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1. 0.0 Ratting, Drone Regions - in Missions & Complexes [original thread]
I have not seen an officer spawn per say... I did see specialized drones once, with larger than average loot and t2 salvage...
- by Nietor - at 2009.12.29 18:36:00
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2. Use Runescape's system of macro-beaters? - in Player Features and Ideas Discussion [original thread]
Yeah, Runescape's system is pretty decent actually. Click this, click that, talk to the guy, get some prize and back to playing. The only problem I could see with it is in Runescape, you get taken to an 'instanced' area to do this... so eve woul...
- by Nietor - at 2009.12.10 22:33:00
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3. Clan 30+ in EVE - Blueprint Haus and Senex Legio - in Alliance and Corporation Recruitment Center [original thread]
great bunch of folks.
- by Nietor - at 2009.07.06 19:20:00
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4. 37 mil sp Char looking for new home - in Alliance and Corporation Recruitment Center [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=601889 check us out
- by Nietor - at 2007.09.27 00:10:00
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5. Corp In DMC Seeking Miners/Production Characters - in Alliance and Corporation Recruitment Center [original thread]
bump
- by Nietor - at 2007.09.26 23:38:00
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6. No Topic - in EVE General Discussion [original thread]
http://eve-central.com/home/market.html
- by Nietor - at 2007.08.22 11:03:00
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7. New Blog, Chronotis follows-up on the Rorqual and more - in EVE Information Portal [original thread]
1) How about taking a look at the mineral composition of things, and adjusting those first. 2)Then, make the size of an item based on the amount of minerals used to make it. 3) After that, restrict the fitting of too large modules at all. A JPG i...
- by Nietor - at 2007.08.17 13:23:00
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8. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
1) I agree with the cargo bay being able to hold at least 27,500 m3. 2) What if you introduced a new type of cargo bay, that could only hold compressed ore? say... 1000 units of it. This could make the ship more useful for those large mining ops...
- by Nietor - at 2007.08.09 13:21:00
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9. Isk Spammers in trade channels is getting ridiculous. - in EVE General Discussion [original thread]
how about requiring trial accounts to use a valid credit card for verification. If said people were abusing the rules, block that person (cc number) from creating any new trial accounts, or perm accounts. I know, not fair to those with bad credit,...
- by Nietor - at 2007.08.06 05:21:00
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10. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Well... since we are talking about mining, i think the requirements for the covetor and hulk should be looked at. It really only takes 2 days between a covetor and a hulk. and the money. As it is currently, FOR ME (i have trained some) 16 days for...
- by Nietor - at 2007.08.06 03:38:00
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11. Market diversity - in Player Features and Ideas Discussion [original thread]
As mentioned in the other market post, it would be nice to be able to see who i am buying stuff from before i buy it. Id gladly pay more to someone that didnt just blow me up and is selling me back my own stuff without knowing until after the purc...
- by Nietor - at 2006.01.22 20:50:00
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12. Market - in Player Features and Ideas Discussion [original thread]
I'd love to see who i'm buying from before the transaction.
- by Nietor - at 2006.01.22 20:47:00
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13. Avatar should become a greater role: i.e.: Indoor playfields - in Player Features and Ideas Discussion [original thread]
I like and dislike this idea... Its cool in theory, yet would totally alter the way of eve as it is. Thats the part i dislike. The part i like is it would open up a whole new slew of things to do. Hacking into someones Hangar, stealing their stuff...
- by Nietor - at 2006.01.22 20:22:00
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14. *Really* player controlled space: the uncharted territories - in Player Features and Ideas Discussion [original thread]
Great idea. I personally like the idea of an ever expanding universe. It opens up RP possibilities, and also maybe gives those big corps some more things to do/work towards. This would fit in well with the other thread about player/corp owned plan...
- by Nietor - at 2006.01.22 19:58:00
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15. Orginazation idea - in Player Features and Ideas Discussion [original thread]
Ah ha! thanks!! i had no cule those even existed. I think that will make my hangar look a bit nicer! Thanks again.
- by Nietor - at 2006.01.22 16:55:00
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16. Orginazation idea - in Player Features and Ideas Discussion [original thread]
If there is a way to do this, i havn't come across it, and please correct me if this is already in the game. Id like a way to seperate things inside my hangar bay. Like little sections folders (ie: the way agents can be seperated) inside my hang...
- by Nietor - at 2006.01.22 16:37:00
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17. When do Miners start making good money? - in Skill Discussions [original thread]
My best advice to you is to get a ship with bonuses to mining. 20% per level of skill would net you 80% more ore with a mining of 4. not to mention the bonuses from the skill itself as well. Also, work on your standings in the place you refine, ...
- by Nietor - at 2006.01.18 00:12:00
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18. Loot drones - in Player Features and Ideas Discussion [original thread]
I think its a good idea... frees up that useful high slot, and takes drone bay space instead. plus different skills to train.
- by Nietor - at 2006.01.17 19:25:00
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19. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
This may or may not have been addressed, as I didnt read every single post on this thread. However, regarding the super-tristan or what not, they could set up certain restrictions... ie give everything a size. Over a certain size, it can no longer...
- by Nietor - at 2006.01.16 21:16:00
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20. Graphics/Display options - in Player Features and Ideas Discussion [original thread]
I may have just missed HOW to do this, but it would be nice if you could customise the colors of things in the overview, or only remove certain things. For instance, I want to be able to remove plagioclase, but keep azure, and rich in the overview...
- by Nietor - at 2006.01.15 23:45:00
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