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41. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sakura Nihil wrote: Slap Chop wrote: We're afraid that the changes will make the game so tedious that it just won't be fun any more. Fun fact - you don't have to drag capital ships to every fight, ever. Once upon a time, I recall Goons fl...
- by Onictus - at 2014.10.02 03:24:00
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42. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Slap Chop wrote: Aurora Tali wrote: look how big and strong you are and now you are afraid using gates with your Dread/Carrier xD pity :-P Nobody is afraid of jumping capital ships through gates,******. We're afraid that the changes will...
- by Onictus - at 2014.10.02 03:21:00
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43. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sakura Nihil wrote: Bottom line is this - the large number of fast-travel devices we have in-game makes it ridiculously easy to travel across EVE in a matter of minutes. It makes no sense as to why I can travel from Syndicate to Curse in minu...
- by Onictus - at 2014.10.02 03:18:00
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44. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Aurora Tali wrote: so Capitals cant hotdrop anymore to aa system 4 or 5 jumps away they have to use gates like all the mortals ? oh nooo i quit the Game my alliance **** size comparson tool cant hotdrop anymore _ look how big and strong you are...
- by Onictus - at 2014.10.02 03:12:00
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45. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Audrey Etheldred wrote: tl;dr end of empires, age of tribes. Has it been considered to change the jump drive calibration skill to be a reduction in the cooldown? i'm not sure exactly what would be a good balance between too good vs training ti...
- by Onictus - at 2014.10.02 03:08:00
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46. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
DaReaper wrote: BrokenBC wrote: All chars unsubed . This is just to much. A nerf was needed but again ccp's knee jerk response is way over the top. im done. No you cant has my stuffs. I would think you are the one knee jerking. There ...
- by Onictus - at 2014.10.02 03:04:00
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47. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Soturno wrote: Onictus wrote: So I was already having a hard time justifying the time to play eve as it was. Now all logistics takes 4 times as long, moving my crap around takes exponentially longer. RIP 4 more accounts, I can't be bothere...
- by Onictus - at 2014.10.02 03:03:00
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48. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
So I was already having a hard time justifying the time to play eve as it was. Now all logistics takes 4 times as long, moving my crap around takes exponentially longer. RIP 4 more accounts, I can't be bothered. Warping caps? With 30 second alig...
- by Onictus - at 2014.10.02 02:56:00
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49. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Joshua Milton Blahyi wrote: Innominate wrote: Mallak Azaria wrote: Well we have the tools now unless I'm missing something. The manufacturing locations were changed. It still depends on having shipping of resources to/from Jita as most...
- by Onictus - at 2014.10.02 01:34:00
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50. 142 Days of Coalition Sovereignty - in EVE General Discussion [original thread]
Marlona Sky wrote: Video is HERE . What do you all think of null? As a member of the second largest coalition in the game you guys should stop making treaties, put your big girl panties on and attack something. I heard that is how you chan...
- by Onictus - at 2014.08.19 00:19:00
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51. PLEX have dropped 100 mill in a week, CCP should do something - in EVE General Discussion [original thread]
Jandice Ymladris wrote: So wait, you actually tell me I sold at the right time? In all honesty, it can be that 800 mill might just been a point where alot of folks said *Oh my, the bubble might burst soon, better sell before it actually happen...
- by Onictus - at 2014.07.12 14:41:00
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52. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: I've got more of a problem with how the Garmur and Orthus will **** on solo pvpers without effort. Sounds like that is solo PvP to me. We'll see or they will go the way of the Dramiel and Cynabal. It just DOESN'T p...
- by Onictus - at 2014.06.01 15:15:00
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53. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Sirober wrote: Anyone else here see a problem with scrambler/disruptor bonuses on a battleship? Really? I mean really? No Yes
- by Onictus - at 2014.06.01 02:01:00
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54. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Erufen Rito wrote: I don't think it's a problem whatsoever. I mean, the fastest launcher there is AFAIK are rocket launchers, which would cycle once per second with this method. Rate of fire nerfs rapid launchers . P...
- by Onictus - at 2014.05.27 01:55:00
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55. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
M Key wrote: Cygnet Lythanea wrote: Looking through this, as a drone nut, I can say that I am glad I sold my rattlensake. I would not enjoy playing this ship. Let me ask the dumb question: Why give a ship a bonus it can't use? Rather blun...
- by Onictus - at 2014.05.27 01:54:00
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56. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Onictus wrote: Quote: Rattlesnake "was" a Drone Battleship with missile support - Now it is some hybrid thing that excels at neither Drones or Missiles. I'm wagering the sum will be better than the parts in this ca...
- by Onictus - at 2014.05.26 23:59:00
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57. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Onictus wrote: stoicfaux wrote: KaDa en Bauldry wrote: In Damsel, no ship will start orbiting you if you warp in 70km (as in, apply good damage, apart from poor Zor), and you won't even need to turn the LMJD on until ...
- by Onictus - at 2014.05.26 23:50:00
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58. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Quote: Rattlesnake "was" a Drone Battleship with missile support - Now it is some hybrid thing that excels at neither Drones or Missiles. I'm wagering the sum will be better than the parts in this case
- by Onictus - at 2014.05.26 23:39:00
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59. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: KaDa en Bauldry wrote: In Damsel, no ship will start orbiting you if you warp in 70km (as in, apply good damage, apart from poor Zor), and you won't even need to turn the LMJD on until you need to loot. Probably a better id...
- by Onictus - at 2014.05.26 23:36:00
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60. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Kaarous Aldurald wrote: Quote: The end result will be where the ship becomes a missile boat, with drones regulated to a minor supporting role. The problem is that other missile boats just do it better. Far far better. ...
- by Onictus - at 2014.05.26 23:29:00
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