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1. can a black ops ship jump with -8.6 sec stats? - in Ships and Modules [original thread]
the only restriction to jump drive mechanics is where Cyno/Covert Cyno can be lit (low/null). you can both jump and bridge out of HS if you are in a ship capable of doing so. As a pirate, as long as you are not criminally flagged, you can jump ou...
- by Rajere - at 2013.03.21 04:22:00
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2. Amarr DPS and Spec Gunnery Lvl 5 - in Ships and Modules [original thread]
no experience with your app, most people's base of comparison is EFT or pyfa. also most dps references are with all level 5 characters. also don't forget damage drones are typically included in dps numbers. You gave no specifics so I used an Ome...
- by Rajere - at 2013.03.13 06:33:00
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3. Best solo gank ship? - in Ships and Modules [original thread]
been meaning to try a MJD Vindicator for glorious low sec solo martyrdom but they're simply too expensive nowadays. gotta destroy basically over 2bil in ships just to break even in the isk destroyed/lost column.
- by Rajere - at 2013.02.04 05:12:00
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4. Sleipnirs - Good or bad? - in Ships and Modules [original thread]
what do you mean, people don't fly them constantly? 7th most popular ship for us. People don't complain about them being overpowered because they aren't. They are both expensive and skill intensive to fly well. cost wise the hulls are comparable...
- by Rajere - at 2013.02.02 05:26:00
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5. Sleipnirs - Good or bad? - in Ships and Modules [original thread]
tip: Join a corp with a clue. consensus is sleipnir is the best battlecruiser hull in eve.
- by Rajere - at 2013.01.30 10:08:00
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6. jump bridge request - in Ships and Modules [original thread]
Why is repackage and reprocess right next to one another???? Oh yeah to punish me for my stupidity. same with this.
- by Rajere - at 2013.01.30 10:07:00
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7. scan probe question regarding warping ships - in Ships and Modules [original thread]
it's a snapshot at the time probes completed the scan.
- by Rajere - at 2013.01.18 17:12:00
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8. Avatar or Erebus? - in Ships and Modules [original thread]
Erebus is cheaper, if all you're looking for is the bridge.
- by Rajere - at 2013.01.18 16:33:00
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9. Myrmidon GTFO fit - in Ships and Modules [original thread]
Langour is actually a web not a point. always be aligned to a warp out, learn to use d-scan, or dock up if anyone non-blue enters your local.
- by Rajere - at 2013.01.17 10:02:00
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10. Dreads and Nuets wtf? - in Ships and Modules [original thread]
Cambarus wrote: Goldensaver wrote: I know that a dread or two should overcome their tank, it's just that you could have two triage carriers having infinite local and remote rep due to cap transfers between them, in addition to not needing c...
- by Rajere - at 2013.01.16 04:55:00
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11. Dreads and Nuets wtf? - in Ships and Modules [original thread]
fukier wrote: Jerick Ludhowe wrote: Vilnius Zar wrote: No, a capital sized cap booster would create more problems than you realise as it effectively means caps can jump around MUCH faster. We need LESS projected power from capitals, not m...
- by Rajere - at 2013.01.15 07:31:00
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12. Can I still evolve? - in Ships and Modules [original thread]
Garviel Tarrant wrote: 20 mill SP is not much.. at all.. Train other stuff? Hey I only have 20mil sp.... in gunnery seriously OP if you're flying a hulk, doing mining/production/etc as part of your 20mil you've got maybe 10mil in space viol...
- by Rajere - at 2013.01.15 07:20:00
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13. best TD ship? - in Ships and Modules [original thread]
Quote: So? It's the blops fault for engaging him on the gate. It's a single T1 crusier vs several recons and T2 battleships. You say "omg gate guns" as if they magically are an instawin. No ****, he wouldn't have gotten a kill without them, but...
- by Rajere - at 2013.01.11 23:05:00
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14. Question on tackling - in Ships and Modules [original thread]
Solotta Erquilenne wrote: If you're in an Ares your warp disruptor range is 28.8km, and you can overload it to 34.6km for almost 2 minutes. Heavy neuts shouldn't be a huge problem. They won't stop your mwd mid cycle, their cycle time is quite l...
- by Rajere - at 2013.01.09 04:41:00
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15. Interdictiors - in Ships and Modules [original thread]
Heretic is the best interdictor for actually bubbling stuff. sabre's best for bubbles + killing things
- by Rajere - at 2013.01.09 03:17:00
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16. Question on tackling - in Ships and Modules [original thread]
All situations are different of course, there's almost too many to cover each one. You mention interceptors and it seems your targets are battleships (with the comments about heavy neuts and outrunning guns) but a few rules of thumb: <13km: Sm...
- by Rajere - at 2013.01.09 02:08:00
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17. Carrier tips and tricks. - in Ships and Modules [original thread]
Eija-Riitta Veitonen wrote: Everything i wanted to say has been said in this thread, there are many solid comments from experienced people. The only thing i can't stress enough: do not go with the chimera . Train an Archon, you can never go wr...
- by Rajere - at 2013.01.08 22:57:00
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18. Sin Class Battleship questions - in Ships and Modules [original thread]
Liang Nuren wrote: Are all you guys still flying together? -Liang nah. I've been gone for a while, joined the navy and done a few deployments. the rest of the guys either quit eve or joined PL a few years back.
- by Rajere - at 2013.01.04 16:33:00
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19. gun special to 5 - in Ships and Modules [original thread]
2% is worth it if you've already trained all races. basically priority list depends on if you fly a specific ship (or group of ships that use the same weapons) a lot then training the weapon spec for that ship group is worth it, after training eve...
- by Rajere - at 2013.01.04 02:45:00
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20. Sin Class Battleship questions - in Ships and Modules [original thread]
It's been a while since i've really had the chance to use them but i've gotten a few hundred kills in black ops battle ships. Redeemer and panther are best. widow is ok if you don't fit jammers and have TPs being bridged along (via rapier etc) but...
- by Rajere - at 2013.01.04 02:35:00
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