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Thread Statistics | Show CCP posts - 28 post(s) |

Primary This Rifter
4S Corporation Goonswarm Federation
169
|
Posted - 2014.11.06 22:44:58 -
[271] - Quote
"Oh no the mechanics will look stupid!"
Have any of you ever undocked a Naglfar? You can't really top that. This is not an excuse to avoid making changes to the game that are necessary for us to play it.
I'm not asking for you to get rid of jump fatigue. I'm not asking for you to increase jump ranges. I'm asking for you to make it a little bit more plausible for us to use gates regularly without having to jump through some ******* ridiculous hoops. It's not even as if I'm talking about fleets of 200+ titans here. You start having some major problems with about 20 capital ships. That's not a large capital fleet by any measure.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Seven Koskanaiken
The Cult of Personality DARKNESS.
1363
|
Posted - 2014.11.06 22:54:21 -
[272] - Quote
Did the warning box for market order mistakes dissapear, and if so, is it coming back. |

Momma Yeti
The Scope Gallente Federation
3
|
Posted - 2014.11.06 22:55:14 -
[273] - Quote
Almethea wrote:Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... it's ccp ... http://www.quickmeme.com/meme/3s4nl1
Now this is a response I can accept 
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Momma Yeti
The Scope Gallente Federation
3
|
Posted - 2014.11.06 23:11:39 -
[274] - Quote
DaReaper wrote:Momma Yeti wrote:DaReaper wrote:Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it. Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one.... No its a valid argument, there solution would be to have you stagger warp, or change mechanics into something that will look silly, or stupid. When the simplest solution is to stagger your warp. Its you who just doesn't like his answer. Its like the kid who ask his parents for all his Halloween candy, and the parents say no it will make you sick. The kid doesn't comprehend this, you don't comprehend what ccp is saying because you don't have access to the code. My guess is that yes they saw this issue, and had ideas of fixing it, but they either a made it worse, or b just was ridiculous. Clearly you know the solution, so implement it and stop asking ccp to fix something.. otherwise you might get what you want and hate it. Just like everyone who bitched for months about force projection flipps out when ccp fixed it.
*sigh*
Your right, I'm that kid and I don't have a point...lol...
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
565
|
Posted - 2014.11.07 07:38:58 -
[275] - Quote
Who do I complain to about my tear collecting buckets being full and having no way to stop the tears from overflowing!
I blame CCP for making sweeping game changes that make sense to the adults in the room but comletely ruin the kid's lives.
Poor poor children. Some day you will realise life sucks. |

Dwissi
Imperial Shipment Amarr Empire
86
|
Posted - 2014.11.07 07:52:58 -
[276] - Quote
Unfortunately 'feedback' can be interpreted in 2 ways: the regular way to just deliver some info how a given topic is received. And then there is the somewhat more tricky 'therapeutic' way which delivers information on someone's behaviour in a group. These threads tend to divert very quickly into the latter form - i highly doubt that's the purpose.
If people would restrain from just mindless complaining these threads could be of real value for everyone involved. I do not agree to the style of name calling etc - but i do agree that just sticking to what once was isnt working either. Every person that took a break of whatever length can follow me here - you come back and get a big surprise - every time! Do you see these people sitting down and spamming every possible thread with complaints? NO - they silently try to adopt. And if they are really unhappy they post proper suggestions in the ideas forum - so can you.
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
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Dwissi
Imperial Shipment Amarr Empire
86
|
Posted - 2014.11.07 08:05:22 -
[277] - Quote
Jean Luc Lemmont wrote:Altrue wrote:Confirming that space is too bright! Even without clouds, I can feel my eyes being blinded by the bright parts of the nebulae in regions like The Forge or especially Lonetrek. They were already very light grey before... I don't get this. I spend about 90% of my time in the Forge and the nebulae don't bother me at all. I can't honestly say I'm even noticing a difference before Phoebe and after, and I have all my graphics setting turned on/high.
Let me first quote an important fact about nebulae: Nebulae come in a variety of shapes. But their appearance is usually due to the type of energy source which is lighting them up. There is lot of gas that we can't see in the Galaxy. Something must happen for the nebulae to reveal themselves. So, what happens to make nebulae glow? It depends on the type of nebulae. Some are involved in the formation of new stars. These are stellar nurseries called HII regions. The young stars found in HII regions are extremely hot and provide a lot of energy for lighting up nebulae.
So the current implementation makes each and every nebulae a very bright shining thing - in many systems the nebulae compete in brightness with the sun actually. Which is plain out wrong. Most pictures we know from nebulae have nothing to do with visible light - their pictures have been made in a certain spectrum of radiation to make them visible for us at all.
When it comes to usability inside Eve it becomes a real bugger when you have windows pinned to see more space. Because the text barely stays visible now with the very bright nebulae all over the places.
Edit: I even disabled HDR as offered as a solution to try to make it look different - with no effect at all really
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
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Quadima
Steam Powered Spaceships
0
|
Posted - 2014.11.07 09:52:18 -
[278] - Quote
Suggestion:
"This skill cannot be trained on Trail Accounts" ... should NOT be shown on full accounts ! Especially as a bright orange text....
Looks like an unnecessary and distracting warning which keeps popping up to people not affected by it. 98% of EvE don't care about it !
Thank you. |

Primary This Rifter
4S Corporation Goonswarm Federation
174
|
Posted - 2014.11.07 10:12:21 -
[279] - Quote
Spugg Galdon wrote:I blame CCP for making sweeping game changes that make sense to the adults in the room but comletely ruin the kid's lives.
Poor poor children. Some day you will realise life sucks. I'll say it again: this isn't about the force projection changes themselves. This is about the fact that antiquated game mechanics are making it unreasonably difficult to use the mode of travel they want us to use.
If your fleets bumped all over the place every time you tried to use a gate you'd be upset too, don't even pretend otherwise.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Bob Bedala
55
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Posted - 2014.11.07 10:32:08 -
[280] - Quote
Multisell;
- It's now slower to compare revenue when selling to top buy order vs setting up a sell order. You have to change the price you are selling for manually, rather than the old Basic vs Advanced switching which set it for you.
- It's now slower to set up sell orders. You have to click the pulldown to show either immediate or 3 months. You then have to interact with it as these 2 most common options are not both visible on-screen at the same time. Basic/Advanced was much quicker for individual orders.
- If selling lots of expensive items I would not multisell because of the fear of a mis-click -- no sane person can leave the warning up if you spend any time trading. Also it sums all the taxes so I can't see the margin per item, and puttng the taxes on each list item would be visually complex.
- It's unclear that clicking the % up/down arrow shows market details.
In short, unless you are actually multiselling it's now slower and more clicky to set up orders. The only time it's beneficial is selling piles of crap, but then I reprocess anyway, so this has made my life harder for zero benefit. |

Bob Bedala
55
|
Posted - 2014.11.07 11:13:44 -
[281] - Quote
On the upside, was that a 9 minute reboot just then? woop woop :D |

Bob Bedala
55
|
Posted - 2014.11.07 11:17:53 -
[282] - Quote
Notifications: I'd like to be able to rclick the icon then clear notifications. Also on the cog icon. Rather than open, click cog, find Clear button. |

Amrunil
Balkan Mafia Circle-Of-Two
0
|
Posted - 2014.11.07 11:55:57 -
[283] - Quote
Overall impressions are good.
Some people were talking about that if you use JB with a small ship, u get more fatigue, than if u use bigger class ship. Dont know if that is the case, or maybe some glitch.
About fatigue, I think its a good thing. Especially for carriers, titans (and their bridges), supers. However, maybe its not that good (as it is right now) for JBs use. If you use "standard" JB in null u get around 40 mins fatigue. Use another one, and you get over 4 hours of fatigue. In my opinion, this pretty much cripples average null-sec sov-dweller in their normal day routine. This way, you "punish" people for using JB ( which is "sov perk") and negate one of reasons (however small, but still a reason) to hold a sov in null. Instead of the today's mechanic, CCP could scale down fatigue generated from using JBs, to some level that does not effect that much everyday life in sov null. |

Vala Ancalagon
Aideron Robotics
0
|
Posted - 2014.11.07 13:26:42 -
[284] - Quote
After using it a bit, I have to agree with some posters here that the sell menu was easier before in terms of switching between immediate and other (who would use anything but 3 months anyway?), if only because the price automatically changed to the highest buy order when swapping to "simple" previously. If the price swapped when choosing immediate that might provide some benefit, but the best thing about advanced/simple tab before was it kept your settings (3mo for example). I also agree that multi-sell is really only useful when selling "immediate", or else what would be the benefit? Too much risk of a mistake if you used multi-sell for sell orders (putting price in wrong box). |

Wilhelm Ormand
Brave Newbies Inc. Brave Collective
15
|
Posted - 2014.11.07 14:05:40 -
[285] - Quote
Some things that I have noticed:
- Some bookmarks appear twice in space (right besides eachother)
- The skill tooltips in the skillqueue still mention when something can't be trained on a trial account (I am fully subscribed)
Suggestions:
- The option to have planets and celestials on the compass would be quite helpfull
- Having corp and player bookmarks differentiated by color
- The option to turn off all fancy animations (industry window, overlay, etc.) would help a lot in reducing the lag (even on a fast computer the performance is subpar)
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Nyjil Lizaru
Aideron Robotics
34
|
Posted - 2014.11.07 14:23:20 -
[286] - Quote
Repeating from the industry feedback thread:
I have a couple questions:
-Overdrive injector systems are 'propulsion upgrades' but did not have their required invention skill/DC changed to Rocket science as it indicated in the Devblog. Error or unannounced late change (e: or do I need my eyes checked)? (I think there are some other cases of this, but CBA to check)
-Making a Stiletto (as an example) uses one science skill for the invention and a different science skill for the manufacture, why? Or why not do it for the other cases?
These are niggling little things, but they seem 'odd' to me.
In other news I have some Rocket Science DCs to sell cheap, PM me!
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
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Lifelongnoob
The Motley Crew Reborn
25
|
Posted - 2014.11.07 15:43:47 -
[287] - Quote
nevermind |

AK Shaman
Death Watch Guards
0
|
Posted - 2014.11.07 16:04:54 -
[288] - Quote
So where is Exploration improvements ? Data site still drop trash items ..... (after about 50 cleaned in nul sec) |

Sam Spock
The Scope Gallente Federation
14
|
Posted - 2014.11.07 16:35:42 -
[289] - Quote
Not sure if the change to Expeditions to decrease the number of jumps between sites is working right. Did the Sooth Sayer one last night. The first site was 7 jumps away. Second was 8 from there. Third, 8 more, fourth still 8 more. All of them were in Amarr space which is odd since this is a Guristas expedition. Not too worried about what region since I have been send there before for this one.
Previous to Phoebe I was seeing 4-5 jumps between sites as typical. |

SFM Hobb3s
Wrecking Shots Black Legion.
217
|
Posted - 2014.11.07 18:05:19 -
[290] - Quote
Amrunil wrote:
This way, you "punish" people for using JB ( which is "sov perk") and negate one of reasons (however small, but still a reason) to hold a sov in null.
Pretty sure that was the intent. If you can't defend your sov without the reliance of old power projection meta, well, then it shouldn't be your sov. |

Johnny Jackasss
Dutch East Querious Company Phoebe Freeport Republic
0
|
Posted - 2014.11.07 19:15:06 -
[291] - Quote
Just jumping in here to add another complaint about the crazy bright nebulae.
I am not one to complain, but these new bright nebulae are killing me. I have a new task when jumping systems to always rotate camera to a dark patch of space. Please apply some tweaking.
After you adjust the brightness, and are tweaking it to get it right, please sit in a dark room, and be at least half drunk to simulate the average EVE player experience. That should give you the right perspective.
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Primary This Rifter
4S Corporation Goonswarm Federation
178
|
Posted - 2014.11.07 19:29:35 -
[292] - Quote
Amrunil wrote:Some people were talking about that if you use JB with a small ship, u get more fatigue, than if u use bigger class ship. Dont know if that is the case, or maybe some glitch. It shouldn't be the case. Fatigue accumulation, barring modifiers that reduce it like the hauler bonus or the covert jump portal, should be the same for all ships given the same jump distance and fatigue amount at the time of the jump.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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SFM Hobb3s
Wrecking Shots Black Legion.
217
|
Posted - 2014.11.07 21:08:45 -
[293] - Quote
Primary This Rifter wrote:Amrunil wrote:Some people were talking about that if you use JB with a small ship, u get more fatigue, than if u use bigger class ship. Dont know if that is the case, or maybe some glitch. It shouldn't be the case. Fatigue accumulation, barring modifiers that reduce it like the hauler bonus or the covert jump portal, should be the same for all ships given the same jump distance and fatigue amount at the time of the jump. SFM Hobb3s wrote:Amrunil wrote:
This way, you "punish" people for using JB ( which is "sov perk") and negate one of reasons (however small, but still a reason) to hold a sov in null.
Pretty sure that was the intent. If you can't defend your sov without the reliance of old power projection meta, well, then it shouldn't be your sov. He's not talking about defending sov. He's talking about having the jump bridge network as a perk of having sov - ease of movement within your own space is definitely one of them.
...and that's precisely why CCP implemented fatigue on JB, to address the 'ease of movement within your own space'.
|

Primary This Rifter
4S Corporation Goonswarm Federation
182
|
Posted - 2014.11.08 03:10:50 -
[294] - Quote
.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Earadriede Callisto
The Scope Gallente Federation
1
|
Posted - 2014.11.08 05:58:29 -
[295] - Quote
Thank you thank you thank you thank you.... can't thank you enough for this particular update.
Everything else works great (Mac client).
Much love to all of the CCP Devs. |

Amrunil
Balkan Mafia Circle-Of-Two
0
|
Posted - 2014.11.08 09:34:00 -
[296] - Quote
Primary This Rifter wrote:SFM Hobb3s wrote:Amrunil wrote:
This way, you "punish" people for using JB ( which is "sov perk") and negate one of reasons (however small, but still a reason) to hold a sov in null.
Pretty sure that was the intent. If you can't defend your sov without the reliance of old power projection meta, well, then it shouldn't be your sov. He's not talking about defending sov. He's talking about having the jump bridge network as a perk of having sov - ease of movement within your own space is definitely one of them.
This. :)
And BTW.. BL you wont get Tribute, no matter what you do, or how much you whine to nerf JB network. No hard feeling though... :D |

Sbrodor
Oscura Simmetria Yulai Federation
36
|
Posted - 2014.11.08 13:11:29 -
[297] - Quote
is possible think to link fatigue in JB to mass of the ship ? or class? is awful the same fatigue for a erebus and a shuttle!
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IlIIlIIIlllIlIllIIIIll
Imperial Shipment Amarr Empire
6
|
Posted - 2014.11.08 13:43:03 -
[298] - Quote
Jump fatigue is the worst idea ever since this game exist. Nerfing cap power projection is one thing, but having a blue timer of 5day after a few JB in tengu is another. You mix everything up and **** thing up even more than WIS.
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Abrazzar
Vardaugas Family
5100
|
Posted - 2014.11.08 16:55:10 -
[299] - Quote
I just noticed that salvage drones are now using the continuous salvager effect instead of shooting wrecks. This come with Phoebe? I love it! Small things that improve immersion.
Sovereignty and Population
New Mining Mechanics
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Draahk Chimera
0ne Percent. Odin's Call
35
|
Posted - 2014.11.08 17:00:44 -
[300] - Quote
I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million.
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