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Thread Statistics | Show CCP posts - 63 post(s) |
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CCP Affinity
C C P C C P Alliance
1162

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Posted - 2013.10.21 14:07:00 -
[151] - Quote
MeBiatch wrote:I would like to say thank you for working on new PVE content... i am happy to here you have new back room tools that should allow not only enhancements to current PVE conent but all the addition of new content!
big high five from me!
The new tools will be a long process, however progress is happening so that is good news for everyone :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Von Keigai
25
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Posted - 2013.10.21 14:08:00 -
[152] - Quote
Two questions.
First, will the can blow up (or otherwise be inaccessible) when the spawn happens? Can I hack it while the spawn is present, if I can tank the spawn? Can I trigger the site, wait around 20 minutes, then fly in and kill everything, and then hack the can?
Second, what sort of spawn is it? I live in wspace; we make most of our living off of killing sleepers. My assumption is that the spawn will be of the already-known sleeper types, such that it will be equally profitable as those types in current PVE sites. (Please correct that if I am wrong.) Will the spawn be relatively nasty for the wspace level (like a radar site)? Will it be easy for the wspace level (like gas/rocks)? Or it will it be comparable to an anom at that level? vonkeigai.blogspot.com |

MeBiatch
Republic University Minmatar Republic
1418
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Posted - 2013.10.21 14:08:00 -
[153] - Quote
gascanu wrote:hello there CCP Affinity . i don't do sites so i won't comment on that part; what i will comment on is the implant set and the time when this set will become available: atm, on test server small ships are warping so fast, that the d- scan is becoming almost worthless; there are several topics right on this subforum, where ppl are complaining that small tackle just "pop" right next to your ship, at about the same time they appear on your d-scaner, or even faster in some cases; so, adding such an implant set, right at this moment will imbalance things even more?! now, if someone at CCP considered this scenario, and concluded this is a good thing for eve, i can live with that. but i'm more inclined to think that that noone did, since this change is a bad one, esp for wh space, where d- scan is one of the most important surviving tools ppl have 
this is a good change for eve... people are too cumfy being solo and not dying that much...
if you are going to be ratting/plexing you should have to have friends around who can save you. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

seth Hendar
I love you miners
205
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Posted - 2013.10.21 14:09:00 -
[154] - Quote
Lair Osen wrote:So the implants give a 53.6% increase in warp speed. Im not really sure how the new warp acceleration works but my question is: does this affect warp acceleration as well or just warp speed? In other words: is warp acceleration proportional to the ship type or the warp speed? i.e. do warp speed rigs and implants also affect acceleration or is it just a new fixed number for each ship class? warp acceleration / deceleration is tied to the warp speed, so by increasing warp speed, you increase also the acceleration and deceleration
(or you reduce the time needed to accelerate / break)
wich will be fun on intys / hictorsand stuff which are already able to be on grid with a point established / bubble before the tgt display said inty on the overview.... (see the sisi feedback for more info on that, server tick etc....) |
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CCP Affinity
C C P C C P Alliance
1162

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Posted - 2013.10.21 14:11:00 -
[155] - Quote
Von Keigai wrote:Two questions.
First, will the can blow up (or otherwise be inaccessible) when the spawn happens? Can I hack it while the spawn is present, if I can tank the spawn? Can I trigger the site, wait around 20 minutes, then fly in and kill everything, and then hack the can?
Second, what sort of spawn is it? I live in wspace; we make most of our living off of killing sleepers. My assumption is that the spawn will be of the already-known sleeper types, such that it will be equally profitable as those types in current PVE sites. (Please correct that if I am wrong.) Will the spawn be relatively nasty for the wspace level (like a radar site)? Will it be easy for the wspace level (like gas/rocks)? Or it will it be comparable to an anom at that level?
When the NPCs appear, the cans will explode (and potentially do damage to nearby player ships)
They will be pirate spawns with no bounty - not NPCs there for farming CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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seth Hendar
I love you miners
205
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Posted - 2013.10.21 14:11:00 -
[156] - Quote
MeBiatch wrote:Falkor1984 wrote:OK, since CCP is threathening to moderate the thread now (aka shutting down the dissonant voices that ask for some entertaining stuff for their cash), I will stay on topic. (BTW CCP desperately trying to silence protests sounds earily like the months leading up to the Summer of Rage. Just saying.)
About this stuff you are creating: These sites are mediocre, they are too easily accesible and they are basically the same as the plexes we had before. Also they provide items that we only need to fix a mechanic that CCP broke on purpose. So bad, bad, bad.
Be more creative, stop handing out cookies to players who lack skills, stop breaking stuff and stop presenting this stuff as content while it is only a bandaid for stuff that is broken elsewhere. stfu and hrtfu... i hate entitled players like you! you can rage all you want, it doesn't change the fact that this guy as a very valid point.
yes, i know you hate me too |

Koban Agalder
Future Corps Sleeper Social Club
6
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Posted - 2013.10.21 14:28:00 -
[157] - Quote
CCP Affinity wrote:
When the NPCs appear, the cans will explode (and potentially do damage to nearby player ships)
That escalated quickly.
Seems as first (nice) steps to make PvE interesting.... and risky James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Koban Agalder
Future Corps Sleeper Social Club
6
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Posted - 2013.10.21 14:30:00 -
[158] - Quote
Another quick question: the cans will be scannable ? James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Von Keigai
25
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Posted - 2013.10.21 14:46:00 -
[159] - Quote
CCP Affinity wrote:They will be pirate spawns with no bounty - not NPCs there for farming
Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot?
I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is? vonkeigai.blogspot.com |
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CCP RedDawn
C C P C C P Alliance
364

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Posted - 2013.10.21 14:49:00 -
[160] - Quote
Koban Agalder wrote:Another quick question: the cans will be scannable ?
Yes, they will.  Team Kuromaku |
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Koban Agalder
Future Corps Sleeper Social Club
6
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Posted - 2013.10.21 14:53:00 -
[161] - Quote
CCP RedDawn wrote:Koban Agalder wrote:Another quick question: the cans will be scannable ? Yes, they will.  I predict great trolling potential.
Scenario:
Doing solo WH and finding ghost site. Scanning all cans, finding 4 BPC. After a minute of hacking first can NPC spawns and blowns everything up.
You just missed few bilions :P James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
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CCP Affinity
C C P C C P Alliance
1163

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Posted - 2013.10.21 14:56:00 -
[162] - Quote
Von Keigai wrote:CCP Affinity wrote:They will be pirate spawns with no bounty - not NPCs there for farming Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot? I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is?
They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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seth Hendar
I love you miners
205
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Posted - 2013.10.21 15:00:00 -
[163] - Quote
CCP Affinity wrote:Von Keigai wrote:CCP Affinity wrote:They will be pirate spawns with no bounty - not NPCs there for farming Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot? I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is? They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you. what will be the isk sink to match the isk faucet those sites will create?
because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets |

Valterra Craven
127
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Posted - 2013.10.21 15:15:00 -
[164] - Quote
seth Hendar wrote:
because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets
This makes no sense. The cans drop loot, not isk. The pirates will have no bounties, so no new isk there either.
Adding new items to the game is a neutral effect. Since this feature isnt adding isk players just use isk already in the system... |

Sir Mattsimus
Chaotic Tranquility Casoff
11
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Posted - 2013.10.21 15:49:00 -
[165] - Quote
CCP Affinity wrote:Sir Mattsimus wrote:I this a newly announced feature? I don't recall reading anything about this in the features and ideas discussion section. Yes, was announced at EVE Vegas
Then... why isn't this thread in the Features and Ideas Discussion section where all the other new features had their debut threads posted? Having not seen the Eve Vegas announcement, If I had not come to the Test Server Feedback section I would have completely missed out on hearing about this new feature and it's discussion. Is this feature already running on Sisi? Why is this thread in the Test Server Feedback section?
CCP Fear wrote:Good morning all!
I wanted to chime in on the implant set.
The set will follow the standard pirate high-grade sets. All implants will provide a +3 in their respective Character Attribute. We chose high-grades over low-grades due to the rarity level we wanted them to be at The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega) The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)
Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.
CCP Fear
New items? Perhaps unique to the Ghost Sites? This would appeal to me. I enjoy manufacturing odd/unique/niche things with odd/unique/niche materials. It was why manufacturing storyline/cosmos items appealed to me greatly at first, until I found out I could only procure the BPC's through a mission once. I just don't feel like quite the intrepid explorer and artificer when I have to get the special BPC from... someone else through contracts :\
With unique ingredients I would very much look forward to building these but...
Mioelnir wrote: Implant set is ill timed. The effects of the warp speed changes on the pvp meta are still unknown. Introducing a warpspeed pirate set at the same time has the potential to create a game breaking defect.
Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Will the implant BPCs have proper skill requirements or the usual "well, here you go, Industry I. Congratulations, you can now produce 75% of everything that exists?" ******* the production profession had to endure over the last decade?
I think Mioelnir makes a damning point here. |

Servanda
Liga Freier Terraner Northern Coalition.
4
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Posted - 2013.10.21 15:53:00 -
[166] - Quote
seth Hendar wrote: ... what will be the isk sink to match the isk faucet those sites will create?
because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets
There will be no ISK createt from this sites as you sell the items to players and not to npc's |

ExookiZ
The Dark Space Initiative Scary Wormhole People
99
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Posted - 2013.10.21 16:05:00 -
[167] - Quote
Servanda wrote:seth Hendar wrote: ... what will be the isk sink to match the isk faucet those sites will create?
because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets
There will be no ISK createt from this sites as you sell the items to players and not to npc's
there is still isk entering the system from a source not a player, theres no isk sink inherently attached, but i can imagine people losing these will be costly. The Wormhole Kid |

Callic Veratar
504
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Posted - 2013.10.21 16:09:00 -
[168] - Quote
ExookiZ wrote:Servanda wrote:seth Hendar wrote: ... what will be the isk sink to match the isk faucet those sites will create?
because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets
There will be no ISK createt from this sites as you sell the items to players and not to npc's there is still isk entering the system from a source not a player, theres no isk sink inherently attached, but i can imagine people losing these will be costly.
ISK is not created by items. ISK will be moving from players with large wallets to those with items. It increases liquidity, not supply. |

Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5116
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Posted - 2013.10.21 16:13:00 -
[169] - Quote
CCP Affinity wrote:They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.
So-- by standard pirate NPCs, do you mean factional, like Guristas, Angels, etc...? Or are they a new breed?
Spill the fluff!  Priano Trans-Stellar: elegant solutions for the State's needs. |

mynnna
GoonWaffe Goonswarm Federation
1994
|
Posted - 2013.10.21 16:17:00 -
[170] - Quote
seth Hendar wrote:CCP Affinity wrote:Von Keigai wrote:CCP Affinity wrote:They will be pirate spawns with no bounty - not NPCs there for farming Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot? I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is? They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you. what will be the isk sink to match the isk faucet those sites will create? because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets
This isn't an isk faucet. You get loot, you sell it to other players. It may wind up being a large isk transfer but that's a different thing. Member of the Goonswarm Economic Warfare Cabal |
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Morniee
Barbs Hammer Insane Asylum
0
|
Posted - 2013.10.21 16:20:00 -
[171] - Quote
All Tech 2 implants should be player made... Not only using exploration materials, but LP's From every NPC corp related to science, and R&D.
Great idea. Keep adding new Signatures, and Anorms in WH's and everywere else. |

Max Kolonko
High Voltage Industries Ash Alliance
350
|
Posted - 2013.10.21 16:22:00 -
[172] - Quote
CCP Affinity wrote:Von Keigai wrote:CCP Affinity wrote:They will be pirate spawns with no bounty - not NPCs there for farming Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot? I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is? They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.
Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Morniee
Barbs Hammer Insane Asylum
0
|
Posted - 2013.10.21 16:37:00 -
[173] - Quote
Max Kolonko wrote:CCP Affinity wrote:[quote=Von Keigai][quote=CCP Affinity]They will be pirate spawns with no bounty - not NPCs there for farming Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense
The Wh pirates are... sleepers. lolz
That is what ccp is planning for shure :P
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MeBiatch
Republic University Minmatar Republic
1418
|
Posted - 2013.10.21 16:45:00 -
[174] - Quote
i understand not having bounties due to isk faucet...
but there should be some sort of drops....
how about brining back alloys mixed with tags?
that way i can get commoditites wich can be traded for isk but no fresh isk added to the game.
i mean even when you do missions and fight navies there are drops and tags. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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CCP Affinity
C C P C C P Alliance
1171

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Posted - 2013.10.21 17:17:00 -
[175] - Quote
This is on its way to SISI any day now so I did not want to make two threads within a few days. Even if you had missed this thread, there is a dev blog coming also. The dev blog will go into more details on the implants.
Sir Mattsimus wrote:CCP Affinity wrote:Sir Mattsimus wrote:I this a newly announced feature? I don't recall reading anything about this in the features and ideas discussion section. Yes, was announced at EVE Vegas Then... why isn't this thread in the Features and Ideas Discussion section where all the other new features had their debut threads posted? Having not seen the Eve Vegas announcement, If I had not come to the Test Server Feedback section I would have completely missed out on hearing about this new feature and it's discussion. Is this feature already running on Sisi? Why is this thread in the Test Server Feedback section? CCP Fear wrote:Good morning all!
I wanted to chime in on the implant set.
The set will follow the standard pirate high-grade sets. All implants will provide a +3 in their respective Character Attribute. We chose high-grades over low-grades due to the rarity level we wanted them to be at The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega) The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)
Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.
CCP Fear New items? Perhaps unique to the Ghost Sites? This would appeal to me. I enjoy manufacturing odd/unique/niche things with odd/unique/niche materials. It was why manufacturing storyline/cosmos items appealed to me greatly at first, until I found out I could only procure the BPC's through a mission once. I just don't feel like quite the intrepid explorer and artificer when I have to get the special BPC from... someone else through contracts :\ With unique ingredients I would very much look forward to building these but... Mioelnir wrote: Implant set is ill timed. The effects of the warp speed changes on the pvp meta are still unknown. Introducing a warpspeed pirate set at the same time has the potential to create a game breaking defect.
Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Will the implant BPCs have proper skill requirements or the usual "well, here you go, Industry I. Congratulations, you can now produce 75% of everything that exists?" ******* the production profession had to endure over the last decade?
I think Mioelnir makes a damning point here. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
1171

|
Posted - 2013.10.21 17:18:00 -
[176] - Quote
MeBiatch wrote:i understand not having bounties due to isk faucet...
but there should be some sort of drops....
how about brining back alloys mixed with tags?
that way i can get commoditites wich can be traded for isk but no fresh isk added to the game.
i mean even when you do missions and fight navies there are drops and tags.
edit:
you can even make the drops from the npc's be components for manufacturing of the new items.
so npc drops components for manufacturing
the hacking site drops the BPC's...
The NPCs are there to guard the containers if you are foolish enough to stay around too long. They serve the sole purpose of trying to stop you leaving the site with the valuable loot - they will not have loot tables or bounties :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
1171

|
Posted - 2013.10.21 17:19:00 -
[177] - Quote
Max Kolonko wrote:CCP Affinity wrote:Von Keigai wrote:CCP Affinity wrote:They will be pirate spawns with no bounty - not NPCs there for farming Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot? I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is? They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you. Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense
I have been working with CCP Abraxas and there will be a very good lore explanation for everything surrounding these sites and more :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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handige harrie
Hedion University Amarr Empire
114
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Posted - 2013.10.21 17:25:00 -
[178] - Quote
Koban Agalder wrote:handige harrie wrote:Are Ghost sites added to Drone Space? Is it part of the Kspace?
According to the ingame map it is but according to CCP adding content actions it's not (looking at relic and data sites) Baddest poster ever |
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CCP Abraxas
C C P C C P Alliance
83

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Posted - 2013.10.21 17:40:00 -
[179] - Quote
CCP Affinity wrote:Max Kolonko wrote:
Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense
I have been working with CCP Abraxas and there will be a very good lore explanation for everything surrounding these sites and more :)
Wot she said. Also, no, it likely won't be related to the Sleepers (or Arek'Jaalan if anyone wondered). I want this to be a separate thing unless the secret dots suddenly align themselves perfectly for connecting. |
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Weaselior
GoonWaffe Goonswarm Federation
5370
|
Posted - 2013.10.21 17:58:00 -
[180] - Quote
I like this and I think it'll make a great addition. My one concern is I'm not a fan of the highest-level bpc being WH-only. In my view the moneymaking balance between conquerable 0.0 and wormholes is too skewed towards WH, and I think it's a mistake to continue that. I believe that while wormholes are neat, the lack of a real draw to conquerable 0.0 is causing 0.0 to stagnate and decline, and it's the stories and conflicts in conquerable 0.0 that drive a lot of interest in EVE.
I don't expect you to be able to solve that entirely with these sites of course, but I think it's a mistake to continue to aggravate the isk imbalance between WHs and conquerable 0.0 and I think the apparent default bias towards making WH the most profitable sites (and the huge gulf between WHs and 0.0) should be looked at. It's not a major issue for this feature but I think it's a balancing assumption that should be looked at and changed. |
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