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61. Fraction Turrents have lower DSP than Technology Level 2 WTF CCP? - in Ships and Modules [original thread]
They are better when shooting rouge drones tho.
- by P'uck - at 2009.02.04 14:43:00
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62. Pimped Stiletto setup: would it destroy attacking Warrior II drones? - in Ships and Modules [original thread]
Do you really need a domi disruptor? Overheated t2 range at interceptor 4 is already something like 34k, even without overload you're well outside heavy neut range. Small cap battery shouldnt be necessary either I think. Auto targeting system ... ...
- by P'uck - at 2009.02.04 01:01:00
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63. Huginn - in Ships and Modules [original thread]
See, and just reworking ECCM (if even, just sayin) would be a whole lot of a better idea... because it is available for all races, and should ECM get nerfed, you just dont fit that countering mod, which is a lot better than just not flying that sh...
- by P'uck - at 2009.02.03 18:01:00
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64. Typhoon roaming gang 'Swiss Army Knife' setup - in Ships and Modules [original thread]
Edited by: P''uck on 03/02/2009 17:52:51 No, lot of things not goodish. 1) dmg mods. You have split weapon systems, one only used to 3/4ths. either focus on the guns or consider dropping the dmgmods altogether. 2) no damage control. even with...
- by P'uck - at 2009.02.03 17:52:00
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65. Huginn - in Ships and Modules [original thread]
The whole idea of dedicating one ship to killing another through bonuses and stats isn't the best one, tbh.
- by P'uck - at 2009.02.03 17:40:00
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66. Huginn - in Ships and Modules [original thread]
Originally by: Pedro Snachez First off, without the web range bonus how is the huginn going to be able to catch a competent falcon pilot sitting 100k+ off of a gate? It won't really be much better than any other ship. And that's just to we...
- by P'uck - at 2009.02.03 17:08:00
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67. Huginn - in Ships and Modules [original thread]
So we turn the huginn into a half-a-trick-pony to kill a one-trick-pony... I mean, I can see the falcon is boring to fly, but why punish the huginn pilots for it
- by P'uck - at 2009.02.03 16:56:00
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68. why is raven one of the best ship for PVE ? - in Ships and Modules [original thread]
You could argue that missile damage is the easiest to apply in pve, for several reasons.
- by P'uck - at 2009.02.03 14:19:00
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69. Fleet Tempest only for Angels lvl 4 - in Ships and Modules [original thread]
Edited by: P''uck on 03/02/2009 14:11:50 For angels I'd definetly bring ACs. Rig it with ambits, drop a TE for a DCU. If you can afford it, you can even bring barrage ammo. I think for an arty setup that (lovely) web is pretty wasted, I don't...
- by P'uck - at 2009.02.03 14:06:00
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70. Vote: Vagabond: MWD or AB? - in Ships and Modules [original thread]
Originally by: Morel Nova I dont fly vagabonds (yet), but have you tried both? drop a LSE for an AB. maybe switch time is too long. That is something I've been wondering. At first it seems you lose reaction/ganktime because of the lost ...
- by P'uck - at 2009.02.03 13:53:00
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71. The "If ships had useful bonuses" game... - in Ships and Modules [original thread]
Edited by: P''uck on 02/02/2009 19:05:53 Originally by: Karash Amerius All Blockade Runner's active tanking bonuses are completely not used in any fits I have seen. They all need to be replaced with a velocity or agility bonus. I'd ...
- by P'uck - at 2009.02.02 18:59:00
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72. AB and MWD on one ship - Yay, nay, maybay? - in Ships and Modules [original thread]
Originally by: Ecky X I wonder if this is about that scram I used on you yesterday... Could be, are you the arazu that died after scramming me?
- by P'uck - at 2009.02.02 11:59:00
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73. Speed Tanking question - in Ships and Modules [original thread]
Originally by: Xlrs I think I can see where you'd be right but not sure why it doesn't advesly affect cruisers more since your startin out with more mass to begin with. I'm not good at visualization from numbers to actual results. The t...
- by P'uck - at 2009.02.01 19:00:00
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74. AB and MWD on one ship - Yay, nay, maybay? - in Ships and Modules [original thread]
Alright guys, thanks for the replies, but so far this is the annual Captain Obvious Convention Apart from the rifter thing, maybe... What about the stiletto for instance? Anybody burnt through a few set up like that?
- by P'uck - at 2009.02.01 16:49:00
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75. Hedgehog launch - in Out of Pod Experience [original thread]
YAY 6 days \o/
- by P'uck - at 2009.02.01 16:45:00
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76. AB and MWD on one ship - Yay, nay, maybay? - in Ships and Modules [original thread]
Has anybody some experience with this on TQ? Personally I don't have that much money to blow on experimental setups right now, and I thought maybe I can get around the "learning through losing" part, at least a bit, by tickling some anecdotes and ...
- by P'uck - at 2009.02.01 15:43:00
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77. Speed Tanking question - in Ships and Modules [original thread]
Originally by: Xlrs especially since it's meant to overcome cruiser mass (but then again this is not a physics sim so you may be right). I am not able to test it atm and prolly won't be able to get back in game for about another month or ...
- by P'uck - at 2009.02.01 15:38:00
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78. ...oh the humiliation!! - in Crime and Punishment [original thread]
Concordokken'ed
- by P'uck - at 2009.02.01 15:08:00
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79. No subject - in Crime and Punishment [original thread]
http://redwing.hutman.net/~mreed/warriorshtm/garble.htm
- by P'uck - at 2009.02.01 15:01:00
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80. Fallout 3 DLC - in Out of Pod Experience [original thread]
Wait a second, I thought in this instance, the conformist thing to do would be to pirate the DLC. As in "they screw with us, so we screw with them, and all the gamers will act as one big hivemind"? Charging full price for an oblivion mod and call...
- by P'uck - at 2009.02.01 14:40:00
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