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1. Dps, Alpha Strike, Beta Damage... What's a Hyperion to do?! - in Ships and Modules [original thread]
Originally by: Ibaneez he can do 3 things 1 get a better fitting 2 get his gunnery skills up 3 DRAW HIGH NRS ON HIS SCREEN WITH A MARKER NOES. THE SEEKRIT TO UBERTANKING MY CHIMERA IS OUT. --- MrBadidea's ePeen strikes YOUR EGO Wrec...
- by MrBadidea - at 2007.10.06 15:14:00
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2. Apocalypse change on Testserver (and Vagabond) - in Ships and Modules [original thread]
Originally by: Amith Silvermoon Originally by: kessah Originally by: Grez Originally by: MrBadidea Ho ho ho, what do we have here then? Busted! Nicely spotted. Problem is they did a better job on the...
- by MrBadidea - at 2007.08.16 11:09:00
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3. Apocalypse change on Testserver (and Vagabond) - in Ships and Modules [original thread]
Ho ho ho, what do we have here then? --- Your Corporation Management Skills hit Lore Isander, Wrecking for Stolen Hulk BPO.
- by MrBadidea - at 2007.08.16 10:49:00
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4. Rattlesnake L4 runner - in Ships and Modules [original thread]
Originally by: CRUSH BOSS Originally by: mematar That is why I live in lowsec and never go to 0.0, 0.0 is plain crap. AND NO MORE OFFTOPIC FROM ME! LOL .. You my boy are full of CRAP. At least mematar fits modules on his ...
- by MrBadidea - at 2007.05.02 10:05:00
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5. Greatest hits - in Ships and Modules [original thread]
Originally by: Dark Shikari Originally by: MrBadidea Your Rift Torpedo I hits aras trulong [THE N][Raven Navy Issue], doing 17527.8 damage. Owned It's a shame the only notable loot he dropped was a Gist B-Type Boo...
- by MrBadidea - at 2007.02.10 16:31:00
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6. Greatest hits - in Ships and Modules [original thread]
Your Inferno Rage Torpedo hits Smuggler Stargate, doing 874.9 damage Your Rift Torpedo I hits TRUTHORN [MI6][SAFE][Archon], doing 21316.3 damage. Your Rift Torpedo I hits aras trulong [THE N][Raven Navy Issue], doing 17527.8 damage. --- ...
- by MrBadidea - at 2007.02.07 17:15:00
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7. Cruise Missiles vs. Torpedoes - in Ships and Modules [original thread]
Cruise missiles have a much longer effective range that torpedos thanks to their speed; waiting 20+ seconds for a torpedo to reach its target can be a serious pain. Cruise missiles do less damage than Torpedo's, but have the advantage that they c...
- by MrBadidea - at 2007.01.10 14:04:00
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8. COSMOS Neutz - your opinion? - in Ships and Modules [original thread]
You should be able to find a decent market for them now, thanks to dreads/carriers. Easiest way for a smaller force to kill them is to fit for total cap annihilation. --- Sig removed, please keep it within 400x120 pixels, email [email protected] ...
- by MrBadidea - at 2006.12.31 16:43:00
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9. Rigs: Wheres my Remote Shield rig? - in Ships and Modules [original thread]
Edited by: MrBadidea on 18/12/2006 19:12:14 I'll try it now; I've got the Core Defence Capactior Sa***uard (which I assume you're talking about) on my Raven. Medium Shield Transporter I Base cap use: 132 Shield Emission Systems Level 3 (15%)...
- by MrBadidea - at 2006.12.18 19:10:00
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10. Rigs: Wheres my Remote Shield rig? - in Ships and Modules [original thread]
Maybe its just me, but after a quick check of all the rigs available... I couldn't find anything specifically stating that it had an effect on Remote Shield transporters. At first I thought that maybe there were no logistics rigs. Then I spotte...
- by MrBadidea - at 2006.12.18 04:48:00
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11. Which rigs have stacking penalties? - in Ships and Modules [original thread]
What about rigs that have no module variant? I'm looking at you, Warhead Rigor Catalyst. --- Sig removed, please keep it within 400x120 pixels, email [email protected] if you have any questions - Xorus
- by MrBadidea - at 2006.12.16 23:20:00
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12. Level 4 Raven Setup... - in Ships and Modules [original thread]
Originally by: Nekkro Taal You don't say how skilled you are but even if fairly well trained up I would think you will struggle on some lvl 4 missions with this setup. The C5-L booster uses the same cap as the Xlarge T2 unit but over 4 sec...
- by MrBadidea - at 2006.11.20 14:00:00
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13. Armor Amplifier - in Ships and Modules [original thread]
Sure, you can have your Armor Rep Amp. The second Cap Rechargers get a penalty to Armor Rep amount. ---
- by MrBadidea - at 2006.09.24 06:22:00
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14. Are missile ships broken? - in Ships and Modules [original thread]
Originally by: Liet Traep What else can we try? I suggest some sort of countermeasure. Turret ships have tracking disruptors. Maybe some sort of guidance disruptor that effects a ships ability to guide it's missiles, affecting missile prec...
- by MrBadidea - at 2006.07.24 11:06:00
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15. An armor tanked raven? - in Ships and Modules [original thread]
First question I have to ask; is he running his shield booster constantly, when there is no need to? Armor tanking and Shield Tanking is very different, because with a shield tank we have a recharge rate. It's safe to drop your HP down to about 4...
- by MrBadidea - at 2006.06.01 07:38:00
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16. Raven fitting challenge! Please help - in Ships and Modules [original thread]
My current favourite: 6x Siege T2 1x Heavy Beam T2 1x C5-L XL Booster 1x 'Copasetic' Boost Amp 2x Non-Inertial Ballistic 1x Gist B-Type Thermal 1x Cap Recharge T2 3x PDU2 2x BCU1 (Purely because I still think BCU2s are overpriced)
- by MrBadidea - at 2006.01.16 02:54:00
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17. Raven Shield Resistance - in Ships and Modules [original thread]
Originally by: Bren Kasir yup, cap booster negates need for extender since you can just run the shield booster forever... your kinetic isn't too bad.. if you just wanna bring the thermal up a bit more try another thermal hardener rather t...
- by MrBadidea - at 2006.01.16 02:42:00
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18. longest range with Caracal? - in Ships and Modules [original thread]
Or implants...
- by MrBadidea - at 2005.12.29 02:09:00
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19. HAX! BURN EDEN SUCKS AND ITS ALL CCP'S FAULT! - in Ships and Modules [original thread]
ZOMG ROFL!
- by MrBadidea - at 2005.12.22 21:16:00
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20. New Strip/Ice Miners, Mining Modules & Exhumers BPO's & Items: Locate? - in Ships and Modules [original thread]
Originally by: Jaleean Atheria Woah there lil' buddy. I would assume the tech II stuff like exhumers are going to be seeded via Agent Lottery (granted its gonna be interesting to see how since ORE dosent have any agents) RMR has been out l...
- by MrBadidea - at 2005.12.18 09:23:00
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