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1. Fleet Warp/Anchoring adjustement - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Define designated place. Can you put up a thing to allow yur fleet to warp to a probe result, a perch, bookmark or wreck? Broadcast warp to *whatever* Probably no more than a man-day of work.
- by Odithia - at 2016.06.12 16:11:30
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2. Fleet Warp/Anchoring adjustement - in Player Features and Ideas Discussion [original thread]
I don't see why it removes tactics. You can have active players warping to a designated place on a countdown. Maybe limit it to squad warp to make the long awaited formation easier to implement.
- by Odithia - at 2016.06.12 09:18:25
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3. Fleet Warp/Anchoring adjustement - in Player Features and Ideas Discussion [original thread]
A few month ago, it was proposed to limit fleet warps. This idea recieved a lot of negative feedback and was trashed. Are there any future plan to adjust this ? And while i'm at it, are there any future plan to limit what's called "anchoring" ?...
- by Odithia - at 2016.06.12 06:53:04
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4. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Pirate > else. T3 > else*
- by Odithia - at 2015.11.01 13:31:18
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5. Ishtar: The Heavy Drone Boat - in Player Features and Ideas Discussion [original thread]
Tricky with Gallente has the Vexor and Thorax had their roles swapped on module tiericide. Thus the T2 variant losing consistency with T1 hull.
- by Odithia - at 2015.06.13 15:33:57
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6. Ishtar: The Heavy Drone Boat - in Player Features and Ideas Discussion [original thread]
Cleanse Serce wrote: Instead of focusing to the Ishtar, why not focusing on the other HACs ? I mean, if the Ishtar is chosen among its equivalents, it's not ONLY cause of its Sentry bonus but because it's also fast, agile, no ammo dependent an...
- by Odithia - at 2015.06.13 11:48:00
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7. Ishtar: The Heavy Drone Boat - in Player Features and Ideas Discussion [original thread]
I like these proposed changes. It is important that the Ishtar and VNI don't have a bigger drone bay than the Myrmidon.
- by Odithia - at 2015.06.13 07:03:12
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8. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
It's probably been suggested before but giving everyone a flat attribute distribution such as 27 in everything and getting rid of Remapping alltogether would go a long way to fix the current issues. Implants would remain usefull, so it won't plea...
- by Odithia - at 2015.04.07 15:24:43
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Is it possible to have the best of both world with Combat Recon being front line ewar ship having HAC Resist and Force Recon being the sneaky ship with covop cloak (possibly with Dscan immunity in addition to that, though it's a bit redundant).
- by Odithia - at 2014.12.25 09:22:42
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I'm afraid the d-scan immunity will make Force Recon much less desirable. Also good luck at running solo site in low sec and especialy WH when this patch hit.
- by Odithia - at 2014.12.18 16:59:53
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11. Off Grid Boosting - NO MORE - CCP, one more look - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Who does not like OffGB should stop demanding their removal and instead start training for a perfect prober and save some ISK or LP for a Virtue set and probe them down during a fleet fight and remove them with a dedicated ...
- by Odithia - at 2014.12.01 23:05:08
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12. Off Grid Boosting - NO MORE - CCP, one more look - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: How does completely killing this kind of solo PVP, where the OGB gives your ship at least a tiny edge over the blob, cause "a new wave or[sic!] solo pvp [to] emerge if off-grid links are taken away"? Between Pirate ships, P...
- by Odithia - at 2014.12.01 21:21:30
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13. Active v Passive shield tank - in Player Features and Ideas Discussion [original thread]
In PVE seems to me that Active shield tank, the cap hungry kind, is very rarely used as opposed to passive shield tank that's used even or ships designed for armor tanking. In PVP Ancillary shield Booster are used way more often than classic Shie...
- by Odithia - at 2014.12.01 09:12:04
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14. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Bigger market tax and broker fee. Pretty easy to adjust.
- by Odithia - at 2014.12.01 09:04:39
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15. Sticky:[Rhea] Small Beam Lasers - in Player Features and Ideas Discussion [original thread]
Anyone care to do a comparison between small beam/railgun/arty ? Beams need to be sensibly better than the other two since a lot of frigs/dessie still have the bonus to capacitor used per turret activation. I feel that a big amarr rebalance is ne...
- by Odithia - at 2014.11.28 09:02:06
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16. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Tippia wrote: BeBopAReBop RhubarbPie wrote: I happen to agree with this. Three machariels come out to 1,785,000, so it would be nice if this ship could hit 1.8m m3 with maxed skills. Its really hard to justify using this instead of making tw...
- by Odithia - at 2014.11.11 12:07:17
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17. Give battleships a bigger buffer margin: armor plates/shield extende... - in Player Features and Ideas Discussion [original thread]
Litchi FayeLing wrote: Delete every small buffer item from the game, then move all the names down a tier (400 plates get called 200 plates, MSEs become SSEs) then you can introduce a higher tier for the large veriety but make fitting real high....
- by Odithia - at 2014.11.10 11:19:43
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18. Pod warp faster in low sec - in Player Features and Ideas Discussion [original thread]
But then the rigged-cloacked-stabbed T3 would warp slower than pods and couldn't pass them in warp to smartbomb them on arrival. But yea pods are so slow it's quite annoying, at least make the noob ships warp faster.
- by Odithia - at 2014.10.20 19:37:00
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19. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The new dictor bubble is for Interdictors, not for Stealth Bombers. It's in this post because it is designed as a tool for countering bombers in some circumstances. If upper management allow you to comment on this. What's y...
- by Odithia - at 2014.10.16 13:48:00
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20. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
El Space Mariachi wrote: [ CCP tolerate ISboxer because it adds subscriptions to their game, no other reason. I would be completely for preventing its use in PvP as other major MMOs have, and restricting it to PvE, if not banning it altogether....
- by Odithia - at 2014.10.16 12:16:00
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