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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Witchking Angmar
Perkele.
47
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Posted - 2013.10.21 18:41:00 -
[181] - Quote
CCP Affinity wrote:There will be multiple containers in each site - 4 of them! The timer will be random so you never know when the NPCs will arrive so you will take a chance with each container
Wow! It's an all new and interes.. Wait a minute... |
Altrue
Exploration Frontier inc
658
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Posted - 2013.10.21 18:53:00 -
[182] - Quote
Weaselior wrote:In my view the moneymaking balance between conquerable 0.0 and wormholes is too skewed towards WH, and I think it's a mistake to continue that.
Sir, you made my day
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About these new sites, adding them to WH is a great idea. I understand the lore concerns that made you choose not to link them to sleepers, but I hope that the explaination is VERY good, because in my point of view it seems very hard to explain.
Also, remember that 0.0 will also get unique blueprints that WH won't get. So as long as it drives people out of their usual zones if they want everything, I see no problem.
G££ <= Me |
Vincent Athena
V.I.C.E.
2224
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Posted - 2013.10.21 18:56:00 -
[183] - Quote
Having no loot or bounties seems a little extreme. Just reducing it to the point where farming is less ISK per hour than other activities in that area of space would be better. After all, why would CONCORD not want you to destroy evil pirates? http://vincentoneve.wordpress.com/ |
Max Kolonko
High Voltage Industries Ash Alliance
351
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Posted - 2013.10.21 19:27:00 -
[184] - Quote
Weaselior wrote:I like this and I think it'll make a great addition. My one concern is I'm not a fan of the highest-level bpc being WH-only. In my view the moneymaking balance between conquerable 0.0 and wormholes is too skewed towards WH, and I think it's a mistake to continue that. I believe that while wormholes are neat, the lack of a real draw to conquerable 0.0 is causing 0.0 to stagnate and decline, and it's the stories and conflicts in conquerable 0.0 that drive a lot of interest in EVE.
I don't expect you to be able to solve that entirely with these sites of course, but I think it's a mistake to continue to aggravate the isk imbalance between WHs and conquerable 0.0 and I think the apparent default bias towards making WH the most profitable sites (and the huge gulf between WHs and 0.0) should be looked at. It's not a major issue for this feature but I think it's a balancing assumption that should be looked at and changed.
IT will always be like it (never say always, but...) - that's fall into the WH space idea.
Null have very good income that can be farmed all the time.
WH have mega great income that can be farmed for short time and can only sustain limited amount of players.
Null can literally hold tons of players in each system with maxed out anomaly upgrades. And planets and ore sites are the same as with null in WH. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4176
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Posted - 2013.10.21 19:34:00 -
[185] - Quote
Helmut Rul wrote:It is good to see that there is some more exploration content on the way, albeit it would be good to have another go at the scanning and loot spewing mechanism.
This is not exploration content, the sites are anomalies. There is no exploration involved in warping to an asteroid belt, neither is there any exploration involved with warping to an anomaly.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4176
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Posted - 2013.10.21 19:40:00 -
[186] - Quote
Weaselior wrote:GǪ My one concern is I'm not a fan of the highest-level bpc being WH-only. In my view the moneymaking balance between conquerable 0.0 and wormholes is too skewed towards WH, and I think it's a mistake to continue that.
Oh you!
I can understand where you're coming from though, with no resources of value and no rats to endlessly farm and nothing you can to do upgrade your space in order to make it more lucrative or less accessible to invaders. It really is a hard life out there in null isn't it?
Weaselior wrote:I believe that while wormholes are neat, the lack of a real draw to conquerable 0.0 is causing 0.0 to stagnate and decline, and it's the stories and conflicts in conquerable 0.0 that drive a lot of interest in EVE.
The lack of draw to conquerable 0.0 is mostly due to blue-listing the entirety of nullsec. What content are you creating that is of interest to other players when the two options are (a) join CFC, or (b) leave nullsec? The best thing the CFC could do for the game is break up into factions and kick the living daylights out of each other.
Day 0 advice for new players: Day 0 Advice for New Players |
Omnathious Deninard
Novis Initiis
1713
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Posted - 2013.10.21 19:59:00 -
[187] - Quote
CCP RedDawn wrote:Koban Agalder wrote:Another quick question: the cans will be scannable ? Yes, they will. Might just be me, but since there is no loot spew there should be no cargo scanning. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Sabriz Adoudel
Mission BLITZ
1010
|
Posted - 2013.10.21 21:20:00 -
[188] - Quote
Max Kolonko wrote:
Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense
Why would capsuleers be the only people trying to milk WH space for wealth? https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Alundil
The Unnamed. The NME Alliance
331
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Posted - 2013.10.21 21:35:00 -
[189] - Quote
CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner I'm sorry - but as much as I like seeing new content (any new content) in w-space.....this ^^^^ just makes me cross.
Why, for the love of Pete, is more crap being added to "just the ship scanner?" What's the freaking point of training scanning skills and having practiced that as an actual "motor skill" to be fast and accurate if you (the general CCP "you") continue to add things to the game that require absolutely zero clue (much less skill) about scanning?
Why?
Quite literally pants on head ********. Clone mechanics enchancements Deep Space Probe Revival |
Alundil
The Unnamed. The NME Alliance
331
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Posted - 2013.10.21 21:40:00 -
[190] - Quote
CCP Affinity wrote:Omnathious Deninard wrote:I am so glad to hear there is no scattering.
Is that something that is that may be considered for data and relic sites too? I know the scattering mechinac offset with a larger loot table to keep the solo income the same at the time, but now it has completely crashed the exploration market. Potentially but not this release, not from my team anyway :) Please no. Haven't we bled enough over this issue all across the EVE-O forums? Clone mechanics enchancements Deep Space Probe Revival |
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Max Kolonko
High Voltage Industries Ash Alliance
352
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Posted - 2013.10.21 21:43:00 -
[191] - Quote
Sabriz Adoudel wrote:Max Kolonko wrote:
Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense
Why would capsuleers be the only people trying to milk WH space for wealth?
True Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Alundil
The Unnamed. The NME Alliance
331
|
Posted - 2013.10.21 21:46:00 -
[192] - Quote
Zappity wrote:Senn Denroth wrote:CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner Are you kidding? I thought you meant this as a joke to start off with but you're seriously just adding it in as an anomaly aren't you? I read your comment about having it easily accessible to all players and ever since the latest scanning changes I've felt that the months training my scanning skills have been wasted since it's so easy to scan signatures now.. no reward for those that have refined their scanning skills to scan down the hard sites. So what you're saying.. on top of the above, you're just going to throw these new rare sites out there for people to see as soon as they jump in to a system? Instead of rewarding the players that actually spend time scanning and playing their game regularly? What a slap to the face this is. Yep... thanks for this. I'm looking forward to getting home tonight and NOT playing EVE. Which is becoming a more common occurrence for me as of late. Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right. How does this even make sense?
Looting a container in w-space which is presumably "owned" by sleepers/Talocan (i.e. dead civilization) generates a CONCORD suspect flag for an illegal action in 'lawless' space.
idgi Clone mechanics enchancements Deep Space Probe Revival |
Alundil
The Unnamed. The NME Alliance
331
|
Posted - 2013.10.21 21:54:00 -
[193] - Quote
Mara Rinn wrote:Helmut Rul wrote:It is good to see that there is some more exploration content on the way, albeit it would be good to have another go at the scanning and loot spewing mechanism. This is not exploration content, the sites are anomalies. There is no exploration involved in warping to an asteroid belt, neither is there any exploration involved with warping to an anomaly. I'd also like to point out that exploration is not "veteran" content: new players are given exploration skills and equipment as part of their tutorial missions, meaning anyone who has completed the exploration career funnel has the skills to probe down just about every site in the game. A pox on the system scanner with its perfect information for everyone, not just those with the equipment required to probe down signatures! CCP took away our DSP system survey and handed us something far more game-breaking. Could not agree more. Clone mechanics enchancements Deep Space Probe Revival |
Jenn aSide
STK Scientific Initiative Mercenaries
3125
|
Posted - 2013.10.21 21:57:00 -
[194] - Quote
CCP Affinity wrote:Sabriz Adoudel wrote:Circumstantial Evidence wrote:Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do. My understanding of the drops from posts so far is that the implant set will be somewhat similar to this: Blueprints: - Alpha in highsec only - Beta in high and low - Gamma in low only - Delta in low, non-sov null and sov null - Epsilon in non-sov null and sov null - Omega in WHs only Plus there will be requirements for both standard materials some unique materials that only come from these sites. Want a full set? You can't get it an any single type of space, and the most dangerous* space has the better implants. Highsec explorers will get heaps of the BPCs of the alphas and betas, the others will be quite a bit rarer. * Sovereign nullsec is arguably safer than lowsec, but that's just the way it is. There will be no blueprints for the implants available in high sec at all. The high sec sites will only have access to the material needed to build the implants. If you want a blueprint - you need to go out of your comfort zone and go to low, null or WH space.
Accusations of null sec conspiracy in 5...4...3...2...1...GO |
Sabriz Adoudel
Mission BLITZ
1010
|
Posted - 2013.10.21 22:27:00 -
[195] - Quote
Alundil wrote:CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner I'm sorry - but as much as I like seeing new content (any new content) in w-space.....this ^^^^ just makes me cross. Why, for the love of Pete, is more crap being added to "just the ship scanner?" What's the freaking point of training scanning skills and having practiced that as an actual "motor skill" to be fast and accurate if you (the general CCP "you") continue to add things to the game that require absolutely zero clue (much less skill) about scanning? Why? Quite literally pants on head ********.
Because CCP do not want this content to be totally ignored by the 98% of people that are not presently in a ship with scanning equipment onboard.
If your scanning equipment is two jumps away, by the time you get there, fit it and get back the site will already have been completed in most space.
Rare sites and required specialist equipment that somewhat cripples fittings on smaller ships do not work together. Even requiring midslot exploration modules will be a pain, but I expect most people running other content will be able to just carry one of those in their cargo while running say missions then dock and refit. Losing one mid slot doesn't gimp a fit the way losing a high slot and a lot of CPU does. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Circumstantial Evidence
83
|
Posted - 2013.10.21 22:28:00 -
[196] - Quote
CCP Affinity wrote:Crysantos Callahan wrote:1. Why did you decide not to make it probable? With the introduction of easy-peasy scanning it shouldn't be a big issue and add a little spice / difficulty. 1. We may introduce similar content in the future with higher rewards that requires scanning but for now we decided to use the system scanner for this particular site Link
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Lair Osen
Unlawful Unit Initiative Mercenaries
65
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Posted - 2013.10.21 23:08:00 -
[197] - Quote
Will the WH sites have any kind of escalation spawn to stop people bringing RR Carriers? |
Sabriz Adoudel
Mission BLITZ
1010
|
Posted - 2013.10.21 23:51:00 -
[198] - Quote
Lair Osen wrote:Will the WH sites have any kind of escalation spawn to stop people bringing RR Carriers?
I could be wrong, but I'm under the impression you want to be in and out of these sites fast and the rat presence is minimal until the timer goes.
Not a place you want to triage in. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
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CCP Affinity
C C P C C P Alliance
1189
|
Posted - 2013.10.22 00:12:00 -
[199] - Quote
Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Midgen
Pelican. Cult of War
1
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Posted - 2013.10.22 00:16:00 -
[200] - Quote
Now...... since we're on the whole "adding things to WH space" bit.... can we for the LOVE of JITA please be aloud to recover abandoned POS's and POS mods from W-Space??? seams to be such a waste of space... literally. I have ran into so many countless FULL FACTION POS's and Faction Mods out there that its just saddening :( |
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Omnathious Deninard
Novis Initiis
1713
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Posted - 2013.10.22 00:18:00 -
[201] - Quote
CCP Affinity wrote:Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser. Part of the whole thing is, if you have a relic or data analyzer on your ship there is a 99.99999999% chance you have a probe launcher on your ship also.
To have them require a analyzer to complete but not a probe launcher to find is just weird. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Senn Denroth
Lead Farmers Kill It With Fire
106
|
Posted - 2013.10.22 00:32:00 -
[202] - Quote
CCP Affinity wrote:Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.
Welcome to the definition of exploration, going to the effort of exploring and finding something.. Not having it pop up flashing all over the overview.
I get it that you want it accessible to everyone, but for those explorers that log in for a couple of hours to scan down things that other people are too lazy to scan in the hopes of finding something actually worth something, these sites will be run by all the noobs that idle on their computers all day or just randoms that are passing through a system. How is that fair? I hope the site blows up in their face or something
I look forward to testing them out on SISI but I hope the spawn rate & difficulty get tweaked along the way. |
Sabriz Adoudel
Mission BLITZ
1010
|
Posted - 2013.10.22 00:51:00 -
[203] - Quote
CCP Affinity wrote:Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.
If they are this rare, they probably should not require one of those modules either.
I had envisaged them being around the spawn rates of gravimetric anomolies but cleared out quicker, based on that I could see people doing other things (say running lowsec escalations) having an analyzer in their cargo. Site appears on the scanner, boom, you warp out of your escalation, refit the analyzer, and run the site.
But if they are so rare that everyone in the system is hoping to see one and checking the system scanner every minute, the site will be over by then.
Personally I can handle flying around with an analyzer on a ship (I prefer the Ishtar and I can live with dropping my the second web, although having only one web would have cost me a big kill on the weekend) but most ships don't have that flexibility. Shield tanked ships in particular suffer greatly from losing a mid slot.
I guess the heart of this issue is - do you intend these sites as a bonus for people that are already explorers, or as something that, whenever it pops up, a quarter of local flies to and fights over? I think the latter would add much more to EVE overall, rather than just pushing a few more mission runners to swap to exploration and the falls in decryptor price that would go along with that. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Michael Harari
Genos Occidere HYDRA RELOADED
686
|
Posted - 2013.10.22 00:54:00 -
[204] - Quote
The % bonus should be more like 30% imo, which is more in line with most implant sets |
Phoenix Jones
Shockwave Innovations Surely You're Joking
185
|
Posted - 2013.10.22 02:32:00 -
[205] - Quote
Michael Harari wrote:The % bonus should be more like 30% imo, which is more in line with most implant sets
Also, its very strange to say that you dont want the sites to be only open to people in exploration fits, and then require modules that are wholly useless outside of exploration fits to run the site
Edit: How about requiring them to be probed down, but once someone begins the site anyone can warp to it?
heheh you really want to make sure you are ready to gank them huh :-).
Crap I'll have to put a probe launcher in my utility high to probe down the damn super cosmo runner?!?! Common he probed it out let the entire system warp to him for killing :-P
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4179
|
Posted - 2013.10.22 03:09:00 -
[206] - Quote
CCP Affinity wrote:I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.
While I can see your perspective, I think you are perhaps holding onto the trunk of the proverbial elephant while I am touching its ear. From my perspective, any kind of rewarding content intended to encourage player interaction should more reward the people who are equipped for that type of content. In your case, "equipped" means carrying a relic analyzer. I would suggest that being "equipped" for random in-space content should also include at least a core probe scanner. Day 0 advice for new players: Day 0 Advice for New Players |
Greygal
Agony Unleashed Agony Empire
174
|
Posted - 2013.10.22 05:15:00 -
[207] - Quote
Michael Harari wrote:Also, its very strange to say that you dont want the sites to be only open to people in exploration fits, and then require modules that are wholly useless outside of exploration fits to run the site
Sabriz Adoudel wrote:Because CCP do not want this content to be totally ignored by the 98% of people that are not presently in a ship with scanning equipment onboard.
If your scanning equipment is two jumps away, by the time you get there, fit it and get back the site will already have been completed in most space.
Rare sites and required specialist equipment that somewhat cripples fittings on smaller ships do not work together. Even requiring midslot exploration modules will be a pain, but I expect most people running other content will be able to just carry one of those in their cargo while running say missions then dock and refit. Losing one mid slot doesn't gimp a fit the way losing a high slot and a lot of CPU does.
Or you could just carry one of the new Depots ("mobile homes") and assorted modules. When you happen to find one of the new Ghost sites, drop your Depot, refit your ship appropriately, complete the Ghost site, change your fit back, unanchor your depot, and get back to whatever it was you were doing before you happened across the Ghost site :)
No need to waste time docking up and refitting or traveling back and forth to where your hacking equipment is stowed. What you do for yourself dies with you, what you do for others is immortal. |
Sabriz Adoudel
Mission BLITZ
1011
|
Posted - 2013.10.22 05:52:00 -
[208] - Quote
One question unrelated to the previous argument (which I won't comment on again; I've stated my position enough).
Will these sites be tuned to be roughly equally available at all times, or will there be a tendency to favor those that play immediately after downtime (as with some other site types)?
I'd suggest you have them instantly respawn somewhere else when cleared, and have them up in 2% of each type of system at any given time (highsec, lowsec, non-sovereign nullsec, sovereign nullsec and wormhole space); and have them somewhat favor more dangerous systems within each category (so non-contiguous highsec systems might be overrepresented on average; likewise C5/C6 systems).
https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Talcuris
Dragon Clan Nulli Secunda
5
|
Posted - 2013.10.22 06:47:00 -
[209] - Quote
Considering the warp speed changes, these sites will be insanely dangerous to do if they really are immediatley obvious on the anomaly overview. Any ceptor scout will drop on you like a ten ton banhammer within moments of jumping into your system while you have that nice big hacking game screen to distract you ... On the other hand, I can totally see fitting an analyzer on an interceptor and going for a long range roam. Bubble immune, insane speed, practically uncatchable. Don't really know how this going to turn out, good, bad, no idea. |
Random Woman
Federal Navy Academy Gallente Federation
69
|
Posted - 2013.10.22 07:52:00 -
[210] - Quote
CCP Affinity wrote:Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.
I completeley agree, its way to much to ask to fit exploration equipment on a ship in order to access exploration content.
I am looking forward to see the new gates that lead to W-space, making that kind of content more accessibile for all of eve, while concord protects those sites and shoots everything tageting the poor player (npcs included). |
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