| Pages: [1] |
1. Corporation owned ships&assets - in Player Features and Ideas Discussion [original thread]
From a director's stand point, I love this idea and have wanted it for quite some time. Myself and our CEO discuss at least once a week which corp members should have access to hangars since that is the only method of locking down valueable items....
- by Outlander - at 2004.01.10 18:23:00
|
2. Corporate ok to instigate aggression. - in Player Features and Ideas Discussion [original thread]
I think Lord's idea would be a mutual agreement between two corporations that friendly fire is ok. A pact of sorts that both sides would have to agree too that wouldn't count against the 3-war limit which is declared by one side. Both sides woul...
- by Outlander - at 2004.01.10 03:58:00
|
3. Offices in Stations Idea - in Player Features and Ideas Discussion [original thread]
I agree with Ar that I never though I would second a motion by Tank, but this is a good idea. Corps that have been disbanded should loose all their rentals. Expiring office rentals is a more complicated issue and I can see both sides of it. Squa...
- by Outlander - at 2004.01.10 03:35:00
|
4. Non-ship Insurance - in Player Features and Ideas Discussion [original thread]
I am not sure if this has been mentioned before but I would like to see non-ship insurance. Have the ability to insure ship equipment, deployable cargo containers, implants, cargo, etc. Allow players to front-load and reduce replacement costs for ...
- by Outlander - at 2004.01.10 03:25:00
|
5. View Alternate Characters - in Player Features and Ideas Discussion [original thread]
I have to agree that disposeable alts are most of the problem. A simple solution would be to increase the time required to 'recycle' a character to a full month and allow only one to be recycled at a time. So if player X has characters A, B,and C ...
- by Outlander - at 2003.11.20 18:08:00
|
6. Carrier Ships as reinforcement - in Player Features and Ideas Discussion [original thread]
The idea of a Carrier is usually based around the ability to deploy fighters into a combat situation. Eve currently does not have fighters but does have drones. If manned fighters were introduced, this idea becomes a possibility. Until then, any...
- by Outlander - at 2003.11.20 17:35:00
|
7. Repair times PLEASE - in Player Features and Ideas Discussion [original thread]
I have to agree with the Points Per Hour approach. This would also rain in the mad dash to Titans we are going to see and a better solution than upkeep costs. Would make super-capital ships harder to upkeep and allow for waves of frigs/cruisers to...
- by Outlander - at 2003.11.20 17:26:00
|
8. "Car Bomb" Indys - in Player Features and Ideas Discussion [original thread]
I am an Hauler, have been for every corp I have been a member of. I run around in my indy day after day hauling ore from belts to station or cheap stuff from station to station. While hauling the one day, I had an idea while watching the news: Wha...
- by Outlander - at 2003.11.12 19:57:00
|
9. wormholes? - in Player Features and Ideas Discussion [original thread]
Bounce I must admit the idea of wormholes would make traveling easier. But I think is idea could be adapted in one other way that would radically change the current game dynamics: un-fixed wormholes. Currently all jump-gates are fixed on at le...
- by Outlander - at 2003.11.03 19:25:00
|
10. A n00bs view - in Player Features and Ideas Discussion [original thread]
Most of the posts I have read so far about the current state of Eve seen to be from the more experienced players. I decided it might be worth giving a n00bs view of the Eve world, one that has been playing for less than a month. The first realiza...
- by Outlander - at 2003.09.30 21:47:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |