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41. Scanning and WCS - in Ships and Modules [original thread]
Originally by: Venkul Mul The heavy dictor bubble will have a strenght of 1 when used as a bubble and infinite when used with the script as a targeted disruptor, right? dont know much on those things, but I'd guess it's the other way r...
- by Mudkest - at 2007.11.16 00:33:00
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42. Scanning and WCS - in Ships and Modules [original thread]
wcs on cov ops, it's SOOO much fun if theye manage to decloak you when you're almost out of bubble, get locked and scrambed just as you get out of the bubble, and then warp off. makes local so much fun to read ----- GIEV custom ship paint jobs!...
- by Mudkest - at 2007.11.15 22:11:00
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43. CCP some changes for the Marauders - in Ships and Modules [original thread]
Originally by: Kiviar The deves have explained very clearly why maruaders have very little powergrid. Go and read This thread as it has many dev responses to questions like this which have been asked in fifty or sixty seperate threads. ...
- by Mudkest - at 2007.11.14 23:29:00
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44. Strip Miner Vs Modulated Strip Miner.... waste of time? - in Ships and Modules [original thread]
Originally by: Halada From memory you gain a 17% bonus all-in-all with t2 crystals to your yield. It's worth it 16 2/3 .. but that's being nitpicky I guess 8 1/3% with t1 crystals ----- GIEV custom ship paint jobs! I want my hell...
- by Mudkest - at 2007.11.14 23:06:00
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45. Strip Miner Vs Modulated Strip Miner.... waste of time? - in Ships and Modules [original thread]
Originally by: Nariana Verex Strip Miner I has a base yield of 540m^3. Modulated Strip Miner II, when equipped with the proper crystal of what you're mining [Veldspar for Veldspar, et cetera], is 360m^3 + 360m^3, or 720m^3 base. whe...
- by Mudkest - at 2007.11.14 22:31:00
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46. thrasher versus a Krestal - in Ships and Modules [original thread]
Originally by: Kuzya Morozov Er, I'd recommend uninstalling if you die in a Thrasher to a Kestrel. you make a new character, get into a thrasher with 800k sp then go up agaisnt someone with max support skills in a kestrel. My isk will ...
- by Mudkest - at 2007.11.14 22:26:00
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47. thrasher versus a Krestal - in Ships and Modules [original thread]
Originally by: DasNara Aethelwulf Thank you, I've been reading the thread on the different Thrasher configs... I think I would have lost, not enough fire power with 3 150mm AC 2 125mm AC 1 missle launcher with Piranha 1 200mm Cannon she...
- by Mudkest - at 2007.11.14 22:25:00
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48. MWD jamming? Why not? - in Ships and Modules [original thread]
Originally by: Nian Banks In all fairness, why is it that warp disruptors and bubbles have no effect on MWD's I mean they use Warp to accelerate themselves, hence micro "warp" drive. So having a point on a ship using a MWD would (logic dic...
- by Mudkest - at 2007.11.14 19:37:00
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49. Probing rigs question - in Ships and Modules [original thread]
Originally by: Stocktons Thanks for the replys so far. I guess I will be better of using 2: Gravity Capacitor Upgrade I on my buzzard then. Or is there a rig that I am missing that speeds up/increases the chance of finding exploration sit...
- by Mudkest - at 2007.11.13 15:54:00
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50. Force Recon - Role Bonus Change - in Ships and Modules [original thread]
Edited by: Mudkest on 11/11/2007 23:30:46 Originally by: Elmicker Covert cynos can only be used by BO BS, thank ****, so it's not as useful as you'd think. checked on test, info on the cynos says they can be used by cov ops/sb/reco...
- by Mudkest - at 2007.11.11 23:30:00
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51. Force Recon - Role Bonus Change - in Ships and Modules [original thread]
with rev3 there'll be covert cyno generators, last 1 minute and apearantly dont show up on overview/scanner can only be fitted on cov ops(including sb), recon and black ops.. making force recons with 80% fuel bonus and 50% duration bonus(so only...
- by Mudkest - at 2007.11.11 16:24:00
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52. Using Laser Weapons On a Rohk? - in Ships and Modules [original thread]
Originally by: DrBiologist Blasters....... wouldnt it be really hard to get into optimal range for that to work? not as hard as getting a half-decend laser rohk ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! For yo...
- by Mudkest - at 2007.11.09 01:45:00
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53. Using Laser Weapons On a Rohk? - in Ships and Modules [original thread]
why would you want to do that? if you are going to fit other weapons then fit arties, at least you wont ahve to deal with cap issues and get selectable damage type(insteaed of huge cap consumption and em damage ...) even on amar ships with bonus ...
- by Mudkest - at 2007.11.09 01:39:00
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54. Using Laser Weapons On a Rohk? - in Ships and Modules [original thread]
Edited by: Mudkest on 09/11/2007 01:39:35 double post >.< ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! For your safety do not destroy vital testing apparatus
- by Mudkest - at 2007.11.09 01:38:00
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55. Best to hit crappy fighters? Target painters or webifiers? - in Ships and Modules [original thread]
Originally by: Meridius Dex Are target painters better suited for longer distances? Will a web reduce their speed enough to account for not only the transversal, but also their smaller sigs? in my experience, web is usualy enough to ki...
- by Mudkest - at 2007.11.08 22:29:00
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56. 'Phoon fun & more - in Ships and Modules [original thread]
Originally by: Garat Mant What range will the changed torps hit out to? I'm assuming it will be comparable to dual 650s w/ EMP? -G using these stats about 17km without ship/rig bonus and lvl4 support skills, 20km with lvl5 in bomba...
- by Mudkest - at 2007.11.08 17:06:00
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57. Take away turret damage not done capability!!!! - in Ships and Modules [original thread]
nerf on turret slots, or nerf on high slots? just seems mroe logical to take away 1 or 2 high slots on myrm instead of 1 or 2 turret slots and keep 5 heavys .. I mean a myrm with 3-4 nos and 2-3 neuts and 5 heavys still seems pretty powerfull to m...
- by Mudkest - at 2007.11.08 14:03:00
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58. Projected ECCM - in Ships and Modules [original thread]
Originally by: Leya Marcsson Edited by: Leya Marcsson on 07/11/2007 21:28:40 Originally by: Mudkest arent those things carrier modules and dont fit on logistics? Nah, those you mean are Projected ECM Burst. I talk about the...
- by Mudkest - at 2007.11.08 13:54:00
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59. Projected ECCM - in Ships and Modules [original thread]
arent those things carrier modules and dont fit on logistics? ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! For your safety do not destroy vital testing apparatus
- by Mudkest - at 2007.11.07 21:10:00
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60. Cloaking Counter? - in Ships and Modules [original thread]
Originally by: Delnas Originally by: Sgt Napalm Have I missed anything concerning this? Has their been any news/stuff on SiSi to counter cloaking? There was the rumor of being able to probe them out for Trinity. Disclaimer: T...
- by Mudkest - at 2007.11.07 20:03:00
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