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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Kahega Amielden
Rifterlings Point Blank Alliance
1014
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Posted - 2013.10.24 21:37:00 -
[241] - Quote
Why do people associate cosmic anomalies with exploration?
They are clearly not intended to be part of the exploration system. Not every bit of PVE content that is added to the game should need to be scanned down. |
Kane Fenris
NWP
104
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Posted - 2013.10.24 21:48:00 -
[242] - Quote
Vaju Enki wrote: Lowsec is full of evil villians plotting to kill you, better not go their because the possibility of losing ships is worse than the possibility of being run over by a car.
where do you live in rl that you even compare those 2 |
Shamus en Divalone
Dip Dip Potatoe Chip
6
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Posted - 2013.10.25 07:27:00 -
[243] - Quote
What will the skill requirements be to make said implants?
(hope thats a sensible question)
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Sabriz Adoudel
Mission BLITZ
1036
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Posted - 2013.10.25 07:29:00 -
[244] - Quote
Kane Fenris wrote:Vaju Enki wrote: Lowsec is full of evil villians plotting to kill you, better not go their because the possibility of losing ships is worse than the possibility of being run over by a car.
where do you live in rl that you even compare those 2
Under a troll bridge. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Zen Dad
Solitary Sad Bastard In Space
154
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Posted - 2013.10.25 12:29:00 -
[245] - Quote
i'm sure they will be interesting sites. For very little effort though, f you add rats back to normal exploration sites, you may just save exploration as a career. |
Ishtanchuk Fazmarai
2260
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Posted - 2013.10.25 14:59:00 -
[246] - Quote
CCP Affinity wrote:There will be no blueprints for the implants available in high sec at all. The high sec sites will only have access to the material needed to build the implants. If you want a blueprint - you need to go out of your comfort zone and go to low, null or WH space.
Well, of course, it's not as if hiseccers paid to play the game, do them? Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security!
Have you looked at high security anomalies recently? How there may be 6 or 7 spawned at the same time in any system, and nobody bothers to run them? That's exactly what will happen to ghost sites unless pay is significantly better than mining in a Venture. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Domanique Altares
Rifterlings Point Blank Alliance
1849
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Posted - 2013.10.25 15:46:00 -
[247] - Quote
Ishtanchuk Fazmarai wrote:Well, of course, it's not as if hiseccers paid to play the game, do them? Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security!
You treat yourselves as second rate players. I pay for the game just like you do; the difference is that I carry my ass out of highsec and take advantage of the entirety of what the game has to offer. It's not CCP's problem that some people choose to artificially restrict themselves to one particular zone. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Vrenth
EVE Corporation 987654321-POP The Marmite Collective
83
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Posted - 2013.10.25 15:49:00 -
[248] - Quote
Ishtanchuk Fazmarai wrote:CCP Affinity wrote:There will be no blueprints for the implants available in high sec at all. The high sec sites will only have access to the material needed to build the implants. If you want a blueprint - you need to go out of your comfort zone and go to low, null or WH space.
Well, of course, it's not as if hiseccers paid to play the game, do them? Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! Have you looked at high security anomalies recently? How there may be 6 or 7 spawned at the same time in any system, and nobody bothers to run them? That's exactly what will happen to ghost sites unless pay is significantly better than mining in a Venture.
Becuase it's high sec. Low risk-low reward. If you want income in high-sec, do incursions like everyone else.... they have risk... they have reward. |
Ishtanchuk Fazmarai
2265
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Posted - 2013.10.25 16:22:00 -
[249] - Quote
Domanique Altares wrote:Ishtanchuk Fazmarai wrote:Well, of course, it's not as if hiseccers paid to play the game, do them? Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! You treat yourselves as second rate players. I pay for the game just like you do; the difference is that I carry my ass out of highsec and take advantage of the entirety of what the game has to offer. It's not CCP's problem that some people choose to artificially restrict themselves to one particular zone.
Yes, of course, people have a life and take care of it instead of hitting d-scan every second to protect their space pixels. The effing morons, artificially restricting themselves to one particular zone... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Domanique Altares
Rifterlings Point Blank Alliance
1862
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Posted - 2013.10.25 16:52:00 -
[250] - Quote
Ishtanchuk Fazmarai wrote:Domanique Altares wrote:Ishtanchuk Fazmarai wrote:Well, of course, it's not as if hiseccers paid to play the game, do them? Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! You treat yourselves as second rate players. I pay for the game just like you do; the difference is that I carry my ass out of highsec and take advantage of the entirety of what the game has to offer. It's not CCP's problem that some people choose to artificially restrict themselves to one particular zone. Yes, of course, people have a life and take care of it instead of hitting d-scan every second to protect their space pixels. The effing morons, artificially restricting themselves to one particular zone...
I don't recall anyone calling you a moron. If you want to stay in high sec all the time, that's your decision. But you shouldn't expect CCP to reward your choice not to experience the rest of the game by handing you everything in high sec. Different areas of the game exist for a reason; selling yourself short by not using them is your own fault. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
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Ishtanchuk Fazmarai
2266
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Posted - 2013.10.25 17:11:00 -
[251] - Quote
Vrenth wrote:Ishtanchuk Fazmarai wrote:CCP Affinity wrote:There will be no blueprints for the implants available in high sec at all. The high sec sites will only have access to the material needed to build the implants. If you want a blueprint - you need to go out of your comfort zone and go to low, null or WH space.
Well, of course, it's not as if hiseccers paid to play the game, do them? Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! Have you looked at high security anomalies recently? How there may be 6 or 7 spawned at the same time in any system, and nobody bothers to run them? That's exactly what will happen to ghost sites unless pay is significantly better than mining in a Venture. Becuase it's high sec. Low risk-low reward. If you want income in high-sec, do incursions like everyone else.... they have risk... they have reward.
Well, that is so thoroughly implanted that I took for granted that hisec ghost sites would be a waste of time as soon as I learned of their existence. There was no need for details as 5 years in the game teach everything you need to know on what do they mean when they claim to be "adding content".
They essentially will give to the haves and flip the finger to the have nots. A new player won't have skills to exploit ghost sites in hisec and a veteran player will have a few better ways to spend his (usually limited) time in hisec. Meanwhile, people who dwell in low, wormholers and nullbears will be handed for free a bonus content, available to them if they as much as bother to grab it.
This way and for sor some weird reason, it turns that most content is where less players are, and most players are were less content is. And CCP is happy with it.
If I was a content developer and was in charge of adding ghost sites and make my customers happy rather than tell them to f*** themselves for living in the wrong place, I would balance BPC drop rate for each space. BPC would be rarer where they were easier to pick (hisec) and more common where they're going to be mostly ignored (lowsec). I would even go as far as to make the drop rate dynamic and balanced versus population and dropped copies. FAI:
Wormhole dwellers are 5% the population, then, as long as total dropped BPC in WH were below 5% of total drops, the drop rate would be adjusted up, and conversely, if the dropped BPC exceeded 5% and thus the population ratio, the drop rate would be adjusted down. The drop rate adjustements would be done weekly and the drop rate would be calculated in 30 day averages.
This way, nobody would be able to single handedly manipulate the market through its security niche, everyone would have a chance to hit jackpot and thus a reason to use the feature, and players still would be incentivized to move out of their comfort zone in order to improve their chances. Everybody would win.
But hey, I am not a content developer, and certainly I don't work for CCP.
PS: nobody is going to move out of his comfort zone unless you force them to quit. But then, I am not a developer, and I don't work for CCP. Would hate to be forced to do stupid things like pestering minmaxers out of their investment/return optimum. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Batelle
RisingSuns
232
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Posted - 2013.10.25 18:16:00 -
[252] - Quote
seth Hendar wrote: what will be the isk sink to match the isk faucet those sites will create?
because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets
If the sites give you stuff and not isk, then its not an isk faucet. Don't be dense. Fighting is Magic |
Zen Dad
Solitary Sad Bastard In Space
156
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Posted - 2013.10.25 18:19:00 -
[253] - Quote
To the OP.
The Buddha commented that if the world is rough underfoot , you should put shoes on your feet, rather than expect the ground covered in leather for you. In other words - train Covops to V and go investigate lo-sec in complete safety- rather than change Eve to suit your problem. |
Tzar Sinak
Mythic Heights
58
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Posted - 2013.10.25 18:46:00 -
[254] - Quote
CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner
Really? Seriously? No probes? Where is the exploration content?
How to fix this: Do NOT have the sites appear on the overlay; do NOT have the sites appear within 4AU of a planet; require every system and the entire system be scanned with PROBES to find.
Damn. |
Tzar Sinak
Mythic Heights
58
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Posted - 2013.10.25 18:50:00 -
[255] - Quote
CCP Affinity wrote:Alex Tutuola wrote:Kurtz wrote:
Since these sites are to be located in all areas. Please consider changing the Ghost sites to require probing them out in order to warp to them. The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.
Strongly agree. If it needs to be probed, it will make the items found in these sites rarer, thus more profitable for those of us that did exploration before it was made easier. The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.
If that is the case when will there be EXPLORATION content added? |
Kahega Amielden
Rifterlings Point Blank Alliance
1018
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Posted - 2013.10.25 19:04:00 -
[256] - Quote
Tzar Sinak wrote:CCP Affinity wrote:Alex Tutuola wrote:Kurtz wrote:
Since these sites are to be located in all areas. Please consider changing the Ghost sites to require probing them out in order to warp to them. The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.
Strongly agree. If it needs to be probed, it will make the items found in these sites rarer, thus more profitable for those of us that did exploration before it was made easier. The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in. If that is the case when will there be EXPLORATION content added?
This content was not designed to be exploration content. It is not designed to be in the exploration system. It is a separate PVE thing that Affinity decided was cool.
If you think exploration needs to be changed (and I would tend to agree), then make a thread that is actually about exploration rather than something that is not. |
Tzar Sinak
Mythic Heights
58
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Posted - 2013.10.25 19:57:00 -
[257] - Quote
CCP Affinity wrote:Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.
Thanks for the thread. I understand now.
This is NOT exploration content. My mistake. It is just a new anom site.
I'll take my scanning tools away and continue to hope that one day the content developersmay introduce exploration content. In the meantime I'll continue doing what was so appropriately named "treasure hunting" content. |
Alundil
The Unnamed. The NME Alliance
334
|
Posted - 2013.10.26 03:56:00 -
[258] - Quote
Kahega Amielden wrote: If you think exploration needs to be changed (and I would tend to agree), then make a thread that is actually about exploration rather than something that is not.
What a fantastic idea. Since there are so few threads discussing/suggesting/begging for exploration content....... Oh wait. Clone mechanics enchancements Deep Space Probe Revival |
Zloco Crendraven
BALKAN EXPRESS
502
|
Posted - 2013.10.26 07:11:00 -
[259] - Quote
Please think about lowgrade set. I don't see highgrade will be used lots in nullsec. While with lowgrade people might take chances. BALEX is recruiting -----> tinyurl.com/oscmmlv |
Sabriz Adoudel
Mission BLITZ
1043
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Posted - 2013.10.26 08:11:00 -
[260] - Quote
Zloco Crendraven wrote:Please think about lowgrade set. I don't see highgrade will be used lots in nullsec. While with lowgrade people might take chances.
/signed, could be worth a look as a more disposable alternative to the real set. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
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Photon Ceray
Home For Breakfast
173
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Posted - 2013.10.26 10:23:00 -
[261] - Quote
CCP Affinity wrote:Alexander the Great wrote:I have two questions:
1) Why did you decide that EVE really needs this?
2) Why did you decide that EVE needs this more than complete PvE or mining redesign to make those activities interesting? We are in the process of redesigning our 10 year old content/universe tools and we spent most of this release working on the redesign of the tools, which will be an ongoing process. Alongside that we decided to also release a small content site. Obviously there are many areas of EVE PvE that need an overhaul but trying to do a major system overhaul while updating tools would be terrible.
I hope that you're not waiting for the tools to be ready before you design new concepts with a reasonable amount of details.
All you need is really a pen and paper, a lot of thinking and discussing, with both players and fellow devs, and maybe a little photoshop.
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Photon Ceray
Home For Breakfast
174
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Posted - 2013.10.26 11:12:00 -
[262] - Quote
13 pages and no feedback on the actual sites, probably because no one found any!
if you want people to test these sites then you should make them much more abundant on SiSi so that people can actually find and test them. |
Solutio Letum
Terpene Conglomerate
199
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Posted - 2013.10.26 18:20:00 -
[263] - Quote
Oh il give you feed back
First off, this is not the sites i was waiting for, this is not exploration, its your standard high level sites people in carriers, marauders and pirate BS will get to play, because they are all looking at ano's, and they run them all day long to get some money they also have a combat ship all the time ready to run them.
The point of having to take out special equipment is because you looked every where in space, scanned every AU that your probes could reached, and found them, these sites are specials and have been around for a while. If you want people to get killed you need to make something to kill explorers, not give them sites they wont run.
If you want to kill an explorer just cloak in a site, its easy enough
Exploration for some are there to make a living, do you think goons make a living by killing each other? PvP is fun, i love it, but again, space is to much populated to put something this much easy to find. This is a game mechanic that will be told to rookies to be exploration from CCP, but players will tell them its not real exploration. Its just called like that from CCP, its just ano's. |
HandelsPharmi
Science and Trade Institute Caldari State
85
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Posted - 2013.10.26 20:35:00 -
[264] - Quote
According to my German comment, I will try to explain the problem in English now: https://forums.eveonline.com/default.aspx?g=posts&m=3789676#post3789676
If you are wondering, why the bonus will be 53,63 % warp speed... https://forums.eveonline.com/default.aspx?g=posts&m=3789676#post3789676 -> this is the answer
The boni will be the same like the ones of the SLAVE or CRYSTAL set.
But there is a big problem... there is allready an existing Warp Speed Imp for Slot 6: "Eifyr and Co. 'Rogue' Warp Drive Speed WS-618" If you would use Ascendancy 1-5 without the (rare, WH only) Omega, the bonus would be 30,17 %. Replace the Omega with the existing WS-618 now and the bonus will be 53,60 % - nearly the same. 1,3017 * 1,18 = 1,5360 (as long there is no stacking penalty)
In this case, the rare source in WH sites does not matter anymore and the price will be dumped / dominated by the existing WS-618 and could not represent its real price.
Crystal and Slave Omega are expensive, they cost around 1200 Mio ISK. The price for Ascendancy Omega should be higher but with approx. 600 Mio (Concord LP!!!)
please, think about this fact! |
Maru Sha
The Department of Justice
31
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Posted - 2013.10.28 12:40:00 -
[265] - Quote
Looking forward to the new game play opportunities it will create. :-) |
Ishtanchuk Fazmarai
2323
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Posted - 2013.10.29 10:44:00 -
[266] - Quote
Maru Sha wrote:Looking forward to the new game play opportunities it will create. :-)
Sure it will... unless you're capable of making some simple risk/reward assesment.
Why should you NOT bother with Ghost Sites?
- they're randomly spawned = you may not find any while you're logged in - everyone can see them if just looks for them = you'll be competing with the guy who undocked 30 seconds earlier & everyone else in local - the first player to arrive triggers a random hidden timer = the NPC may spawn before you're done or even have a chance to try - the loot is destroyed if you fail to hack it = the sites may be spoiled by failed hacks even before you start trying - the NPC will be powerful enough so only strong ships can withstand them = you risk getting killed by vicious NPCs unless you bring a powerful fit which would be better used elsewhere - NPCs have no bounty nor loot = if you miss, you totally miss - drops are random = even if you do everything right, you may get only carp, supercrap or ubercrap for your efforts - hisec will not get BPC nor anything high grade = even if you try, you're assured to not get anything worth it, never
Don't know you, but I like to log out feeling like I accomplished something... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
34
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Posted - 2013.10.29 12:07:00 -
[267] - Quote
CCP Affinity wrote:Makoto Priano wrote:DMC;
There's already a warp speed implant. +5% to +18% -- Eifyr and Co. 'Rogue' Warp Drive Speed WS-6XX
And evidently there's also already a rig, too? I mean, CRAZY. Guess everyone just ignored it because the stat was so unimportant. :x
Affinity! Question for you! What's the total bonus from the full set? 54% but this is subject to change
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Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
34
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Posted - 2013.10.29 12:10:00 -
[268] - Quote
Reaver Glitterstim wrote:I want to see one of the implant material requirements be a special type of scrap collected from used implants either through willful removal or frozen corpse exploitation.
I wonder if that could make for a new kind of ransom: "We'll let you keep your golem if you pull your snake set out and give us the scrap!"
This could really make ransoms and corpse collection more interesting! |
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CCP RedDawn
C C P C C P Alliance
368
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Posted - 2013.10.29 15:17:00 -
[269] - Quote
Photon Ceray wrote:13 pages and no feedback on the actual sites, probably because no one found any!
if you want people to test these sites then you should make them much more abundant on SiSi so that people can actually find and test them.
The Ghost sites haven't been distributed yet so these are currently unreachable on SISI. We'll let you know as soon as they're available for testing. Team Kuromaku |
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Mhari Dson
Lazy Brothers Inc
66
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Posted - 2013.10.31 02:31:00 -
[270] - Quote
CCP RedDawn wrote:Photon Ceray wrote:13 pages and no feedback on the actual sites, probably because no one found any!
if you want people to test these sites then you should make them much more abundant on SiSi so that people can actually find and test them. The Ghost sites haven't been distributed yet so these are currently unreachable on SISI. We'll let you know as soon as they're available for testing.
SOONGäó eh? rather looking forward to 'em, exploration doesn't see enough variety, could use some new variables. |
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