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Thread Statistics | Show CCP posts - 63 post(s) |
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CCP Affinity
C C P C C P Alliance
1114
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Posted - 2013.10.20 18:07:00 -
[61] - Quote
Witchway wrote:CCP Affinity wrote:Phoenix Jones wrote:Guess we can all say you added something to wormhole space :-/ When we add content we should think about adding it to WH space also :) This is not supposed to be a huge WH feature, but they will get the best blueprint and it's worth mentioning they will be in WH space also as that is not always a given. I think what he means is that wormholes need some serious love all the way around and specifically in terms of security within corps and we got an entire team of devs working on a useless feature that no one would give two ***** about had you not just announced it. so to recap, fuckfuck this shitshit.
Just to answer this WH issue I have noticed creeping up a lot in this thread. I totally get that WHs need some attention and it is definitely something we are very aware of and it was raised several times during the CSM summit.
This feature was worked on for half a release by 2 members of a team, myself and CCP Bayesian, while we also worked on other things (internal tool fixes so we can deliver more awesome things in the future) and to repeat the answer I have given many times .. not all devs can work on all things, that is not how any company works. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Weaselior
GoonWaffe Goonswarm Federation
5367
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Posted - 2013.10.20 18:17:00 -
[62] - Quote
CCP Affinity wrote:Phoenix Jones wrote:Guess we can all say you added something to wormhole space :-/ When we add content we should think about adding it to WH space also :) This is not supposed to be a huge WH feature, but they will get the best blueprint and it's worth mentioning they will be in WH space also as that is not always a given. Is the best bpc WH-only or is it that it also spawns in WH space? |
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CCP Affinity
C C P C C P Alliance
1114
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Posted - 2013.10.20 18:20:00 -
[63] - Quote
Weaselior wrote:CCP Affinity wrote:Phoenix Jones wrote:Guess we can all say you added something to wormhole space :-/ When we add content we should think about adding it to WH space also :) This is not supposed to be a huge WH feature, but they will get the best blueprint and it's worth mentioning they will be in WH space also as that is not always a given. Is the best bpc WH-only or is it that it also spawns in WH space?
The blueprint for the best implant will only be in the loot tables in WH space but can be manufactured anywhere you can manufacture modules CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Kurtz
Eldorado Exploration Expedition
1
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Posted - 2013.10.20 18:42:00 -
[64] - Quote
CCP Affinity wrote:Abdiel Kavash wrote:CCP Affinity wrote:What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly Does this mean they will only require the on-board scanner to find, and won't need to be probed down? Yes, just the on-board scanner
Since these sites are to be located in all areas. Please consider changing the Ghost sites to require probing them out in order to warp to them. The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.
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Alex Tutuola
Specter Syndicate Tactical Narcotics Team
11
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Posted - 2013.10.20 18:47:00 -
[65] - Quote
Kurtz wrote:
Since these sites are to be located in all areas. Please consider changing the Ghost sites to require probing them out in order to warp to them. The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.
Strongly agree. If it needs to be probed, it will make the items found in these sites rarer, thus more profitable for those of us that did exploration before it was made easier. |
Falkor1984
The Love Dragons
21
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Posted - 2013.10.20 18:58:00 -
[66] - Quote
CCP Affinity wrote: Last 2 years... I think incursion rebalance, tutorial overhaul, FW overhaul inc missions and sites, exploration and now ghost sites. Even if I hadn't done these sites I still would not do a POS system, corp management, overview etc.. you are looking for a programmer to speak to about those :)
Not wanting to attack your personally, you probably do what you are told as a proper employee, but all the things you mentioned sucked donkey balls.
Incursions: fixing what was broken before, no new content FW overhaul: giving 1 week old characters hundreds of millions is bad, mkay Exploration: too stupid and too dumbed down now Ghost sites: old plexes recycled
The conclusion is obvious: we are lacking new and proper content.
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CCP Affinity
C C P C C P Alliance
1127
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Posted - 2013.10.20 18:58:00 -
[67] - Quote
Alex Tutuola wrote:Kurtz wrote:
Since these sites are to be located in all areas. Please consider changing the Ghost sites to require probing them out in order to warp to them. The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.
Strongly agree. If it needs to be probed, it will make the items found in these sites rarer, thus more profitable for those of us that did exploration before it was made easier.
The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.
CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Seminole Mernher
Quantum Reality R n D The Methodical Alliance
3
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Posted - 2013.10.20 19:11:00 -
[68] - Quote
Mioelnir wrote:Implant set is ill timed. The effects of the warp speed changes on the pvp meta are still unknown. Introducing a warpspeed pirate set at the same time has the potential to create a game breaking defect.
Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Will the implant BPCs have proper skill requirements or the usual "well, here you go, Industry I. Congratulations, you can now produce 75% of everything that exists?" ******* the production profession had to endure over the last decade?
I would think there would be a time difference between finding all the ingredients to make the implants and pilots getting used to the warp speed changes. By the time the first implants are finally on the market pilots will be longing for them |
DeMichael Crimson
Republic University Minmatar Republic
13853
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Posted - 2013.10.20 19:16:00 -
[69] - Quote
CCP Affinity wrote:Lets keep this on topic :) I will use this thread to answer questions or concerns you have about ghost sites or the new implant set Now that the off topic issue has been addressed, maybe my questions about the Implant set could be answered now?
DeMichael Crimson wrote: This new set of implants, will it be like the other Pirate Implant sets that have an attribute bonus?
And will there be an extra Hardwiring Implant to go with the set to increase the primary bonus to warp speed?
DMC
Specifically I'd like to know if an attribute bonus is included and how much of an increase does it include.
Mioelnir wrote: Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Where did you get this information? Link please.
If it's true, then these implants probably won't be used by the majority of the playerbase.
DMC
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BearonKeila
The 4th Legion DARKNESS.
2
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Posted - 2013.10.20 19:21:00 -
[70] - Quote
Seems like the point of this is "We know we're nerfing what you like to fly, but it's a fix. If you want to make your lumbering big ship the way it used to be, you're going to have to make some adjustments."
Thank you, CCP Affinity, for giving us an opportunity to adapt to the new change. |
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CCP Affinity
C C P C C P Alliance
1128
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Posted - 2013.10.20 19:25:00 -
[71] - Quote
DeMichael Crimson wrote:CCP Affinity wrote:Lets keep this on topic :) I will use this thread to answer questions or concerns you have about ghost sites or the new implant set Now that the off topic issue has been addressed, maybe my questions about the Implant set could be answered now? DeMichael Crimson wrote: This new set of implants, will it be like the other Pirate Implant sets that have an attribute bonus?
And will there be an extra Hardwiring Implant to go with the set to increase the primary bonus to warp speed?
DMC
Specifically I'd like to know if an attribute bonus is included and how much of an increase does it include. Mioelnir wrote: Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Where did you get this information? Link please. If it's true, then these implants probably won't be used by the majority of the playerbase. DMC
Sorry, I must have missed your post :) Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet No hardwiring planned for now We haven't announced any more about them yet :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Alex Tutuola
Specter Syndicate Tactical Narcotics Team
11
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Posted - 2013.10.20 19:50:00 -
[72] - Quote
CCP Affinity wrote:
The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.
Oh well. Are there any plans for old fogeys like us? :)
Thank you so much for your timely response. I'm unaccustomed to such punctuality on these forums. |
Alexander the Great
Imperial Academy Amarr Empire
146
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Posted - 2013.10.20 19:53:00 -
[73] - Quote
So this is what 'content designers' work on currently? EVE doesn't need this **** now! Seriously, what's the reason to add it?
Go and design sov warfare system to make it enjoyable! Or is it too hard for you so you add some stupid site?
Or design PvE and mining to be exciting! What, again too hard? |
Zappity
Kurved Space
572
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Posted - 2013.10.20 19:55:00 -
[74] - Quote
CCP Affinity wrote:DeMichael Crimson wrote:CCP Affinity wrote:Lets keep this on topic :) I will use this thread to answer questions or concerns you have about ghost sites or the new implant set Now that the off topic issue has been addressed, maybe my questions about the Implant set could be answered now? DeMichael Crimson wrote: This new set of implants, will it be like the other Pirate Implant sets that have an attribute bonus?
And will there be an extra Hardwiring Implant to go with the set to increase the primary bonus to warp speed?
DMC
Specifically I'd like to know if an attribute bonus is included and how much of an increase does it include. Mioelnir wrote: Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Where did you get this information? Link please. If it's true, then these implants probably won't be used by the majority of the playerbase. DMC Sorry, I must have missed your post :) Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet No hardwiring planned for now We haven't announced any more about them yet :) You've announced plenty in this thread already :), thanks for the new content.
I'm split between anomaly vs signature. What was the thinking behind making them anomalies for such valuable sites? Just accessibility? It would be great if a highsec site escalated into a lowsec site to bring more people in.
I noticed your Faction Warfare comment above, too. Are you aware how many day one alts farm the plexes? Maybe this is another team's concern. Zappity's Adventures for a taste of lowsec. |
Seamus Donohue
EVE University Ivy League
40
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Posted - 2013.10.20 20:07:00 -
[75] - Quote
Ghost sites, eh?
I call shenanigans. Clearly, this is a case for Scooby Doo. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |
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CCP Affinity
C C P C C P Alliance
1129
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Posted - 2013.10.20 20:14:00 -
[76] - Quote
Alex Tutuola wrote:CCP Affinity wrote:
The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.
Oh well. Are there any plans for old fogeys like us? :) Thank you so much for your timely response. I'm unaccustomed to such punctuality on these forums.
Who knows what next release will bring :) These sites are just for everyone! CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Alexander the Great
Imperial Academy Amarr Empire
146
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Posted - 2013.10.20 20:44:00 -
[77] - Quote
I have two questions:
1) Why did you decide that EVE really needs this?
2) Why did you decide that EVE needs this more than complete PvE or mining redesign to make those activities interesting? |
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CCP Affinity
C C P C C P Alliance
1129
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Posted - 2013.10.20 20:48:00 -
[78] - Quote
Alexander the Great wrote:I have two questions:
1) Why did you decide that EVE really needs this?
2) Why did you decide that EVE needs this more than complete PvE or mining redesign to make those activities interesting?
We are in the process of redesigning our 10 year old content/universe tools and we spent most of this release working on the redesign of the tools, which will be an ongoing process. Alongside that we decided to also release a small content site. Obviously there are many areas of EVE PvE that need an overhaul but trying to do a major system overhaul while updating tools would be terrible. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Ransu Asanari
Powder and Ball Alchemists Union The Predictables
28
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Posted - 2013.10.20 21:03:00 -
[79] - Quote
I like the idea of this site, and it makes a nice tie-in with the SoE ships. I hope that Covert Ops frigates can still do the sites if they're quick, and get out before rats spawn.
I do think they should be Cosmic Signatures, not Anomalies, as it fits in well with the Relic/Data sites, as something that needs to be scanned down, and would be more exciting for the explorers, and capsuleers in the new SoE ships. Considering the buffs to the T1 Exploration Frigates, they could still work well for these sites, so there's no barrier to new players, especially since it's the same skills for hacking the containers (presumably).
I also hope that there is a good amount of lore around these new sites. "Ghost Site" sounds pretty lame... I love the lore around the Anokis and Sleepers.. I hope these new sites has as much backstory and tie in with the grander changes planned. |
DeMichael Crimson
Republic University Minmatar Republic
13854
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Posted - 2013.10.20 21:05:00 -
[80] - Quote
CCP Affinity wrote:Sorry, I must have missed your post :) Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet No hardwiring planned for now We haven't announced any more about them yet :) Thanks for the reply.
In my opinion since LG Pirate sets have +2 to Attributes, the Ascendancy implants should have the same attribute bonus as well.
CCP Affinity wrote:The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.
So let me get this straight.
Besides having to do a time consuming mini hacking game and chasing down random despawning loot spew containers while engaging hostile NPC's, the site itself will also include a random despawn timer that's activated when a player first lands on-grid?
Let's not forget there's a very high chance of unfriendly players showing up as well, especially in w-space, low sec and null sec. Well, null sec is more like high sec so they don't have to worry about it too much. That means the player will also have to spam D-scan and watch local as well.
Basically a Fleet with logistics will be needed just to complete these sites. To me this sounds more like an Incursion site than an Exploration site.
Correct me if I'm wrong but exploration is mainly conducted as a solo profession, not a fleet opp. Guess us old solo explorers won't be able to enjoy this new content.
DMC |
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Wrayeth
Inexorable Retribution
127
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Posted - 2013.10.20 21:06:00 -
[81] - Quote
CCP Affinity wrote:[quote=DeMichael Crimson] No hardwiring planned for now
That's good to hear. While I'm still very unhappy (read: angry) about these implants becoming a required item for larger ships, at least it can be done without the necessity of an omega preventing the use of a powergrid implant. |
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CCP Affinity
C C P C C P Alliance
1135
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Posted - 2013.10.20 21:13:00 -
[82] - Quote
DeMichael Crimson wrote:CCP Affinity wrote:Sorry, I must have missed your post :) Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet No hardwiring planned for now We haven't announced any more about them yet :) Thanks for the reply. In my opinion since LG Pirate sets have +2 to Attributes, the Ascendancy implants should have the same attribute bonus as well. CCP Affinity wrote:The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.
So let me get this straight. Besides having to do a time consuming mini hacking game and chasing down random despawning loot spew containers while engaging hostile NPC's, the site itself will also include a random despawn timer that's activated when a player first lands on-grid? Let's not forget there's a very high chance of unfriendly players showing up as well, especially in w-space, low sec and null sec. Well, null sec is more like high sec so they don't have to worry about it too much. That means the player will also have to spam D-scan and watch local as well. Basically a Fleet with logistics will be needed just to complete these sites. To me this sounds more like an Incursion site than an Exploration site. Correct me if I'm wrong but exploration is mainly conducted as a solo profession, not a fleet opp. Guess us old solo explorers won't be able to enjoy this new content. DMC
The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Omnathious Deninard
Novis Initiis
1707
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Posted - 2013.10.20 21:28:00 -
[83] - Quote
I am so glad to hear there is no scattering.
Is that something that is that may be considered for data and relic sites too? I know the scattering mechinac offset with a larger loot table to keep the solo income the same at the time, but now it has completely crashed the exploration market. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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CCP Affinity
C C P C C P Alliance
1138
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Posted - 2013.10.20 21:46:00 -
[84] - Quote
Omnathious Deninard wrote:I am so glad to hear there is no scattering.
Is that something that is that may be considered for data and relic sites too? I know the scattering mechinac offset with a larger loot table to keep the solo income the same at the time, but now it has completely crashed the exploration market.
Potentially but not this release, not from my team anyway :)
CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1045
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Posted - 2013.10.20 21:47:00 -
[85] - Quote
CCP Affinity wrote:Schmata Bastanold wrote:So, what exactly Content Designers do for Eve? Last 2 years... I think incursion rebalance, tutorial overhaul, FW overhaul inc missions and sites, exploration and now ghost sites. Even if I hadn't done these sites I still would not do a POS system, corp management, overview etc.. you are looking for a programmer to speak to about those :)
That is exactly my point: you cannot rebalance things and call it new content. Rebalancing means restoring balance so basically attributes of existing things shifted left and right until they match each other and some threshold.
Tutorial is a content for what, first 15 minutes in Eve?
FW is farmville, spinning around button is not exactly groundbreaking feature.
And don't tell me you made new content for exploration because what you did there was raising the curtain and saying "look, here it is".
And ghost sites took you all time since Odyssey? Wow, I really need to see those - after half a year of work they must be pure ossum. That meeting concluded with "hacking and rats and loot is bpc for implants players can make" had to be real brainstorming session.
There is no new content in Eve for a long time, what CCP gives us are refurbished and fixed old things. And that fixing is not even done by you so you are not part of solution... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
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CCP Affinity
C C P C C P Alliance
1138
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Posted - 2013.10.20 21:50:00 -
[86] - Quote
Schmata Bastanold wrote:CCP Affinity wrote:Schmata Bastanold wrote:So, what exactly Content Designers do for Eve? Last 2 years... I think incursion rebalance, tutorial overhaul, FW overhaul inc missions and sites, exploration and now ghost sites. Even if I hadn't done these sites I still would not do a POS system, corp management, overview etc.. you are looking for a programmer to speak to about those :) That is exactly my point: you cannot rebalance things and call it new content. Rebalancing means restoring balance so basically attributes of existing things shifted left and right until they match each other and some threshold. Tutorial is a content for what, first 15 minutes in Eve? FW is farmville, spinning around button is not exactly groundbreaking feature. And don't tell me you made new content for exploration because what you did there was raising the curtain and saying "look, here it is". And ghost sites took you all time since Odyssey? Wow, I really need to see those - after half a year of work they must be pure ossum. That meeting concluded with "hacking and rats and loot is bpc for implants players can make" had to be real brainstorming session. There is no new content in Eve for a long time, what CCP gives us are refurbished and fixed old things. And that fixing is not even done by you so you are not part of solution...
I have already answered this - https://forums.eveonline.com/default.aspx?g=posts&m=3763520#post3763520
I am going to start moderating the thread - it needs to get on topic. If you have any concerns or questions about the ghost sites or the new implants I am reading the thread and am happy to answer them. If your questions are about development priorities - this is not the thread for that discussion :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Swiftstrike1
Interfector INC. Fade 2 Black
289
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Posted - 2013.10.20 22:07:00 -
[87] - Quote
Any chance of a "Genoultion CA-5" implant that will sit in slot 5 and give a small bonus to warp speed? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
277
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Posted - 2013.10.20 22:09:00 -
[88] - Quote
CCP Affinity wrote:
All materials needed for production will not be available in WH space - no single area of space will have everything they need without moving stuff
Its all sounding reminiscent of trying to make augmented drones (where there is no point even looting the stuff unless you live in the region where the keypieces drop).
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DeMichael Crimson
Republic University Minmatar Republic
13856
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Posted - 2013.10.20 22:11:00 -
[89] - Quote
CCP Affinity wrote:The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :) Thanks again for the reply.
OK, so no loot spew. Definitely a good step and positive point for these new Hacking sites.
Players still have to do the mini hacking game click fest and engage hostile npc's at the same time while trying to complete the site within a random time frame before it despawns as well as watch out for unfriendly players via D-scan spam.
Still gonna need a fleet with logistics support to complete these sites.
DMC
EDIT:
Guess what I'm really asking is will I be able to complete these sites solo in my Loki? |
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CCP Affinity
C C P C C P Alliance
1139
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Posted - 2013.10.20 22:21:00 -
[90] - Quote
DeMichael Crimson wrote:CCP Affinity wrote:The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :) Thanks again for the reply. OK, so no loot spew. Definitely a good step and positive point for these new Hacking sites. Players still have to do the mini hacking game click fest and engage hostile npc's at the same time while trying to complete the site within a random time frame before it despawns as well as watch out for unfriendly players via D-scan spam. Still gonna need a fleet with logistics support to complete these sites. DMC EDIT: Guess what I'm really asking is will I be able to complete these sites solo in my Loki?
The NPCs do not spawn until the timer expires so yes, I don't see why you couldn't :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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