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1. setup for a phantasm - in Ships and Modules [original thread]
So no one has anything to add on the Phantasm loadouts? Building With Tomorrow's Technology, Today! Hadean Drive Yards
- by OverKill - at 2008.03.04 01:02:00
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2. setup for a phantasm - in Ships and Modules [original thread]
Day 2 Smash vs. Notoriety (Match #4 I believe) Building With Tomorrow's Technology, Today! Hadean Drive Yards
- by OverKill - at 2008.03.03 18:58:00
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3. setup for a phantasm - in Ships and Modules [original thread]
Edited by: OverKill on 03/03/2008 18:46:19 If you wanna try something here is what I put together... For me it runs cap stable at 500 DPS with 500m/s movement rate and your resistances you can tailor to the type of enemgy you are engaging. I ...
- by OverKill - at 2008.03.03 18:43:00
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4. setup for a phantasm - in Ships and Modules [original thread]
Take a look at what the guys did in the tournament yesterday with the 3 phantasm setup and see if you can piece together what they were using. Good pilots with good gear! Building With Tomorrow's Technology, Today! Hadean Drive Yards
- by OverKill - at 2008.03.03 17:33:00
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5. How fast is your Nanophoon now? - in Ships and Modules [original thread]
Originally by: Pinky Denmark Yeah - it was people like you that spoiled the fun for everybody else... Too bad you didn't lose the ship because you deserved it for taking advantage of a game inbalance!! next uber setup? I hope you strangle...
- by OverKill - at 2007.03.21 15:15:00
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6. How fast is your Nanophoon now? - in Ships and Modules [original thread]
PER-NERF: 6000m/s while orbiting at 20m. This setup cost less than 500m with the MWD being the most expensive module POST-NERF: 3000m/s in a straight line. Has a turning radius the size of Texas Orbiting? Forget it, you drop down to 2000m/s CONC...
- by OverKill - at 2007.03.21 13:45:00
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7. [RMR] Wolf - in Ships and Modules [original thread]
You're right... Shield Upgrades IV to V would only reduce powergrid requirements by 5%. For some reason I thought it was CPU. Regardless, I'll have to do the match actually ingame cause I think Quickfit is borked on this matter (ie: the energized...
- by OverKill - at 2006.01.22 16:23:00
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8. [RMR] Wolf - in Ships and Modules [original thread]
I do have Electronics V however he must have Shield Upgrades V or some other Engineering skill that I may not have at that level. Either that or Quickfit is hiccuping and not up to date for me. OverKill - Often immitated, but never duplicated ...
- by OverKill - at 2006.01.22 16:00:00
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9. [RMR] Wolf - in Ships and Modules [original thread]
Originally by: Sarmaul Originally by: Trelik Originally by: Phelan Lore I've been using this for running belts... 4 150mm II small diminishing nos cold gas MWD 7.5 scrambler N-type energised kinetic N-type energised expl...
- by OverKill - at 2006.01.22 15:47:00
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10. LVL 3 Agent Mission Ship Required - in Ships and Modules [original thread]
So I'm guessing this means no one goes with the 3x Invuln Field II setups? OverKill - Often immitated, but never duplicated - Accept no substitute
- by OverKill - at 2006.01.14 20:54:00
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11. LVL 3 Agent Mission Ship Required - in Ships and Modules [original thread]
Anyone else? OverKill - Often immitated, but never duplicated - Accept no substitute
- by OverKill - at 2006.01.14 18:53:00
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12. LVL 3 Agent Mission Ship Required - in Ships and Modules [original thread]
Hrmm, so no one has any details on the larger cousins to the Wolf like the Cyclone and the Tempest? OverKill - Often immitated, but never duplicated - Accept no substitute
- by OverKill - at 2006.01.14 11:26:00
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13. LVL 3 Agent Mission Ship Required - in Ships and Modules [original thread]
I should clarify... Ship type and loadout required or variations of each. Working on Path to War or whatever it is now and finding that the tempest, with the big guns, is a pain in the arse for part 2 Regards, OK OverKill - Often immitated, b...
- by OverKill - at 2006.01.14 09:54:00
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14. LVL 3 Agent Mission Ship Required - in Ships and Modules [original thread]
Looking to outfit either a Cyclone or a Tempest for LVL 3 agent missions. Does anyone have suggestions? I believe the majority are Rogue Drones and Angels. Regards, OK OverKill - Often immitated, but never duplicated - Accept no substitute
- by OverKill - at 2006.01.14 09:34:00
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15. Need Cyclone help - in Ships and Modules [original thread]
I would imagine that no one uses jamming on this vehicle because its not specifically designed to deploy that sort of platform. There are other ships, far more suited to the task, than the Cyclone. Remember the minnie philosophy. Bigger guns and ...
- by OverKill - at 2005.12.29 06:12:00
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16. The Cyclone [RMR] - in Ships and Modules [original thread]
Originally by: Trelennen Interesting. One thing though, shield relay II is not seeded yet (unfortunately). It appears on the market but doesn't exist (unless they seeded the BPO with RMR but I guess we'd have had a post about it ). N...
- by OverKill - at 2005.12.28 16:35:00
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17. The Cyclone [RMR] - in Ships and Modules [original thread]
Originally by: Trelennen Go with 3 invulnerability fields, you'd have better resists everywhere. Gonna have to try that as soon as the server comes back online. If it can sustain the cap drain for 250-300 seconds then I'd definately ...
- by OverKill - at 2005.12.28 12:14:00
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18. The Cyclone [RMR] - in Ships and Modules [original thread]
I went with the following (have not tested in RMR yet) HIGH SLOTS 5x 650mm IIs (load according to mission or need) 3x TE-2100 Launchers (mix up your missile loads but have at least 1 EMP) MEDIUM SLOTS 1x Shield Booster II 1x Large Shield Ext...
- by OverKill - at 2005.12.27 14:30:00
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19. Covert Ops Ships need a tweak - in Ships and Modules [original thread]
I judged my analysis on the fact that the shuttle has 150cpu, NOT because the Covert Ops frigs can do all of the above quaint little list. These ships are DESIGNED to do those things and are role specific. Increasing the CPU would only be the nat...
- by OverKill - at 2004.08.29 03:13:00
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20. Covert Ops Ships need a tweak - in Ships and Modules [original thread]
I judged my analysis on the fact that the shuttle has 150cpu, NOT because the Covert Ops frigs can do all of the above quaint little list. These ships are DESIGNED to do those things and are role specific. Increasing the CPU would only be the nat...
- by OverKill - at 2004.08.29 03:13:00
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