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1. Why is Gist large/x-large shield booster so much better than Pith ? - in Ships and Modules [original thread]
Perma-tanking - that's the difference. The lower cap usage of the Gist boosters allows cearbears to turn the booster on and leave it on during missions - no need to worry about pulsing. Perma-tanking in lvl 4 missions has a huge appeal to a large...
- by Postitute - at 2013.04.13 12:58:00
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2. Anomalie missile boat? - in Ships and Modules [original thread]
A Raven will be a significant improvement over the drake in DPS against Sansha. You should be able to range tank Sansha if you're using cruise missiles. Raven has a decent tank - just don't try any of the perma tank fits - stick to the standard pu...
- by Postitute - at 2012.12.16 05:20:00
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3. Returned from a long break, need some advice for Raven hulls - in Ships and Modules [original thread]
My vote would be to get back into the swing of things with the Raven - especially since there appear to be some bugs with the recent NPC AI changes. Once you're comfortable with everything again (and CCP gets any bugs ironed out), I would go with...
- by Postitute - at 2012.12.12 19:30:00
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4. Torp Golem - Range vs. Rigor - in Ships and Modules [original thread]
To the OP: For PvP and PVE I would say range rigs still are best. If you want smaller explosion radius for PvP, try the related booster. My experience with the Golem post-patch has been awesome but I still find myself very glad for the added ran...
- by Postitute - at 2012.12.11 20:45:00
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5. Ideal ships for L4's - in Ships and Modules [original thread]
It is still a few months away for you probably, but a torp golem is a lot more powerful now. I've only had time for a single mission but applied dmg is much higher now with the explosion radius skill now applying to torps.
- by Postitute - at 2012.12.09 22:10:00
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6. Cruise missile V or Caldari BS V - in Ships and Modules [original thread]
Getting Cruise missiles to 5 will do the following for you: Unlock the Cruise Missile Specialization skill, which will make the tech 2 RoF faster than CN launchers
Give you 5% more damage to all cruise missiles
Open up tech 2 Fury Cruise...
- by Postitute - at 2012.10.16 01:16:00
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7. Suggestion taken for Hi sec gas harvester - in Ships and Modules [original thread]
I used to gas mine in low sec. I think I used a Moa (cheap and effective) and I jet canned everything and hauled with a t1 hauler. You're in a hidden site so you should be getting a lot less visitors. Maybe keep an eye on d scan. Stop jet canning ...
- by Postitute - at 2012.09.02 20:59:00
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8. Overclocked Covetor - in Ships and Modules [original thread]
Riven Aleem wrote: First, no fitting on a Covetor will survive a suicide gank. (Hey, if you can get a Hulk, A Covetor doesn't stand much of a chance) Second, I've used this in 0.5 and taken a spawn of 4 rats w/o trouble. (it helps that I have ...
- by Postitute - at 2012.07.02 19:50:00
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9. Evelopedia - Missing Modules - in Ships and Modules [original thread]
Agreed. We're actually a few releases behind it seems. Other examples of things that need to be updated: Old Assault Frigates configurations are still showing - only 3 bonuses instead of 4. Adaptive Invulnerability Fields are showing as "Invulne...
- by Postitute - at 2012.06.29 11:59:00
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10. What about Hybrids now? - in Ships and Modules [original thread]
Hybrids are better. They're very viable - need to travel with some good tackle/webbing support and you'll deliver some crushing DPS. Requires more rigorous consideration of fleet/gang composition and tactics compared to some of the other weapons,...
- by Postitute - at 2012.06.26 01:03:00
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11. Armor tank modules - in Ships and Modules [original thread]
nahjustwarpin wrote: Paikis wrote: No. Armour and Shield tanking are different and more or less balanced. What you are asking for would make armor tanks ridiculously over the top. No. no, they are far from balanced. problem is the fleet...
- by Postitute - at 2012.06.24 16:28:00
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12. Best "Low"-end fit for a CNR? - in Ships and Modules [original thread]
Cnr fit - start with the standard/cheap Raven fit and then add things as you have money and desire. That's it. First thing you should add are faction damage mods in your lows. They make you kill stuff faster and CNRs are already over-tanked.
- by Postitute - at 2012.06.19 07:50:00
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13. Hauler fit?? - in Ships and Modules [original thread]
Alara's fits are spot on. I used to fly with very similar setups years ago before I had trained for T2 haulers. One thing I would add is that you probably don't want to be hauling much more than about 75mil in any of these setups. They just can't ...
- by Postitute - at 2012.06.07 06:56:00
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14. Active Tank in PvP - in Ships and Modules [original thread]
I've been playing since 2007 and buffer fits have been the standard in PvP (excluding certain ships and captials) since I've been here. There are scenarios where active is fine, or perhaps even better, but those usually involve small-sized engagem...
- by Postitute - at 2012.03.24 21:19:00
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15. Drake or Raven for angel ratting - in Ships and Modules [original thread]
If you can fit t2 launchers and fling scourge fury missiles, then I would go with the Drake. It's much faster going between belts (you do a lof of that ratting). It's cheaper to loose. It gets better applied damage vs many angels ships than cruise...
- by Postitute - at 2011.09.14 06:49:00
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16. What's the capacitor equivalent to what a 'power diagnostic' does? - in Ships and Modules [original thread]
Edited by: Postitute on 29/01/2011 07:11:37 As the first responder said, cap batteries are what you're looking for I think. However, Cap batteries really have a very limited set of effective uses when compared with other modules that you could...
- by Postitute - at 2011.01.29 07:08:00
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17. How do you increase CPU? - in Ships and Modules [original thread]
For modules, try replacing some of your modules with the "named" variants that might use less CPU As the poster above said, a co-processor is a low-slot module that boosts your cpu output. You should generally avoid fitting a co-processor onto yo...
- by Postitute - at 2011.01.29 06:56:00
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18. Guardian advice please. - in Ships and Modules [original thread]
Everything Liang said is spot-on I would include being sure that the fleet you join up with is well experienced and able to utilize your 100mil+ fit ship porperly. I have not done any of these incurssions yet, but it sounds like a really mixed ba...
- by Postitute - at 2011.01.28 21:08:00
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