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1. New Dev Blog: Well, that was a few people - in EVE Information Portal [original thread]
Edited by: NeoFusion on 09/11/2010 17:17:22 Originally by: Daedalus II Ok so ship killing is expensive. What about trying to prepare that as much as possible before it actually happens? Like when you undock a ship with a new fitting y...
- by NeoFusion - at 2010.11.09 17:16:00
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2. New Dev Blog: When Patching Fails, Repair - in EVE Information Portal [original thread]
Edited by: NeoFusion on 13/07/2010 16:52:49 Great job as always guys! This may be a stupid question but, is there a reason why the repair tool isn't built into the installer? I can imagine it would be even less of a headache for you if the i...
- by NeoFusion - at 2010.07.13 16:50:00
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3. AFK stealth bullying - redesigning the cloak - in Warfare & Tactics [original thread]
Originally by: Zmorana There should be no reward for inactivity. There should be no award for blindly moving from belt to belt killing rats or running missions without paying attention to your surroundings. If you want to teach AFK cl...
- by NeoFusion - at 2010.04.26 15:32:00
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4. Cloaking a Blackbird... - in Warfare & Tactics [original thread]
Edited by: NeoFusion on 13/04/2010 16:39:45 Don't cloak it, just jump into fights after your gang buddies and decloak 10 - 15 seconds after the ammo starts flying. You're much less likely to be noticed in the heat of battle until you actually ...
- by NeoFusion - at 2010.04.13 16:39:00
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5. [ISSUE] Removal of deep safes - in Assembly Hall [original thread]
Supported
- by NeoFusion - at 2010.04.13 13:00:00
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6. how to use blackbird for PVP? - in Ships and Modules [original thread]
Edited by: NeoFusion on 01/04/2010 10:59:13 - If jumping into a hostile encounter always wait for 10 - 20 seconds after you're gang was jumped in, decloaked and started fighting. Uncloaking early will just get you killed immediately. This will...
- by NeoFusion - at 2010.04.01 10:57:00
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7. Fleet Skirmisher/ Smallgang/ Fleet Tackler Ares Tips - in Ships and Modules [original thread]
I tend to fly the Ares very differently to how everyone else has suggested in this thread. My tactic is to fit both disruptor and scram, and fit for speed with a T2 suitcase. Lock speed is also essential for camping (The low-slot sensor booster mo...
- by NeoFusion - at 2010.03.25 16:54:00
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8. Logging off mid warp - in Test Server Feedback [original thread]
Death to the mid-warp logoffski, good times indeed.
- by NeoFusion - at 2010.03.23 16:29:00
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9. Changing the skillbook icon? - in Player Features and Ideas Discussion [original thread]
Edited by: NeoFusion on 23/03/2010 12:59:30 Agree with the skillbook icon update, but don't you dare touch my suitcase!
- by NeoFusion - at 2010.03.23 12:59:00
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10. domi bait ship build - in Ships and Modules [original thread]
Edited by: NeoFusion on 22/03/2010 17:31:30 You'll need a point/multiple points unless you just want to sit there and be shot at for fun, otherwise your targets will simply run away when your buddies turn up.
- by NeoFusion - at 2010.03.22 17:30:00
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11. New Dev Blog: Puttin' on the foil coach - in EVE Information Portal [original thread]
Edited by: NeoFusion on 20/03/2010 09:48:32 Sweet! Also, IAC (In After Chribba) there is no longer a 'first' when he's about!
- by NeoFusion - at 2010.03.20 09:48:00
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12. Slowing down the capitals. - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron Create new space similar to WH, call it hyperspace or whatever. Whenever a jump drive capable ship selects "jump to cyno" - it enters this new space and starts animation similar to "warp drive active". It would ess...
- by NeoFusion - at 2010.03.18 22:39:00
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13. let us distinguish between BPC and BPO finally!!! - in Science and Industry [original thread]
Edited by: NeoFusion on 18/03/2010 14:49:44 For those that don't understand the problem, there are two types of BPO, a 'type' and an 'instance'. A type would be 'Megathron Blueprint' which would be generic. An instance would be a 'Megathron B...
- by NeoFusion - at 2010.03.18 14:45:00
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14. Slowing down the capitals. - in Player Features and Ideas Discussion [original thread]
I like the idea, capital proliferation is becoming something that's just getting a little too silly. However, I wouldn't be happy with a 12 hour jump limit or using a skill to determine how many times you can jump. Perhaps a fixed limit of somet...
- by NeoFusion - at 2010.03.17 13:06:00
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15. Warp Scrams need to Prevent Docking - in Player Features and Ideas Discussion [original thread]
Edited by: NeoFusion on 17/03/2010 12:59:14 I don't like the idea of not being able to dock by simply using a module, surely because it puts the entire control of the situation into the aggressors hands - which I'm sure most gankers/pvpers/pir...
- by NeoFusion - at 2010.03.17 12:58:00
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16. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Bump for fantastic ideas
- by NeoFusion - at 2010.03.17 12:43:00
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17. [Proposal] Cyno Field Changes - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera your slippery gank/camp squad got busted too much by big boys? :) bla blub Yes, yes it has - and we've quite happily dropped onto other gate camps and spanked them with the same mechanic. I'm not saying cyn...
- by NeoFusion - at 2010.03.16 14:36:00
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18. New Dev Blog: Account Security - in EVE Information Portal [original thread]
Originally by: Salyan Originally by: Wod So after reading the blog I decided it was time to change passwords for my 3 accounts. To my suprise when I had changed to new passwords none of them worked. Petition sent and waiting for a...
- by NeoFusion - at 2010.03.10 13:44:00
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19. Rethinking T1/meta/T2 linear progression of functionality... - in Player Features and Ideas Discussion [original thread]
I really like this idea, would put more value into meta items rather than just the fitting requirements.
- by NeoFusion - at 2010.03.02 15:02:00
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20. New Dev Blog: Improvement of textures, and a new Scorpion model - in EVE Information Portal [original thread]
Edited by: NeoFusion on 24/02/2010 20:23:32 No no no no no! Scorp is meant to be wonky goddammit! Keep the textures, lose the symmetry! Nice work though chaps.
- by NeoFusion - at 2010.02.24 20:22:00
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