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61. Salvaging someone else's wreckage - an aggressive act? - in Player Features and Ideas Discussion [original thread]
You are the 1,000,000th ninja salvaging thread creator!!! Please click here to claim your prize.
- by Nobani - at 2010.02.09 23:02:00
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62. The subtle difference between IT and Goons? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Mystic Turtle Edited by: Mystic Turtle on 09/02/2010 11:32:14 Originally by: SirMolle Originally by: Mystic Turtle random stuff Until you have the balls to not hide behind some silly alt, i would stop...
- by Nobani - at 2010.02.09 19:34:00
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63. Getting jumped by a huge force? here is the solution: - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: III LightBringer No, it went into you will be shot for the next 10 hours if you log off or not mode. I clarified this in my description.
- by Nobani - at 2010.02.09 19:20:00
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64. Getting jumped by a huge force? here is the solution: - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Mystic Turtle So pretty much what GoonSPLOT / NC 'tried' to do in Y-2?,.. No, the reverse. What he's suggesting is pretty much what IT did to Goons + PL + NC in Y-2, although I have no information on whether it was on p...
- by Nobani - at 2010.02.09 18:27:00
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65. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Originally by: Kanuo Ashkeron Jump gates/bridges can only handle a certain amount of ships per second This is a terrible idea, as has been pointed out every time it's suggested. It gives an overwhelming advantage to the eastern...
- by Nobani - at 2010.02.09 17:35:00
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66. Small POS - in Player Features and Ideas Discussion [original thread]
What you're suggesting is not a POS and is a terrible idea to boot. As is all the good moons have POSes at them so it's difficult for newer people to get into the moon mining market. You want to extend this to asteroid and ice mining?
- by Nobani - at 2010.02.09 17:29:00
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67. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: Lana Torrin Originally by: Pellit1 I like it - I'm not sure about the fact that only specific pilots can claim the bounties. The flaw with the current system, and the reason it is so bad and never used, is that ...
- by Nobani - at 2010.02.09 17:19:00
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68. The subtle difference between IT and Goons? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Schani Kratnorr From an anonymous source: Quote: I tell you it is hell being on Team Speak with Goons. They all talk **** constantly and now I have a headache! I know he has a lot of alts, but DaBigRedBoat is no...
- by Nobani - at 2010.02.07 23:38:00
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69. How to stop blobs from choking the server - in Player Features and Ideas Discussion [original thread]
Originally by: Pellit1 What a great idea - I can think of the prospects instantaniously. Invaders send in a single guy and cloak him and he tells the other 70 or so pilots when local is around 10 or below. Invaders jump/cyno in and begin...
- by Nobani - at 2010.02.04 20:09:00
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70. How to stop blobs from choking the server - in Player Features and Ideas Discussion [original thread]
Originally by: RootEmerger so once the defenders have capped teir quota the attackers can enter system only one every 20 seconds and be popped one by one... that should be really fun. More like once the Euros have capped their quota th...
- by Nobani - at 2010.02.04 20:03:00
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71. Sissy Warp Trick - in Player Features and Ideas Discussion [original thread]
Well, I'm sick and tired of pilots using warp disruptors with non interceptor ships. It's a trick more and more using to gank and it's already bad enough that us carebears living in low-sec have everything working against us. This needs to be fixe...
- by Nobani - at 2010.02.04 19:22:00
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72. Sotg: We've lost Delve! Evac of assets during the night! - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Nobani on 28/01/2010 05:01:58 Originally by: HelloKittyMasterBaitOre As I and MANY others said over the past year, ALL you and your allies did was **** Bob(IT) off and delay things, now you are paying the ultimate price or r...
- by Nobani - at 2010.01.28 05:00:00
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73. Sotg: We've lost Delve! Evac of assets during the night! - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: HelloKittyMasterBaitOre For the record Goons tried to take back Nol- (1 attempt LOL) and failed, they blaimed it on assets but Bobs assets were trapped for 5 months and Bob still fought,.. I dont know whats worse Goons lead...
- by Nobani - at 2010.01.28 01:16:00
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74. Alchemy for booster gases? - in Player Features and Ideas Discussion [original thread]
0.0 gases don't need a nerf.
- by Nobani - at 2010.01.23 22:32:00
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75. Bumping, POS Bowling and the Chains of the Supercap - in Player Features and Ideas Discussion [original thread]
Sorry if this is a naive question, but can't you store supercaps in a CSMA?
- by Nobani - at 2010.01.22 22:11:00
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76. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Originally by: Drakus And why would you choose to take the one down in 4-0? You only have to remove enough to make it less then 51% of the gates covered, you'd think you'd pick the systems that you control over one in hostile territory.. j...
- by Nobani - at 2010.01.20 19:40:00
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77. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Nobani on 20/01/2010 16:53:52 Originally by: Drakus Originally by: Nobani Edited by: Nobani on 19/01/2010 17:56:48 No, this is terrible. The defenders would have to jump in and out of the contested system multi...
- by Nobani - at 2010.01.20 16:52:00
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78. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Edited by: Nobani on 19/01/2010 22:02:59 Originally by: Wisp3 The TCU is designed to be vulnerable following the capture of the station, regardless of the ihub's status. We apologize for not fully disclosing all sovereignty rules. If ...
- by Nobani - at 2010.01.19 22:02:00
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79. For the dear love of god CCP.... - in Player Features and Ideas Discussion [original thread]
Why Dust 31416 is a bad idea: SomethingAwful.com.
- by Nobani - at 2010.01.19 20:58:00
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80. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Originally by: Azran Zala How about moving SBU's to adjacent systems, to spread defence/offence of those out a bit, and less load on a single system? No, this is terrible. The defenders would have to jump in and out of the contested sy...
- by Nobani - at 2010.01.19 17:30:00
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