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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Syzygium wrote: Catherine Laartii wrote: Jeremiah Saken wrote: Bienator II wrote: medium plexes http://i.imgur.com/eLQUuWo.png we told you Rise. Solution: mob the **** out of them with a frig fleet and shower yourself and you...
- by PastyWhiteDevil - at 2015.01.16 02:52:17
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I've come to the conclusion that we should make the arazu roden and make the lach creodron. I mean who doesn't want a lachtar?
- by PastyWhiteDevil - at 2015.01.14 06:00:33
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
also, d-scan immunity is some bs. you could completely alleviate all the worries of abuse in FW by making them only visible on d-scan from 0.5-1 au away. I don't understand why this kind of compromise is not being implemented. can anyone explain t...
- by PastyWhiteDevil - at 2015.01.13 01:08:26
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
an un-damage-bonused rail lachesis is going to be absolute crap. secondly, weapon types are not split like that. it's hybrids, missiles, and drones. for example you don't have amarr ships that are considered to be pulse or beam laser. you have am...
- by PastyWhiteDevil - at 2015.01.13 01:02:28
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5. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: PastyWhiteDevil wrote: Gabriel Karade wrote: PastyWhiteDevil wrote: this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES The Roden missiles brain-bug ...
- by PastyWhiteDevil - at 2015.01.12 07:35:33
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: PastyWhiteDevil wrote: Gabriel Karade wrote: PastyWhiteDevil wrote: this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES The Roden missiles brain-b...
- by PastyWhiteDevil - at 2015.01.10 03:17:29
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7. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Okay, first major update just edited into the OP. Major changes: We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still l...
- by PastyWhiteDevil - at 2015.01.10 00:14:44
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: PastyWhiteDevil wrote: this is quite literally my favorite ship in game. please don't ruin it. lest we forget that roden favors MISSILES The Roden missiles brain-bug has been stupid since the day it appeared. It's onl...
- by PastyWhiteDevil - at 2015.01.09 23:57:31
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
is there anyone else who thinks making the lach all hybrid with a tracking and optimal bonus is stupid? please keep or increase the rof bonus to hams and heavies increase the hybrid dmg bonus and then give it th ability to fit all missiles or all ...
- by PastyWhiteDevil - at 2015.01.06 03:53:05
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Aroye wrote: Has anyone considered giving force recons a "no targeting delay after decloak" instead of d-scan immunity? Combat recons don't have a cloak so it may make sense to only let them have the new d-scan immunity. force recons are no...
- by PastyWhiteDevil - at 2015.01.06 03:44:03
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
imo if you make the lach mostly turrets you will drastically nerf it. currently i run 3 heavies and 2 425 autos so my dmg is not dependent on cap. in the mids i run a 10mn mwd, a true sansha scram (22 km range with recon 5) 3 lse's an invuln and a...
- by PastyWhiteDevil - at 2015.01.04 08:04:47
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12. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
It might also be a good idea to note in your analysis of this that ccp veritas is going over to riot games who make league of legends. In my opinion that makes it pretty clear what type of content he wants to create. so make of it what u will.
- by PastyWhiteDevil - at 2014.09.30 22:28:00
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13. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: PastyWhiteDevil wrote: Alvatore DiMarco wrote: PastyWhiteDevil wrote: Stuff about capfleets and poverty It's been mentioned at least once in this thread that the structure has the HP of a mobile depot. Unle...
- by PastyWhiteDevil - at 2014.09.29 19:02:00
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14. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: PastyWhiteDevil wrote: Stuff about capfleets and poverty It's been mentioned at least once in this thread that the structure has the HP of a mobile depot. Unless there's a reason for fielding dreads to kill those...
- by PastyWhiteDevil - at 2014.09.29 18:35:00
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15. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Bamboozlement wrote: PastyWhiteDevil wrote: The problem with you ridiculing him for using the slipery slope argument is that you too are engaging in conjecture. you're saying that our fears are unfounded and will not come to fruition and yo...
- by PastyWhiteDevil - at 2014.09.29 18:02:00
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16. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
And honestly, as a pirate, I don't want there to be an easy button to learn pvp. It would directly cut in on potential profit by making more hard targets. I like it when there are idiots flying ships they have no business being in. If people want ...
- by PastyWhiteDevil - at 2014.09.28 09:17:00
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17. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Bamboozlement wrote: Kasarch wrote: Arenas? Are you seriously? When you split eve cluster to different instances? Also you need to remove space travels and make button "Fight" like in world of tanks. You shouldn't use logical fallacies if...
- by PastyWhiteDevil - at 2014.09.28 09:04:00
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18. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: EVE's "winning formula" has turned it into a game where nullsec is stagnant, people can and do roam 40j without finding anything (either because they're not allowed to shoot the half of EVE that's blue to them or because...
- by PastyWhiteDevil - at 2014.09.28 08:42:00
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19. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Josef Djugashvilis wrote: This is the best idea CCP have come up with since 'loot spew' Let us hope it goes the same way. Unless of course they promise to never introduce it onto TQ. Then, who cares? anyone playing on TQ should care. eve...
- by PastyWhiteDevil - at 2014.09.26 09:55:00
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20. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Two step wrote: Where is this magic new requirement that you must be able to screw up what people want to do on their own time coming from? Welcome to eve. Don't want to be screwed with? Then I'd recommend staying docked up. Enjoy your stay.
- by PastyWhiteDevil - at 2014.09.26 09:46:00
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