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1. Screw the Hyperion! The people want a logistics BS! - in Ships and Modules [original thread]
Originally by: Olixia Castitatis Originally by: Karl Shade The people want you to step away from the forums. Pure support ships are consigned to safespots the way combat works in eve. (no LOS restrictions) My friend, you are ...
- by Phaese - at 2006.10.27 02:23:00
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2. Carrier vs POS? - in Ships and Modules [original thread]
Fighters aren't technically drones. It's quite possible that POSs would attack them; someone ought to test this.
- by Phaese - at 2006.10.14 03:45:00
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3. Dreads - in Ships and Modules [original thread]
Originally by: Foulis Originally by: Tiuwaz Originally by: Malthros Zenobia Originally by: madaluap Originally by: HippoKing Originally by: Ortu Konsinni They cannot use stargates. they use jumpd...
- by Phaese - at 2006.06.16 02:24:00
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4. Increase mineral costs of T1 ships - in Ships and Modules [original thread]
Originally by: Chewan Mesa Well it just seemed like a coincidence that a few days after we killed a BS from your Corp with exactly 5 Frigs this post comes along :) However, you're right, lets drop the smack and cya in space.
- by Phaese - at 2006.06.13 17:45:00
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5. Crane Grid Shortage and Missileboat Grid Musings - in Ships and Modules [original thread]
Edited by: Phaese on 12/06/2006 08:00:57 Jesus ******* christ Capone, you negative idiot! Go to another topic then, since they have less idiots. All the other topics have users not pointing out obvious imbalances, however this thread DOES. It...
- by Phaese - at 2006.06.12 08:00:00
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6. Buffing Carriers - in Ships and Modules [original thread]
A lot of good ideas here. There definitely needs to be an improvement to the way remote repairers work... First, definitely make them work at the start of their cycle, not the end. Second, reduce cycle times and repping proportionatly (though in ...
- by Phaese - at 2006.06.12 03:32:00
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7. Domi - sentry drones - in Ships and Modules [original thread]
Actually, they do move I believe, at about 1m/s (if that).
- by Phaese - at 2006.06.03 20:55:00
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8. Another Missile Nerf. - in Ships and Modules [original thread]
Stop whining about the missile nerfs, it'll be fixed soon enough. Kali is doing away with weapons as we know them; it's going to have rocket-propelled, laser-guided, plutonium-based nuclear warheads. That are launched from drones. /me trains Pro...
- by Phaese - at 2006.05.24 03:37:00
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9. and now something totally diferent: proposal of 4 new T2 classes - in Ships and Modules [original thread]
Edited by: Phaese on 23/05/2006 23:39:31 Originally by: Grimpak and no, the fortshield I'm saying is not an harmonic shield like the POS ones, it's more like a shield that adds up to the entire fleet, and dampens enemy damage, but does...
- by Phaese - at 2006.05.23 23:38:00
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10. Someone has experience with the doomsday device? - in Ships and Modules [original thread]
Yea, they brought a Leviathan out the other night. I was in a Dominix at the time, 3x hardners (exp/kin/thm), 3x 1600mm plates, and a large rep II; I survived the blast with like 33% armor. :P
- by Phaese - at 2006.05.20 03:32:00
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11. The WCS Fix - in Ships and Modules [original thread]
Originally by: Foulis Or how about we remove WCS entirely, and make Webs and Scrams dependent on the propulsion strength of the target like with jammers? This makes sense to me, but I could be dumb. Really, I don't care either way, I jus...
- by Phaese - at 2006.05.18 05:07:00
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12. Retribution Setup - in Ships and Modules [original thread]
If you have some friends that can tackle it can dish out some nice damage... With 1 med, though, you really can't do much of any tackling, so no solo work.
- by Phaese - at 2006.05.02 23:57:00
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13. Tech 2 Battleships, Future or Dangling carrot? - in Ships and Modules [original thread]
The typical Assault Frigate completely spanks the typical t1 frigate. They are countered by webs, nos, and sheer damage from other and bigger ship types. The typical Heavy Assault Cruiser wrecks the typical t1 cruiser. They are countered by nos a...
- by Phaese - at 2006.05.01 05:59:00
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14. Minimal Dread/Carrier Skills - in Ships and Modules [original thread]
I can see the minimal requirements (jump drive, capital ship, and dread/carrier skill), but what would be considered the absolute minimum skillset before even thinking about getting into one of these beasts? Are we talking totally maxed cap and ...
- by Phaese - at 2006.04.30 05:54:00
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15. "Return to drone bay" "Return to drone bay" ..... "Return to drone bay - in Ships and Modules [original thread]
I don't see any reason why CCP would decline to fixing this problem for any reason other than a lack of time or resources... It needs fixing. I think drones need two things: firstly, they need to respond better (or at the very least, respond corr...
- by Phaese - at 2006.04.30 05:35:00
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16. "Return to drone bay" "Return to drone bay" ..... "Return to drone bay - in Ships and Modules [original thread]
I've had some success with just letting my drones idle. When drone don't have a target, they simply come back to you (without their MWD unfortunatly, which is OK in my light-drone using Ishkur but ****ty with my heavy-drone using Ishtar). Once the...
- by Phaese - at 2006.04.29 02:36:00
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17. Why don't lazers use ammo? - in Ships and Modules [original thread]
Edited by: Phaese on 21/04/2006 06:56:02 It could also be possible that, with all the other technologies they have in EVE, they might've also made some technological breakthroughs in laser technology. Or energy storage. Or your mom. Lasers, a...
- by Phaese - at 2006.04.21 06:55:00
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18. Ishtar - in Ships and Modules [original thread]
This is a pretty crazy Serpentis/Guristas tank; I used to use this when I hacked in Gallante COSMOS, but hacking was boring. But the tank is sweet: Highs: whatever you can/want to fit, I used 3x 75mm IIs Mids: 2x Best Named Large Capacitor Batte...
- by Phaese - at 2006.04.21 06:45:00
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19. Why don't lazers use ammo? - in Ships and Modules [original thread]
CCP did manage to spell laser correctly though.
- by Phaese - at 2006.04.21 06:38:00
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20. Gallente Maulus - in Ships and Modules [original thread]
Edited by: Phaese on 21/04/2006 06:31:02 Maulus is a sweet frig, I've found two great uses for it... The first is mining; though you have to time the lasers right (no cap bonus), the Maulus can fit 2x Miner IIs on it nicely, and is an effectiv...
- by Phaese - at 2006.04.21 06:30:00
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