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1. Amarr is NOT gimped - in Ships and Modules [original thread]
Originally by: Lowanaera Originally by: Mr Peanut Its not that all Amarr ships are terrible, just that most of them are, and even when you buy one of the good ones there are few setups that actually work well on it. This is what pe...
- by Redwolf - at 2007.01.21 20:11:00
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2. Amarr - My Attempt - in Ships and Modules [original thread]
Interesting ideas. One of the better 'amarr threads' i've read recently. But since they locked the 100 page thread, i've had little faith they will address the issue. No matter what they say, or what carrots they dangle. ---- It's great being Am...
- by Redwolf - at 2007.01.17 21:38:00
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3. Got killed by Dominix. Don't want to again. - in Ships and Modules [original thread]
Edited by: Redwolf on 04/03/2006 16:40:59 (bleh)
- by Redwolf - at 2006.03.04 16:37:00
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4. Amarr Interceptors? - in Ships and Modules [original thread]
I dunno what LUKEC means, Crus is like the top inty.
- by Redwolf - at 2005.11.30 16:02:00
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5. Props to the minmatar - in Ships and Modules [original thread]
Originally by: HippoKing how many minmatar whines have you seen? Many, sooo many.
- by Redwolf - at 2005.10.29 23:37:00
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6. 3rd Racial BS - in Ships and Modules [original thread]
Edited by: Redwolf on 29/10/2005 04:31:50 OK for a quick skim read, you were at least 1 slot short on all the amarrain designs, giving them all 18 while the current 2 both have 19. And you gave the Caldari one 20 slots! I think the 'stabber' m...
- by Redwolf - at 2005.10.29 04:30:00
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7. Re: Combat revisited blog.... - in Ships and Modules [original thread]
Well time for me to expel some vitriol, I haven't done it for a very long time, its gotta be my turn... Active Shield and Armor Hardeners now have Passive Hardening in Inactive States Ok, I can accept it, I just don’t see the point. Supp...
- by Redwolf - at 2005.10.09 00:13:00
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8. Dreadnoughts and QA, they've never met. - in Ships and Modules [original thread]
Any word on this, it's not up on known issues, clarification would be helpful.
- by Redwolf - at 2005.09.27 13:18:00
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9. Stealth Bombers - in Ships and Modules [original thread]
Please fix them before unnerfing them. At the moment they are nothing like you claimed they would be in design, and are just glorified frig/indy gankers.
- by Redwolf - at 2005.09.27 11:57:00
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10. Plate Mass - in Ships and Modules [original thread]
\o/
- by Redwolf - at 2005.09.23 21:05:00
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11. Sacrilege - Lacks the slots - in Ships and Modules [original thread]
Originally by: keepiru Originally by: Ascelot Originally by: Elve Sorrow Originally by: Redwolf It needs a decent bonus instead of the silly launcher rof one too. The launcher bonus is more then decent. Givin...
- by Redwolf - at 2005.09.18 07:27:00
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12. Sacrilege - Lacks the slots - in Ships and Modules [original thread]
It needs a decent bonus instead of the silly launcher rof one too.
- by Redwolf - at 2005.09.17 12:30:00
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13. Anyone else having this locking problemn? - in Ships and Modules [original thread]
targeting is b0rked
- by Redwolf - at 2005.09.17 11:36:00
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14. tech 1 ship overhaul - in Ships and Modules [original thread]
Please don't ruin the Augorer And also, please consider just how many (alot) players will whack on twin 1600mm plates to the maller or rupture now you increase the grid. (also 125 extra grid for rupture is just plain mad!)
- by Redwolf - at 2005.09.16 11:23:00
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15. [Petition] Warp Core Stabs - in Ships and Modules [original thread]
Originally by: Jane Vladmir Nerfed Warp Core Stab: CPU: 85 PG: 1 Low slot. Can we get good arguements against this please. Warp Disruptor I CPU: 40 Mid slot.
- by Redwolf - at 2005.08.23 08:42:00
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16. Changing Crystals - Unfair? - in Ships and Modules [original thread]
It's ccps policy of homogonizing all the weapons in the game, except of course projectiles which got a major boost last 'balance' yet still have to option to do all damages. Whilst missile also have this benefit they at least got dragged into the ...
- by Redwolf - at 2005.08.19 21:57:00
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17. Changing Crystals - Unfair? - in Ships and Modules [original thread]
Originally by: Cosmic Dragon In PvP combat laseres are easy to tank against so if you had 2 roleplay corps one amarr and one some other race well you can guess who will have the hardest time killing I get that everyday Plz nerf mi...
- by Redwolf - at 2005.08.18 18:59:00
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18. safe cards in eve - in Ships and Modules [original thread]
Dying to know how an Armageddon is more flexible than an Apoc.
- by Redwolf - at 2005.08.07 19:29:00
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19. Need help with a sniper APOC - in Ships and Modules [original thread]
Edited by: Redwolf on 19/07/2005 17:30:07 nm. *bring back the delete post button plz
- by Redwolf - at 2005.07.19 17:27:00
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20. Need help with a sniper APOC - in Ships and Modules [original thread]
Edited by: Redwolf on 19/07/2005 17:08:47 A miracle.
- by Redwolf - at 2005.07.19 17:03:00
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