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1. Black Ops Battleships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
No to everything in this useless thread except allowing the fitment of cov-ops cloak. --- Not happy with something in EVE? An emo whine will doubtless help your cause.
- by Rogerano - at 2010.02.15 00:31:00
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2. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras You realize that his proposal < 10% better than a hulk with 2 strips and a cloak right? So? The proposal also includes the ability to pretty much go any where (provided the pilot knows his stuff) with low risk. ...
- by Rogerano - at 2010.02.09 04:37:00
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3. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
To do so would reduce the effectiveness of a hulk by 1/3rd. Not an attractive option, in addition to not offering particularly effective evasion when on the move through gates. However I think that's the best that should be offered to miners. It's...
- by Rogerano - at 2010.02.08 05:34:00
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4. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Originally by: XXSketchxx More edits Added a 30 second activation delay to cloaking after deactivating miner(s). This is to prevent miners from too easy of getaways. The covert ops cloak is designed to help enable travel through and int...
- by Rogerano - at 2010.02.08 04:10:00
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5. Taking stations down - in Player Features and Ideas Discussion [original thread]
I don't really need to do this because I honestly couldn't care but here is one reference from mid 2007. 2007: http://www.eveonline.com/devblog.asp?a=blog&bid=477 The issue was prominent before that, obviously, as it wouldn't have such a priorit...
- by Rogerano - at 2009.11.05 02:19:00
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6. Taking stations down - in Player Features and Ideas Discussion [original thread]
Originally by: Iamien When CVA decided to invest in all those outposts, they did it with the knowledge, from CCP, that they would keep them unless they failed to achieve sovereignty under the current system. Did they? I suppose that's ...
- by Rogerano - at 2009.11.05 01:05:00
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7. Paint My Ship - in Player Features and Ideas Discussion [original thread]
Yes please! But limit it to pre-set patterns with pre-set colours. Nearly every mmo allows this level of basic customisation and why? Because people, irrespective of what they are doing, want to differentiate themselves. Pretty fkn obvious. --- No...
- by Rogerano - at 2009.11.04 00:36:00
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8. Emergency module shut-down - in Player Features and Ideas Discussion [original thread]
Need to GTFO 5 seconds ago? MWD screwing your align time?! Vote 1 for emergency module shut-down da-da! Each usage causes thermal damage to the module + surrounding modules in the same way over-heating does, but amplified a fair bit. As the name ...
- by Rogerano - at 2009.11.04 00:18:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Succubine ...and allows real damage type selection. No it doesn't. Type selection implies the ability to reload during combat. With a 10 second reload time this is not a practical option. With the adjustments to PP, Fus...
- by Rogerano - at 2009.10.30 03:04:00
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10. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc The Maelstrom has very comparable damage to it's peers. Where it's lacking is it's lack of versatility because of the very one dimensional *active tanking bonus*. And the idea that some how, it' less dependant ...
- by Rogerano - at 2009.10.30 00:26:00
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11. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
It depends on the situation too. Usually I will pvp in a small - medium gang with tackle / scouts ahead. By the time the rest of us arrive the fight is usually under-way. I will never know the precise range where I will land in relation to the tar...
- by Rogerano - at 2009.10.26 05:26:00
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12. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru nothing in world can change fact that t2 close range ammo are alL FAIL! The only reason why AC sometiems use it is exaclty because of how pathetic EMP (spoecially before this changes) is!. If we had good close ra...
- by Rogerano - at 2009.10.26 01:29:00
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13. Supercarriers... motherships... - in Player Features and Ideas Discussion [original thread]
So the new super carriers seem ok. But I was thinking of something a little different. Large fleet operations often involve substantial losses, sometimes on both sides. How does this sound: some sort of super carrier / mothership which has a supe...
- by Rogerano - at 2009.10.13 02:30:00
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14. Fixing the .01 isk war problem - in Player Features and Ideas Discussion [original thread]
There is no 0.01 ISK problem. What we have here is an almost completely free-market situation as far as I can tell. Once you start introducing stupid restrictions you may end up buggering the best (fact!111!!) market system available in a modern M...
- by Rogerano - at 2009.07.27 01:55:00
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15. Over-heating / UI enhancement - in Player Features and Ideas Discussion [original thread]
So over-heating stuff is a micro management chore. Combined with a lack of modern UI shortcuts / customisation / etc, over-heating is teh g4yz0r. Another problem is that over-heat settings are non-permanent. By permanent I mean "permanently saved...
- by Rogerano - at 2009.07.20 04:45:00
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16. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
-- Electronic Warfare: Dramatically re-engineer all forms of ewar. The current mechanisms are simplistic, binary, and un-fun. It *can* be done; just like the scanner re-engineering effort. Bite the fscking bullet already. -- Artillery clip size. ...
- by Rogerano - at 2009.04.20 03:10:00
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17. Blobs - focus fire counter - in Player Features and Ideas Discussion [original thread]
Artificially hindering focus fire in such ways is not ideal. It feels wrong. Imagine 5 tempests stacked up like a stack of books. They all want to shoot a target above them. In reality, only the top most tempest could do that. The others would ha...
- by Rogerano - at 2009.02.03 02:21:00
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18. I love Naglfar. How about you CCP? - in Player Features and Ideas Discussion [original thread]
I endorse the above suggestion. I would expect such a bonus to make the ship thinner but higher as one attained levels. Furthermore I am going to go right ahead and suggest that the level cap of 5 be removed entirely so that pilots can mega-specia...
- by Rogerano - at 2009.02.03 01:55:00
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19. I love Naglfar. How about you CCP? - in Player Features and Ideas Discussion [original thread]
I'm sick of all this negative talk. It is time to look at the positive points of the ship. The Naglfar is an excellent ship. It is a rusty brown colour and has a vertical structure, giving it an interesting and... rustic... appearance. Thus, the...
- by Rogerano - at 2009.02.02 03:43:00
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20. Ship Anchoring - in Player Features and Ideas Discussion [original thread]
Actually this is interesting, but not in the silly context introduced by the OP. It's kinda cool that you steal ships which have been carelessly left in space or accidentally-on-purpose-bumped-out-of-the-POS-shields-by-this-really-careless-person...
- by Rogerano - at 2008.09.16 06:26:00
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