Pages: 1 2 [3] 4 5 |
41. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
is possible think to link fatigue in JB to mass of the ship ? or class? is awful the same fatigue for a erebus and a shuttle!
- by Sbrodor - at 2014.11.08 13:11:29
|
42. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
eve was already a slow game. can u tell me how many SECOND blink your guns icon in a evening of roam? in a normal evening your guns cycle for few minuts in a evening. not allowing reship and moving in your 0.0 (JB) maybe the guns can blink few s...
- by Sbrodor - at 2014.11.08 13:09:57
|
43. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
fatigue for JB is a headshot for reshipping, reach fleet for a later login, come back in staging for logoff ... i a hedshot for every casual player and not hardcore player...
- by Sbrodor - at 2014.11.07 19:11:42
|
44. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
JC Anderson wrote: Sbrodor wrote: just to take a real life example yesterday we had fight of provi vs PL and nc. after some brawling the time needed to reship (in staging) take so much time and i seen watch list (red and blue) dropping afte...
- by Sbrodor - at 2014.11.07 11:03:13
|
45. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
just to take a real life example yesterday we had fight of provi vs PL and nc. after some brawling the time needed to reship (in staging) take so much time and i seen watch list (red and blue) dropping after like 20 min waiting reship from both s...
- by Sbrodor - at 2014.11.07 06:19:52
|
46. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Xartahez wrote: I may be throwing in the towel as well here.. I have a family at home. I play Eve on the short time I get to myself, living in 0.0 it suited me well. However, with these changes, I don't have enough time to play. The time I hav...
- by Sbrodor - at 2014.11.06 19:06:51
|
47. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
nerfing supers is awesome and make a interesting future but the fatigue on Jump Bridge is a headshot for many many small gang warfare in defensive position. this force offensive roam and static defense on staging system. Defensive interception (a...
- by Sbrodor - at 2014.11.06 18:57:22
|
48. Requesting the CSM to ask CCP to remove Jump Fatigue - in Assembly Hall [original thread]
fatigue is good for jump ships. loading hours and hours of fatigue with a intie scouting via JB is frustrating. I think we spend (and spended) most of the time to warp left and right than doing good fight (in subcap). the poor scout are super bo...
- by Sbrodor - at 2014.11.05 06:13:49
|
49. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
sorry for my english. THE PROBLEM is the DAMAGE of void (7 of each type) TO OTHER BOMBS. not the problem ofc of other bombs on void (void faster ofc). with lower HP (from 240 to 96) the VOID do a lot of damage to normal damage bomb. ps. i wiped...
- by Sbrodor - at 2014.10.31 09:08:49
|
50. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
actually void bomb do a little bit more of 21 hp of damage to normal bomb, with only around 96 hp the void bomb cannot be mixed anymore with normal bombs. it is intended? i think is coherent reduce damage of void bomb to allow the usual mix.
- by Sbrodor - at 2014.10.31 06:13:19
|
51. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
check please the damage of void bomb, actually with "old" damage they nuke normal damage bomb in same volley.
- by Sbrodor - at 2014.10.29 18:21:07
|
52. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. Here are our latest updates to the plan. Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ...
- by Sbrodor - at 2014.10.29 08:21:00
|
53. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
i hope fozzie u can reconsider some point of this huge nerf. Let us view each other to take position (and lore compatible and acceptable) when clocked. 12 seconds, smart bomb, mass decloacking, align time, signature (lock time and being alphaed) i...
- by Sbrodor - at 2014.10.27 19:46:12
|
54. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
i suppose at least making the cloacked fleet visibile each other is the only chance to let something like a bomber bar living... and at lore level is absolutly acceptable than a ship without any form of sensor (even visual)...
- by Sbrodor - at 2014.10.21 07:54:00
|
55. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Aram Kachaturian wrote: I checked all your killboards one by one, killmail by killmail and as I thought a large part of you has no ******* idea how bombing worked prior to 2012 and didnt bomb intensively at all before and after. You are just ...
- by Sbrodor - at 2014.10.17 18:17:00
|
56. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
PotatoOverdose wrote: [ Look at all of the major fleet fights which got bombed over the past year. How many of them didn't involve isboxer? Maybe one or two. How many involved isboxed bombers? Almost all of them. i totally disagree. i...
- by Sbrodor - at 2014.10.17 16:00:00
|
57. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
people but these ISBOX how many kill have done? because we did 35k kill in our corp only and we doin often bomber bars. The isbox is a cancer doing thousand of kills every month or we are talking of 2-3 wing wipe a month? for what i know we neve...
- by Sbrodor - at 2014.10.17 09:32:00
|
58. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: From the CSM8 winter minutes Quote: There was general agreement that bombers should be able to punish careless or bad FC decisions, but that it is currently simply too easy for them right now. because PGL brought...
- by Sbrodor - at 2014.10.17 07:27:00
|
59. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
i remember the clarion call 4 video of RNK. bomber bar corp and RnK and other pipe bomb corp are managin with skill and intelligence the technique "few vs many". i think is a value for the EveOnline community small entity can manage the "few vs ...
- by Sbrodor - at 2014.10.17 05:36:00
|
60. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
the so called "good elite old time" of bomber don't had the limit of 7 bombs , u can take position and fire with all firepower in one single wave... doing the "elite old time" + 7 bomb only + 12 sec bomb + more align time + smart bomb defense + an...
- by Sbrodor - at 2014.10.16 18:50:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |