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Thread Statistics | Show CCP posts - 1 post(s) |

Yolo
Caldari
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Posted - 2010.03.14 22:19:00 -
[31]
My thought. Make Interceptor class ships prevent Jump Gate/Docking. Remove aggression timer for jump/dock. eg; kill that pesky thing and jump/dock.
Would be cool.
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Lugalzagezi666
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Posted - 2010.03.14 22:39:00 -
[32]
Imo better solution would be to give bigger ships longer aggresion timer for bigger ships. For example : frig - 30s, cruiser - 1 min, battleship - 2 min, carrier - 5 min.
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.03.14 22:41:00 -
[33]
Originally by: Yolo My thought. Make Interceptor class ships prevent Jump Gate/Docking. Remove aggression timer for jump/dock. eg; kill that pesky thing and jump/dock.
Would be cool.
Yeah...would be great. You can tackle a carrier about 4 seconds on a station in lowsec with this before your ceptor goes boom. Same goes for gatefights. ------ Make Lowsec useful! Vote in the CSM-Forum! |

Dante Marcellus
Minmatar Tactical Narcotics Team
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Posted - 2010.03.14 22:52:00 -
[34]
U mad? If ya can't kill him before he docks, you didn't deserve the KM. <<<< PaxCorpus This wasn't the road home -- This was a road littered with questions that would inevitably lead to an answer. |

ChrisIsherwood
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Posted - 2010.03.14 22:56:00 -
[35]
Originally by: Trimutius III Actually this was in CSM minutes guys. But probably they will enable this feature only along with adding overview inside station (while docked)
Here is quote from meeting minutes:
Quote:
Noah asked what the CSM thought of a feature where ships that were scrambled or under other module effect could not dock. This was received with mixed comments but it was pointed out that it would open up something which would give unfair ganks. Noah asked if it would change anything if you could get overview information before undocking. There were more mixed views about that and nothing conclusive came out of subsequent discussions.
Ahh. so the tldr of this is pirates and Noah collaborating on a proposal to make travel and logistics more tedious, while allowing them to show off their leet PvP skills by stationcamping when not gatecamping? I assume it will be implemented. |

Sunset Rogue
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Posted - 2010.03.15 02:42:00 -
[36]
Originally by: ChrisIsherwood
Ahh. so the tldr of this is pirates and Noah collaborating on a proposal to make travel and logistics more tedious, while allowing them to show off their leet PvP skills by stationcamping when not gatecamping? I assume it will be implemented.
Sounds awesome. And of course the solution to this will be more blobs, because we all know eve needs more blobs.
Gatecampers are a perfect example; they scream and cry if you burn back to the gate and jump out. Gatecamping mouthbreathers have been asking for an "anti jump" device for as long as I can remember, and OP's request is basically the same thing.
The difference with station games is that you don't land 15km from safety when undocking. If we get an in-station overview, I would support making all stations kickout stations to like 15km. You still have the option of burning back, but people outside have the option of killing you.
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Cearain
Caldari ReSlavers
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Posted - 2010.03.15 15:25:00 -
[37]
Having an overview would not be enough. The blob could just sit off grid align station and as soon as you are out they could jump you. If you don't like station games, why fight on stations?
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mchief117
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Posted - 2010.03.15 16:40:00 -
[38]
Originally by: Sendara Amarri
Originally by: mchief117
Originally by: Sendara Amarri
Originally by: SurrenderMonkey I read the OP as, "Dear CCP, I came up with this really awesome strategy: station camping. I think this strategy is so cool that I should be guaranteed kills every time I do it, but right now sometimes people survive and so the mechanics aren't allowing my wickedsick strategy to work as well as it obviously should (because it's just that awesome)."
Yeah, maybe next we'll be able to keep people from jumping back through a gate if they're being scrammed by a gatecamp. MAKE IT HAPPEN.
ya and this dont read " ow poo that guy actauly managed to burn back to the gate and warp out , i lost my kill mail."
seriously if your gate camping and you cant take out the target before he burns back to the gate your doing it wrong
Jesus ****, I was being sarcastic, you moron. This idea is terrible and you're all terrible.
Spoken like a true pirate , complain a lot about opposition to an idea that makes killing even easyer while providing no constructive information yourself, as to your angle other than where all terrible people.
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Altieki Maradir
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Posted - 2010.03.15 16:43:00 -
[39]
If it were a scripted function, like infinipoint, i'd agree with you. I.e. Either you can scramble their docking capability or warp capability. Would be kinda OP otherwise.
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debbie harrio
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Posted - 2010.03.15 16:58:00 -
[40]
Edited by: debbie harrio on 15/03/2010 16:58:20
Originally by: Sendara Amarri
Yeah, maybe next we'll be able to keep people from jumping back through a gate if they're being scrammed by a gatecamp. MAKE IT HAPPEN.
Excellent idea along with the above and maybe incorporate this idea as well....
Linkage
alongside a module that stops every ship in it's tracks gridwide.
......there are ways to stop ships docking as it stands, if you do not know how to do this, start learning.
Hint use warp to 10km, a plated BS and a mate
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Lord Dralos
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Posted - 2010.03.15 17:45:00 -
[41]
yeah like this isnt gonna be abused at all /sarcasm. mining fleet with industrials spot a couple of pirates warping towards them they then run for the safety of the station only to be blocked from docking and die outside of the station :( totally against this idea.
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BleedingAngl
The Junkyard Dogs
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Posted - 2010.03.15 18:01:00 -
[42]
+1 for me, will stop people exploiting the station as a pvp tactic. I think something needs to be done about it for the war side of things especially
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Seishi Maru
The Black Dawn Gang
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Posted - 2010.03.15 18:21:00 -
[43]
PErsonal view. NO need to be a full prevent because could easily make people reaaally unwillingly to undock in low sec with ANYTHIGN in local.
Just make each point add 30 seconds to the redock timmer.
Otherwise we will see even less people undockign in low sec.
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debbie harrio
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Posted - 2010.03.15 19:27:00 -
[44]
Originally by: BleedingAngl +1 for me, will stop people exploiting the station as a pvp tactic. I think something needs to be done about it for the war side of things especially
As I have mentioned, there are already game mechanics to stop people redocking, you just have to think outside the box.
If your imagination isn't that fertile and you just want an "I WIN" button then bleat on.
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Sig Sour
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Posted - 2010.03.15 21:59:00 -
[45]
Originally by: Takarina This thread is a pretty good example of why developers should never listen to their players
Agreed.
What kind of moron station camps on a non kick-out station anyway? That ol Forest Gump quote comes to mind here.
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masternerdguy
Gallente Caldari Naval Reserve
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Posted - 2010.03.16 21:00:00 -
[46]
ok so the best idea so far is to add a modiule for this.
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Robert Caldera
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Posted - 2010.03.16 21:19:00 -
[47]
Originally by: masternerdguy Nuff said. Let's look at all the reasons that warp scrams preventing docking are needed to balance eve:
yes
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JDawg1290
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Posted - 2010.03.16 21:55:00 -
[48]
station camping carebears want an easier time of killing station hugging carebears.
win. |

Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.03.16 23:43:00 -
[49]
Edited by: Trimutius III on 16/03/2010 23:43:44 Edited by: Trimutius III on 16/03/2010 23:43:05
Originally by: debbie harrio
......there are ways to stop ships docking as it stands, if you do not know how to do this, start learning.
Hint use warp to 10km, a plated BS and a mate
Yes that work on some stations But some of stations have so big docking range from undocking spot so it's practically impossible to bump them out if they don't stay still for several minutes... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Misanthra
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Posted - 2010.03.17 04:52:00 -
[50]
Originally by: masternerdguy Nuff said. Let's look at all the reasons that warp scrams preventing docking are needed to balance eve:
[list]Station Huggers: Lots of people hug stations in lo sec and 0.0 in battleships and carriers designed to tank and dock. Carriers can get themselves into crannies of the station so they are totaly unbumpable. War Targets: Ever been in a high sec war dec? Well, WTs being able to warp to a station and dock then either undock and redock or stay docked ruins the war dec.
So you have a target undocking with hostiles in system in slow big ships with no visuals outside of the station (or worst case just completely blows off intel channels and comms saying there are some bad guys 50km off undock) and you can't pop him. Hasn't worked out insta warp off undock if in a fast mover to boot. Moar dps the balance fix to this me thinks.
Nice working model of how to handle undocks empire style as well (sb's don't have bombs in empire and so lose some dps ability)...recommend a field trip to jita 4-4. Some group, think they are called privateers or something like that , got some experience on how to deal with the docking game from what I hear. Seems to turn a decent profit from it anyway, Tons of war decs a year costs a few million isk at least I imagine lol.
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debbie harrio
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Posted - 2010.03.17 05:36:00 -
[51]
Originally by: masternerdguy ok so the best idea so far is to add a modiule for this.
The best idea is if you learn game mechanics, a module is not needed.
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debbie harrio
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Posted - 2010.03.17 05:43:00 -
[52]
Originally by: Trimutius III
Yes that work on some stations But some of stations have so big docking range from undocking spot so it's practically impossible to bump them out if they don't stay still for several minutes...
a bit of preparation and it works on any station.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.03.17 05:55:00 -
[53]
Edited by: Trimutius III on 17/03/2010 05:56:58
Originally by: debbie harrio
Originally by: Trimutius III
Yes that work on some stations But some of stations have so big docking range from undocking spot so it's practically impossible to bump them out if they don't stay still for several minutes...
a bit of preparation and it works on any station.
Not for any ship at least... Bumping freighter or carrier from Station ( Gallente 3 ) (e.g Impro Factory) during only 30 sec, maybe it can be done, but i doubt it, this station have good BIG undock and freighters and carriers are too heavy) Plus u actually can click Ctrl+Space once and u will be still invulnerable after undock. (This is a nice hint when undocking cyno or capital before jumping)
Plus most of the times u don't have time for preparations and often you have only one try. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

debbie harrio
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Posted - 2010.03.17 06:13:00 -
[54]
You don't try and use your men at the station to bump it, you use someone who is at a warpable distance away, he warps to 10 to a fleet member who is 10km away from the target and in a line with the aforementioned target and bumping member, takes practise but it works.
wallop......ship ends up about 100km off station.
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Zilberfrid
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Posted - 2010.03.17 07:47:00 -
[55]
Tis would only shift gatecamps to lowsec stations (or add to them). I'd say no to this.
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cBOLTSON
Caldari Shadow Legion. Talos Coalition
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Posted - 2010.03.17 12:15:00 -
[56]
I personally hate this idea. Not because im a 'station hugging privateer' but because of 2 reasons.
1. It is not realistic at all. Why would knocking out a ships warp drive stop it from docking?? And how? It wouldnt end of.
2. I have a much better idea, if ships had to dock manually then this would give you time to kill them before they docked, as well as be a hell of a lot more realistic.
But I can allready think of changes that would need to be made to the game if that were the case.
Actually in all honesty, the whole game needs to be re-written from the ground up. The game engine just isnt suitable for what the game really has come to. This is my opinion of course.....
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Birdman Ravo
Deep Core Mining Inc.
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Posted - 2010.03.17 12:57:00 -
[57]
Edited by: Birdman Ravo on 17/03/2010 12:58:57 Leaving the option of whether a player can dock or not to the opposing force is almost like giving them your ship's self destruct button. A "can't dock" module is just going to be fitted on the tackler just as sure as a point is.
Now, if this notdock module and points were mutually exclusive when used against the same ship, we may have something a little more practical and less overpowered. Ofc, a fleet could just point and notdock itself to nullify their op-for's EWAR, so that really won't work either.
A better idea would simply be to put a dock /jump timer on aggression, let's just say 5 minutes. If a player not looking for PVP is station camped and attacked, said player can still dock assuming they don't return fire. The attacking party leaves themselves exposed and vulnerable to a counter-attack for a 5 minute window. RR that gets you an aggression timer will carry the same penalty.
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NeoFusion
Caldari Freelancer Union Unaffiliated
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Posted - 2010.03.17 12:58:00 -
[58]
Edited by: NeoFusion on 17/03/2010 12:59:14 I don't like the idea of not being able to dock by simply using a module, surely because it puts the entire control of the situation into the aggressors hands - which I'm sure most gankers/pvpers/pirates would love, but not the majority of rest of the population.
There are a couple of things in my opinion that could make station docking games more difficult, but not penalise the everyday Joe who is just trying to dock up:
- Remote repairing a target that is aggressed should result in the ship doing the repairing getting an aggression flag too. (No more logistics or carriers sitting on undock repping friendlies with no counter)
- Aggression timer should be increased to 90 - 120 seconds rather than the current 60 seconds.
- Capitals have already been heavily dissuaded from the docking game with the threat of a Titan wtfpwn-insta-pop-beam-o-death, no changes required here.
Problem solved. 
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HeliosGal
Caldari
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Posted - 2010.03.17 13:03:00 -
[59]
Originally by: NeoFusion I don't like the idea of not being able to dock by simply using a module, surely because it puts the entire control of the situation into the aggressors hands - which I'm sure most gankers/pvpers/pirates would love, but not the majority of rest of the population.
There are a couple of things in my opinion that could make station docking games more difficult, but not penalise the everyday Joe who is just trying to dock up:
- Remote repairing a target that is aggressed should result in the ship doing the repairing getting an aggression flag too. (No more logistics or carriers sitting on undock repping friendlies with no counter)
- Aggression timer should be increased to 90 - 120 seconds rather than the current 60 seconds.
- Capitals already already been heavily dissuaded from the docking game with the threat of a Titan wtfpwn-insta-pop-beam-o-death, no changes required here.
Problem solved. 
seperate the station aggro timer from the gate aggro timer Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Robert Hansson
Caldari Big Shadows Atlas Alliance
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Posted - 2010.03.17 13:10:00 -
[60]
Edited by: Robert Hansson on 17/03/2010 13:12:20 Why would you give this power to simply any ship?
I'd say add a third script for the Heavy interdictor i.e a focused anti dock script, say it ****s up the docking computer or some other RP thing... that would give more use to those HICs anyway
This might be a problem in lowsec as hics are used there already but i don't think it would change much in 0.0 (maby add some use to the hic). In 0.0 people pos up anyway so it would only move the fights form stations.
Edit: perhaps make it so that script only have 10km range or something so that if you warp in to a station the Hic wouldn't be in range most of the time to affect you.
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