go for max paper dps.
Worst case scenario? You should factor in the more common scenarios into the fits.
I agree with you but there's more to it. I don't feel like explaining 70 pages so I guess we're cool. |
Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
45
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Posted - 2013.11.15 21:35:00 -
[1560] - Quote
Arthur Aihaken wrote:So I must've missed the part where the power grid requirements for RLMLs got bumped... Quote:Rapid Light Missile Launcher I Fitting: 72 PG, 35 CPU Rate of fire: 7.8s Charge capacity: 16 Reload time: 40s
Rapid Light Missile Launcher II Fitting: 76 PG, 39 CPU Rate of fire: 6.2s Charge capacity: 18 Reload time: 40s
It's been mentioned several times in this thread. They have beaten the hell out of RLMLs with the nerf bat. It's ridiculous. |
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