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1. Titan: Jump bridge balancing - in Player Features and Ideas Discussion [original thread]
I really don't think that any abuse exists yet. The ability to move en masse massive amounts of plutonium is no different the ability to mine in any space (or rate in any space) and move them en masse from 0.0 to empire. When frieghters first c...
- by Neslo - at 2007.06.11 07:59:00
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2. Gang feature: Ready button - in Player Features and Ideas Discussion [original thread]
Make this an option per channel, not just in gang. (Like Eve-Voice) this way anyone that wants a gang invite in corp could simply put "ready / not ready" (heck I'd like to see an AFK feature too for people not at their keyboard to be displayed in ...
- by Neslo - at 2007.06.07 17:06:00
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3. Instajump reform - in Player Features and Ideas Discussion [original thread]
Edited by: Neslo on 28/04/2005 11:35:12 Leave bookmarks alone... or take them out entirely... I don't care honestly... Just don't "Tweak" them without giving us old players the ability to skill up to use instant jumps exactly how we use them n...
- by Neslo - at 2005.04.28 11:34:00
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4. CYVOKs EvE WAR system ideas - in Player Features and Ideas Discussion [original thread]
Costs of War Quote: Basically what you are doing is bribing concord but the cost is higher in more ôsecureö systems. This is a good idea. However remember 0.4 and lower Concord doesn't have any jurisdiction. The space is controlled ...
- by Neslo - at 2005.03.20 06:42:00
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5. make ships more realistic and tactical - in Player Features and Ideas Discussion [original thread]
realism versus gameplay... I agree if the purpose of the game was to become ultra realistic. However if this was the case we should limit FTL speeds and require detailed scientific data about how FTL works otherwise remove it from the game. Who...
- by Neslo - at 2004.03.16 01:27:00
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6. New Option for escrow - in Player Features and Ideas Discussion [original thread]
Can we get an item that is similar to escrows SET by me to also get an option that says "escrows issued TO me"? That way we can weigh through escrows that are just crap... I know i get escrows issued to me over 50 jumps away, and the person I need...
- by Neslo - at 2004.03.16 01:00:00
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7. Idea to prevent shortages of various minerals - in Player Features and Ideas Discussion [original thread]
You base your premise on the thought that the fact that the Devs might actually want to stop a mineral shortage. It's part of the beauty of the market is that people have to deal with great supply and demand issues... mega and zydrine prices refle...
- by Neslo - at 2004.03.09 17:03:00
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8. NERF CARGO CANS - in Player Features and Ideas Discussion [original thread]
Quote: Change the max cargo capacity to 500m¡¦ instead of 27500m¦. Very VERY bad idea... Quote: tbh I cant think of a single good reason why this would be a bad idea... I can list them and they will be direct COUNTER points to yo...
- by Neslo - at 2004.03.09 01:09:00
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9. New Ship Class; Battlecruiser - in Player Features and Ideas Discussion [original thread]
battlecruiser = tech two cruisers.... hence interceptors = battlefrigate From Ashes to Ashes... From Dust to Dust....
- by Neslo - at 2004.03.09 01:01:00
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10. Unassembled ships are 1/4 of size of the minerals required to build. - in Player Features and Ideas Discussion [original thread]
I don't know if this has been considered but how about carrying the actual minerals for a frigate around in an industrial pimped out like you said and a bp of the frigate :) but on a side note gotta agree that the non-constructed parts of ships...
- by Neslo - at 2003.12.01 21:51:00
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11. NPC WINGMAN - in Player Features and Ideas Discussion [original thread]
If you don't trust anyone else with your "ore" stay in 1.0... if thats not good enough join a "group dynamic" and mine together... otherwise you are not playing the game as its intended... From Ashes to Ashes... From Dust to Dust....
- by Neslo - at 2003.11.23 04:35:00
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12. Make harvesters less rare, or make drones log off with the client. - in Player Features and Ideas Discussion [original thread]
Quote: Forget harvesters, make regular drones of varying quality less rare and perhaps introduce a blueprint or two for them... Harvesters should remain rare... but I agree with the making bps available with the other degrees of drones.....
- by Neslo - at 2003.11.04 19:19:00
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13. Killing Players with Votes! - in Player Features and Ideas Discussion [original thread]
Quote: Why does pirates asume they are the most hated players... Cuz they are From Ashes to Ashes... From Dust to Dust....
- by Neslo - at 2003.11.04 19:15:00
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14. wormholes? - in Player Features and Ideas Discussion [original thread]
I would rather see one side of a worm hole that is stable, the other side that is not stable that jumps to different locations on a weekly basis. I agree that the autopilot should not be able to set a course through it. Just a thought though would...
- by Neslo - at 2003.11.04 19:13:00
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15. Devs --- Post here if you actually read these posts... - in Player Features and Ideas Discussion [original thread]
Posting that is like a challenge to them. And the challenge isn't what you think. The Challenge for them is to see how much restraint they have from deleting not only the thread but the user account that asks dumb questions. No Dev in their right ...
- by Neslo - at 2003.11.04 19:10:00
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16. Lag, Jump, invulnerable... - in Player Features and Ideas Discussion [original thread]
I can't believe this is what I am saying but I will... This is totally unrealistic from the "invulnerable for 3-5 seconds so you can turn around" point of view. In real life do you get 3-5 seconds if someone abushes you? what if there was a 3-5 se...
- by Neslo - at 2003.09.08 21:21:00
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17. Booby traps - in Player Features and Ideas Discussion [original thread]
This would be good but then people would want containers that can be placed near things like gates that can explode. I already think this feature exsists in the mindset of MINES. just plant them around gates if that is what you are trying to do......
- by Neslo - at 2003.09.08 18:10:00
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18. Why is the Eve universe so hospitable? - in Player Features and Ideas Discussion [original thread]
I know your logic, space is hostile place without other humans tryin to attack you. However, you have to understand after 20k years of technilogical bliss you would think most of the spacial envirment factors has been resolved. I do think the rand...
- by Neslo - at 2003.09.08 18:08:00
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19. New Turret for Miners - Better Ship Class Distinction - in Player Features and Ideas Discussion [original thread]
I would agree it would make battleships less of a commedity because you would not be able to use them for mining, but I also would like you to think that in real life things are modified to be other things. In WWII cruise liners were transformed i...
- by Neslo - at 2003.09.08 18:05:00
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20. Battlefield debris fields with historical markers - in Player Features and Ideas Discussion [original thread]
I like the idea and I think Zen wasn't talking about ALL major battles, just battles with like 17 battleships. We have memorials all around the world for disasters like this (perl harbor being a good example). :) From Ashes to Ashes... From Dust t...
- by Neslo - at 2003.09.08 18:00:00
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