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Thread Statistics | Show CCP posts - 63 post(s) |

Max Kolonko
High Voltage Industries Ash Alliance
350
|
Posted - 2013.10.20 22:31:00 -
[91] - Quote
CCP Affinity wrote:DeMichael Crimson wrote:CCP Affinity wrote:The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :) Thanks again for the reply. OK, so no loot spew. Definitely a good step and positive point for these new Hacking sites. Players still have to do the mini hacking game click fest and engage hostile npc's at the same time while trying to complete the site within a random time frame before it despawns as well as watch out for unfriendly players via D-scan spam. Still gonna need a fleet with logistics support to complete these sites.  DMC EDIT: Guess what I'm really asking is will I be able to complete these sites solo in my Loki? The NPCs do not spawn until the timer expires so yes, I don't see why you couldn't :)
What kind of dificulty level (WH sites) can we expect once NPC's finally shows up? I mean people will actually wait for NPC's to farm them so the question is are moobs comparable to.. lets say low class gas site/ ore site? or maybe instrumental/vital? or maybe to low class combat site?
I guess the short question is: Will NPC's be soloable? otherwise why would You want to finish it quickly and leave when You can get additional loot and a lucky Nanoribbon or two
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
350
|
Posted - 2013.10.20 22:49:00 -
[92] - Quote
And another question: how will those sites actually be done.
Will it looks similar to the old magnet/radar sites (in K-space) where You warp t the site, see a bunch of cans. Open them and instead of rats appearing right after opening they will appear after timer passes? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Sabriz Adoudel
Mission BLITZ
1003
|
Posted - 2013.10.20 23:03:00 -
[93] - Quote
Strongly support these being anomolies, not scan down sites.
Anomolies will result in players having more opportunities to fight over the sites.
I understand from your posts that the site starts out as a little-guarded hacking site but after a semi random time elapses, overwhelming numbers of rats warp in to mess with you. Is this accurate?
A few thoughts on this.
- Firstly, please have low or no bounties/loot/salvage on the rats in the sites (at least the ones that are on a timer). Otherwise these will just be used to rat in. - Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Thirdly, you might find the thread I link in my signature interesting, it's a different but slightly related idea for rare anomolies (although one designed to drive ad-hoc fleet fights). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Zappity
Kurved Space
574
|
Posted - 2013.10.20 23:53:00 -
[94] - Quote
- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting. Zappity's Adventures for a taste of lowsec. |
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CCP Affinity
C C P C C P Alliance
1145

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Posted - 2013.10.21 00:06:00 -
[95] - Quote
Zappity wrote:- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting.
I really like this idea :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Mioelnir
Cataclysm Enterprises Easily Offended
155
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Posted - 2013.10.21 00:22:00 -
[96] - Quote
DeMichael Crimson wrote:Where did you get this information? Link please.
If it's true, then these implants probably won't be used by the majority of the playerbase. If you mean the historical stuff about LG implants, forum search for posts from CCP Greyscale iirc from the time of their release.
If you mean that the Ascendancy is HG, there are screenshots floating around from EVE Vegas that display a show info window of a HG implant (ie. "Ascendancy Epsilon" instead of "Low-Grade Ascendancy Epsilon"). The 50%+ bonus is also in-line with HG sets.
Also, I take the last 3 pages as confirmation that Industry I is once again the aimed skill requirement. Because it is only natural that a producer has to hire Mercs, but every PVP focused character must be able to produce after 15 minutes of training time (no implants, wrong respec). |

Dring Dingle
Polaris Rising Gentlemen's Agreement
69
|
Posted - 2013.10.21 01:36:00 -
[97] - Quote
Affinity, why are these anoms? We have data and relic sites as anoms... Bring back a exploration sites that are required to be scanned down.
MAKE THEM SIGS PLEASE!
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Senn Denroth
Lead Farmers Kill It With Fire
104
|
Posted - 2013.10.21 01:46:00 -
[98] - Quote
CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner Are you kidding? I thought you meant this as a joke to start off with but you're seriously just adding it in as an anomaly aren't you?
I read your comment about having it easily accessible to all players and ever since the latest scanning changes I've felt that the months training my scanning skills have been wasted since it's so easy to scan signatures now.. no reward for those that have refined their scanning skills to scan down the hard sites.
So what you're saying.. on top of the above, you're just going to throw these new rare sites out there for people to see as soon as they jump in to a system? Instead of rewarding the players that actually spend time scanning and playing their game regularly? What a slap to the face this is.
Yep... thanks for this. I'm looking forward to getting home tonight and NOT playing EVE. Which is becoming a more common occurrence for me as of late. |

Vladimir Norkoff
Income Redistribution Service
273
|
Posted - 2013.10.21 01:46:00 -
[99] - Quote
CCP Affinity wrote:Flamespar wrote:Have there been any changes to the hacking minigame? Not for this release but we still have plans to iterate on this as soon as we can. Oh cool! So "plans to iterate"... Like CCP's plans to iterate Black Ops... and POSes... and Sov... and PI... and... and.... Not to be a raging ass, but come on. Nobody is buying that bullshite anymore. Hell, there was big talk of a Hacking iteration "before the next expansion" when the half-assed version was first released. If CCP ever actually followed thru, maybe you guys would have a bit more credibility. |

Zappity
Kurved Space
575
|
Posted - 2013.10.21 02:03:00 -
[100] - Quote
Senn Denroth wrote:CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner Are you kidding? I thought you meant this as a joke to start off with but you're seriously just adding it in as an anomaly aren't you? I read your comment about having it easily accessible to all players and ever since the latest scanning changes I've felt that the months training my scanning skills have been wasted since it's so easy to scan signatures now.. no reward for those that have refined their scanning skills to scan down the hard sites. So what you're saying.. on top of the above, you're just going to throw these new rare sites out there for people to see as soon as they jump in to a system? Instead of rewarding the players that actually spend time scanning and playing their game regularly? What a slap to the face this is. Yep... thanks for this. I'm looking forward to getting home tonight and NOT playing EVE. Which is becoming a more common occurrence for me as of late. Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right. Zappity's Adventures for a taste of lowsec. |
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Cheng Musana
BetaMax Beta
6
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Posted - 2013.10.21 02:08:00 -
[101] - Quote
I would like to know which module type will be required for the hacking in the sites. Will it be the data or relic analyzer? Or maybe both? Will cans explode when you fail twice aswell like it is now? |

Zappity
Kurved Space
575
|
Posted - 2013.10.21 02:10:00 -
[102] - Quote
Cheng Musana wrote:I would like to know which module type will be required for the hacking in the sites. Will it be the data or relic analyzer? Or maybe both? Will cans explode when you fail twice aswell like it is now? Make it a scram or long point to encourage PvP fits. See? All it needs is a little imagination  Zappity's Adventures for a taste of lowsec. |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 02:42:00 -
[103] - Quote
Zappity wrote:Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right. What on earth are you SMOKING?!?! There is this already for Kspace combat sites that get this... have to be scanned down.
These super rare awesome etc etc sites however, can just be found and warped to by all the noobies thus making any veteran and his alt miss out.
Why doesn't CCP have any loyalty for the players that have stuck with the game all these years and spent time training for all the modules/ships/abilities that have been destroyed in all the rebalancing?? They just want all this alluring new content smacking all the potential young payers in the face when they undock from their station.
You might as well just remove probes altogether and add a new scanning module that you activate and it slowly but surely scans down all the wormholes, in the mean time have an auto site find & run button for all the noobs to press which takes them to a site and automatically runs it for them.
Amazin' |

Zappity
Kurved Space
575
|
Posted - 2013.10.21 02:51:00 -
[104] - Quote
I don't smoke. It's bad for you. And what do you mean "there are already sites that do thid". I wasn't aware of any sites that give you a suspect flag when you hack them.
I am more interested in opportunities for player interactions (read "shooting each other") than isk rewards in the relative safety that a sig site affords. If they don't provide a suspect flag in high then, meh, I don't care either way. Zappity's Adventures for a taste of lowsec. |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 03:12:00 -
[105] - Quote
Zappity wrote:I don't smoke. It's bad for you. And what do you mean "there are already sites that do thid". I wasn't aware of any sites that give you a suspect flag when you hack them.
I am more interested in opportunities for player interactions
Empire: site ninja's Lowsec: turn safety off, go suspect Null: no suspect flag even needed, then hot dropped by blobs WH: you're already dead |

Zappity
Kurved Space
576
|
Posted - 2013.10.21 03:15:00 -
[106] - Quote
Site ninjas? I mean for the person who actually hacks the thing. You know, the one who gets the isk and should therefore have the risk. Zappity's Adventures for a taste of lowsec. |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 03:25:00 -
[107] - Quote
Zappity wrote:Site ninjas? I mean for the person who actually hacks the thing. You know, the one who gets the isk and should therefore have the risk.
Ok, so this is the opposite of what CCP want at the moment. Good luck with this. |

Vincent Athena
V.I.C.E.
2221
|
Posted - 2013.10.21 03:36:00 -
[108] - Quote
CCP Affinity wrote:Zappity wrote:- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting. I really like this idea :) Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed. http://vincentoneve.wordpress.com/ |

Cheng Musana
BetaMax Beta
7
|
Posted - 2013.10.21 04:46:00 -
[109] - Quote
Vincent Athena wrote:CCP Affinity wrote:Zappity wrote:- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting. I really like this idea :) Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed. Problem is lowsec is much more populated and as soon you get trough the gate with a PVE fit you are getting scanned down and if you dont react fast enough you are dead. In lowsec every 1 is looking for a kill while in nullsec every 1 runs to their pos when you try to run a relic site with a cover ops. Only exceptions to this are the bottleneck systems with bubble camps. |

Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 04:59:00 -
[110] - Quote
Senn Denroth wrote:Zappity wrote:Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right. What on earth are you SMOKING?!?! There is this already for Kspace combat sites that get this... have to be scanned down. These super rare awesome etc etc sites however, can just be found and warped to by all the noobies thus making any veteran and his alt miss out. Why doesn't CCP have any loyalty for the players that have stuck with the game all these years and spent time training for all the modules/ships/abilities that have been destroyed in all the rebalancing?? They just want all this alluring new content smacking all the potential young payers in the face when they undock from their station. You might as well just remove probes altogether and add a new scanning module that you activate and it slowly but surely scans down all the wormholes, in the mean time have an auto site find & run button for all the noobs to press which takes them to a site and automatically runs it for them. Amazin'
Those skills have plenty of uses as-is. If you have excellent Astrometrics skills, you can scan down existing sites with a normal probe, or you can fit an expanded launcher and put your skills to the test scanning down mission runners in highsec (to bait them) or people running expeditions in low/null. They are exceptionally useful skills in all types of space, ones I wish I had trained to higher levels myself.
If these new sites are scanning-required and (relatively) safe from PVP, we will not see more opportunities for highsec explorers to make ISK. We will see a flow of some highsec bears from missions toward running the new sites, until a new equilibrium in average perceived ISK/hour is reached between Ghost sites and L4s. You can see this dynamic in action now - we are seeing a minority of Incursion bears shifting focus to blitzing Sisters missions due to a (correct) perception that Sisters LP are worth more than a month ago. (Or at Odyssey launch, when for a week or so after decryptor drop rates increased every bear with the skills started hacking for a while until the equilibrium returned).
Finally, because these sites will not be up for long and will be completed quickly, making them scan-down sites means that anyone that does not have a scanning ship fitted within at most two jumps is out of contention for them in highsec. Correct me if I'm wrong, but I believe that the percentage of highsec players that are too risk averse to consider going suspect is smaller than the percentage that do not have an exploration fitted ship available 'right now'.
One further thought in support of the Crimewatch yellow card idea. When I was a carebear, I wasn't so much afraid of lowsec as I was of high to low gates, and I believe this fear is pretty widespread and not totally unfounded. Yellow carding people for looting gives you a choice - prealign and take one can (the safe way), or stand your ground and dabble in PVP in an environment where neutral logistics and off-grid boosting are less likely than in the rest of highsec. (Neutral logi and OGB are a given whenever PVP occurs in a highsec system where one side had planned for it, but are rare when you need to engage spontaneously). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
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Zappity
Kurved Space
578
|
Posted - 2013.10.21 04:59:00 -
[111] - Quote
Vincent Athena wrote:CCP Affinity wrote:Zappity wrote:- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting. I really like this idea :) Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed. What is an expedition in this context?
I think it would get used. The lure of the loot would be too great. Such sites would get people used to aggression and weapons timers, getting their pods to safety - the basics required for being comfortable with low in the relative safety of high. Zappity's Adventures for a taste of lowsec. |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 05:00:00 -
[112] - Quote
Vincent Athena wrote:CCP Affinity wrote:Zappity wrote:- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting. I really like this idea :) Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed. And for those that wish to take advantage of this all they have to do is warp in after the site spawns, cloak up, wait for player x to come in and open a can, uncloak, gank expensive ship. The rage will be amazing.
If CCP don't make these sites sigs, I hope they do the above game breaking mechanic for bears everywhere. |

Texty
State War Academy Caldari State
78
|
Posted - 2013.10.21 05:05:00 -
[113] - Quote
Schmata Bastanold wrote: There is no new content in Eve for a long time
EVE is not about "new content" anyway. If anything, it's about new tools to interact with other players. If you are so desperate for new content and can't create one yourself, I strongly suggest you play a content-based themepark MMO. |

Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 05:07:00 -
[114] - Quote
Senn Denroth wrote: And for those that wish to take advantage of this all they have to do is warp in after the site spawns, cloak up, wait for player x to come in and open a can, uncloak, gank expensive ship. The rage will be amazing.
If CCP don't make these sites sigs, I hope they do the above game breaking mechanic for bears everywhere.
More likely, the ganker will get in location, cloak up, and the bear will 'complete' the site, then get the message "You cannot perform this action at green safety". They ask about it in local, then decide not to take the risk.
In my experience it is difficult to get carebears to go suspect, which is why I prefer AWOX piracy to piracy arising from ninja looting.
CCP released stats indicating that ~70% of the highsec population live on green safety.
I'd have nothing against the sites having some 'consolation prize' that can be safely opened alongside 3-4 containers that yellowcard you. The consolation prize could perhaps be the materials the implants are made from (while the blueprints are safely locked away). https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Sabriz Adoudel
Mission BLITZ
1005
|
Posted - 2013.10.21 05:10:00 -
[115] - Quote
Zappity wrote:Vincent Athena wrote:CCP Affinity wrote:Zappity wrote:- Sabriz Adoudel wrote:Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire. - Absolutely - this could be a first step to making highsec a little more interesting. I really like this idea :) Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed. What is an expedition in this context? I think it would get used. The lure of the loot would be too great. Such sites would get people used to aggression and weapons timers, getting their pods to safety - the basics required for being comfortable with low in the relative safety of high.
Expeditions are also known as escalations. It's when you finish one site, then get sent to another, better one in more dangerous space.
As an example, an anomoly in 0.7 might have a 3-5% chance to trigger an escalation that leads to a deadspace pocket in a 0.6 system. Complete that, and you might have a 60% chance to get sent 11j into lowsec for a 6/10 complex. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Zappity
Kurved Space
578
|
Posted - 2013.10.21 05:15:00 -
[116] - Quote
Thanks. You can probably tell I have never missioned.
Locking the blueprints away under yellow is a good, balanced suggestion. Zappity's Adventures for a taste of lowsec. |

Circumstantial Evidence
82
|
Posted - 2013.10.21 05:27:00 -
[117] - Quote
Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do. |

Sabriz Adoudel
Mission BLITZ
1007
|
Posted - 2013.10.21 05:35:00 -
[118] - Quote
Circumstantial Evidence wrote:Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do.
My understanding of the drops from posts so far is that the implant set will be somewhat similar to this:
Blueprints: - Alpha in highsec only - Beta in high and low - Gamma in low only - Delta in low, non-sov null and sov null - Epsilon in non-sov null and sov null - Omega in WHs only
Plus there will be requirements for both standard materials some unique materials that only come from these sites.
Want a full set? You can't get it an any single type of space, and the most dangerous* space has the better implants. Highsec explorers will get heaps of the BPCs of the alphas and betas, the others will be quite a bit rarer.
* Sovereign nullsec is arguably safer than lowsec, but that's just the way it is. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Maximus Andendare
Future Corps Sleeper Social Club
690
|
Posted - 2013.10.21 06:11:00 -
[119] - Quote
CCP Affinity wrote:The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :) Thank you CCP! The loot scatter mechanic is some of the worst "gameplay" to come out of Iceland in a LONG while. THANK YOU for removing this terrible mechanic.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Senn Denroth
Lead Farmers Kill It With Fire
105
|
Posted - 2013.10.21 06:12:00 -
[120] - Quote
Circumstantial Evidence wrote:Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do.
Unless you were talking to someone else.. I don't give a damn about the ones that are in highsec. My beef is with how easy these sites will be to find for any old random passing through any system. I never said I cared about what being dropped in a certain area of space, I was talking about how the player so easily could find them, thus as always not leaving much for the people that scan around. |
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