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161. Jump Drives should have warp strength 2 - in Player Features and Ideas Discussion [original thread]
I disagree with the possibility to tackle carriers with a crappy scramming noobship. OR, make it possible, and remove MS and titans invulnerability to ewar, so that we can go full ****** all the way. (In case sarcasm isn't obvious enough, i don't...
- by Nyalnara - at 2015.09.03 11:22:28
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162. EVE-O preview - multi-client preview / switcher - v1.15 - in EVE Technology Lab [original thread]
Awesome project, posting for notifications.
- by Nyalnara - at 2015.08.31 19:00:20
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163. Drag ship fits from the Asset window - in Player Features and Ideas Discussion [original thread]
Yadaryon Vondawn wrote: Title says it all basically. Sometimes I want to show a ship fit to a friend, but the ship happens to be 32 jumps out and naturally I did not save it to my saved fits. When I drag it however it only links to the shiptype...
- by Nyalnara - at 2015.08.28 20:11:08
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164. Eve Music - in Player Features and Ideas Discussion [original thread]
Chihiro Chugakusei wrote: Add the music from the log in screen, for current and all past expansions to the in game playlist. Most of these songs are awesome, but are not integrated inside the game. Because they are not meant to be played whi...
- by Nyalnara - at 2015.08.26 04:20:58
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165. Command Processor I Change - in Player Features and Ideas Discussion [original thread]
Well, we're still waiting for you to say why it would be better than current system. No argument? no change.
- by Nyalnara - at 2015.08.22 17:56:51
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166. Docking in capital ships - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: CCP mentioned in the past that docking inside another player's ship can't be implemented due to constraints of the game's code. That's what i said.
- by Nyalnara - at 2015.08.22 17:33:40
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167. Docking in capital ships - in Player Features and Ideas Discussion [original thread]
Looks even more complex, would add more crappy and useless code along the old legacy one.
- by Nyalnara - at 2015.08.22 14:22:53
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168. Restrict the Alliance Tournament to sov-holding alliances - in Player Features and Ideas Discussion [original thread]
Garrett Howe wrote: -Reduce the number of alliances that can join, and alliances with more systems are given preference on entering -To compensate, have more games between the same alliances, less single elimination -Would give alliances reason...
- by Nyalnara - at 2015.08.22 14:19:57
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169. Command Processor I Change - in Player Features and Ideas Discussion [original thread]
Ben Ishikela wrote: Haatakan Reppola wrote: Change to rig would still allow 6 links for CS or 4 on T3, but will make it possible to do so with Shield tank! possible signature penalty incoming? I'd rather not. Would make "unprobable" fi...
- by Nyalnara - at 2015.08.22 14:11:10
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170. One capsuleer player corporations - in Player Features and Ideas Discussion [original thread]
Looks way too much complex for no reasons. The questions, is, why is that needed? How is that better than current
- by Nyalnara - at 2015.08.22 09:28:40
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171. Command Processor I Change - in Player Features and Ideas Discussion [original thread]
"Then, Tengu got from 4 links to 2, all other T3 from 3 to 2..." How is that NOT NERF?
- by Nyalnara - at 2015.08.22 09:26:02
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172. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
New role bonus for the angel cartel pirate line, as addition to the current ones: +200% to smartbombs optimal range.
- by Nyalnara - at 2015.08.22 02:16:40
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173. Tech 3 Jump Freighters - in Player Features and Ideas Discussion [original thread]
Orion Pax wrote: We're getting plenty of combat T3 ships. Why not provide something for the industrialists too? I'd like to suggest T3 Jump Freighters that are somewhat smaller than the standard Jump Freighters but have modes like larger cargo ...
- by Nyalnara - at 2015.08.22 02:13:01
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174. Annual Purge. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: If you want to see high sec burn once a year start talking to people, get organised and make it happen yourself. Contact GrrGoons, they like BurnJita, maybe they'd try a BurnEverything.
- by Nyalnara - at 2015.08.22 02:09:00
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175. Docking in capital ships - in Player Features and Ideas Discussion [original thread]
Garrett Howe wrote: Nyalnara wrote: It's planned for the new Structures, wait for it. (And take times to read the devblogs from time to time.) Docking in a structure is not the same as in a moving ship. Then, your title is misleading. C...
- by Nyalnara - at 2015.08.22 02:06:12
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176. Docking in capital ships - in Player Features and Ideas Discussion [original thread]
It's planned for the new Structures, wait for it. (And take times to read the devblogs from time to time.)
- by Nyalnara - at 2015.08.22 01:52:44
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177. Faction Warfare Plex Timer Inversion - in Player Features and Ideas Discussion [original thread]
Nameira Vanis-Tor wrote: Here is an idea that could change the meta of Faction Warfare. Currently the Plex timers before successful capture are as follows: Novice Plex (T1 and Faction Frigs only) = 10 minutes Small Plex (T3 Dessies and below o...
- by Nyalnara - at 2015.08.22 01:35:13
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178. How to fix EVE Online! - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I do not think you understand how PLEX actually works. PLEX only transfers liquid ISK from one player to another (in exchange for 30 days of pre-paid game time). No, i'm just voluntarily not considering parts of the ...
- by Nyalnara - at 2015.08.22 01:20:40
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179. Proposed changes to improve capital balance - in Player Features and Ideas Discussion [original thread]
Garrett Howe wrote: 1. Remove jump fatigue. Remove warp drives from capitals i.e. capitals must jump to travel. Give capitals their old jump range back. Whenever a capital jumps, it gets a 1 minute + 2 minute per lightyear cooldown timer applie...
- by Nyalnara - at 2015.08.21 00:47:28
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180. Buy/Sell orders: Enhancement request. - in Market Discussions [original thread]
Order creation: 1-1) Yes. 1-2) Yes. 1-3) If 1-1, yes. If !1-1, i don't care. 1-4) If 1-2, yes. If !1-2, i don't care. Order modification: 2-1) Yes. As in "on a scale from 1 to 5", 6. 2-2) I don't really care, but it does not seem...
- by Nyalnara - at 2015.08.21 00:38:29
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