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21. cool drone trick - in Ships and Modules [original thread]
This will probebly be fixed with the new drone bandwidth thing
- by RedClaws - at 2007.10.04 08:55:00
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22. Passive tanking is still to overpowered - Here's why - in Ships and Modules [original thread]
According to my corpmates It's not hard at all to get a 1000+dps tank on a nighthawk. Ofcourse you will lack any kind of scrambler , webber,... but still. Thats nasty and no other kind of tank can even come close. But well you can't really call t...
- by RedClaws - at 2007.10.03 20:05:00
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23. Dear CCP: Regarding Launchers - in Ships and Modules [original thread]
Maybe it'd be a nice addition to the new engine?
- by RedClaws - at 2007.08.02 12:21:00
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24. Khanid MkII - in Ships and Modules [original thread]
nope I'm amarr specced and like these new changes. It's not like missles need a lot of time to train. I haven't flown the amarr inties since the +25% pulse tracking buff but I knew they before that I couldn't hit a darn thing in an inty. Any new ...
- by RedClaws - at 2007.07.29 12:21:00
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25. The Official 'Fix the Bombs' Thread - in Ships and Modules [original thread]
Originally by: scorpion007 reducing the mineral cost would really be bad for the gameplay i think .. everybody and his girlfriend, uncle , neighbor and grandparent's would use it as an easy gank thingy.. i think it would really reduce the...
- by RedClaws - at 2007.07.07 14:59:00
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26. Beamsader - in Ships and Modules [original thread]
haha whoops my bad! I thought we were talking about sabres ... sorry
- by RedClaws - at 2007.06.05 16:35:00
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27. Beamsader - in Ships and Modules [original thread]
I'm curious : what advantage would a beamsader have over a normal projectile one?
- by RedClaws - at 2007.06.05 10:51:00
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28. amarr sniping (not BS) - in Ships and Modules [original thread]
hahaha nice harbinger
- by RedClaws - at 2007.05.16 07:12:00
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29. Gallente vs Amarr - in Ships and Modules [original thread]
How is an absolution good against angels? Seeing as angels tank for em and thermal the resulting dps of any laserbased weapon against angels is horrible.
- by RedClaws - at 2007.05.10 10:43:00
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30. Heretic calibration points - in Ships and Modules [original thread]
Hey all I just noticed something here : All interdictors have 400 calibration points except for the heretic which only has 200. this means it can't fit 2 t2 rigs. Now this isn't a serious issue but it's still a bug. Can anybody confirm this p...
- by RedClaws - at 2007.05.01 10:54:00
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31. projectile caliber explanation needed - in Ships and Modules [original thread]
Big advantage with artilleries though is the distance: You can just warp in , move away and kill em at long range without them being able to damage you
- by RedClaws - at 2007.04.30 10:55:00
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32. Mega + Neutron = BBQ :O - in Ships and Modules [original thread]
Have you tried the reinforced bulkheads II and damage control II fitting instead of the plates and hardeners? In some cases it seems to work better and since you have no repairing on your ship it wouldn't make that much of a difference. No remote...
- by RedClaws - at 2007.04.30 09:19:00
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33. projectile caliber explanation needed - in Ships and Modules [original thread]
Smaller calibers and espescially the autocannons have a much better tracking than say a 720mm. As a result you might be able to hit some slow frigates with it but I wouldn't trust it too much. And no theres no "rule". You just fit and see if yo...
- by RedClaws - at 2007.04.30 09:14:00
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34. Archon Setups [REV] - in Ships and Modules [original thread]
Well like i said it can tank 4700 dps and is practicly immune to nos and when needed can run one cap repper and 1 remote cap repper forever. That is probebly pretty substandard for you rich guys but i don't have multiple billions to spend on 1 it...
- by RedClaws - at 2007.04.23 18:20:00
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35. Archon Setups [REV] - in Ships and Modules [original thread]
Originally by: FraXy Originally by: RedClaws I'm actually using 4 capital armor reps : according to what i calculated its more effective than 2 CAR's and 3 armor hardeners. Without spending a couple of billion on equipment i can s...
- by RedClaws - at 2007.04.21 20:01:00
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36. Archon Setups [REV] - in Ships and Modules [original thread]
I'm actually using 4 capital armor reps : according to what i calculated its more effective than 2 CAR's and 3 armor hardeners. Without spending a couple of billion on equipment i can still tank 4700dps
- by RedClaws - at 2007.04.21 11:22:00
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37. Probing cloaked ships? When? - in Ships and Modules [original thread]
lol nice flamefest guys. Probebly all you lamers are the ones that go to somewhere to fight and then cloak and sit somewhere till we all get bored and leave. The thing is : cloakers don't do any damage cause their ships are too weak to do anythi...
- by RedClaws - at 2007.04.05 13:32:00
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38. Probing cloaked ships? When? - in Ships and Modules [original thread]
Heya, I'm getting tired of these cloaking just sitting afk in our systems for hours on end. When can we expect the patch that allows us to probe these guys?
- by RedClaws - at 2007.04.04 14:53:00
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39. Absolution Setup - in Ships and Modules [original thread]
Well...since you run a ship with capboosters why would you want to have a CCC as a rigslot or a nos as a highslot? that cap injector should keep up with everything. 1 PDS? is that really necessary? My current setup: 6x Heavy Pulse II 1 Medium ...
- by RedClaws - at 2007.03.28 18:05:00
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40. The t2 Torp Nerve - in Ships and Modules [original thread]
Ok so t2 fury are made to fight capital ships but when does that ever happen? Then again : what are fury cruise for then? I see no reason to use fury cruise instead of torps (except fitting issues perhaps)
- by RedClaws - at 2007.02.08 10:15:00
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