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21. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Edited by: PriceCheckMax on 27/01/2007 16:10:00 Originally by: Kaar Its funny, the last 3 nano ships ive coming into contact with (2 phoon 1 domi) have all died. Why? Because i use the tools provided to stop them. The domi died bec...
- by PriceCheckMax - at 2007.01.27 16:10:00
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22. Nerf Nanoships. - in Ships and Modules [original thread]
Edited by: PriceCheckMax on 27/01/2007 16:00:58 Originally by: Tasty Burger Nanoships are the only ships that can reasonably take on blobs. You'll notice its only the blobbers that whine, not the people that actually use tactics. S...
- by PriceCheckMax - at 2007.01.27 16:00:00
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23. Zealot, decent piwate sheep? - in Ships and Modules [original thread]
Edited by: PriceCheckMax on 19/01/2007 18:43:13 Originally by: Slaptastic What im about to say will spark a lot of controversy (my stuff normally does ) But I firmly believe a well skilled Zealot pilot would kill a well skilled Curse ...
- by PriceCheckMax - at 2007.01.19 18:47:00
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24. Thoughts on the real utility of nanoships (with no flames!) - in Ships and Modules [original thread]
Edited by: PriceCheckMax on 13/01/2007 22:05:10 Nerf nanoships tbh. -> Vagabond -> remove 1 turret slot + and remove grid too, make nanophoon go 3km/s with max skills. + make it harder to save pods(100% safe to use snake set = nerf)
- by PriceCheckMax - at 2007.01.13 22:08:00
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25. Mission runners are (again) untouchable... - in EVE General Discussion [original thread]
Originally by: Sally Edited by: Sally on 06/01/2007 08:11:54 Originally by: Bellum Eternus The above is all anyone seems to have to say. I fly all over the place, right up the middle of RA space in cache, right through the he...
- by PriceCheckMax - at 2007.01.06 08:50:00
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26. [Auction] Chelm's HS, 2 harderner + TS stuff - in Sell Orders [original thread]
11) 15M
- by PriceCheckMax - at 2006.12.24 17:32:00
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27. Is ore thieving..... ghetto? : / - in Crime and Punishment [original thread]
Ore thiefs oh noes
- by PriceCheckMax - at 2006.09.10 09:12:00
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28. Red Alliance pushing out? - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: PriceCheckMax on 24/08/2006 08:41:30
- by PriceCheckMax - at 2006.08.24 08:41:00
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29. T2 Battleship concepts. - in Ships and Modules [original thread]
8 highs, 8 turrets/launchers 8 meds 8 lows triple dmg bonus, warp core stab +1 per level double resistance bonus, base t2 resists 20% ecm strengh per level
- by PriceCheckMax - at 2006.07.28 17:14:00
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30. New Amarr BS and solo pirating ? - in Crime and Punishment [original thread]
8 tach 4 sensor booster 4 wcs 4 heat sink 2 target, f1-f8, watch until cap is empty, warp off, land in a SS
- by PriceCheckMax - at 2006.07.26 20:32:00
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31. Newbie / Low-Level Incursus setup ? - in Ships and Modules [original thread]
Get mwd, web and 20km disruptor - always useful to have tacklers.
- by PriceCheckMax - at 2006.07.26 20:16:00
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32. State your ship, pirate! - in Crime and Punishment [original thread]
Raven, I would most likely say Curse/Pilgrim/Rook/Ishtar/VAGABOND/Astarte or any of the other good & cool hacs/command ships/recons etc, but I don't have the skills for that.
- by PriceCheckMax - at 2006.07.21 12:43:00
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33. Tournament, ECM and a conclusion - in Ships and Modules [original thread]
Originally by: welsh wizard Yeah but a Domi with 2/3 multis is still a stupidly powerful Domi. What good is a dominix without ecm? ... Just gets owned, bad.
- by PriceCheckMax - at 2006.07.18 13:20:00
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34. +5% rof vs +5% damage - in Ships and Modules [original thread]
Edited by: PriceCheckMax on 18/07/2006 12:59:35 1/0.75 = 1,333... 1 x 1.25 = 1,25 1/0.5 = 2 1 x 1.5 = 1,5 that and you can use a setup that won't be hurt much by cap use/ammo use (armageddon...!)
- by PriceCheckMax - at 2006.07.18 12:59:00
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35. moa setup for newbee money is not limited. - in Ships and Modules [original thread]
Originally by: Hoshi Money not limited? For pve I assume. Not in game now so I can't check which officer version are the best in each class but something like this: High: 4x officer 250mm rails, 2x officer heavy missile launchers Mid: 1x D...
- by PriceCheckMax - at 2006.07.16 18:35:00
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36. ECM a solution - in EVE General Discussion [original thread]
Correct me if I am wrong, but haven't devs stated that the don't want solopwn mobiles? 3 t1 cruisers attacking your hac? What, do you expect them to go with speed mod, web and 20km disruptor each? Instead they choose to fit things that are the be...
- by PriceCheckMax - at 2006.07.15 11:03:00
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37. ECM a solution - in EVE General Discussion [original thread]
For example a gang of 4 cruisers, moa, maller, rupture were to team up. Instead of everyone going for the solo setup "MWD, web, disruptor" they use their drones/med slots for ecm. Requires setups for the gang, not for solo... I can't see anything ...
- by PriceCheckMax - at 2006.07.14 17:12:00
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38. Catching Vagabonds - in Ships and Modules [original thread]
Keep in mind: 1) falloff with barrage = 20km + 2) Vagabond is by no means a ship without "firepower." Instead of posting DPS numbers, compare this: Deimos is more or less just +25% dmg from thorax, Vaga is the same for rupture, +25% dmg. 3) Vag...
- by PriceCheckMax - at 2006.07.13 12:28:00
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39. TUX : Faction Typhoon HOT!!!!! - in Ships and Modules [original thread]
Factions ships are not the "I-win" buttons (well, at least not for PvP). They have more hp, one more slots etc. They are just ships with a nice(r) model, and some minor upgrades. Keep the suggestions real...
- by PriceCheckMax - at 2006.07.07 20:25:00
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40. Ferox and Vulture, good rail boats? - in Ships and Modules [original thread]
Originally by: Aramendel 50+? You mean 45 km. If he is using it *purely* for sniping a sentry would be better since by the time he gets targets in light drone range he should already preparing to warp soon. electronic warfare drone sk...
- by PriceCheckMax - at 2006.07.06 17:23:00
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